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| using System.IO; | |
| using UnityEditor; | |
| using UnityEngine; | |
| [InitializeOnLoad] | |
| public static class ExplorerShower | |
| { | |
| static ExplorerShower() | |
| { | |
| EditorApplication.projectWindowItemOnGUI += OnProjectWindowItemOnGUI; |
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| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Xml; | |
| using UnityEditor; | |
| using UnityEngine; | |
| /// <summary> | |
| /// シンボルを設定するウィンドウを管理するクラス | |
| /// </summary> | |
| public class SymbolWindow : EditorWindow |
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| <?xml version="1.0" encoding="UTF-8" ?> | |
| <root> | |
| <symbol name="ENABLE_DEBUG" comment="デバッグモード有効化" /> | |
| <symbol name="ENABLE_RELEASE" comment="リリースモード有効化" /> | |
| </root> | |
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| using System; | |
| using System.Text; | |
| using System.Xml.Serialization; | |
| /// <summary> | |
| /// 確率の情報を管理するクラス | |
| /// </summary> | |
| [XmlRoot( "period" )] | |
| public class Period | |
| { |
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| using System.Diagnostics; | |
| using UnityEditor; | |
| using UnityEngine; | |
| [InitializeOnLoad] | |
| public static class ExplorerShower | |
| { | |
| static ExplorerShower() | |
| { | |
| EditorApplication.projectWindowItemOnGUI += OnProjectWindowItemOnGUI; |
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| UnityEngine = luanet.UnityEngine | |
| System = luanet.System | |
| gameObject = UnityEngine.GameObject | |
| vector3 = UnityEngine.Vector3 | |
| quaternion = UnityEngine.Quaternion | |
| color = UnityEngine.Color | |
| time = UnityEngine.Time | |
| primitiveType = UnityEngine.PrimitiveType; |
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| using LuaInterface; | |
| using UnityEngine; | |
| public class LuaTest : MonoBehaviour | |
| { | |
| private Lua mLua; | |
| private LuaFunction mLuaFunction; | |
| private void Start() | |
| { |
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| publicLog() | |
| privateLog() | |
| publicStaticLog() | |
| privateStaticLog() |
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| using LuaInterface; | |
| using System.Reflection; | |
| using UnityEngine; | |
| public class LuaTest : MonoBehaviour | |
| { | |
| private Lua mLua; | |
| private void Start() | |
| { |