Created
January 6, 2017 11:01
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import random | |
city = {"gold" : 5, | |
"food" : 5, | |
"health" : 5, | |
"civilians" : 5, | |
"army" : 5} | |
def hasFallen (city) : | |
def militaryPutsch(city): | |
return city["army"] >= 10 | |
def civilianOverthrow(city): | |
return city["civilians"] >= 10 | |
def noCivilianLeft(city): | |
return city["civilians"] <= 0 | |
return noCivilianLeft(city) or civilianOverthrow(city) or militaryPutsch(city) | |
def onlyWithinBounds(event): | |
def eventWithinBound(*args): | |
def enforceParameterBounds(city): | |
for param in city: | |
if city[param] > 10 : city[param] = 10 | |
if city[param] < 0 : city[param] = 0 | |
city = args[0] | |
event(city) | |
enforceParameterBounds(city) | |
return eventWithinBound | |
def randomEventHappensTo(city): | |
@onlyWithinBounds | |
def harvest(city): | |
city["food"] +=1 | |
@onlyWithinBounds | |
def trade(city): | |
city["gold"] +=1 | |
@onlyWithinBounds | |
def plague(city): | |
city["health"] -=1 | |
@onlyWithinBounds | |
def hail(city): | |
city["food"] -=1 | |
@onlyWithinBounds | |
def medics(city): | |
city["health"] +=1 | |
possibleEvents = [harvest, trade, medics, hail, plague, plague] | |
eventHappensTo = random.choice(possibleEvents) | |
eventHappensTo(city) | |
def automaticEvolutionOf(city): | |
def nothingHappens(city): | |
pass | |
def increase(param): | |
@onlyWithinBounds | |
def increaseParam(city): | |
city[param] +=1 | |
return increaseParam | |
def decrease(param): | |
@onlyWithinBounds | |
def decreaseParam(city): | |
city[param] -=1 | |
return decreaseParam | |
def do(event): | |
class eventContainer: | |
def onlyIf(self, predicate): | |
if predicate : | |
return event | |
else : | |
return nothingHappens | |
return eventContainer() | |
def healthImpactOn(city): | |
return [do(decrease("civilians")).onlyIf(city["health"] <4), | |
do(decrease("civilians")).onlyIf(city["health"] <2), | |
do(increase("civilians")).onlyIf(city["health"] >=8)] | |
def foodImpactOn(city): | |
return [do(decrease("health")).onlyIf(city["food"] <3), | |
do(decrease("health")).onlyIf(city["food"] <1), | |
do(increase("health")).onlyIf(city["food"] >=8)] | |
def apply(impacts, _, city): | |
for impact in impacts : | |
impact(city) | |
impacts = healthImpactOn(city) + foodImpactOn(city) | |
apply(impacts, "on", city) | |
def turnOfPlay(city): | |
if hasFallen(city) : | |
print("YOU LOSE") | |
exit() | |
else : | |
automaticEvolutionOf(city) | |
randomEventHappensTo(city) | |
print("A year passed") | |
while 1 : | |
print(city) | |
turnOfPlay(city) |
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