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@aziis98
Created July 10, 2019 15:17
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A boilerplate script for the pygame library
import pygame
import random
WIDTH = 720
HEIGHT = 480
FPS = 30
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Lights & Shadows")
clock = pygame.time.Clock()
running = True
while running:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.fill(BLUE)
pygame.draw.rect(screen, RED, [WIDTH / 2 - 200, HEIGHT / 2 - 200, 200, 200], 2)
pygame.draw.rect(screen, GREEN, [WIDTH / 2, HEIGHT / 2 - 50, 200, 150])
pygame.display.flip()
pygame.quit()
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