Created
March 11, 2014 09:11
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Greedy Algorithm for 2048
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/** | |
* Copy paste in the console, then restart the game (space bar) | |
* | |
* Greedy Algorithm for : http://gabrielecirulli.github.io/2048/ | |
* Plays the game using a naive greedy method. i.e. Local maximum | |
* | |
* Azaan | |
*/ | |
(function () { | |
var __restart = GameManager.prototype.restart; | |
var GM; | |
GameManager.prototype.restart = function () { | |
GM = this; | |
__restart.bind(this)(); | |
var strategy = new GreedyStrategy(GM); | |
console.log('hi'); | |
setTimeout(function () { | |
strategy.play(window.DELAY || 100); | |
}, 0); | |
}; | |
function GreedyStrategy(gm) { | |
this.gm = gm; | |
} | |
GreedyStrategy.prototype.cloneGrid = function () { | |
function cloneTile(tile) { | |
var t = new Tile({x: tile.x, y: tile.y}, tile.value); | |
t.previousPosition = tile.previousPosition; | |
t.mergedFrom = tile.mergedFrom; | |
return t; | |
} | |
var arr = [], i, j, len, len2; | |
for (i = 0, len = this.gm.grid.size; i < len; i++) { | |
arr[i] = this.gm.grid.cells[i].slice(); | |
for (j = 0, len2 = arr[i].length; j < len2; j++) { | |
if (arr[i][j] !== null) { | |
arr[i][j] = cloneTile(arr[i][j]); | |
} | |
} | |
} | |
var g = new Grid(this.gm.grid.size); | |
g.cells = arr; | |
return g; | |
}; | |
GreedyStrategy.prototype.freeze = function () { | |
this._grid = this.gm.grid; | |
this._act = this.gm.actuator; | |
this._score = this.gm.score; | |
this._over = this.gm.over; | |
this._won = this.gm.won; | |
this.gm.actuator = undefined; | |
this.gm.grid = this.cloneGrid(); | |
}; | |
GreedyStrategy.prototype.restore = function () { | |
this.gm.grid = this._grid; | |
this.gm.actuator = this._act; | |
this.gm.score = this._score; | |
this.gm.won = this._won; | |
this.gm.over = this._over; | |
}; | |
GreedyStrategy.prototype.step = function () { | |
var scores = [], i; | |
for (i = 0; i < 4; i++) { | |
this.freeze(); | |
try { | |
this.gm.move(i); | |
scores.push(-Infinity); | |
} catch (e) { | |
// add score only if something moved | |
scores.push(this.gm.score); | |
} | |
this.restore(); | |
} | |
return scores; | |
}; | |
GreedyStrategy.prototype.play = function (d) { | |
var self = this, next; | |
var delay = d || 0; | |
next = function () { | |
var maxI = 0, scores; | |
scores = self.step(); | |
for (i = 0; i < 4; i++) { | |
if (scores[i] > scores[0]) | |
maxI = i; | |
} | |
console.log(scores); | |
window.requestAnimationFrame(function () { | |
self.gm.move(maxI); | |
if (!self.gm.over) { | |
setTimeout(next, delay); | |
} | |
}); | |
}; | |
next(); | |
}; | |
new GameManager(4, KeyboardInputManager, HTMLActuator); | |
})(); |
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