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using System.Diagnostics;
using System.IO;
using UnityEditor.Android;
namespace Kogane
{
public static class AppBundleInstaller
{
public static void Install( string aabFileName )
{
using System.IO;
using System.Linq;
using UnityEditor;
namespace Kogane
{
public static class AndroidBundletoolPath
{
private static string m_value;
using UnityEditor;
using UnityEditor.Toolbars;
using UnityEngine;
public static class Example
{
[MainToolbarElement( "ピカチュウ", defaultDockPosition = MainToolbarDockPosition.Middle )]
public static MainToolbarElement Create()
{
var image = ( Texture2D )EditorGUIUtility.IconContent( "SettingsIcon" ).image;
using JetBrains.Annotations;
using UnityEngine;
namespace Kogane
{
public static class UIOverlapChecker
{
private static readonly Vector3[] CORNERS = new Vector3[ 4 ];
public static bool IsOverlapping
using System.Collections;
using System.Diagnostics;
using UnityEngine;
using UnityEngine.UI;
internal sealed class Example : MonoBehaviour
{
public Text m_versionText;
public Text m_text;
Shader "Custom/ExcludeBlackSpriteShader"
{
Properties
{
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
_Threshold ("Threshold", Range(0.0, 1.0)) = 0.1
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
}
[SerializeField] TextMeshPro tmpStandard;
[SerializeField] TextMeshProUGUI tmpUI;
public void SendTmpToRenderTexture()
{
Vector2 size = new Vector2(100f, 100f);
RenderTexture tex = RenderTexture.GetTemporary(100f, Mathf.RoundToInt(size.y * 200f), 24, RenderTextureFormat.ARGB32);
GL.PushMatrix(); // copy current camera matrix settings
GL.LoadIdentity();
// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
// Unlit alpha-blended shader.
// - no lighting
// - no lightmap support
// - no per-material color
Shader "Unlit/Transparent SpriteMask" {
Properties {
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
using System.Collections;
using UnityEngine;
public class Example : MonoBehaviour
{
private IEnumerator Start()
{
Screen.SetResolution( 640, 480, true );
yield return null;
using System.Collections;
using Kogane;
using UnityEngine;
using UnityEngine.Networking;
public class Example : MonoBehaviour
{
private IEnumerator Start()
{
const string url =