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@ayufan
Created March 26, 2018 19:25
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rock64 glmark2-es2 offscreen
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glmark2 2014.03+git20150611.fa71af2d
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OpenGL Information
GL_VENDOR: ARM
GL_RENDERER: Mali-450 MP
GL_VERSION: OpenGL ES 2.0
=======================================================
[build] use-vbo=false: FPS: 139 FrameTime: 7.194 ms
[build] use-vbo=true: FPS: 330 FrameTime: 3.030 ms
[texture] texture-filter=nearest: FPS: 366 FrameTime: 2.732 ms
[texture] texture-filter=linear: FPS: 362 FrameTime: 2.762 ms
[texture] texture-filter=mipmap: FPS: 258 FrameTime: 3.876 ms
[shading] shading=gouraud: FPS: 251 FrameTime: 3.984 ms
[shading] shading=blinn-phong-inf: FPS: 223 FrameTime: 4.484 ms
[shading] shading=phong: FPS: 179 FrameTime: 5.587 ms
[shading] shading=cel: FPS: 153 FrameTime: 6.536 ms
[bump] bump-render=high-poly: FPS: 114 FrameTime: 8.772 ms
[bump] bump-render=normals: FPS: 236 FrameTime: 4.237 ms
[bump] bump-render=height: FPS: 280 FrameTime: 3.571 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 118 FrameTime: 8.475 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 61 FrameTime: 16.393 ms
[pulsar] light=false:quads=5:texture=false: FPS: 352 FrameTime: 2.841 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 54 FrameTime: 18.519 ms
[desktop] effect=shadow:windows=4: FPS: 189 FrameTime: 5.291 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 32 FrameTime: 31.250 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 37 FrameTime: 27.027 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 32 FrameTime: 31.250 ms
[ideas] speed=duration: FPS: 87 FrameTime: 11.494 ms
[jellyfish] <default>: FPS: 127 FrameTime: 7.874 ms
Error: SceneTerrain requires Vertex Texture Fetch support, but GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS is 0
[terrain] <default>: Unsupported
[shadow] <default>: FPS: 163 FrameTime: 6.135 ms
[refract] <default>: FPS: 27 FrameTime: 37.037 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 228 FrameTime: 4.386 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 166 FrameTime: 6.024 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 274 FrameTime: 3.650 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 211 FrameTime: 4.739 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 125 FrameTime: 8.000 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 205 FrameTime: 4.878 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 206 FrameTime: 4.854 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 206 FrameTime: 4.854 ms
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glmark2 Score: 180
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