Created
January 17, 2013 08:39
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<!DOCTYPE HTML> | |
<html> | |
<head> | |
<meta charset="UTF-8"> | |
<title>Three.js Cubes</title> | |
<script src="js/three.min.js"></script> | |
<script src="js/Stats.js"></script> | |
<script> | |
var STAGE_W = 960, STAGE_H = 540; // 画面サイズ | |
var camera, scene, renderer; // 3D関係 | |
var CELL_NUM = 15; // 1辺あたりに配置するオブジェクトの個数 | |
function init() { | |
init3D(); | |
initModel(); | |
requestAnimationFrame(tick); | |
} | |
function init3D(){ | |
// 3D空間を作成 | |
scene = new THREE.Scene(); | |
// カメラを作成 | |
camera = new THREE.PerspectiveCamera(60, STAGE_W / STAGE_H, 1, 2000); | |
camera.position.z = -1000; | |
camera.lookAt(new THREE.Vector3(0, 0, 0)); | |
scene.add(camera); | |
// レンダラーを作成 | |
renderer = new THREE.WebGLRenderer({antialias:true}); | |
renderer.setSize(STAGE_W, STAGE_H); | |
renderer.sortObjects = true; | |
// エレメントを追加 | |
document.getElementById('container').appendChild(renderer.domElement); | |
stats = new Stats(); | |
document.getElementById("statsContainer").appendChild(stats.getDomElement()); | |
} | |
function initModel(){ | |
container = new THREE.Object3D(); | |
scene.add(container); | |
var texture = new THREE.ImageUtils.loadTexture('imgs/image.png'); | |
var geometry = new THREE.CubeGeometry(50, 50, 50, 1, 1, 1); | |
// Box | |
for (var i = 0; i < CELL_NUM; i++) | |
{ | |
for (var j = 0; j < CELL_NUM; j++) | |
{ | |
for (var k = 0; k < CELL_NUM; k++) | |
{ | |
var rnd_color = '#'+Math.floor(Math.random()*16777215).toString(16); | |
var material = new THREE.MeshBasicMaterial({color : rnd_color, map:texture, transparent: true, opacity: 0.1}); | |
var meshItem = new THREE.Mesh(geometry, material); | |
meshItem.position.x = 51 * (i - CELL_NUM / 2); | |
meshItem.position.y = 51 * (j - CELL_NUM / 2); | |
meshItem.position.z = 51 * (k - CELL_NUM / 2); | |
//THREE.GeometryUtils.merge(geometry, meshItem); | |
container.add(meshItem); | |
} | |
} | |
} | |
//var mesh = new THREE.Mesh(geometry, material); | |
//container.add(mesh); | |
} | |
function tick(){ | |
container.rotation.x += Math.PI / 180; | |
container.rotation.y += Math.PI / 180; | |
// レンダリング | |
renderer.render(scene, camera); | |
stats.update(); | |
requestAnimationFrame(tick); | |
} | |
</script> | |
</head> | |
<body onload="init()"> | |
<div id="container" style="background:#000; width:960px; height:540px;"></div> | |
<div id="statsContainer" style="position: absolute; top:10px; left:10px;"></div> | |
<p>You need a web browser that supports WebGL. (ex. Google Chrome)</p> | |
</body> | |
</html> |
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