Created
May 1, 2012 10:01
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正多角形をCanvasに描画する
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<html> | |
<script> | |
(function(glb,loc){ | |
loc.onLoad = function(){ | |
var cnv = loc.myCanvas = glb.document.getElementById('myCanvas'); | |
var context = cnv.getContext("2d"); | |
context.fillStyle = "#3411FF"; | |
context.strokeStyle = "red"; | |
context.moveTo(230.0,130.0);context.lineTo(230.0,130.0);context.lineTo(180.0,216.60254037844385);context.lineTo(80.00000000000003,216.60254037844388);context.lineTo(30.0,130.0);context.lineTo(79.99999999999996,43.39745962155615);context.lineTo(179.99999999999994,43.397459621556095);context.lineTo(230.0,129.99999999999997); | |
context.stroke(); | |
} | |
})(this,_local={}); | |
</script> | |
<body onload="_local.onLoad()"> | |
<canvas id="myCanvas" width="360" height="360" style="border:1px black solid"> | |
</body> |
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def vertexs = 6 | |
def unitD = 360.0f / vertexs | |
def x=0.0f,y=0.0f,xp=0.0f,yp=0.0f | |
def lineDraw = "" | |
(vertexs+1).times{ | |
x = Math.cos(Math.PI / 180 * unitD * it) - 0.5f | |
y = Math.sin(Math.PI / 180 * unitD * it) - 0.5f | |
xp = 180 + x * 100 | |
yp = 180 + y * 100 | |
if(!lineDraw) lineDraw = "context.moveTo($xp,$yp);" | |
lineDraw += "context.lineTo($xp,$yp);" | |
} | |
println """ | |
<html> | |
<script> | |
(function(glb,loc){ | |
loc.onLoad = function(){ | |
var cnv = loc.myCanvas = glb.document.getElementById('myCanvas'); | |
var context = cnv.getContext("2d"); | |
context.fillStyle = "#3411FF"; | |
context.strokeStyle = "red"; | |
$lineDraw | |
context.stroke(); | |
} | |
})(this,_local={}); | |
</script> | |
<body onload="_local.onLoad()"> | |
<canvas id="myCanvas" width="360" height="360" style="border:1px black solid"> | |
</body> | |
""" |
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