Created
September 9, 2019 07:55
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rpg.js
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function makeZako(n){ | |
return {hp: 20, mp:20, name:"zako" + n}; | |
} | |
var enemies = [makeZako(0), makeZako(1), makeZako(2), makeZako(3)]; | |
var player = {hp: 20, mp:20, name:"yuusya"}; | |
while (true) { | |
player.act = prompt("とる行動は? 一斉攻撃(0)、個別攻撃(1)、防御(2)、魔法(3)"); | |
if (player.act === "一斉攻撃" || player.act == "0"){ | |
enemies.forEach(function(enemy){ | |
alert(enemy.name + "(HP:" + enemy.hp + ")を攻撃!"); | |
enemy.hp -= 1; | |
alert(enemy.name +"のHPは" + enemy.hp + "になった。"); | |
}); | |
} | |
else if (player.act === "個別攻撃" || player.act == "1"){ | |
var countup = function countup(a, n, i) { a[i] = "(" + i + ") " + enemies[i].name; if (i==n){return a;} else {return countup(a,n,i+1);} }; | |
var enemy_index = parseInt(prompt("どの敵に攻撃する?" + countup([], enemies.length-1, 0))); | |
alert(enemies[enemy_index].name + "(HP:" + enemies[enemy_index].hp + ")を攻撃!"); | |
enemies[enemy_index].hp -= 10; | |
alert(enemies[enemy_index].name +"のHPは" + enemies[enemy_index].hp + "になった。"); | |
} | |
else if (player.act === "防御" || player.act == "2"){ | |
} else if (player.act === "魔法" || player.act == "3"){ | |
} else { | |
break; | |
} | |
// hpが0になったやつは、この世から消したい!!!!!! | |
enemies.forEach(function(enemy, n){ | |
alert(enemy.name + "さんの生存確認だよ…"); | |
if (enemy.hp <= 0){ | |
alert(enemy.name + "さんは死亡! にゃーーん"); | |
enemies.splice(n, 1); | |
} | |
else { | |
alert(enemy.name + "さんは生存!!やったね!!!畜生!!!!") | |
}}); | |
} | |
// 死んだ後のループの回り方がちょっとおかしいかも、まあいいか |
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