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March 24, 2020 05:35
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/** | |
* Used for the gamelist-filtering. | |
*/ | |
const g_MapSizes = prepareForDropdown(g_Settings && g_Settings.MapSizes); | |
/** | |
* Used for the gamelist-filtering. | |
*/ | |
const g_MapTypes = prepareForDropdown(g_Settings && g_Settings.MapTypes); | |
/** | |
* Used for civ settings display of the selected game. | |
*/ | |
const g_CivData = loadCivData(false, false); | |
/** | |
* A symbol which is prepended to the username of moderators. | |
*/ | |
var g_ModeratorPrefix = "@"; | |
const g_EngineInfo = Engine.GetEngineInfo(); | |
/** | |
* Current username. Cannot contain whitespace. | |
*/ | |
const g_Username = Engine.LobbyGetNick(); | |
/** | |
* Lobby server address to construct host JID. | |
*/ | |
const g_LobbyServer = Engine.ConfigDB_GetValue("user", "lobby.server"); | |
/** | |
* Current games will be listed in these colors. | |
*/ | |
var g_GameColors = { | |
"init": { "style": {}, "buddyStyle": {} }, | |
"waiting": { "style": {}, "buddyStyle": {} }, | |
"running": { "style": {}, "buddyStyle": {} }, | |
"incompatible": { "style": { "color": "128 128 128" }, "buddyStyle": { "color": "160 160 160" } } | |
}; | |
/** | |
* Initial sorting order of the gamelist. | |
*/ | |
var g_GameStatusOrder = Object.keys(g_GameColors); | |
/** | |
* The playerlist will be assembled using these values. | |
*/ | |
var g_PlayerStatuses = { | |
"available": { "style": {}, "buddyStyle": {} , "status": translate("Online") }, | |
"away": { "style": {}, "buddyStyle": {} , "status": translate("Away") }, | |
"playing": { "style": {}, "buddyStyle": {} , "status": translate("Busy") }, | |
"offline": { "style": {}, "buddyStyle": {} , "status": translate("Offline") }, | |
"unknown": { "style": {}, "buddyStyle": {} , "status": translateWithContext("lobby presence", "Unknown") } | |
}; | |
/** | |
* Style for indicating the user in the playerlist and the game where he is listed. | |
*/ | |
var g_UserStyle; | |
/** | |
* Configuration auto away. | |
*/ | |
var g_AutoAway = { | |
"timeMinutes": +Engine.ConfigDB_GetValue("user", "lobby.autoawaytime"), | |
"time": false, | |
"background": false, | |
"timeInBackground": false, | |
"timerHandler": 0, | |
"applied": false | |
}; | |
/** | |
* Different states for presence and auto-away feature. | |
* Called as function due to configurable g_AutoAway.timeMinutes. | |
*/ | |
var g_AutoAwayStates = [ | |
{ | |
"name": "available", | |
"desc": () => translate("Available"), | |
"func": () => setPlayerPresence("available", false, false, false) | |
}, | |
{ | |
"name": "away", | |
"desc": () => translate("Away"), | |
"func": () => setPlayerPresence("away", false, false, false) | |
}, | |
{ | |
"name": "available_awaytime", | |
"desc": () => sprintf(translate("Away after %(minutes)s %(minute)s"), | |
{ | |
"minutes": g_AutoAway.timeMinutes, | |
"minute": translatePlural("minute", "minutes", g_AutoAway.timeMinutes) | |
}), | |
"func": () => setPlayerPresence("available", true, false, false) | |
} | |
]; | |
/** | |
* Indicator for window focus state. | |
*/ | |
var g_WindowFocus = true; | |
/** | |
* Presence change, after timeout apply latest. | |
*/ | |
var g_Presence = { | |
"timer": 0, | |
"setNew": "", | |
"timeoutMilliSeconds": 500 | |
}; | |
var g_RoleNames = { | |
"moderator": translate("Moderator"), | |
"participant": translate("Player"), | |
"visitor": translate("Muted Player") | |
}; | |
/** | |
* Color for error messages in the chat. | |
*/ | |
var g_SystemColor = "150 0 0"; | |
/** | |
* Color for private messages in the chat. | |
*/ | |
var g_PrivateMessageColor = "0 150 0"; | |
/** | |
* Used for highlighting the sender of chat messages. | |
*/ | |
var g_SenderFont = "sans-bold-13"; | |
/** | |
* Color to highlight chat commands in the explanation. | |
*/ | |
var g_ChatCommandColor = "200 200 255"; | |
/** | |
* Indicates if the lobby is opened as a dialog or window. | |
*/ | |
var g_Dialog = false; | |
/** | |
* Rating of the current user. | |
* Contains the number or an empty string in case the user has no rating. | |
*/ | |
var g_UserRating = ""; | |
/** | |
* All games currently running. | |
*/ | |
var g_GameList = []; | |
/** | |
* All players in the lobby. | |
*/ | |
var g_PlayerList = []; | |
/** | |
* Set gamelist column sort. | |
*/ | |
var g_GamesSort = []; | |
/** | |
* Set playerlist column sort. | |
*/ | |
var g_PlayersSort = []; | |
/** | |
* Used to restore the selection after updating the playerlist. | |
*/ | |
var g_SelectedPlayer = ""; | |
/** | |
* Used to restore the selection after updating the gamelist. | |
*/ | |
var g_SelectedGameIP = ""; | |
/** | |
* Used to restore the selection after updating the gamelist. | |
*/ | |
var g_SelectedGamePort = ""; | |
var g_SelectedGameName = ""; | |
/** | |
* Whether the current user has been kicked or banned. | |
*/ | |
var g_Kicked = false; | |
/** | |
* Whether the player was already asked to reconnect to the lobby. | |
* Ensures that no more than one message box is opened at a time. | |
*/ | |
var g_AskedReconnect = false; | |
var g_CallbackSet = false; | |
var g_InGame = false; | |
/** | |
* Manage stacked cancel hotkey. Call first true condition onPress function. | |
*/ | |
let g_CancelHotkey = [ | |
() => setLeaderboardVisibility(false), | |
() => setUserProfileVisibility(false) | |
]; | |
var g_OptionsPage = "Lobby"; | |
/** | |
* Store civilization code and page (structree or history) opened in civilization info. | |
*/ | |
var g_CivInfo = { | |
"code": "", | |
"page": "page_structree.xml" | |
}; | |
var g_SendMsgOnReconnect = []; | |
var g_ReconnectXmpp = false; | |
/** | |
* List of more buttons bar below the chat input. | |
*/ | |
var g_MoreButtonsBarFuncs = { | |
"Options": { | |
"name": "Options", | |
"color": "210 210 210", | |
"func": openGameOptions, | |
"tooltip": colorizeHotkey("%(hotkey)s - Open " + setStringTags("options", { "color": "white" }) + ".", "options") }, | |
"Civilizations": { | |
"name": "Civilizations", | |
"color": "170 255 170", | |
"func": openCivInfo, | |
"tooltip": colorizeHotkey("%(hotkey)s - Open " + setStringTags("structure tree", { "color": "white" }) + "/" + setStringTags("history", { "color": "gray" }) + ".", "structree") }, | |
"Forum": { | |
"name": "Forum", | |
"func": () => Engine.OpenURL("https://wildfiregames.com/forum/"), | |
"tooltip": "Open the wildfiregames "+setStringTags("forum", { "color" :"white" })+" in the browser." }, | |
"Replays": { | |
"name": "Replays", | |
"color": "210 255 255", | |
"func": () => Engine.PushGuiPage("page_replaymenu.xml", { | |
"ingame": g_InGame, "dialog": true, "callback": "startReplay" }) }, | |
"Scores": { | |
"name": "Scores", | |
"color": "255 187 170", | |
"func": showLastGameSummary, | |
"tooltip": "Show last " + setStringTags("summary", { "color": "white" }) + "." }, | |
"Chat": { | |
"name": "Chat", | |
"color": "210 210 210", | |
"func": () => | |
//g_ChatCommands["pinggamebuddies"].handler(), | |
g_ChatCommands["help"].handler(), | |
"tooltip": "Show chat commands." | |
}, | |
"Donate": { | |
"name": "Support", | |
"color": "225 170 170", | |
"func": () => Engine.OpenURL("https://www.paypal.com"), | |
"tooltip": "If you feel well with the mod, support the current and following work with some $ or € for Coffee and Fanta in PayPal to [email protected]." } | |
// "tooltip": "If you feel well with the project and everything works, think about Support the work for 0ad with coffee and fanta. Paypal: [email protected]" }, | |
}; | |
function openCivInfo() | |
{ | |
Engine.PushGuiPage(g_CivInfo.page, { "civ": g_CivInfo.code, "callback": "storeCivInfoPage" }); | |
} | |
function openGameOptions() | |
{ | |
Engine.PushGuiPage("page_options.xml", { | |
"selectedCategory": g_OptionsPage || "Lobby", | |
"callback": "initUserConfigurables" | |
}) | |
} | |
var g_Muted = false; | |
/** | |
* Processing of notifications sent by XmppClient.cpp. | |
* | |
* @returns true if the playerlist GUI must be updated. | |
*/ | |
var g_NetMessageTypes = { | |
"system": { | |
// Three cases are handled in prelobby.js | |
"registered": msg => false, | |
"connected": msg => { | |
let text = ""; | |
while ((text = g_SendMsgOnReconnect.shift())) | |
Engine.LobbySendMessage(text); | |
g_AskedReconnect = false; | |
updateConnectedState(); | |
return false; | |
}, | |
"disconnected": msg => { | |
if (g_ReconnectXmpp) | |
{ | |
Engine.ConnectXmppClient(); | |
g_ReconnectXmpp = false; | |
} | |
else | |
{ | |
updateGameList(); | |
updateLeaderboard(); | |
updateConnectedState(); | |
if (!g_Kicked) | |
{ | |
addChatMessage({ | |
"from": "system", | |
"time": msg.time, | |
"text": translate("Disconnected.") + " " + msg.reason | |
}); | |
reconnectMessageBox(); | |
} | |
} | |
return !msg.historic; | |
}, | |
"error": msg => { | |
addChatMessage({ | |
"from": "system", | |
"time": msg.time, | |
"text": msg.text | |
}); | |
return false; | |
} | |
}, | |
"chat": { | |
"subject": msg => { | |
updateSubject(msg.subject); | |
if (msg.nick) | |
addChatMessage({ | |
"text": "/special " + sprintf(translate("%(nick)s changed the lobby subject to %(subject)s"), { | |
"nick": msg.nick, | |
"subject": msg.subject | |
}), | |
"time": msg.time, | |
"isSpecial": true, | |
"subject": true, | |
"historic": msg.historic | |
}); | |
return false; | |
}, | |
"join": msg => { | |
addChatMessage({ | |
"text": "/special " + sprintf(translate("%(nick)s has joined."), { | |
"nick": msg.nick | |
}), | |
"time": msg.time, | |
"isSpecial": true, | |
"historic": msg.historic | |
}); | |
return !msg.historic; | |
}, | |
"leave": msg => { | |
addChatMessage({ | |
"text": "/special " + sprintf(translate("%(nick)s has left."), { | |
"nick": msg.nick | |
}), | |
"time": msg.time, | |
"isSpecial": true, | |
"historic": msg.historic | |
}); | |
if (msg.nick == g_Username) | |
Engine.DisconnectXmppClient(); | |
return !msg.historic; | |
}, | |
"presence": msg => !msg.historic, | |
"role": msg => { | |
Engine.GetGUIObjectByName("chatInput").hidden = Engine.LobbyGetPlayerRole(g_Username) == "visitor"; | |
let me = g_Username == msg.nick; | |
let newrole = Engine.LobbyGetPlayerRole(msg.nick); | |
g_Muted = me && newrole == "visitor"; | |
let txt = | |
newrole == "visitor" ? | |
me ? | |
translate("You have been muted.") : | |
translate("%(nick)s has been muted.") : | |
newrole == "moderator" ? | |
me ? | |
translate("You are now a moderator.") : | |
translate("%(nick)s is now a moderator.") : | |
msg.oldrole == "visitor" ? | |
me ? | |
translate("You have been unmuted.") : | |
translate("%(nick)s has been unmuted.") : | |
me ? | |
translate("You are not a moderator anymore.") : | |
translate("%(nick)s is not a moderator anymore."); | |
addChatMessage({ | |
"text": "/special " + sprintf(txt, { "nick": msg.nick }), | |
"time": msg.time, | |
"isSpecial": true, | |
"historic": msg.historic | |
}); | |
if (g_SelectedPlayer == msg.nick) | |
updateUserRoleText(g_SelectedPlayer); | |
return false; | |
}, | |
"nick": msg => { | |
addChatMessage({ | |
"text": "/special " + sprintf(translate("%(oldnick)s is now known as %(newnick)s."), { | |
"oldnick": msg.oldnick, | |
"newnick": msg.newnick | |
}), | |
"time": msg.time, | |
"isSpecial": true, | |
"historic": msg.historic | |
}); | |
return !msg.historic; | |
}, | |
"kicked": msg => { | |
handleKick(false, msg.nick, msg.reason, msg.time, msg.historic); | |
return !msg.historic; | |
}, | |
"banned": msg => { | |
handleKick(true, msg.nick, msg.reason, msg.time, msg.historic); | |
return !msg.historic; | |
}, | |
"room-message": msg => { | |
// warn("hi2") | |
// warn("room msg lobby: " + uneval(msg)); | |
addChatMessage({ | |
"from": escapeText(msg.from), | |
"text": escapeText(msg.text), | |
"time": msg.time, | |
"historic": msg.historic | |
}); | |
return false; | |
}, | |
"private-message": msg => { | |
// warn("hi") | |
// warn("private msg lobby: " + uneval(msg)); | |
msg.private = true; | |
if (!msg.text) | |
return true; | |
// Announcements and the Message of the Day are sent by the server directly | |
if (!msg.from) | |
messageBox( | |
400, 250, | |
msg.text.trim(), | |
translate("Notice") | |
); | |
// warn("private msg lobby: " + uneval(msg)); | |
// We intend to not support private messages between users | |
//if (!msg.from) // || Engine.LobbyGetPlayerRole(msg.from) == "moderator") | |
// some XMPP clients send trailing whitespace | |
addChatMessage({ | |
"from": escapeText(msg.from || "system"), | |
"text": escapeText(msg.text.trim()), | |
"time": msg.time, | |
"historic": msg.historic, | |
"private": true | |
}); | |
return false; | |
} | |
}, | |
"game": { | |
"gamelist": msg => { | |
updateGameList(g_AutoScrollGameListFromSelection); | |
g_InitGameList = false; | |
g_AutoScrollGameListFromSelection = false; | |
return false; | |
}, | |
"profile": msg => { | |
updateProfile(); | |
return false; | |
}, | |
"leaderboard": msg => { | |
updateLeaderboard(); | |
return false; | |
}, | |
"ratinglist": msg => { | |
return !msg.historic; | |
} | |
} | |
}; | |
function joinChatCommandsArgs(args) | |
{ | |
let a = args.filter(a => a); | |
return a.length ? a.join(" ") + " " : ""; | |
} | |
/** | |
* Remembering Away Option when go "/away" and "/back" | |
*/ | |
var g_SavedAwayOption = 0; | |
const g_DefaultChatSendPingExclude = player => | |
![ "WFGbot", g_Username, "Ratings" ].some(name => player.name == name) && (player.presence == "available" || player.presence == "away" || !g_PlayerListInGame[player.name] || !!g_PlayerListInGameObserver[player.name]) && player.role != "moderator" | |
const defaultChatSendPing = (filter, msg) => | |
{ | |
let players = Engine.GetPlayerList().filter(player => g_DefaultChatSendPingExclude(player) && filter(player)).map(player => player.name); | |
if (msg.search("%players") != -1) | |
msg = msg.replace("%players", players.join(", ")); | |
else | |
msg = msg + players.join(", "); | |
let msgObj = { name: "playerPing", text: msg }; //, "text": "Please get ready " + names.join(", ") + "" } | |
spamFilter(msgObj, msg => submitChatMessageOverMax(msg.text), 5000, (msg, timeLeft) => | |
addChatMessage({ "type": "system", "from": "system", "text": "Spam "+ Math.ceil(timeLeft/1000) + " <= 5 secs"} ) ); | |
// submitChatMessageOverMax(msg) | |
return false; | |
} | |
const g_ChatMaxChars = 255; | |
function submitChatMessageOverMax(msg) | |
{ | |
let i = 0; | |
while (i < msg.length) | |
{ | |
Engine.LobbySendMessage(msg.substr(i,g_ChatMaxChars)); | |
i += g_ChatMaxChars; | |
} | |
} | |
/** | |
* Commands that can be entered by clients via chat input. | |
* A handler returns true if the user input should be sent as a chat message. | |
*/ | |
var g_ChatCommands = { | |
"link": { | |
"description": translate("Open Link [0-9]*. Ex: /link, /link 1"), | |
"handler": args => true }, | |
"linklist": { | |
"description": translate("Shows link list"), | |
"handler": args => addChatMessage({ | |
"from": "Link List", | |
"text": "\n"+g_ChatLinkList.map((a,i) => i+": "+a).join("\n") | |
}) }, | |
"away": { | |
"description": translate("Set your state to 'Away'."), | |
"handler": args => { | |
Engine.LobbySetPlayerPresence("away"); | |
let presenceDropdown = Engine.GetGUIObjectByName("presenceDropdown"); | |
g_SavedAwayOption = presenceDropdown.selected; | |
presenceDropdown.selected = g_AutoAwayStates.findIndex(opt => opt.name == "away"); | |
return false; | |
} | |
}, | |
"back": { | |
"description": translate("Set your state to 'Online'."), | |
"handler": args => { | |
Engine.LobbySetPlayerPresence("available"); | |
Engine.GetGUIObjectByName("presenceDropdown").selected = g_SavedAwayOption; | |
return false; | |
} | |
}, | |
"kick": { | |
"description": translate("Kick a specified user from the lobby. Usage: /kick nick reason"), | |
"handler": args => { | |
Engine.LobbyKick(args[0] || "", args[1] || ""); | |
return false; | |
}, | |
"moderatorOnly": true | |
}, | |
"ban": { | |
"description": translate("Ban a specified user from the lobby. Usage: /ban nick reason"), | |
"handler": args => { | |
Engine.LobbyBan(args[0] || "", args[1] || ""); | |
return false; | |
}, | |
"moderatorOnly": true | |
}, | |
"help": { | |
"description": translate("Show this help."), | |
"handler": args => { | |
let isModerator = Engine.LobbyGetPlayerRole(g_Username) == "moderator"; | |
let text = translate("Chat commands:"); | |
for (let command in g_ChatCommands) | |
if (!g_ChatCommands[command].moderatorOnly || isModerator) | |
// Translation: Chat command help format | |
text += "\n" + sprintf(translate("%(command)s - %(description)s"), { | |
"command": coloredText(command, g_ChatCommandColor), | |
"description": escapeText(g_ChatCommands[command].description) | |
}); | |
addChatMessage({ | |
"from": "system", | |
"text": text | |
}); | |
return false; | |
} | |
}, | |
"showip": { | |
"description": translate("Show ip and port of the selected game from the gamelist."), | |
"handler": args => { | |
let gamesBox = Engine.GetGUIObjectByName("gameList"); | |
if (gamesBox.selected > -1) | |
{ | |
let game = g_GameList[gamesBox.selected]; | |
let ip = game.stunIP ? game.stunIP : game.ip; | |
let port = game.stunPort ? game.stunPort : game.port; | |
print("IP from " + escapeText(game.name) + ": " + ip + ":" + port) | |
addChatMessage({ | |
"from": "system", | |
"text": "IP from " + escapeText(game.name) + ": " + ip + ":" + port | |
}); | |
} | |
return false; | |
} | |
}, | |
"me": { | |
"description": translate("Send a chat message about yourself. Example: /me goes swimming."), | |
"handler": args => true | |
}, | |
"say": { | |
"description": translate("Send text as a chat message (even if it starts with slash). Example: /say /help is a great command."), | |
"handler": args => true | |
}, | |
"private": { | |
"description": translate("Send private text as a chat message (even if it starts with slash). Example: /private playername message."), | |
"handler": args => { return true; } | |
}, | |
"clear": { | |
"description": translate("Clear all chat scrollback."), | |
"handler": args => { | |
clearChatMessages(); | |
return false; | |
} | |
}, | |
"quit": { | |
"description": translate("Return to the main menu."), | |
"handler": args => { | |
leaveLobby(); | |
return false; | |
} | |
}, | |
"pingbuddies": { | |
"description": translate("Ping buddies. Arguments can be used to write a text to buddies. %players can be used as placeholder for buddies. Ex: /pingbuddies, /pingbuddies Hi, /pingbuddies %players nubs"), | |
"handler": args => { | |
defaultChatSendPing(player => g_Buddies.some(name => name == player.name), joinChatCommandsArgs(args)); | |
return false; | |
} | |
}, | |
"pinggamebuddies": { | |
"description": translate("Ping online/away buddies that are not in a game as players for a game."), | |
"handler": args => { | |
// warn(g_SelectedGameIP) | |
// let gameName = g_SelectedGameIP && Engine.GetGameList().find(game => game.stunIP == g_SelectedGameIP || game.ip == g_SelectedGameIP); | |
// warn(uneval(gameName == undefined)); | |
// defaultChatSendPing(player => g_Buddies.some(name => name == player.name), "Go for a game? " + args + (gameName == undefined ? "" : " (join: '"+gameName+"')")); | |
defaultChatSendPing(player => g_Buddies.some(name => name == player.name), "Go for a game? " + joinChatCommandsArgs(args)); | |
return false; | |
} | |
}, | |
"pinggamenobuddies": { | |
"description": translate("Ping online/away players that are not buddies that are not in a game as players for a game."), | |
"handler": args => { | |
defaultChatSendPing(player => !g_Buddies.some(name => name == player.name), "Go for a game? " + joinChatCommandsArgs(args)); | |
return false; | |
} | |
}, | |
"pinggameall": { | |
"description": translate("Ping online/away players that are not in a game as players for a game."), | |
"handler": args => { | |
defaultChatSendPing(player => true, "Go for a game? " + joinChatCommandsArgs(args)); | |
return false; | |
} | |
}, | |
"discord": { | |
"description": translate("Open discord forum thread in browser."), | |
"handler": args => { | |
Engine.OpenURL("https://wildfiregames.com/forum/index.php?/topic/22225-0ad-discord-server"); | |
return false; | |
} | |
}, | |
"discordchannel": { | |
"description": translate("Open discord channel in browser."), | |
"handler": args => { | |
Engine.OpenURL("https://discord.gg/cwp99Wj"); | |
return false; | |
} | |
}, | |
"forumlatest": { | |
"description": translate("Open Forum lastest posts in browser."), | |
"handler": args => { | |
Engine.OpenURL("https://wildfiregames.com/forum/index.php?/discover/unread/&stream_read=all"); | |
return false; | |
} | |
}, | |
"forumunread": { | |
"description": translate("Open Forum unread posts in browser."), | |
"handler": args => { | |
Engine.OpenURL("https://wildfiregames.com/forum/index.php?/discover/unread/#"); | |
return false; | |
} | |
}, | |
"forumreplays": { | |
"description": translate("Open Forum replays in browser."), | |
"handler": args => { | |
Engine.OpenURL("https://wildfiregames.com/forum/index.php?/forum/468-alpha-23/"); | |
return false; | |
} | |
} | |
}; | |
function clearPlayerSelectionTooltip(show) | |
{ | |
Engine.GetGUIObjectByName("playerList").tooltip = | |
show ? '' + | |
setStringTags(escapeText("[Double Click]"), { "color": "yellow" }) + " - Show Profile.\n" + | |
setStringTags(escapeText("[Escape]"), { "color": "yellow" }) + " - Clear selection.\n" | |
: ""; | |
} | |
function clearGameSelectionTooltip(show) | |
{ | |
Engine.GetGUIObjectByName("gameList").tooltip = | |
show ? '' + setStringTags(escapeText("[Escape]"), { "color": "yellow" }) + " - Clear selection." | |
: ""; | |
} | |
var g_AutoScrollGameListFromSelection = false; | |
var g_FocusObj = { | |
list: [], | |
switchToNext: [], | |
localTabHotkey: [], | |
ptr: -1 | |
} | |
/** | |
* list: | |
obj | |
switchToNext: (), | |
localTabHotkey: (), | |
focus: () | |
*/ | |
var g_FocusObj_ = { | |
list: [], | |
ptr: -1 | |
} | |
/** | |
* Cycle through focus objects | |
*/ | |
function focusSwitch() | |
{ | |
// warn(g_FocusObj.ptr + " " + g_FocusObj.list.length) | |
if (g_FocusObj.ptr >= 0) | |
{ | |
// warn("hi" + g_FocusObj.ptr); | |
if (!g_FocusObj.switchToNext[g_FocusObj.ptr](g_FocusObj.list[g_FocusObj.ptr])) | |
{ | |
g_FocusObj.localTabHotkey[g_FocusObj.ptr](); | |
return; | |
} | |
} | |
++g_FocusObj.ptr; | |
// warn("go " +g_FocusObj.ptr) | |
g_FocusObj.ptr = g_FocusObj.ptr >= g_FocusObj.list.length ? 0 : g_FocusObj.ptr; | |
// warn(g_FocusObj.list[g_FocusObj.ptr]) | |
g_FocusObj.focus[g_FocusObj.ptr](g_FocusObj.list[g_FocusObj.ptr]); | |
} | |
function initFocusSwitcher() | |
{ | |
return | |
for (let i of [ "chatInput", "playerList", "gameList" ]) | |
{ | |
g_FocusObj.list.push(Engine.GetGUIObjectByName(i)); | |
} | |
g_FocusObj.switchToNext.push(obj => { return !obj.caption.length; }); | |
g_FocusObj.focus.push(obj => obj.focus()); | |
g_FocusObj.localTabHotkey.push(obj => { autoCompleteNick(this, g_PlayerList.map(player => player.name).concat( | |
Object.keys(g_ChatCommands).sort().map(com => { return "/" + com; }))) }); | |
g_FocusObj.switchToNext.push(() => true); | |
g_FocusObj.focus.push(obj => { if (obj.selected == -1) obj.selected = 0; obj.focus(); }); | |
g_FocusObj.switchToNext.push(() => true); | |
g_FocusObj.focus.push(obj => { if (obj.selected == -1) obj.selected = 0; obj.focus(); }); | |
} | |
function updateTime() | |
{ | |
let time = Engine.FormatMillisecondsIntoDateStringLocal(Date.now(), translate("HH:mm")); | |
//(new Date()).toLocaleTimeString() | |
Engine.GetGUIObjectByName("chatInputTime").caption = | |
setStringTags(escapeText("[") + time + escapeText("]"), | |
{ "color": "255 255 255" }); | |
// { "color": "102 226 255" }); | |
setTimeout(updateTime, 1000); | |
} | |
var g_ChatLinkList = []; | |
function unev(e) | |
{ | |
warn(uneval(e)); | |
} | |
function fa(callbackResult, checkPositions, finalPositions = []) | |
{ | |
let pos = 0; | |
// warn(uneval(checkPositions)) | |
// return; | |
if (checkPositions.length) | |
for (let i of checkPositions) | |
fa(callbackResult, checkPositions.slice().filter(a => a != i), finalPositions.concat([i])); | |
else | |
callbackResult(finalPositions); | |
// callbackResult(finalPositions); | |
// print(b.join(",")+"\n"); | |
} | |
let g_PlayersRated = [ | |
{ "name": "f", "rate": 17 }, | |
{ "name": "f1", "rate": 25 }, | |
{ "name": "f2", "rate": 23 }, | |
{ "name": "f3", "rate": 20 }, | |
{ "name": "f4", "rate": 19 }, | |
{ "name": "f5", "rate": 26 }, | |
{ "name": "f6", "rate": 22 }, | |
{ "name": "f7", "rate": 29 }, | |
]; | |
let g_PlayersRatedRateRatio = g_PlayersRated.map(a => a.rate).reduce((a, b) => a + b) / g_PlayersRated.length; | |
function teamsRate(pl, teams) | |
{ | |
let playerPerTeam = Math.floor(pl.length / teams); | |
let teamIndex = index => Math.floor(index / playerPerTeam); | |
return pl.map(a => a.rate).reduce((a, b, i) => { | |
a[teamIndex(i)] += b; return a; | |
}, Array(teams).fill(0)).map(a => a / playerPerTeam); | |
} | |
let g_PlayersRateBestConfig = []; | |
let g_PlayersRateBestConfigError = Number.MAX_SAFE_INTEGER; | |
var c= 0; | |
function checkPlayerRateConfig(playerRatePositions) | |
{ | |
let playerRateConfig = playerRatePositions.map(a => g_PlayersRated[a]); | |
let playersRateConfigError = teamsRate(playerRateConfig, 2).map(rate => Math.abs(rate - g_PlayersRatedRateRatio)).reduce((a, b) => a + b); | |
if (playersRateConfigError < g_PlayersRateBestConfigError) | |
{ | |
g_PlayersRateBestConfig = playerRateConfig; | |
g_PlayersRateBestConfigError = playersRateConfigError; | |
} | |
} | |
const g_PlayerListFilterPlayerDefaultValue = "Filter player, games, attributes"; | |
/** | |
* Called after the XmppConnection succeeded and when returning from a game. | |
* | |
* @param {Object} attribs | |
*/ | |
function init(attribs = {}) | |
{ | |
// loadReplays(null, false); | |
// g_Replays = g_Replays.filter(replay => replay.isMultiplayer); | |
// let games = 0; | |
// for (let replay of g_Replays) | |
// { | |
// let metadata = Engine.GetReplayMetadata(replay.directory); | |
// if (!metadata) | |
// continue; | |
// if (!replayEqualsGame(metadata.mapSettings)) | |
// continue; | |
// ++games; | |
// // unev(metadata.mapSettings, 1); | |
// // break; | |
// // unev(metadata.mapSettings.AISeed); | |
// // unev(metadata.mapSettings.Seed); | |
// // unev(metadata.mapSettings.mapType); | |
// // unev(metadata.mapSettings.TriggerScripts); | |
// // unev(metadata.mapSettings.VictoryScripts); | |
// // unev(metadata.mapSettings.RatingEnabled); | |
// // unev(metadata.mapSettings.Preview); | |
// // unev(metadata.mapSettings.Keywords); | |
// // unev(metadata.mapSettings.Keywords); | |
// // unev(metadata.mapSettings.Keywords); | |
// // unev(metadata.mapSettings.Keywords); | |
// // break; | |
// // for (let playerData of replay.attribs.settings.PlayerData) | |
// // { | |
// // if (!playerData || playerData.AI) | |
// // continue; | |
// // unev(playerData) | |
// // break; | |
// // players.push() | |
// // if (!g_PlayersRated.some(player => player.name == playername)) | |
// // continue; | |
// // } | |
// } | |
// // unev(Array(g_PlayersRated.length).fill(0).map((a, i) => i)); | |
// fa(checkPlayerRateConfig, Array(g_PlayersRated.length).fill(0).map((a, i) => i)); // [1,2,3,4,5,6,7,8]); | |
// print(g_PlayersRateBestConfig.map(a => a.name + " " + a.rate).join('\n')+"\n") | |
// warn("Average Player Ratio: " +g_PlayersRatedRateRatio); | |
// warn("Teams Rate: " +uneval(teamsRate(g_PlayersRateBestConfig, 2))); | |
// warn("Rate Difference: " + g_PlayersRateBestConfigError) | |
// for (let i in g_ReplaysPlayersRate) | |
// g_ReplaysPlayersRate[i].scorePerTime /= g_ReplaysPlayersRate[i].games; | |
// // unev(Object.keys(g_ReplaysPlayersRate).sort((a, b) => g_ReplaysPlayersRate[a]-g_ReplaysPlayersRate[b]).map(name => [name, g_ReplaysPlayersRate[name]])) | |
// unev(Object.keys(g_ReplaysPlayersRate).sort((a, b) => g_ReplaysPlayersRate[a].scorePerTime - g_ReplaysPlayersRate[b].scorePerTime).map(name => [name, g_ReplaysPlayersRate[name].scorePerTime, g_ReplaysPlayersRate[name].games])) | |
// warn("games: " + games) | |
// unev(teamsRate(g_PlayersRated, 2)); | |
// let fPlayerRate = g_RatePlayers.reduce((a, b, i, arr) => a + b.rate, arr[0].rate); | |
// let msg = " ok ok oko http://ok.de www.ok.de" | |
// warn(uneval(msg.split(" "))); | |
// msg.split(" ").forEach(m => { | |
// if (m.search("http://") == 0) | |
// g_ChatLinkList.unshift(m) | |
// else if (m.search("www.") == 0) | |
// g_ChatLinkList.unshift(m) | |
// }); | |
// // msg.txt.search("http://") | |
// warn(uneval(g_ChatLinkList)) | |
g_Dialog = !!attribs.dialog; | |
g_InGame = !!attribs.ingame; | |
g_SelectedGameIP = !!attribs.game_ip ? attribs.game_ip : ""; | |
g_SelectedGamePort = !!attribs.game_port ? attribs.game_port : ""; | |
g_SelectedGameName = !!attribs.game_name ? attribs.game_name : ""; | |
g_AutoScrollGameListFromSelection = !!attribs.game_ip || !!attribs.game_name; | |
if (g_SelectedGameIP || g_SelectedGameName) | |
g_CancelHotkey.splice(2, 0, setGameListBoxUnselected) | |
if (!g_Settings) | |
{ | |
leaveLobby(); | |
return; | |
} | |
let playerList = Engine.GetGUIObjectByName("playerList"); | |
playerList.tooltip = translate("Click: Show the game of the player\nDouble Click: Show profile of the player\nEscape: Clear Selection/Profile show."); | |
let filterPlayerList = Engine.GetGUIObjectByName("playerSearchInput"); | |
filterPlayerList.caption = g_PlayerListFilterPlayerDefaultValue; | |
g_CancelHotkey.push(function() | |
{ | |
if (filterPlayerList.caption == g_PlayerListFilterPlayerDefaultValue) | |
return false; | |
filterPlayerList.caption = g_PlayerListFilterPlayerDefaultValue; | |
filterPlayer(); | |
return true; | |
}); | |
filterPlayerList.tooltip = translate("Filter here player and gamelist by attributes playername, mapname, players amount, time, etc.\n" + | |
"Enter to filter.\n" + | |
"Escape to clear."); | |
g_CallbackSet = !!attribs.callback; | |
readConfigStatusColors(); | |
initMusic(); | |
global.music.setState(global.music.states.MENU); | |
initDialogStyle(); | |
g_GamesSort = initGUIListSort("gameList", "lobby.sort.games"); | |
initGameFilters(); | |
updateConnectedState(); | |
initAutoAway(); | |
updateTime(); | |
// When rejoining the lobby after a game, we don't need to process presence changes | |
Engine.LobbyClearPresenceUpdates(); | |
g_PlayersSort = initGUIListSort("playerList", "lobby.sort.players"); | |
updatePlayerList(); | |
updateSubject(Engine.LobbyGetRoomSubject()); | |
initUserConfigurables(); | |
updateToggleBuddy(); | |
Engine.GetGUIObjectByName("chatInput").tooltip = | |
colorizeAutocompleteHotkey("Press %(hotkey)s to focus chat input and keep pressing %(hotkey)s to cycle through all autocompleting playernames or /-commands.\nEnter " + setStringTags("/help", { "color": "yellow"}) + " for all /-commands."); | |
// if (!!attribs.chatMessages) | |
// { | |
// g_ChatMessages = attribs.chatMessages; | |
// // warn(uneval(attribs.chatMessages.length)) | |
// updateChatTextGui(); | |
// } | |
// else | |
// Get all messages since the login | |
for (let msg of Engine.LobbyGuiPollHistoricMessages()) | |
g_NetMessageTypes[msg.type][msg.level](msg); | |
if (!Engine.IsXmppClientConnected()) | |
reconnectMessageBox(); | |
if (attribs && attribs.joinGame) | |
Engine.PushGuiPage("page_gamesetup_mp.xml", attribs.joinGame); | |
else if (attribs && attribs.startReplay) | |
startReplay(attribs.startReplay); | |
initFocusSwitcher(); | |
Engine.GetGUIObjectByName("leaderboardButton").caption = "Leaderboard"; | |
Engine.GetGUIObjectByName("hostButton").caption = "Create Game"; | |
Engine.GetGUIObjectByName("hostButton").tooltip = colorizeHotkey("%(hotkey)s - New Game.", "lobby.newgame"); | |
Engine.GetGUIObjectByName("leaveButton").tooltip = colorizeHotkey("%(hotkey)s - Go back.", "close"); | |
// g_TextInputs["playerSearchInput"] = new textInputCaptionHint("Search Player", Engine.GetGUIObjectByName("playerSearchInput"), function() { | |
// g_PlayerListFilterPlayer = this.obj.caption; | |
// updatePlayerList(true); | |
// }) | |
// g_ChatCommands["pinggamebuddies"].handler(""); | |
// g_ChatCommands["pingbuddies"].handler("Hi"); | |
// g_ChatCommands["pingbuddies"].handler(); | |
// Engine.GetGUIObjectByName("followHostFilter").selected = 1; | |
} | |
function startReplay(data) | |
{ | |
if (data && g_Dialog) | |
Engine.PopGuiPageCB({ "goGUI": [ "page_lobby.xml", { "startReplay": data } ] }); | |
else if (data && !!data.replayDirectory && data.page) | |
{ | |
if (!Engine.StartVisualReplay(data.replayDirectory)) | |
{ | |
warn('Replay "' + escapeText(Engine.GetReplayDirectoryName(replayDirectory)) + '" not found! Please click on reload cache.'); | |
return; | |
} | |
Engine.SwitchGuiPage(...data.page); | |
} | |
} | |
function reconnectMessageBox() | |
{ | |
if (g_AskedReconnect) | |
return; | |
g_AskedReconnect = true; | |
messageBox( | |
400, 200, | |
translate("You have been disconnected from the lobby. Do you want to reconnect?"), | |
translate("Confirmation"), | |
[translate("No"), translate("Yes")], | |
[null, Engine.ConnectXmppClient]); | |
} | |
/** | |
* Set style of GUI elements and the window style. | |
*/ | |
function initDialogStyle() | |
{ | |
let lobbyWindow = Engine.GetGUIObjectByName("lobbyWindow"); | |
lobbyWindow.sprite = g_Dialog ? "ModernDialog" : "ModernWindow"; | |
lobbyWindow.size = g_Dialog ? "42 42 100%-42 100%-42" : "0 0 100% 100%"; | |
Engine.GetGUIObjectByName("lobbyWindowTitle").size = g_Dialog ? "50%-128 -16 50%+128 16" : "50%-128 4 50%+128 36"; | |
Engine.GetGUIObjectByName("leaveButton").caption = g_Dialog ? | |
translateWithContext("previous page", "Back") : | |
translateWithContext("previous page", "Main Menu"); | |
Engine.GetGUIObjectByName("hostButton").hidden = g_Dialog; | |
Engine.GetGUIObjectByName("joinGameButton").hidden = g_Dialog; | |
Engine.GetGUIObjectByName("gameInfoEmpty").size = "0 0 100% 100%-24" + (g_Dialog ? "" : "-30"); | |
Engine.GetGUIObjectByName("gameInfo").size = "0 0 100% 100%-24" + (g_Dialog ? "" : "-60"); | |
Engine.GetGUIObjectByName("middlePanel").size = "20%+5 " + (g_Dialog ? "18" : "40") + " 100%-255 100%-20"; | |
Engine.GetGUIObjectByName("rightPanel").size = "100%-250 " + (g_Dialog ? "18" : "40") + " 100%-20 100%-20"; | |
setLeftPanelExpanded(true); | |
if (g_Dialog) | |
{ | |
Engine.GetGUIObjectByName("lobbyDialogToggle").onPress = leaveLobby; | |
g_CancelHotkey.push(leaveLobby); | |
Engine.GetGUIObjectByName("chatInput").focus(); | |
} | |
} | |
/** | |
* Set style of GUI elements according to the connection state of the lobby. | |
*/ | |
function updateConnectedState() | |
{ | |
Engine.GetGUIObjectByName("chatInput").hidden = !Engine.IsXmppClientConnected(); | |
Engine.GetGUIObjectByName("presenceDropdown").enabled = Engine.IsXmppClientConnected(); | |
for (let button of ["host", "leaderboard", "userprofile", "toggleBuddy"]) | |
Engine.GetGUIObjectByName(button + "Button").enabled = Engine.IsXmppClientConnected(); | |
} | |
function readConfigStatusColors() | |
{ | |
for (let i in g_GameColors) | |
{ | |
g_GameColors[i].style = { "color": isValidColor(Engine.ConfigDB_GetValue("user", "lobby.statuscolors.games." + i)) }; | |
g_GameColors[i].buddyStyle = { "color": isValidColor(Engine.ConfigDB_GetValue("user", "lobby.statuscolors.games.buddy." + i)) }; | |
} | |
for (let i in g_PlayerStatuses) | |
{ | |
g_PlayerStatuses[i].style = { "color": isValidColor(Engine.ConfigDB_GetValue("user", "lobby.statuscolors.players." + i)) }; | |
g_PlayerStatuses[i].buddyStyle = { "color": isValidColor(Engine.ConfigDB_GetValue("user", "lobby.statuscolors.players.buddy." + i)) }; | |
} | |
g_UserStyle = { "color": isValidColor(Engine.ConfigDB_GetValue("user", "lobby.userplayer.color")) }; | |
} | |
/** | |
* Initiate presences dropdown and configurable auto away time minutes. | |
*/ | |
function initAutoAway() | |
{ | |
let presenceDropdown = Engine.GetGUIObjectByName("presenceDropdown"); | |
presenceDropdown.list = g_AutoAwayStates.map(state => state.desc()); | |
presenceDropdown.list_data = g_AutoAwayStates.map(state => state.name); | |
presenceDropdown.selected = (presenceDropdown.list_data.findIndex(data => data == Engine.ConfigDB_GetValue("user", "lobby.presenceselection")) | |
+ 1 || 1) - 1; | |
} | |
function initUserConfigurables(data) | |
{ | |
g_OptionsPage = data && data.page; | |
updateLobbyColumns(); | |
initGUIMoreButtonsBar(); | |
g_AutoAway.timeMinutes = +Engine.ConfigDB_GetValue("user", "lobby.autoawaytime"); | |
initAutoAway(); | |
} | |
function initGUIMoreButtonsBar() | |
{ | |
let showConfig = Engine.ConfigDB_GetValue("user", "gui.lobby.morebuttonsbar"); | |
Engine.GetGUIObjectByName("moreOptionsBarActionHide").onmouseenter = | |
showConfig == "hiding" ? () => setMoreButtonsBarVisibility(false, true) : () => true; | |
Engine.GetGUIObjectByName("moreOptionsBarActionShow").onmouseenter = | |
showConfig == "hiding" ? () => setMoreButtonsBarVisibility(true, true) : () => true; | |
setMoreButtonsBarVisibility(showConfig == "visible", showConfig == "hiding"); | |
if (showConfig == "disabled") | |
return; | |
let buttonWidthPercentton = (1 / Object.keys(g_MoreButtonsBarFuncs).length) * 100; | |
let j = -1; | |
for (let i in g_MoreButtonsBarFuncs) | |
{ | |
let button = Engine.GetGUIObjectByName("moreButtons[" + ++j + "]"); | |
button.hidden = false; | |
// Let gap "+2" between buttons and calculate size to fit space | |
button.size = j * buttonWidthPercentton + "%" + (j > 0 ? "+2" : "") + " 100%-25 " + | |
((j + 1) * buttonWidthPercentton) + "%" + " 100%"; | |
button.caption = g_MoreButtonsBarFuncs[i].name || i; | |
button.onpress = g_MoreButtonsBarFuncs[i].func || g_MoreButtonsBarFuncs[i]; | |
button.tooltip = g_MoreButtonsBarFuncs[i].tooltip || ""; | |
if (!!g_MoreButtonsBarFuncs[i].color) | |
button.textcolor_over = g_MoreButtonsBarFuncs[i].color; | |
} | |
} | |
function setMoreButtonsBarVisibility(show, autoHideAble) | |
{ | |
Engine.GetGUIObjectByName("moreOptionsBarActionHide").hidden = !(autoHideAble && show); | |
Engine.GetGUIObjectByName("chatPanel").size = show ? "0 49% 100% 100%-29" : "0 49% 100% 100%" | |
Engine.GetGUIObjectByName("moreButtons").hidden = !show; | |
} | |
function updateLobbyColumns() | |
{ | |
let gameRating = Engine.ConfigDB_GetValue("user", "lobby.columns.gamerating") == "true"; | |
// Only show the selected columns | |
let gamesBox = Engine.GetGUIObjectByName("gameList"); | |
gamesBox.hidden_mapType = gameRating; | |
gamesBox.hidden_gameRating = !gameRating; | |
// Only show the filters of selected columns | |
let mapTypeFilter = Engine.GetGUIObjectByName("mapTypeFilter"); | |
mapTypeFilter.hidden = gameRating; | |
let gameRatingFilter = Engine.GetGUIObjectByName("gameRatingFilter"); | |
gameRatingFilter.hidden = !gameRating; | |
// Keep filters right above the according column | |
let playersNumberFilter = Engine.GetGUIObjectByName("playersNumberFilter"); | |
let size = playersNumberFilter.size; | |
size.rleft = gameRating ? 74 : 90; | |
size.rright = gameRating ? 84 : 100; | |
playersNumberFilter.size = size; | |
} | |
function leaveLobby() | |
{ | |
if (g_AutoAway.timerHandler) | |
clearTimeout(g_AutoAway.timerHandler); | |
if (g_Dialog) | |
{ | |
Engine.LobbySetPlayerPresence("playing"); | |
if (g_CallbackSet) | |
Engine.PopGuiPageCB({ "chatMessages": g_ChatMessages }); | |
else | |
Engine.PopGuiPage(); | |
} | |
else | |
{ | |
Engine.StopXmppClient(); | |
saveSettingAndWriteToUserConfig("lobby.loggedin", "false"); | |
Engine.SwitchGuiPage("page_pregame.xml"); //, { showPreLobby: Engine.ConfigDB_GetValue("user", "lobby.autologin") == "true" }); | |
} | |
} | |
/** | |
* Apply lobby player presence and save it in user config. | |
*/ | |
function applyPlayerPresence(presence) | |
{ | |
Engine.LobbySetPlayerPresence(presence); | |
let dropdown = Engine.GetGUIObjectByName("presenceDropdown"); | |
Engine.ConfigDB_CreateValue("user", "lobby.presenceselection", dropdown.list_data[dropdown.selected]); | |
Engine.ConfigDB_WriteValueToFile("user", "lobby.presenceselection", dropdown.list_data[dropdown.selected], "config/user.cfg"); | |
} | |
/** | |
* Apply lobby presence for player. | |
* 500ms timeouts between multiple presence changes. After timeout applies latest presence change. | |
* | |
* @param {string} presence - Presence string for user. ("available", "away", "busy") | |
* @param {bool} awayTime - Optional auto away when time g_AutoAway.timeMinutes inactive. | |
* @param {bool} awayBackground - Optional auto away when window looses focus. | |
* @param {bool} awayTimeInBackground - Optional auto away when time inactive while window is unfocused. | |
*/ | |
function setPlayerPresence(presence, awayTime, awayBackground, awayTimeInBackground) | |
{ | |
g_AutoAway.time = awayTime; | |
g_AutoAway.background = awayBackground; | |
g_AutoAway.timeInBackground = awayTimeInBackground; | |
resetAutoAway(); | |
// When timeout, store presence. | |
if (g_Presence.timer) | |
g_Presence.setNew = presence; | |
else | |
{ | |
applyPlayerPresence(presence); | |
g_Presence.setNew = ""; | |
// Start timeout for next presence apply. | |
g_Presence.timer = setTimeout(() => { | |
if (g_Presence.setNew) | |
applyPlayerPresence(g_Presence.setNew); | |
g_Presence.timer = 0; | |
}, g_Presence.timeoutMilliSeconds); | |
} | |
} | |
var g_HandleInputAfterGui = []; | |
function handleInputAfterGui(ev) | |
{ | |
// Wait for window focus to reset auto away. | |
if (g_WindowFocus) // ev.type != "mousemotion" && | |
resetAutoAway(); | |
return false; | |
} | |
function setAutoAway() | |
{ | |
Engine.LobbySetPlayerPresence("away"); | |
g_AutoAway.applied = true; | |
} | |
function resetAutoAway() | |
{ | |
if (g_AutoAway.applied) | |
{ | |
Engine.LobbySetPlayerPresence("available"); | |
g_AutoAway.applied = false; | |
} | |
if (g_AutoAway.timerHandler) | |
clearTimeout(g_AutoAway.timerHandler); | |
if (g_AutoAway.time && (!g_AutoAway.timeInBackground || !g_WindowFocus)) | |
g_AutoAway.timerHandler = setTimeout(setAutoAway, 1000 * 60 * g_AutoAway.timeMinutes); | |
if (g_AutoAway.background && !g_AutoAway.timeInBackground && !g_WindowFocus) | |
setAutoAway(); | |
} | |
function initGameFilters() | |
{ | |
let followHostFilter = Engine.GetGUIObjectByName("followHostFilter"); | |
followHostFilter.list = ["Keep in lobby", "Auto follow new host", "Auto follow new buddy host", "Auto follow new 2-3 buddies host", "Message me about new host", "Message me about new buddy host", "Message me about 2-3 buddies in new host"]; | |
let mapSizeFilter = Engine.GetGUIObjectByName("mapSizeFilter"); | |
mapSizeFilter.list = [translateWithContext("map size", "Any")].concat(g_MapSizes.Name); | |
mapSizeFilter.list_data = [""].concat(g_MapSizes.Tiles); | |
let playersArray = Array(g_MaxPlayers).fill(0).map((v, i) => i + 1); // 1, 2, ... MaxPlayers | |
let playersNumberFilter = Engine.GetGUIObjectByName("playersNumberFilter"); | |
playersNumberFilter.list = [translateWithContext("player number", "Any")].concat(playersArray); | |
playersNumberFilter.list_data = [""].concat(playersArray); | |
let mapTypeFilter = Engine.GetGUIObjectByName("mapTypeFilter"); | |
mapTypeFilter.list = [translateWithContext("map", "Any")].concat(g_MapTypes.Title); | |
mapTypeFilter.list_data = [""].concat(g_MapTypes.Name); | |
let gameRatingOptions = [">1500", ">1400", ">1300", ">1200", "<1200", "<1100", "<1000"]; | |
gameRatingOptions = prepareForDropdown(gameRatingOptions.map(r => ({ | |
"value": r, | |
"label": sprintf( | |
r[0] == ">" ? | |
translateWithContext("gamelist filter", "> %(rating)s") : | |
translateWithContext("gamelist filter", "< %(rating)s"), | |
{ "rating": r.substr(1) }) | |
}))); | |
let gameRatingFilter = Engine.GetGUIObjectByName("gameRatingFilter"); | |
gameRatingFilter.list = [translateWithContext("map", "Any")].concat(gameRatingOptions.label); | |
gameRatingFilter.list_data = [""].concat(gameRatingOptions.value); | |
resetFilters(); | |
} | |
function resetFilters() | |
{ | |
Engine.GetGUIObjectByName("followHostFilter").selected = 0; | |
Engine.GetGUIObjectByName("mapSizeFilter").selected = 0; | |
Engine.GetGUIObjectByName("playersNumberFilter").selected = 0; | |
Engine.GetGUIObjectByName("mapTypeFilter").selected = g_MapTypes.Default; | |
Engine.GetGUIObjectByName("gameRatingFilter").selected = 0; | |
Engine.GetGUIObjectByName("filterOpenGames").checked = false; | |
applyFilters(); | |
} | |
function applyFilters() | |
{ | |
updateGameList(); | |
updateGameSelection(); | |
} | |
/** | |
* Filter a game based on the status of the filter dropdowns. | |
* | |
* @param {Object} game | |
* @returns {boolean} - True if game should not be displayed. | |
*/ | |
function filterGame(game) | |
{ | |
let mapSizeFilter = Engine.GetGUIObjectByName("mapSizeFilter"); | |
let playersNumberFilter = Engine.GetGUIObjectByName("playersNumberFilter"); | |
let mapTypeFilter = Engine.GetGUIObjectByName("mapTypeFilter"); | |
let gameRatingFilter = Engine.GetGUIObjectByName("gameRatingFilter"); | |
let filterOpenGames = Engine.GetGUIObjectByName("filterOpenGames"); | |
// We assume index 0 means display all for any given filter. | |
if (mapSizeFilter.selected != 0 && | |
game.mapSize != mapSizeFilter.list_data[mapSizeFilter.selected]) | |
return true; | |
if (playersNumberFilter.selected != 0 && | |
game.maxnbp != playersNumberFilter.list_data[playersNumberFilter.selected]) | |
return true; | |
if (mapTypeFilter.selected != 0 && | |
game.mapType != mapTypeFilter.list_data[mapTypeFilter.selected]) | |
return true; | |
if (filterOpenGames.checked && (game.nbp >= game.maxnbp || game.state != "init")) | |
return true; | |
if (gameRatingFilter.selected > 0) | |
{ | |
let selected = gameRatingFilter.list_data[gameRatingFilter.selected]; | |
if (selected.startsWith(">") && +selected.substr(1) >= game.gameRating || | |
selected.startsWith("<") && +selected.substr(1) <= game.gameRating) | |
return true; | |
} | |
return false; | |
} | |
function handleKick(banned, nick, reason, time, historic) | |
{ | |
let kickString = nick == g_Username ? | |
banned ? | |
translate("You have been banned from the lobby!") : | |
translate("You have been kicked from the lobby!") : | |
banned ? | |
translate("%(nick)s has been banned from the lobby.") : | |
translate("%(nick)s has been kicked from the lobby."); | |
if (reason) | |
reason = sprintf(translateWithContext("lobby kick", "Reason: %(reason)s"), { | |
"reason": reason | |
}); | |
if (nick != g_Username) | |
{ | |
addChatMessage({ | |
"text": "/special " + sprintf(kickString, { "nick": nick }) + " " + reason, | |
"time": time, | |
"historic": historic, | |
"isSpecial": true | |
}); | |
return; | |
} | |
addChatMessage({ | |
"from": "system", | |
"time": time, | |
"text": kickString + " " + reason, | |
}); | |
g_Kicked = true; | |
Engine.DisconnectXmppClient(); | |
messageBox( | |
400, 250, | |
kickString + "\n" + reason, | |
banned ? translate("BANNED") : translate("KICKED") | |
); | |
} | |
/** | |
* Update the subject GUI object. | |
*/ | |
function updateSubject(newSubject) | |
{ | |
Engine.GetGUIObjectByName("subject").caption = newSubject; | |
// If the subject is only whitespace, hide it and reposition the logo. | |
let subjectBox = Engine.GetGUIObjectByName("subjectBox"); | |
subjectBox.hidden = !newSubject.trim(); | |
let logo = Engine.GetGUIObjectByName("logo"); | |
if (subjectBox.hidden) | |
logo.size = "50%-110 50%-50 50%+110 50%+50"; | |
else | |
logo.size = "50%-110 40 50%+110 140"; | |
} | |
/** | |
* Update the caption of the toggle buddy button. | |
*/ | |
function updateToggleBuddy() | |
{ | |
let playerList = Engine.GetGUIObjectByName("playerList"); | |
let playerName = playerList.list[playerList.selected]; | |
let toggleBuddyButton = Engine.GetGUIObjectByName("toggleBuddyButton"); | |
toggleBuddyButton.caption = g_Buddies.indexOf(playerName) != -1 ? translate("Unmark as Buddy") : translate("Mark as Buddy"); | |
toggleBuddyButton.enabled = playerName && playerName != g_Username; | |
// warn("dd"+toggleBuddyButton.sprite); | |
toggleBuddyButton.textcolor= g_Buddies.indexOf(playerName) != -1 ? "200 200 200" : "188 188 245"; | |
} | |
const g_FilteredListString = escapeText("filtered"); | |
/** | |
* Do a full update of the player listing, including ratings from cached C++ information. | |
*/ | |
function updatePlayerList(autoScroll = false) | |
{ | |
let playersBox = Engine.GetGUIObjectByName("playerList"); | |
let highlightedBuddy = Engine.ConfigDB_GetValue("user", "lobby.highlightbuddies") == "true"; | |
let buddyStatusList = []; | |
let playerList = []; | |
let presenceList = []; | |
let nickList = []; | |
let ratingList = []; | |
let playerlist =g_PlayerList = Engine.GetPlayerList().map(player => { | |
player.isBuddy = g_Buddies.indexOf(player.name) != -1; | |
return player; | |
}); | |
// Prefer players with info about in-game status when comparing player with same presence status in lobby. | |
let statusSort = obj => { let r="" + Object.keys(g_PlayerStatuses).indexOf(obj.presence) + | |
(!PlayerGameStatus[obj.name] ? "z" : "a" + Object.keys(PlayerGameStatuses).map(key => | |
PlayerGameStatuses[key]).indexOf(PlayerGameStatus[obj.name])); | |
//print(r+"\n"); | |
return r; | |
} | |
g_PlayerList = playerlist.filter(player => { | |
const searchStr = g_PlayerListFilterPlayer.toLowerCase(); | |
const search = s => s.toLowerCase().indexOf(searchStr) != -1; | |
if (search(player.name)) | |
return true; | |
if (player.presence && g_PlayerStatuses[player.presence] && g_PlayerStatuses[player.presence].status && | |
search(g_PlayerStatuses[player.presence].status)) | |
return true; | |
if (player.rating && search(player.rating)) | |
return true; | |
if (g_GameList.some(game => stringifiedTeamListToPlayerData(game.players).some(playerGame => playerGame.Name.toLowerCase().indexOf(player.name.toLowerCase()) != -1))) | |
return true; | |
return false; | |
} | |
).sort((a, b) => { | |
for (let sort of g_PlayersSort) | |
{ | |
let ret = cmpObjs(a, b, sort.name, { | |
'buddy': obj => (obj.name == g_Username ? 3 : obj.isBuddy ? 2 : 1), | |
'rating': obj => +obj.rating, | |
'status': obj => statusSort(obj), | |
'name': obj => obj.name.toLowerCase() | |
}, sort.order); | |
if (ret) | |
return ret; ; | |
// Keep user player on same sort data priored. | |
if (a.name == g_Username) | |
return -sort.order; | |
if (b.name == g_Username) | |
return +sort.order; | |
} | |
return 0; | |
}); | |
// Colorize list entries | |
for (let player of g_PlayerList) | |
{ | |
if (player.rating && player.name == g_Username) | |
g_UserRating = player.rating; | |
let rating = player.rating ? (" " + player.rating).substr(-5) : " -"; | |
let presence = g_PlayerStatuses[player.presence] ? player.presence : "unknown"; | |
if (presence == "unknown") | |
warn("Unknown presence:" + player.presence); | |
let status = g_PlayerStatuses[presence].status; | |
if (Engine.ConfigDB_GetValue("user", "lobby.playerlistgamestatus") == "true" && | |
!!PlayerGameStatus[player.name]) status = PlayerGameStatus[player.name] + "/" + status; //.slice(0, 3) + ; | |
//if (!!SpecPlayer[splitRatingFromNick(player.name).nick]) status = status.slice(0, 3) + "/Spec"; | |
let statusStyle = highlightedBuddy && player.name == g_Username ? g_UserStyle : | |
highlightedBuddy && player.isBuddy ? g_PlayerStatuses[presence].buddyStyle : | |
g_PlayerStatuses[presence].style; | |
buddyStatusList.push(player.name == g_Username ? setStringTags(g_UserSymbol, statusStyle) : player.isBuddy ? setStringTags(g_BuddySymbol, statusStyle) : ""); | |
playerList.push(colorPlayerName((player.role == "moderator" ? g_ModeratorPrefix : "") + player.name)); | |
presenceList.push(setStringTags(status, statusStyle)); | |
ratingList.push(setStringTags(rating, statusStyle)); | |
nickList.push(player.name); | |
} | |
// if (g_PlayerList.length == 1) | |
// g_SelectedPlayer = nickList[0]; | |
if (playerlist.length != g_PlayerList.length) | |
{ | |
let form = str => setStringTags(str, { "color": "244 244 155" }); | |
const filtered = "- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - " | |
buddyStatusList.push(form("")); | |
playerList.push(form(g_FilteredListString)); | |
presenceList.push(form("")); | |
ratingList.push(form("")); | |
nickList.push("filtered"); | |
} | |
playersBox.list_buddy = buddyStatusList; | |
playersBox.list_name = playerList; | |
playersBox.list_status = presenceList; | |
playersBox.list_rating = ratingList; | |
playersBox.list = nickList; | |
playersBox.auto_scroll = autoScroll; | |
playersBox.selected = playersBox.list.indexOf(g_SelectedPlayer); | |
updatePlayerGamesNumber(); | |
} | |
/** | |
* Toggle buddy state for a player in playerlist within the user config | |
*/ | |
function toggleBuddy() | |
{ | |
let playerList = Engine.GetGUIObjectByName("playerList"); | |
let name = playerList.list[playerList.selected]; | |
if (!name || name == g_Username || name.indexOf(g_BuddyListDelimiter) != -1) | |
return; | |
let index = g_Buddies.indexOf(name); | |
if (index != -1) | |
g_Buddies.splice(index, 1); | |
else | |
g_Buddies.push(name); | |
updateToggleBuddy(); | |
saveSettingAndWriteToUserConfig("lobby.buddies", g_Buddies.filter(nick => nick).join(g_BuddyListDelimiter) || g_BuddyListDelimiter); | |
if (index == -1 && Engine.ConfigDB_GetValue("user", "lobby.sendprivatemsgonbuddy") == "true" && !g_Muted) | |
Engine.LobbySendMessage("/private " + name + " I "+ (index == -1 ? "buddied" : "unbuddied") + " you. <3"); | |
// Engine.LobbySendMessage("/private " + playername + " I "+ (g_Buddies.indexOf(playerName) != -1 ? "buddied" : "unbuddied") + "you."); | |
updatePlayerList(true); | |
updateGameList(true); | |
} | |
/** | |
* Select the game where the selected player is currently playing, observing or offline. | |
* Selects in that order to account for players that occur in multiple games. | |
*/ | |
function selectGameFromPlayername() | |
{ | |
if (!g_SelectedPlayer) | |
return; | |
let gameList = Engine.GetGUIObjectByName("gameList"); | |
let foundAsObserver = false; | |
let selected = -1; | |
for (let i = 0; i < g_GameList.length; ++i) | |
for (let player of stringifiedTeamListToPlayerData(g_GameList[i].players)) | |
{ | |
if (g_SelectedPlayer != splitRatingFromNick(player.Name).nick) | |
continue; | |
gameList.auto_scroll = true; | |
if (player.Team == "observer") | |
{ | |
foundAsObserver = true; | |
selected = i; | |
} | |
else if (!player.Offline) | |
{ | |
selected = i; | |
break; | |
} | |
else if (!foundAsObserver) | |
selected = i; | |
} | |
gameList.selected = selected; | |
// clearGameSelectionTooltip(true); | |
} | |
function filterPlayer() | |
{ | |
g_PlayerListFilterPlayer = Engine.GetGUIObjectByName("playerSearchInput").caption; | |
if (g_PlayerListFilterPlayer == g_PlayerListFilterPlayerDefaultValue) | |
{ | |
g_PlayerListFilterPlayer = ""; | |
Engine.GetGUIObjectByName("playerSearchInput").textcolor = "255 255 255"; | |
} | |
else if (g_PlayerListFilterPlayer) | |
Engine.GetGUIObjectByName("playerSearchInput").textcolor = "244 244 155"; | |
updateGameList(true); | |
updatePlayerList(true); | |
} | |
function onPlayerListSelection() | |
{ | |
let playerList = Engine.GetGUIObjectByName("playerList"); | |
if (playerList.selected == playerList.list.indexOf(g_SelectedPlayer)) | |
return; | |
if (!g_SelectedPlayer) | |
g_CancelHotkey.splice(2, 0, setPlayerListBoxUnselected); | |
g_SelectedPlayer = playerList.list[playerList.selected]; | |
setLeftPanelExpanded(true); | |
// Keep selected player in view when profile panel get expanded firstly. | |
updatePlayerList(true); | |
// if (!g_SelectedPlayer) | |
// return; | |
// lookupSelectedUserProfile("playersBox"); | |
updateToggleBuddy(); | |
selectGameFromPlayername(); | |
// clearPlayerSelectionTooltip(true); | |
} | |
function setLeaderboardVisibility(visible) | |
{ | |
Engine.GetGUIObjectByName("profilePanel").z = visible ? "101" : "99"; | |
if (visible == !Engine.GetGUIObjectByName("leaderboard").hidden) | |
return false; | |
if (visible) | |
Engine.SendGetBoardList(); | |
lookupSelectedUserProfile(visible ? "leaderboardBox" : "playerList"); | |
let playerlist = Engine.GetGUIObjectByName("playerList"); | |
let leaderboard = Engine.GetGUIObjectByName("leaderboardBox"); | |
if (visible && playerlist && playerlist.selected != -1) | |
{ | |
let name = playerlist.list[playerlist.selected].toLowerCase(); | |
leaderboard.list_name.some((name2, i) => { if (name2.toLowerCase() != name) return false; leaderboard.auto_scroll = true; leaderboard.selected = i; leaderboard.auto_scroll = false; return true; }); | |
} | |
Engine.GetGUIObjectByName("leaderboard").hidden = !visible; | |
Engine.GetGUIObjectByName("fade").hidden = !visible; | |
return true; | |
} | |
function setUserProfileVisibility(visible) | |
{ | |
if (visible == !Engine.GetGUIObjectByName("profileFetch").hidden) | |
return false; | |
Engine.GetGUIObjectByName("profileFetch").hidden = !visible; | |
Engine.GetGUIObjectByName("fade").hidden = !visible; | |
return true; | |
} | |
/** | |
* Display the profile of the player in the user profile window. | |
*/ | |
function lookupUserProfile() | |
{ | |
Engine.SendGetProfile(Engine.GetGUIObjectByName("fetchInput").caption); | |
} | |
function setLeftPanelExpanded(expanded) | |
{ | |
Engine.GetGUIObjectByName("profilePanel").hidden = expanded; | |
Engine.GetGUIObjectByName("leftPanel").size = "20 " +(g_Dialog ? "18" : "40") + " 20% 100%-101" + (expanded ? "" : "-204"); | |
} | |
function textInputFocus(obj, focus) | |
{ | |
if (focus) | |
{ | |
if (obj.caption == "Search Player") | |
obj.caption = ""; | |
} | |
else | |
if (obj.caption == "") | |
obj.caption = "Search Player"; | |
} | |
var g_PlayerListFilterPlayer = "" | |
function setGameListBoxUnselected(cancelHotkeyFunctionIndex) | |
{ | |
if (Engine.GetGUIObjectByName("gameList").selected == -1) | |
return false; | |
Engine.GetGUIObjectByName("gameList").selected = -1; | |
g_SelectedGameIP = ""; | |
g_SelectedGamePort = ""; | |
// clearGameSelectionTooltip(false); | |
g_CancelHotkey.splice(cancelHotkeyFunctionIndex, 1); | |
return true; | |
} | |
function setPlayerListBoxUnselected(cancelHotkeyFunctionIndex) | |
{ | |
if (Engine.GetGUIObjectByName("playerList").selected == -1) | |
return false; | |
Engine.GetGUIObjectByName("playerList").selected = -1; | |
g_SelectedPlayer = null; | |
setLeftPanelExpanded(true); | |
// clearPlayerSelectionTooltip(false); | |
g_CancelHotkey.splice(cancelHotkeyFunctionIndex, 1); | |
return true; | |
} | |
/** | |
* Display the profile of the selected player in the main window. | |
* Displays N/A for all stats until updateProfile is called when the stats | |
* are actually received from the bot. | |
*/ | |
function lookupSelectedUserProfile(guiObjectName) | |
{ | |
let playerList = Engine.GetGUIObjectByName(guiObjectName); | |
let playerName = playerList.list[playerList.selected]; | |
if (!playerName) | |
return; | |
setLeftPanelExpanded(false); | |
Engine.SendGetProfile(playerName); | |
Engine.GetGUIObjectByName("usernameText").caption = playerName; | |
Engine.GetGUIObjectByName("rankText").caption = translate("N/A"); | |
Engine.GetGUIObjectByName("highestRatingText").caption = translate("N/A"); | |
Engine.GetGUIObjectByName("totalGamesText").caption = translate("N/A"); | |
Engine.GetGUIObjectByName("winsText").caption = translate("N/A"); | |
Engine.GetGUIObjectByName("lossesText").caption = translate("N/A"); | |
Engine.GetGUIObjectByName("ratioText").caption = translate("N/A"); | |
updateUserRoleText(playerName); | |
} | |
function updateUserRoleText(playerName) | |
{ | |
Engine.GetGUIObjectByName("roleText").caption = g_RoleNames[Engine.LobbyGetPlayerRole(playerName) || "participant"]; | |
} | |
/** | |
* Update the profile of the selected player with data from the bot. | |
*/ | |
function updateProfile() | |
{ | |
let attributes = Engine.GetProfile()[0]; | |
let user = colorPlayerName(attributes.player, attributes.rating); | |
if (!Engine.GetGUIObjectByName("profileFetch").hidden) | |
{ | |
let profileFound = attributes.rating != "-2"; | |
Engine.GetGUIObjectByName("profileWindowArea").hidden = !profileFound; | |
Engine.GetGUIObjectByName("profileErrorText").hidden = profileFound; | |
if (!profileFound) | |
{ | |
Engine.GetGUIObjectByName("profileErrorText").caption = sprintf( | |
translate("Player \"%(nick)s\" not found."), | |
{ "nick": attributes.player } | |
); | |
return; | |
} | |
Engine.GetGUIObjectByName("profileUsernameText").caption = user; | |
Engine.GetGUIObjectByName("profileRankText").caption = attributes.rank; | |
Engine.GetGUIObjectByName("profileHighestRatingText").caption = attributes.highestRating; | |
Engine.GetGUIObjectByName("profileTotalGamesText").caption = attributes.totalGamesPlayed; | |
Engine.GetGUIObjectByName("profileWinsText").caption = attributes.wins; | |
Engine.GetGUIObjectByName("profileLossesText").caption = attributes.losses; | |
Engine.GetGUIObjectByName("profileRatioText").caption = formatWinRate(attributes); | |
return; | |
} | |
let playerList; | |
if (!Engine.GetGUIObjectByName("leaderboard").hidden) | |
playerList = Engine.GetGUIObjectByName("leaderboardBox"); | |
else | |
playerList = Engine.GetGUIObjectByName("playerList"); | |
if (attributes.rating == "-2") | |
return; | |
// Make sure the stats we have received coincide with the selected player. | |
if (attributes.player != playerList.list[playerList.selected]) | |
return; | |
Engine.GetGUIObjectByName("usernameText").caption = user; | |
Engine.GetGUIObjectByName("rankText").caption = attributes.rank; | |
Engine.GetGUIObjectByName("highestRatingText").caption = attributes.highestRating; | |
Engine.GetGUIObjectByName("totalGamesText").caption = attributes.totalGamesPlayed; | |
Engine.GetGUIObjectByName("winsText").caption = attributes.wins; | |
Engine.GetGUIObjectByName("lossesText").caption = attributes.losses; | |
Engine.GetGUIObjectByName("ratioText").caption = formatWinRate(attributes); | |
} | |
/** | |
* Update the leaderboard from data cached in C++. | |
*/ | |
function updateLeaderboard() | |
{ | |
let leaderboard = Engine.GetGUIObjectByName("leaderboardBox"); | |
let boardList = Engine.GetBoardList().sort((a, b) => b.rating - a.rating); | |
let list = []; | |
let list_name = []; | |
let list_rank = []; | |
let list_rating = []; | |
for (let i in boardList) | |
{ | |
list_name.push(boardList[i].name); | |
list_rating.push(boardList[i].rating); | |
list_rank.push(+i + 1); | |
list.push(boardList[i].name); | |
} | |
leaderboard.list_name = list_name; | |
leaderboard.list_rating = list_rating; | |
leaderboard.list_rank = list_rank; | |
leaderboard.list = list; | |
if (leaderboard.selected >= leaderboard.list.length) | |
leaderboard.selected = -1; | |
} | |
function updatePlayerGamesNumber() | |
{ | |
let guiObj = Engine.GetGUIObjectByName("playerGamesNumber"); | |
let info = []; | |
let tooltip = []; | |
let formatInfo = (count, availableCount, name) => { | |
if (count == 0) | |
return ""; | |
let numbers = [ count ]; | |
if (availableCount > 0 ) | |
numbers.push('[color="0 255 0"]' + availableCount + '[/color]'); | |
return sprintf(translate("%(number)s %(info)s"), { | |
"number": numbers.join(translateWithContext("value separator", "/")), | |
"info": name | |
}); | |
}; | |
info.push(formatInfo( | |
g_PlayerList.length, | |
g_PlayerList.filter(player => player.presence == "available").length, | |
translatePlural("Player", "Players", g_PlayerList.length) | |
)); | |
let buddyPlayerInfo = ""; | |
let buddiesList = g_PlayerList.filter(player => player.isBuddy); | |
buddyPlayerInfo = formatInfo( | |
buddiesList.length, | |
buddiesList.filter(player => player.presence == "available").length, | |
translatePlural("Buddy", "Buddies", buddiesList.length) | |
); | |
info.push(formatInfo( | |
g_GameList.length, | |
g_GameList.filter(game => game.state == "init").length, | |
translatePlural("Game", "Games", g_GameList.length) | |
)); | |
let buddyGamesInfo = ""; | |
let buddiesGamesList = g_GameList.filter(game => game.hasBuddies); | |
buddyGamesInfo = formatInfo( | |
buddiesGamesList.length, | |
buddiesGamesList.filter(game => game.state == "init").length, | |
translatePlural("Buddy Game", "Buddy Games", buddiesGamesList.length) | |
); | |
let caption = arr => arr.filter(str => str).join(translateWithContext("info separator", " · ")); | |
let removeFormationCode = string => string.replace(/\[.*?\]/g, ""); | |
for (let [ position, buddyInfo ] of [ [ 1, buddyPlayerInfo ], [ 3, buddyGamesInfo ] ]) | |
{ | |
if (buddyInfo == "") | |
continue; | |
if (Engine.GetTextWidth(guiObj.font, removeFormationCode(caption(info.concat(buddyInfo))) + " ") | |
< | |
guiObj.getComputedSize().right - guiObj.getComputedSize().left) | |
info.splice(position, 0, buddyInfo); | |
else | |
tooltip.push(buddyInfo); | |
} | |
guiObj.caption = caption(info); | |
guiObj.tooltip = '[font="' + guiObj.font + '"]' + caption(tooltip) + '[/font]'; | |
} | |
var g_PlayerListInGame = {}; | |
var g_PlayerListInGameObserver = {}; | |
var g_LastGameListUpdate = 0; | |
var g_GameListUpdateCache = []; | |
var g_InitGameList = true; | |
var g_ShowingNewGameNotice = false; | |
var notChecked = true; | |
const PlayerGameStatuses = {undefined: "", spec: "Spec", defeated: "Lost", won: "Won", playing: "Play"}; | |
var PlayerGameStatus = {}; | |
/** | |
* Update the game listing from data cached in C++. | |
*/ | |
function updateGameList(autoScroll = false) | |
{ | |
let gamesBox = Engine.GetGUIObjectByName("gameList"); | |
let highlightedBuddy = Engine.ConfigDB_GetValue("user", "lobby.highlightbuddies") == "true"; | |
let compTrans = (compTrans, obj, att, defAtt) => compTrans[att] && compTrans[att](obj) || obj[att] || obj[defAtt]; | |
// always empty spectating playerlist at updategamelist | |
PlayerGameStatus = {}; | |
if (gamesBox.selected > -1 && g_GameList[gamesBox.selected]) | |
{ | |
let game = g_GameList[gamesBox.selected]; | |
g_SelectedGameIP = game.stunIP ? game.stunIP : game.ip; | |
g_SelectedGamePort = game.stunPort ? game.stunPort : game.port; | |
// if (g_AutoScrollGameListFromSelection && g_GameList.length > 0) | |
// warn(g_SelectedGameIP + ":" + g_SelectedGamePort); | |
} | |
// Engine.GetGameList().filter(game => { | |
// for (let player of stringifiedTeamListToPlayerData(game.players)) | |
// { | |
// } | |
let gameTimeHighest = 0; | |
let found1 = false; | |
let gamelist = []; | |
gamelist = Engine.GetGameList().map(game => { | |
game.hasBuddies = 0; | |
game.observeNum = 0; | |
game.buddies = 0; | |
// Compute average rating of participating players | |
let playerRatings = []; | |
if (notChecked && game.name == "fpre") | |
{ | |
g_SelectedGameName = game.name; | |
found1 = true; | |
notChecked = false; | |
} | |
for (let player of stringifiedTeamListToPlayerData(game.players)) | |
{ | |
let playerNickRating = splitRatingFromNick(player.Name); | |
if (player.Team != "observer") | |
g_PlayerListInGame[playerNickRating.nick] = game.name; | |
else if (player.Team == "observer" && game.state != "init") | |
g_PlayerListInGameObserver[playerNickRating.nick] = game.name; | |
if (player.Team != "observer") | |
playerRatings.push(playerNickRating.rating || g_DefaultLobbyRating); | |
game.hasUser = game.hasUser || multiplayerName(g_Username) == playerNickRating.nick || playerNickRating.nick == g_Username; | |
// if (game.hostUsername == "fpre") { | |
// warn(multiplayerName(g_Username)) | |
// } | |
if (game.hasUser) | |
game.hasBuddies = 3; | |
// Sort games with playing buddies above games with spectating buddies | |
if (game.hasBuddies < 2 && g_Buddies.indexOf(playerNickRating.nick) != -1) | |
game.hasBuddies = player.Team == "observer" ? 1 : 2; | |
if (!player.Offline && g_Buddies.indexOf(playerNickRating.nick) != -1) | |
{ | |
++game.buddies; | |
} | |
let nick = playerNickRating.nick; | |
if (player.Team == "observer") | |
{ | |
++game.observeNum; | |
PlayerGameStatus[nick] = PlayerGameStatuses.spec; | |
} | |
else if (player.Team != "observer") | |
{ | |
if (!player.State || player.State == "active") | |
{ | |
PlayerGameStatus[nick] = PlayerGameStatuses.playing; | |
} | |
else if (!player.Offline) | |
switch (player.State) | |
{ | |
case "defeated": | |
PlayerGameStatus[nick] = PlayerGameStatuses.defeated; | |
break; | |
case "won": | |
PlayerGameStatus[nick] = PlayerGameStatuses.won; | |
break; | |
} | |
} | |
} | |
game.time = 0; | |
if (game.startTime) | |
game.time = Math.round((Date.now() - game.startTime*1000)/(1000*60)); | |
if (game.time > gameTimeHighest) | |
gameTimeHighest = game.time; | |
game.gameRating = | |
playerRatings.length ? | |
Math.round(playerRatings.reduce((sum, current) => sum + current) / playerRatings.length) : | |
g_DefaultLobbyRating; | |
if (!game.mods || !JSON.parse(game.mods)) | |
warn(uneval(game.mods)) | |
else | |
if (!hasSameMods(JSON.parse(game.mods), g_EngineInfo.mods)) | |
game.state = "incompatible"; | |
return game; | |
}); | |
g_GameList = gamelist.filter(game => !filterGame(game)).sort((a, b) => { | |
for (let sort of g_GamesSort) | |
{ | |
if (gamesBox["hidden_" + sort.name]) | |
continue; | |
// (obj.hasBuddies || obj.hasUser == g_Username ? 1 : 2), | |
let ret = cmpObjs(a, b, sort.name, { | |
'buddy': obj => obj.hasBuddies + " " + obj.buddies, | |
'name': obj => g_GameStatusOrder.indexOf(obj.state) + obj.name.toLowerCase(), | |
'mapName': obj => translate(obj.niceMapName), | |
'nPlayers': obj => obj.maxnbp | |
}, sort.order); | |
if (ret) | |
return ret; | |
} | |
return 0; | |
} | |
).filter(game => { | |
const searchStr = g_PlayerListFilterPlayer.toLowerCase(); | |
const search = s => s && s.toLowerCase().indexOf(searchStr) != -1; | |
if (search(translateMapTitle(game.niceMapName))) | |
return true; | |
if (search(translateMapSize(game.mapSize))) | |
return true; | |
if (stringifiedTeamListToPlayerData(game.players).some(player => search(player.Name))) | |
return true; | |
if (search(game.name)) | |
return true; | |
let mapTypeIdx = g_MapTypes.Name.indexOf(game.mapType); | |
if (search(g_MapTypes.Title[mapTypeIdx] || "")) | |
return true; | |
if (search(game.nbp + "")) | |
return true; | |
if (search(game.maxnbp + "")) | |
return true; | |
if (search(game.gameRating + "")) | |
return true; | |
if (search(game.time + "")) | |
return true; | |
if ([ "buddy", translate("buddy"), translate("Buddy") ].some(s => search(s + "")) && game.hasBuddies) | |
return true; | |
if (game.mods && JSON.parse(game.mods).some(s => search(s + ""))) | |
return true; | |
return false; | |
}); | |
updatePlayerList(false); | |
let list_buddy = []; | |
let list_buddies = []; | |
let list_name = []; | |
let list_mapName = []; | |
let list_mods = []; | |
let list_mapSize = []; | |
let list_mapType = []; | |
let list_nPlayers = []; | |
let list_gameRating = []; | |
let list_time = []; | |
let list = []; | |
let list_data = []; | |
let selectedGameIndex = -1; | |
// let i = ""; | |
for (let i in g_GameList) | |
{ | |
let game = g_GameList[i]; | |
let gameName = escapeText(game.name); | |
let mapTypeIdx = g_MapTypes.Name.indexOf(game.mapType); | |
if ((g_SelectedGameName && game.name == g_SelectedGameName) || (game.stunIP && (game.stunIP == g_SelectedGameIP && game.stunPort == g_SelectedGamePort)) || (!game.stunIP && (game.ip == g_SelectedGameIP && game.port == g_SelectedGamePort))) | |
{ | |
selectedGameIndex = +i; | |
g_SelectedGameName = ""; | |
g_SelectedGameIP = ""; | |
g_SelectedGamePort = ""; | |
} | |
list_buddy.push((game.hasBuddies || game.hasUser ? setStringTags( | |
game.hasUser ? g_UserSymbol : g_BuddySymbol, | |
highlightedBuddy && game.hasUser ? g_UserStyle : | |
highlightedBuddy && game.hasBuddies ? g_GameColors[game.state].buddyStyle : | |
g_GameColors[game.state].style) | |
: "")+setStringTags(game.buddies ? " " + game.buddies : "", { "color": "255 215 0" })); | |
let fgod = game.mods ? JSON.parse(game.mods).some(mod => mod[0].startsWith("fgod")) : false; | |
list_mods.push(game.mods ? JSON.parse(game.mods).filter(m=>m[0]).map(mod => mod[0] == "public" ? mod[1] : mod[0]).join(",") : ""); | |
list_name.push(setStringTags(gameName, fgod ? { "color": "yellow" } : highlightedBuddy && game.hasUser ? g_UserStyle : | |
highlightedBuddy && game.hasBuddies ? g_GameColors[game.state].buddyStyle : g_GameColors[game.state].style)); | |
list_mapName.push(translateMapTitle(game.niceMapName)); | |
list_mapSize.push(translateMapSize(game.mapSize)); | |
list_mapType.push(g_MapTypes.Title[mapTypeIdx] || ""); | |
let ob = game.observeNum ? setStringTags(" +" + game.observeNum + "", { "color": "255 215 0" }) : ""; | |
list_nPlayers.push(game.nbp + "/" + game.maxnbp + ob); | |
list_gameRating.push(game.gameRating); | |
list.push(gameName); | |
list_data.push(i); | |
let t = 128 + Math.floor((game.time/20)*80); | |
t = t >128+80 ? 128+80 : t; | |
list_time.push(setStringTags(game.time + "m", { color: [t, t, t].join(" ") })); | |
// if (game.hasUser) | |
// warn("user" + game.hasBuddies) | |
// if (game.hasBuddies) | |
// warn("buddies" + game.hasBuddies) | |
} | |
if (gamelist.length != g_GameList.length) | |
{ | |
let form = str => setStringTags(str, { "color": "244 244 155" }); | |
const filtered = "- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - " | |
list_buddy.push(form("")); | |
list_name.push(form(g_FilteredListString)); | |
list_mods.push(form("")); | |
list_mapName.push(form("")); | |
list_mapType.push(form("")); | |
list_mapSize.push(form("")); | |
list_nPlayers.push(form("")); | |
list_gameRating.push(form("")); | |
list.push("filtered"); | |
list_data.push(222); | |
list_time.push(""); | |
} | |
// if (g_GameList.length == 1) | |
// selectedGameIndex = 0; | |
gamesBox.list_buddy = list_buddy; | |
// gamesBox.list_buddies = list_buddies; | |
gamesBox.list_name = list_name; | |
gamesBox.list_mods = list_mods; | |
gamesBox.list_mapName = list_mapName; | |
gamesBox.list_mapSize = list_mapSize; | |
gamesBox.list_mapType = list_mapType; | |
gamesBox.list_nPlayers = list_nPlayers; | |
gamesBox.list_gameRating = list_gameRating; | |
gamesBox.list_time = list_time; | |
// Change these last, otherwise crash | |
gamesBox.list = list; | |
gamesBox.list_data = list_data; | |
gamesBox.auto_scroll = autoScroll; | |
gamesBox.selected = selectedGameIndex; | |
updateGameSelection(); | |
updatePlayerGamesNumber(); | |
checkNewGames(); | |
if (false && found1) | |
{ | |
messageBox( | |
400, 200, | |
translate("yaaa"), | |
translate("Message"), | |
[translate("Close"), translate("Enter")], | |
[ | |
() => { g_ShowingNewGameNotice = false; }, | |
joinSelectedGame | |
// () => { | |
// warn("join") | |
// joinSelectedGame(); | |
// } | |
], | |
null, | |
1, | |
4 | |
); | |
} | |
} | |
function tabChat(obj) | |
{ | |
autoCompleteNick(obj, uniq(g_PlayerList.map(player => player.name).concat( | |
Object.keys(g_ChatCommands).sort().map(com => { return "/" + com; })).concat(g_GameList.map(game => game.name)).concat(g_Buddies))); | |
} | |
function followIntoNewHost(newGame, msg, follow) | |
{ | |
// return; | |
g_ShowingNewGameNotice = true; | |
// let i = g_GameList.findIndex(game => game.name == newGame.name); | |
// if (i == -1) | |
// return; | |
// Engine.GetGUIObjectByName("gameList").selected = i; | |
g_SelectedGameName = newGame.name; | |
// warn(g_SelectedGameName) | |
updateGameList(); | |
// warn("select game "+ i) | |
messageBox( | |
400, 200, | |
translate(msg), | |
translate("Message"), | |
[translate("No"), translate("Enter")], | |
[ | |
() => { g_ShowingNewGameNotice = false; }, | |
joinSelectedGame | |
// () => { | |
// warn("join") | |
// joinSelectedGame(); | |
// } | |
], | |
null, | |
follow ? 1 : 0, | |
follow ? 4 : 10 | |
); | |
} | |
function checkNewGames() | |
{ | |
// let gameList = [{state: "init", name: "JJ", hostUsername: "wing", players: [{ Name: "wing (120)" } ]}]; | |
// g_GameList = g_GameList.concat(gameList); | |
let followHostFilter = Engine.GetGUIObjectByName("followHostFilter"); | |
let checkNewGame = (follow, msg, cond = game => true) => { | |
let newGame = undefined; | |
newGame = g_GameList.filter(game => game.state == "init" && cond(game)).find(game => !g_GameListUpdateCache.some(oldGame => oldGame.name == game.name)); | |
if (newGame != undefined) | |
followIntoNewHost(newGame, msg(newGame), follow); | |
}; | |
if (!g_ShowingNewGameNotice) //Date.now() - g_LastGameListUpdate > 1000 && | |
{ | |
if (!g_InitGameList) | |
{ | |
switch (followHostFilter.selected) | |
{ | |
case 1: | |
checkNewGame(true, newGame => "Follow new host '" + newGame.name +"' of "+ newGame.hostUsername +"?"); | |
break; | |
case 2: | |
checkNewGame(true, newGame => "Follow new buddy host '" + newGame.name +"' of "+ newGame.hostUsername +"?", game => g_Buddies.indexOf(splitRatingFromNick(game.hostUsername).nick) != -1); | |
break; | |
case 3: | |
checkNewGame(true, newGame => "Follow new buddies host '" + newGame.name +"' of "+ newGame.hostUsername +"?", game => stringifiedTeamListToPlayerData(game.players).some(player => g_Buddies.indexOf(splitRatingFromNick(player.Name).nick) != -1)); | |
// game.players.some(player => g_Buddies.indexOf(splitRatingFromNick(player.Name).nick) != -1)); | |
break; | |
case 4: | |
checkNewGame(false, newGame => "New host '" + newGame.name +"' open of "+ newGame.hostUsername +"."); | |
break; | |
case 5: | |
checkNewGame(false, newGame => "New buddy host '" + newGame.name +"' of "+ newGame.hostUsername +"?", game => g_Buddies.indexOf(splitRatingFromNick(game.hostUsername).nick) != -1); | |
break; | |
case 6: | |
checkNewGame(false, newGame => "New buddies host '" + newGame.name +"' of "+ newGame.hostUsername +"?", game => game.players.some(player => g_Buddies.indexOf(splitRatingFromNick(player.Name).nick) != -1)); | |
break; | |
} | |
g_LastGameListUpdate = Date.now(); | |
g_GameListUpdateCache = g_GameList; | |
} | |
} | |
} | |
/** | |
* Populate the game info area with information on the current game selection. | |
*/ | |
function updateGameSelection() | |
{ | |
let game = selectedGame(); | |
Engine.GetGUIObjectByName("gameInfo").hidden = !game; | |
Engine.GetGUIObjectByName("joinGameButton").hidden = g_Dialog || !game; | |
Engine.GetGUIObjectByName("gameInfoEmpty").hidden = game; | |
if (!game) | |
return; | |
Engine.GetGUIObjectByName("sgMapName").caption = translateMapTitle(game.niceMapName); | |
let sgGameStartTime = Engine.GetGUIObjectByName("sgGameStartTime"); | |
let sgNbPlayers = Engine.GetGUIObjectByName("sgNbPlayers"); | |
let sgPlayersNames = Engine.GetGUIObjectByName("sgPlayersNames"); | |
let playersNamesSize = sgPlayersNames.size; | |
playersNamesSize.top = game.startTime ? sgGameStartTime.size.bottom : sgNbPlayers.size.bottom; | |
playersNamesSize.rtop = game.startTime ? sgGameStartTime.size.rbottom : sgNbPlayers.size.rbottom; | |
sgPlayersNames.size = playersNamesSize; | |
sgGameStartTime.hidden = !game.startTime; | |
if (game.startTime) | |
sgGameStartTime.caption = sprintf( | |
// Translation: %(time)s is the hour and minute here. | |
translate("Game started at %(time)s"), { | |
"time": Engine.FormatMillisecondsIntoDateStringLocal(+game.startTime * 1000, translate("HH:mm")) | |
}); | |
sgNbPlayers.caption = sprintf( | |
translate("Players: %(current)s/%(total)s"), { | |
"current": game.nbp, | |
"total": game.maxnbp | |
}); | |
sgPlayersNames.caption = formatPlayerInfo(stringifiedTeamListToPlayerData(game.players), null, game.hostUsername); | |
Engine.GetGUIObjectByName("sgMapSize").caption = translateMapSize(game.mapSize); | |
let mapTypeIdx = g_MapTypes.Name.indexOf(game.mapType); | |
Engine.GetGUIObjectByName("sgMapType").caption = g_MapTypes.Title[mapTypeIdx] || ""; | |
let mapData = getMapDescriptionAndPreview(game.mapType, game.mapName); | |
Engine.GetGUIObjectByName("sgMapDescription").caption = mapData.description; | |
setMapPreviewImage("sgMapPreview", mapData.preview); | |
// clearGameSelectionTooltip(true); | |
if (!g_SelectedGameIP) | |
g_CancelHotkey.splice(2, 0, setGameListBoxUnselected) | |
g_SelectedGameIP = "1"; | |
} | |
function selectedGame() | |
{ | |
let gamesBox = Engine.GetGUIObjectByName("gameList"); | |
if (!gamesBox || gamesBox.selected < 0 || !g_GameList[gamesBox.list_data[gamesBox.selected]]) | |
return undefined; | |
return g_GameList[gamesBox.list_data[gamesBox.selected]]; | |
} | |
/** | |
* Immediately rejoin and join gamesetups. Otherwise confirm late-observer join attempt. | |
*/ | |
function joinButton() | |
{ | |
let game = selectedGame(); | |
if (!game || (g_Dialog && !g_InGame)) | |
return; | |
let rating = getRejoinRating(game); | |
let username = rating ? multiplayerName(g_Username) + " (" + rating + ")" : multiplayerName(g_Username); | |
if (game.state == "incompatible") | |
messageBox( | |
400, 200, | |
translate("Your active mods do not match the mods of this game.") + "\n\n" + | |
(game.mods ? comparedModsString(JSON.parse(game.mods), g_EngineInfo.mods) : "") + "\n\n" + | |
translate("Do you want to switch to the mod selection page?"), | |
translate("Incompatible mods"), | |
[translate("No"), translate("Yes")], | |
[ | |
null, | |
() => { | |
Engine.StopXmppClient(); | |
Engine.SwitchGuiPage("page_modmod.xml", { | |
"cancelbutton": true | |
}); | |
} | |
] | |
); | |
else if (game.state == "init" || stringifiedTeamListToPlayerData(game.players).some(player => player.Name == username)) | |
joinSelectedGame(); | |
else | |
joinSelectedGame(); | |
// messageBox( | |
// 400, 200, | |
// translate("The game has already started. Do you want to join as observer?"), | |
// translate("Confirmation"), | |
// [translate("No"), translate("Yes")], | |
// [null, joinSelectedGame] | |
// ); | |
} | |
function joinSelectedGame() | |
{ | |
if (g_InGame) | |
messageBox( | |
400, 200, | |
translate("Do you want to quit the current game and join selected game?"), | |
translate("Confirmation"), | |
[translate("No"), translate("Yes")], | |
[null, joinSelectedGameReally] | |
); | |
else | |
joinSelectedGameReally(); | |
} | |
/** | |
* Attempt to join the selected game without asking for confirmation. | |
*/ | |
function joinSelectedGameReally() | |
{ | |
let game = selectedGame(); | |
if (!game) | |
return; | |
let ip; | |
let port; | |
if (game.stunIP) | |
{ | |
ip = game.stunIP; | |
port = game.stunPort; | |
} | |
else | |
{ | |
ip = game.ip; | |
port = game.port; | |
} | |
if (ip.split('.').length != 4) | |
{ | |
addChatMessage({ | |
"from": "system", | |
"text": sprintf( | |
translate("This game's address '%(ip)s' does not appear to be valid."), | |
{ "ip": game.ip } | |
) | |
}); | |
return; | |
} | |
// let nameToConnect = multiplayerName(g_Username); | |
// for (let player of stringifiedTeamListToPlayerData(game.players)) | |
// { | |
// let playerNickRating = splitRatingFromNick(player.Name); | |
// if (playerNickRating.nick == nameToConnect && !player.Offline) | |
// { | |
// nameToConnect += "2"; | |
// break; | |
// } | |
// } | |
let settings = { | |
"multiplayerGameType": "join", | |
"ip": ip, | |
"port": port, | |
"name": g_Username, | |
"rating": getRejoinRating(game), | |
"useSTUN": !!game.stunIP, | |
"hostJID": game.hostUsername + "@" + g_LobbyServer + "/0ad", | |
"passingArguments": { "hostUsername": game.hostUsername }, | |
"serverName": game.name | |
}; | |
if (g_Dialog) | |
Engine.PopGuiPageCB({ "goGUI": [ "page_lobby.xml", { "joinGame": settings } ] }); | |
else | |
Engine.PushGuiPage("page_gamesetup_mp.xml", settings); | |
} | |
/** | |
* Rejoin games with the original playername, even if the rating changed meanwhile. | |
*/ | |
function getRejoinRating(game) | |
{ | |
for (let player of stringifiedTeamListToPlayerData(game.players)) | |
{ | |
let playerNickRating = splitRatingFromNick(player.Name); | |
if (playerNickRating.nick == multiplayerName(g_Username)) | |
return playerNickRating.rating; | |
} | |
return g_UserRating; | |
} | |
/** | |
* Open the dialog box to enter the game name. | |
*/ | |
function hostGame() | |
{ | |
Engine.PushGuiPage("page_gamesetup_mp.xml", { | |
"multiplayerGameType": "host", | |
"name": g_Username, | |
"rating": g_UserRating | |
}); | |
} | |
/** | |
* Processes GUI messages sent by the XmppClient. | |
*/ | |
function onTick() | |
{ | |
updateTimers(); | |
let updateList = false; | |
while (true) | |
{ | |
let msg = Engine.LobbyGuiPollNewMessage(); | |
if (!msg) | |
break; | |
if (!g_NetMessageTypes[msg.type]) | |
{ | |
warn("Unrecognised message type: " + msg.type); | |
continue; | |
} | |
if (!g_NetMessageTypes[msg.type][msg.level]) | |
{ | |
warn("Unrecognised message level: " + msg.level); | |
continue; | |
} | |
if (g_NetMessageTypes[msg.type][msg.level](msg)) | |
updateList = true; | |
} | |
// To improve performance, only update the playerlist GUI when | |
// the last update in the current stack is processed | |
if (updateList) | |
updatePlayerList(); | |
} | |
/** | |
* Executes a lobby command or sends GUI input directly as chat. | |
*/ | |
function submitChatInput() | |
{ | |
let input = Engine.GetGUIObjectByName("chatInput"); | |
let text = input.caption; | |
if (!text.length) | |
return; | |
if (handleChatCommand(text)) | |
Engine.LobbySendMessage(text); | |
input.caption = ""; | |
} | |
/** | |
* Handle all '/' commands. | |
* | |
* @param {string} text - Text to be checked for commands. | |
* @returns {boolean} true if the text should be sent via chat. | |
*/ | |
function handleChatCommand(text) | |
{ | |
if (text[0] != '/') | |
return true; | |
let [cmd, args] = ircSplit(text); | |
args = ircSplit("/" + args); | |
if (!g_ChatCommands[cmd]) | |
{ | |
addChatMessage({ | |
"from": "system", | |
"text": sprintf( | |
translate("The command '%(cmd)s' is not supported."), { | |
"cmd": coloredText(cmd, g_ChatCommandColor) | |
}) | |
}); | |
return false; | |
} | |
if (g_ChatCommands[cmd].moderatorOnly && Engine.LobbyGetPlayerRole(g_Username) != "moderator") | |
{ | |
addChatMessage({ | |
"from": "system", | |
"text": sprintf( | |
translate("The command '%(cmd)s' is restricted to moderators."), { | |
"cmd": coloredText(cmd, g_ChatCommandColor) | |
}) | |
}); | |
return false; | |
} | |
return g_ChatCommands[cmd].handler(args); | |
} | |
function showLastGameSummary() | |
{ | |
let replays = Engine.GetReplays(false).filter(replay => | |
replay.attribs.settings.PlayerData.filter(player => player && !player.AI).length > 1 ).sort((a, b) => | |
b.attribs.timestamp - a.attribs.timestamp | |
); | |
let simData = {}; | |
if (replays) | |
for (let i in replays) | |
{ | |
simData = Engine.GetReplayMetadata(replays[i].directory); | |
if (simData) | |
break; | |
} | |
if (!replays[0] || !replays || !simData) | |
{ | |
messageBox(500, 200, translate("No summary data available."), translate("Error")); | |
return; | |
} | |
Engine.PushGuiPage("page_summary.xml", { | |
"sim": simData, | |
"gui": { | |
"replayDirectory": replays[0].directory, | |
"isInLobby": true, | |
"ingame": g_InGame, | |
"dialog": true }, | |
"callback": "startReplay" | |
}); | |
} | |
function storeCivInfoPage(data) | |
{ | |
g_CivInfo.code = data.civ; | |
g_CivInfo.page = data.page; | |
} |
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