Created
November 26, 2019 13:49
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Check if the device is connected to a network
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| import SystemConfiguration | |
| /// Returns `true` if the device is connected to a network, either WiFi or Cellular (4G, 5G, etc). | |
| /// | |
| /// [source](https://stackoverflow.com/a/39782859/584548) | |
| func isConnectedToNetwork() -> Bool { | |
| var zeroAddress = sockaddr_in( | |
| sin_len: 0, | |
| sin_family: 0, | |
| sin_port: 0, | |
| sin_addr: in_addr(s_addr: 0), | |
| sin_zero: (0, 0, 0, 0, 0, 0, 0, 0) | |
| ) | |
| zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress)) | |
| zeroAddress.sin_family = sa_family_t(AF_INET) | |
| let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) { | |
| $0.withMemoryRebound(to: sockaddr.self, capacity: 1) { zeroSockAddress in | |
| SCNetworkReachabilityCreateWithAddress(nil, zeroSockAddress) | |
| } | |
| } | |
| var flags = SCNetworkReachabilityFlags(rawValue: 0) | |
| if SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) == false { | |
| return false | |
| } | |
| // Covers both Cellular and WiFi. | |
| let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0 | |
| let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0 | |
| return (isReachable && !needsConnection) | |
| } |
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