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#if UNITY_EDITOR | |
// You'll need to include compiler conditions to only compile this if this is going through the Unity Editor, otherwise, you will not be able to compile a Build! | |
using UnityEditor; | |
using UnityEditor.SceneManagement; | |
using UnityEngine; | |
using UnityEngine.SceneManagement; | |
using System.IO; | |
using System.Diagnostics; | |
public class LaunchDuplicator : EditorWindow { |
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import 'package:flutter/material.dart'; | |
class TestPage2 extends StatefulWidget { | |
@override | |
_TestPageState2 createState() => new _TestPageState2(); | |
} | |
class _TestPageState2 extends State<TestPage2> { |
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// Copyright 2017, the Flutter project authors. Please see the AUTHORS file | |
// for details. All rights reserved. Use of this source code is governed by a | |
// BSD-style license that can be found in the LICENSE file. | |
import 'dart:async'; | |
import 'package:meta/meta.dart'; | |
import 'package:flutter/material.dart'; | |
import 'package:flutter/rendering.dart'; | |
/// A widget that ensures it is always visible when focused. |
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