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@ayufan
Last active March 26, 2018 20:22
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glmark2 2017.07
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OpenGL Information
GL_VENDOR: ARM
GL_RENDERER: Mali-450 MP
GL_VERSION: OpenGL ES 2.0
=======================================================
[build] use-vbo=false: FPS: 59 FrameTime: 16.949 ms
[build] use-vbo=true: FPS: 60 FrameTime: 16.667 ms
[texture] texture-filter=nearest: FPS: 60 FrameTime: 16.667 ms
[texture] texture-filter=linear: FPS: 60 FrameTime: 16.667 ms
[texture] texture-filter=mipmap: FPS: 60 FrameTime: 16.667 ms
[shading] shading=gouraud: FPS: 60 FrameTime: 16.667 ms
[shading] shading=blinn-phong-inf: FPS: 60 FrameTime: 16.667 ms
[shading] shading=phong: FPS: 30 FrameTime: 33.333 ms
[shading] shading=cel: FPS: 30 FrameTime: 33.333 ms
[bump] bump-render=high-poly: FPS: 30 FrameTime: 33.333 ms
[bump] bump-render=normals: FPS: 60 FrameTime: 16.667 ms
[bump] bump-render=height: FPS: 60 FrameTime: 16.667 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 29 FrameTime: 34.483 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 15 FrameTime: 66.667 ms
[pulsar] light=false:quads=5:texture=false: FPS: 60 FrameTime: 16.667 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 14 FrameTime: 71.429 ms
[desktop] effect=shadow:windows=4: FPS: 30 FrameTime: 33.333 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 20 FrameTime: 50.000 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 20 FrameTime: 50.000 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 20 FrameTime: 50.000 ms
[ideas] speed=duration: FPS: 40 FrameTime: 25.000 ms
[jellyfish] <default>: FPS: 20 FrameTime: 50.000 ms
Error: SceneTerrain requires Vertex Texture Fetch support, but GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS is 0
[terrain] <default>: Unsupported
[shadow] <default>: FPS: 20 FrameTime: 50.000 ms
[refract] <default>: FPS: 14 FrameTime: 71.429 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 60 FrameTime: 16.667 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 30 FrameTime: 33.333 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 60 FrameTime: 16.667 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 30 FrameTime: 33.333 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 20 FrameTime: 50.000 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 30 FrameTime: 33.333 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 30 FrameTime: 33.333 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 30 FrameTime: 33.333 ms
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glmark2 Score: 38
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