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Language tests
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#include <stdio.h> | |
#include <stdlib.h> | |
#include <unistd.h> | |
#include <pthread.h> | |
void end() { | |
printf("Game over.\n"); | |
exit(0); | |
} | |
void *timer() { | |
int time = 5; | |
for (int i = 5; i > 0; i--) { | |
sleep(1); | |
printf("%d\n", i); | |
} | |
end(); | |
} | |
int main(void) { | |
pthread_t pth; | |
pthread_create(&pth, NULL, timer, NULL); | |
while(1) { | |
if(getchar()) { | |
pthread_cancel(pth); | |
pthread_create(&pth, NULL, timer, NULL); | |
} | |
} | |
return 0; | |
} | |
// gcc prototype.c -o prototype --std=c99 -lpthread |
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import java.io.BufferedReader; | |
import java.io.InputStreamReader; | |
public class prototype { | |
private static Thread timer; | |
private static volatile boolean isRunning = true; | |
public static void main(String[] args) { | |
BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); | |
createThread(); | |
while(true) { | |
try { | |
String input = br.readLine(); | |
if(input != "asdf") { | |
killThread(); | |
createThread(); | |
} | |
} catch(Exception e) { | |
} | |
} | |
} | |
private static void end() { | |
System.out.println("Game over."); | |
System.exit(0); | |
} | |
public static void killThread() { | |
isRunning = false; | |
} | |
private static void createThread() { | |
try { | |
Thread.sleep(1000); | |
} catch(Exception e) { | |
} | |
isRunning = true; | |
timer = new Thread() { | |
public void run() { | |
int time = 5; | |
for(int i = 5; i > 0; i--) { | |
if(!prototype.isRunning) { | |
Thread.currentThread().stop(); | |
break; | |
} | |
try { | |
Thread.sleep(1000); | |
} catch(Exception e) { | |
} | |
System.out.println(i); | |
} | |
end(); | |
} | |
}; | |
timer.start(); | |
} | |
} |
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var count = 5; | |
var loop; | |
var stdin = process.stdin; | |
stdin.setRawMode( true ); | |
stdin.resume(); | |
stdin.setEncoding('utf8'); | |
stdin.on('data', function(key){ | |
if ( key === '\u0003' ) { | |
process.exit(); | |
} | |
//process.stdout.write(key); | |
clearInterval(loop); | |
count = 5; | |
startTimer(); | |
}); | |
function timer() { | |
if (count <= 0) { | |
clearInterval(loop); | |
end(); | |
return; | |
} | |
console.log(count); | |
count=count-1; | |
} | |
function end() { | |
console.log("Game ended."); | |
clearInterval(loop); | |
process.exit(); | |
} | |
function startTimer() { | |
loop = setInterval(timer,1000); | |
} |
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import thread | |
import time | |
import sys | |
count = 5 | |
def input_thread(L): | |
raw_input() | |
L.append(None) | |
def loop(): | |
global count | |
L = [] | |
thread.start_new_thread(input_thread, (L,)) | |
while 1: | |
time.sleep(1) | |
if L: | |
count = 5 | |
loop() | |
thread.exit() | |
timer() | |
def timer(): | |
global count | |
if count <= 0: | |
end() | |
return | |
print count | |
count = count - 1 | |
def end(): | |
print "Game Over" | |
sys.exit(0) | |
loop() |
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