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proposed break up of tick
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private tick = () => { | |
const {tileModel, playBackIndex, isPlaying} = this.props; | |
const dataSet = tileModel.dataSet; | |
const now = Date.now(); | |
this.setState({lastIntervalDuration: now - this.lastIntervalTime}); | |
this.lastIntervalTime = now; | |
const isCleared = this.props.programRecordState === 0; | |
const isRecording = this.props.programRecordState === 1; | |
const isRecorded = this.props.programRecordState === 2; | |
if (isCleared){ | |
this.updateNodes(); | |
} | |
if (isRecording){ | |
this.updateNodes(); | |
this.recordCase(); | |
} | |
if (isRecorded){ | |
this.updateNodesWithCaseData(dataSet, playBackIndex); | |
isPlaying && this.props.updatePlayBackIndex(UpdateMode.Increment); | |
!isPlaying && this.props.updatePlayBackIndex(UpdateMode.Reset); | |
} | |
}; | |
private recordCase = () => { | |
const aCase: ICaseCreation = {}; | |
//loop through attribute (nodes) and write each value | |
this.programEditor.nodes.forEach((node, idx) => { | |
const key = this.props.tileModel.dataSet.attributes[idx].id; | |
aCase[key] = node.data.nodeValue as string; | |
}); | |
addCanonicalCasesToDataSet(this.props.tileModel.dataSet, [aCase]); | |
} | |
private updateNodesWithCaseData = (dataSet: any, playBackIndex: number) => { | |
const currentCase = dataSet.getCaseAtIndex(playBackIndex); | |
if (currentCase){ | |
const {__id__} = currentCase; //this is the id of the case we are looking at for each frame | |
this.programEditor.nodes.forEach((node, idx) => { //update each node in the frame | |
const attrId = dataSet.attributes[idx].id; | |
const valueToSendToNode = dataSet.getValue(__id__, attrId) as number; | |
let nodeControl; | |
switch (node.name){ | |
case "Sensor": | |
nodeControl = node.controls.get("nodeValue") as SensorValueControl; | |
nodeControl.setValue(valueToSendToNode); | |
break; | |
case "Number": | |
nodeControl = node.controls.get("nodeValue") as NumControl; | |
nodeControl.setValue(valueToSendToNode); | |
break; | |
case "Generator": | |
nodeControl = node.controls.get("nodeValue") as ValueControl; | |
nodeControl.setValue(valueToSendToNode); | |
break; | |
case "Timer": | |
nodeControl = node.controls.get("nodeValue") as ValueControl; //not working | |
nodeControl.setValue(valueToSendToNode); | |
break; | |
case "Math": | |
break; | |
case "Logic": | |
break; | |
case "Transform": | |
break; | |
case "Control": | |
break; | |
case "Demo Output": | |
nodeControl = node.controls.get("demoOutput") as DemoOutputControl; | |
nodeControl.setValue(valueToSendToNode); //---> shows correct animation | |
nodeControl = node.inputs.get("nodeValue")?.control as InputValueControl; | |
nodeControl.setDisplayMessage(valueToSendToNode === 0 ? "off" : "on"); | |
break; | |
case "Live Output": | |
nodeControl = node.inputs.get("nodeValue")?.control as InputValueControl; | |
nodeControl.setDisplayMessage(valueToSendToNode === 0 ? "off" : "on"); | |
break; | |
default: | |
} | |
}); | |
} | |
} | |
private updateNodes = () => { | |
const nodeProcessMap: { [name: string]: (n: Node) => void } = { | |
Generator: this.updateGeneratorNode, | |
Timer: this.updateTimerNode, | |
Sensor: (n: Node) => { | |
this.updateNodeChannelInfo(n); | |
this.updateNodeSensorValue(n); | |
}, | |
"Live Output": (n: Node) => { | |
this.sendDataToSerialDevice(n); | |
} | |
}; | |
let processNeeded = false; | |
this.programEditor.nodes.forEach((n: Node) => { | |
const nodeProcess = nodeProcessMap[n.name]; | |
if (nodeProcess) { | |
processNeeded = true; | |
nodeProcess(n); | |
} | |
if (Object.prototype.hasOwnProperty.call(n.data, "nodeValue")) { | |
this.updateNodeRecentValues(n); | |
} | |
}); | |
if (processNeeded) { | |
// if we've updated values on 1 or more nodes (such as a generator), | |
// we need to abort any current processing and reprocess all | |
// nodes so current values are up to date | |
(async () => { | |
await this.programEngine.abort(); | |
await this.programEngine.process(this.programEditor.toJSON()); | |
})(); | |
} | |
} | |
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