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January 7, 2019 08:11
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Generating, playing and saving audio
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import wave | |
import numpy as np | |
import pyaudio | |
p = pyaudio.PyAudio() | |
volume = 0.5 # range [0.0, 1.0] | |
fs = 44100 # sampling rate, Hz, must be integer | |
duration = 2.0 # in seconds, may be float | |
f = 440.0 # sine frequency, Hz, may be float | |
channels = 1 | |
# open stream (2) | |
stream = p.open(format=pyaudio.paInt32, | |
channels=channels, | |
rate=fs, | |
output=True) | |
def get_value(i): | |
return int(volume * np.sin(f * np.pi * float(i) / float(fs)) * 127) | |
samples = volume * np.array([get_value(a) for a in range(0, int(fs*duration))]).astype(np.int32) | |
for i in range(0, int(duration)): | |
stream.write(samples[i*fs:(i+1)*fs], fs) | |
wf = wave.open("test.wav", 'wb') | |
wf.setnchannels(channels) | |
wf.setsampwidth(4) | |
wf.setframerate(fs) | |
wf.setnframes(int(fs * duration)) | |
wf.writeframes(samples) | |
wf.close() | |
# stop stream (4) | |
stream.stop_stream() | |
stream.close() | |
# close PyAudio (5) | |
p.terminate() |
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Just wondering, why are you using
wave
instead ofscipy.io.wavfile.write
?