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UNITY 3D => Unity Key Codes to Characters (for MOST keys that display a character when pressed)
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//NOTE: This is only a DICTIONARY with MOST character to keycode bindings... it is NOT a working cs file | |
//ITS USEFUL: when you are reading in your control scheme from a file | |
//NOTE: some characters SHOULD map to multiple keycodes (but this is impossible) | |
//since this is a dictionary, only 1 character is bound to 1 keycode | |
//EX: * from the keyboard will be read the same as * from the keypad... because they produce the same character in a text file | |
Dictionary<char, KeyCode> chartoKeycode = new Dictionary<char, KeyCode>() | |
{ | |
//-------------------------LOGICAL mappings------------------------- | |
//Lower Case Letters | |
{'a', KeyCode.A}, | |
{'b', KeyCode.B}, | |
{'c', KeyCode.C}, | |
{'d', KeyCode.D}, | |
{'e', KeyCode.E}, | |
{'f', KeyCode.F}, | |
{'g', KeyCode.G}, | |
{'h', KeyCode.H}, | |
{'i', KeyCode.I}, | |
{'j', KeyCode.J}, | |
{'k', KeyCode.K}, | |
{'l', KeyCode.L}, | |
{'m', KeyCode.M}, | |
{'n', KeyCode.N}, | |
{'o', KeyCode.O}, | |
{'p', KeyCode.P}, | |
{'q', KeyCode.Q}, | |
{'r', KeyCode.R}, | |
{'s', KeyCode.S}, | |
{'t', KeyCode.T}, | |
{'u', KeyCode.U}, | |
{'v', KeyCode.V}, | |
{'w', KeyCode.W}, | |
{'x', KeyCode.X}, | |
{'y', KeyCode.Y}, | |
{'z', KeyCode.Z} | |
//KeyPad Numbers | |
{'1', KeyCode.Keypad1}, | |
{'2', KeyCode.Keypad2}, | |
{'3', KeyCode.Keypad3}, | |
{'4', KeyCode.Keypad4}, | |
{'5', KeyCode.Keypad5}, | |
{'6', KeyCode.Keypad6}, | |
{'7', KeyCode.Keypad7}, | |
{'8', KeyCode.Keypad8}, | |
{'9', KeyCode.Keypad9}, | |
{'0', KeyCode.Keypad0}, | |
//Other Symbols | |
{'!', KeyCode.Exclaim}, //1 | |
{'"', KeyCode.DoubleQuote}, | |
{'#', KeyCode.Hash}, //3 | |
{'$', KeyCode.Dollar}, //4 | |
{'&', KeyCode.Ampersand}, //7 | |
{'\'', KeyCode.Quote}, //remember the special forward slash rule... this isnt wrong | |
{'(', KeyCode.LeftParen}, //9 | |
{')', KeyCode.RightParen}, //0 | |
{'*', KeyCode.Asterisk}, //8 | |
{'+', KeyCode.Plus}, | |
{',', KeyCode.Comma}, | |
{'-', KeyCode.Minus}, | |
{'.', KeyCode.Period}, | |
{'/', KeyCode.Slash}, | |
{':', KeyCode.Colon}, | |
{';', KeyCode.Semicolon}, | |
{'<', KeyCode.Less}, | |
{'=', KeyCode.Equals}, | |
{'>', KeyCode.Greater}, | |
{'?', KeyCode.Question}, | |
{'@', KeyCode.At}, //2 | |
{'[', KeyCode.LeftBracket}, | |
{'\\', KeyCode.Backslash}, //remember the special forward slash rule... this isnt wrong | |
{']', KeyCode.RightBracket}, | |
{'^', KeyCode.Caret}, //6 | |
{'_', KeyCode.Underscore}, | |
{'`', KeyCode.BackQuote}, | |
//-------------------------NON-LOGICAL mappings------------------------- | |
//NOTE: all of these can easily be remapped to something that perhaps you find more useful | |
//---Mappings where the logical keycode was taken up by its counter part in either (the regular keybaord) or the (keypad) | |
//Alpha Numbers | |
//NOTE: we are using the UPPER CASE LETTERS Q -> P because they are nearest to the Alpha Numbers | |
{'Q', KeyCode.Alpha1}, | |
{'W', KeyCode.Alpha2}, | |
{'E', KeyCode.Alpha3}, | |
{'R', KeyCode.Alpha4}, | |
{'T', KeyCode.Alpha5}, | |
{'Y', KeyCode.Alpha6}, | |
{'U', KeyCode.Alpha7}, | |
{'I', KeyCode.Alpha8}, | |
{'O', KeyCode.Alpha9}, | |
{'P', KeyCode.Alpha0}, | |
//INACTIVE since I am using these characters else where | |
{'A', KeyCode.KeypadPeriod}, | |
{'B', KeyCode.KeypadDivide}, | |
{'C', KeyCode.KeypadMultiply}, | |
{'D', KeyCode.KeypadMinus}, | |
{'F', KeyCode.KeypadPlus}, | |
{'G', KeyCode.KeypadEquals}, | |
//-------------------------CHARACTER KEYS with NO KEYCODE------------------------- | |
//NOTE: you can map these to any of the OPEN KEYCODES below | |
/* | |
//Upper Case Letters (16) | |
{'H', -}, | |
{'J', -}, | |
{'K', -}, | |
{'L', -}, | |
{'M', -}, | |
{'N', -}, | |
{'S', -}, | |
{'V', -}, | |
{'X', -}, | |
{'Z', -} | |
*/ | |
//-------------------------KEYCODES with NO CHARACER KEY------------------------- | |
//-----KeyCodes without Logical Mappings | |
//-Anything above "KeyCode.Space" in Unity's Documentation (9 KeyCodes) | |
//-Anything between "KeyCode.UpArrow" and "KeyCode.F15" in Unity's Documentation (24 KeyCodes) | |
//-Anything Below "KeyCode.Numlock" in Unity's Documentation [(28 KeyCodes) + (9 * 20 = 180 JoyStickCodes) = 208 KeyCodes] | |
//-------------------------other------------------------- | |
//-----KeyCodes that are inaccesible for some reason | |
//{'~', KeyCode.tilde}, | |
//{'{', KeyCode.LeftCurlyBrace}, | |
//{'}', KeyCode.RightCurlyBrace}, | |
//{'|', KeyCode.Line}, | |
//{'%', KeyCode.percent}, | |
}; |
Thanks!
My Lord.. I'm making a high-level layer on top of the old input-system to make it more user friendly..
You cannot undertand how much you are helping me..
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@b-itmap or @idk
Feel free to follow me to help me keep making more handy stuff like this 👍