Created
December 31, 2016 23:22
-
-
Save azihassan/e129d0c2255e57bf6af2c0d7aad1d514 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <iostream> | |
#include <vector> | |
#include <SFML/Graphics.hpp> | |
class Scroller | |
{ | |
sf::Texture texture; | |
sf::IntRect rect; | |
public: | |
Scroller(sf::Texture& texture) | |
{ | |
this->texture = texture; | |
texture.setRepeated(true); | |
this->texture.setRepeated(true); | |
rect = sf::IntRect(0, 0, 800, 480); | |
} | |
void scrollLeft(float pixels) | |
{ | |
rect.left -= pixels; | |
} | |
void scrollRight(float pixels) | |
{ | |
rect.left += pixels; | |
} | |
sf::Sprite getSprite() | |
{ | |
sf::Sprite sprite; | |
sprite.setTexture(texture); | |
sprite.setTextureRect(rect); | |
return sprite; | |
} | |
}; | |
int main() | |
{ | |
sf::RenderWindow window(sf::VideoMode(800, 480), "Parallax"); | |
sf::Texture sky; | |
sky.loadFromFile("layers\\Sky_back_layer.png"); | |
sf::Texture vegetation; | |
vegetation.loadFromFile("layers\\Vegetation_middle_layer.png"); | |
sf::Texture ground; | |
ground.setRepeated(true); | |
ground.loadFromFile("layers\\Ground_front_layer.png"); | |
std::cout << ground.getSize().x << ':' << ground.getSize().y << std::endl; | |
std::vector<Scroller> scrollers { | |
Scroller(ground), | |
Scroller(vegetation) | |
}; | |
int speed = 2; | |
while(window.isOpen()) | |
{ | |
sf::Event event; | |
while(window.pollEvent(event)) | |
{ | |
if(event.type == sf::Event::Closed) | |
{ | |
window.close(); | |
break; | |
} | |
} | |
window.clear(); | |
for(size_t i = 0; i < scrollers.size(); i++) | |
{ | |
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) | |
scrollers[i].scrollRight(speed * (i + 1)); | |
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) | |
scrollers[i].scrollLeft(speed * (i + 1)); | |
window.draw(scrollers[i].getSprite()); | |
} | |
window.display(); | |
} | |
return 0; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment