Created
August 8, 2022 02:44
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import javax.swing.JFrame; | |
import javax.swing.JPanel; | |
import java.awt.Canvas; | |
import java.awt.Color; | |
import java.awt.Graphics2D; | |
import java.awt.event.WindowAdapter; | |
import java.awt.event.WindowEvent; | |
import java.awt.image.BufferStrategy; | |
import java.awt.image.BufferedImage; | |
import java.io.File; | |
import java.util.Arrays; | |
import java.util.List; | |
import java.util.Objects; | |
import java.util.function.Consumer; | |
private static void createFrameAndDraw(Consumer<Graphics2D> g2dCallback) { | |
final JFrame frame = new JFrame("Demo Paint"); | |
frame.setBounds(0, 0, 640, 480); | |
frame.setLayout(null); | |
frame.setLocationRelativeTo(null); | |
frame.setResizable(false); | |
frame.setVisible(true); | |
// close frame handler | |
final Runnable closeCallback = frame::dispose; | |
frame.addWindowListener(new WindowAdapter() { | |
@Override | |
public void windowClosing(WindowEvent e) { | |
closeCallback.run(); | |
} | |
}); | |
// Panel added | |
final JPanel pane = new JPanel(); | |
pane.setBounds(0, 0, 640, 480); | |
pane.setLayout(null); | |
frame.add(pane); | |
// this Canvas added | |
final Canvas canvas = new Canvas(); | |
canvas.setBounds(pane.getBounds()); | |
pane.add(canvas); | |
//canvas.setIgnoreRepaint(true); // active painting only on canvas, does this apply to swing? | |
canvas.requestFocus(); // get focus for keys | |
// double buffering to avoid flickering | |
canvas.createBufferStrategy(2); | |
BufferStrategy bufferStrategy = canvas.getBufferStrategy(); | |
for (int i = 0; i < 1; ++i) { | |
final Graphics2D g2d = (Graphics2D) bufferStrategy.getDrawGraphics(); | |
// Wipe with black color | |
g2d.setColor(Color.gray); | |
g2d.fillRect(0, 0, 640, 480); | |
g2d.setColor(Color.blue); | |
g2d.drawString("Draw Something", 10, 10); | |
g2dCallback.accept(g2d); | |
// finally, we've completed drawing so clear up the graphics | |
// and flip the buffer over | |
g2d.dispose(); | |
bufferStrategy.show(); | |
} | |
} |
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