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| using System.Diagnostics; | |
| using System.IO; | |
| using UnityEditor.Android; | |
| namespace Kogane | |
| { | |
| public static class AppBundleInstaller | |
| { | |
| public static void Install( string aabFileName ) | |
| { |
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| using System.IO; | |
| using System.Linq; | |
| using UnityEditor; | |
| namespace Kogane | |
| { | |
| public static class AndroidBundletoolPath | |
| { | |
| private static string m_value; |
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| using UnityEditor; | |
| using UnityEditor.Toolbars; | |
| using UnityEngine; | |
| public static class Example | |
| { | |
| [MainToolbarElement( "ピカチュウ", defaultDockPosition = MainToolbarDockPosition.Middle )] | |
| public static MainToolbarElement Create() | |
| { | |
| var image = ( Texture2D )EditorGUIUtility.IconContent( "SettingsIcon" ).image; |
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| using JetBrains.Annotations; | |
| using UnityEngine; | |
| namespace Kogane | |
| { | |
| public static class UIOverlapChecker | |
| { | |
| private static readonly Vector3[] CORNERS = new Vector3[ 4 ]; | |
| public static bool IsOverlapping |
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| using System.Collections; | |
| using System.Diagnostics; | |
| using UnityEngine; | |
| using UnityEngine.UI; | |
| internal sealed class Example : MonoBehaviour | |
| { | |
| public Text m_versionText; | |
| public Text m_text; |
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| Shader "Custom/ExcludeBlackSpriteShader" | |
| { | |
| Properties | |
| { | |
| [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} | |
| _Color ("Tint", Color) = (1,1,1,1) | |
| _Threshold ("Threshold", Range(0.0, 1.0)) = 0.1 | |
| [MaterialToggle] PixelSnap ("Pixel snap", Float) = 0 | |
| } |
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| [SerializeField] TextMeshPro tmpStandard; | |
| [SerializeField] TextMeshProUGUI tmpUI; | |
| public void SendTmpToRenderTexture() | |
| { | |
| Vector2 size = new Vector2(100f, 100f); | |
| RenderTexture tex = RenderTexture.GetTemporary(100f, Mathf.RoundToInt(size.y * 200f), 24, RenderTextureFormat.ARGB32); | |
| GL.PushMatrix(); // copy current camera matrix settings | |
| GL.LoadIdentity(); |
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| // Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) | |
| // Unlit alpha-blended shader. | |
| // - no lighting | |
| // - no lightmap support | |
| // - no per-material color | |
| Shader "Unlit/Transparent SpriteMask" { | |
| Properties { | |
| _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} |
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| using System.Collections; | |
| using UnityEngine; | |
| public class Example : MonoBehaviour | |
| { | |
| private IEnumerator Start() | |
| { | |
| Screen.SetResolution( 640, 480, true ); | |
| yield return null; |
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| using System.Collections; | |
| using Kogane; | |
| using UnityEngine; | |
| using UnityEngine.Networking; | |
| public class Example : MonoBehaviour | |
| { | |
| private IEnumerator Start() | |
| { | |
| const string url = |
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