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void main() { | |
std::string s; | |
} |
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62 Apr 05 15:43 Boris Batkin:@60:Denis Sladkov | |
я тоже болел "физичным" рендером. долго, мучительно | |
63 Apr 05 15:43 в итоге победил. | |
64 Apr 05 15:43 теперь у меня "как в максе" | |
65 Apr 05 15:43 один в один | |
66 Apr 05 15:44 как там накрутишь - так тут и выглядит |
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externals/gli/core/shared_array.inl | 33 +++++++-------------------------- | |
1 files changed, 7 insertions(+), 26 deletions(-) | |
diff --git a/externals/gli/core/shared_array.inl b/externals/gli/core/shared_array.inl | |
index 74edbb4..c76b8a9 100644 | |
--- a/externals/gli/core/shared_array.inl | |
+++ b/externals/gli/core/shared_array.inl | |
@@ -23,16 +23,15 @@ namespace gli | |
{ | |
this->Counter = SharedArray.Counter; |
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h |
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#ifndef _WIN | |
class SomeClass... | |
#endif | |
class Game | |
{ | |
//#ifndef _WIN | |
SomeClass m_class; | |
//#endif | |
} |
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#ifndef _WIN | |
class SomeClass... | |
#endif | |
class Game | |
{ | |
#ifndef _WIN | |
SomeClass m_class; | |
some shit here | |
#endif |
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drag: function (e, ui){ | |
var thiz = this; | |
/* this.$el.css({ | |
left: thiz.$el.data('left'), | |
top: thiz.$el.data('top') | |
});*/ | |
if(this.isSelected){ | |
_.each(this.relative.selected, function (id){ | |
var item = this.relative.items[id]; | |
//if(item == this) return; |
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.... | |
<after all includes> | |
#ifdef _WIN32 || _WIN64 | |
#include <windows.h> | |
#endif | |
.... | |
main() { | |
.... | |
#ifdef _WIN32 || _WIN64 | |
TCHAR module_filename[MAX_PATH]; |
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<!DOCTYPE HTML> | |
<html> | |
<head> | |
<meta charset="UTF-8"> | |
<title>Three.js Cubes</title> | |
<script src="js/three.min.js"></script> | |
<script src="js/Stats.js"></script> | |
<script> | |
var STAGE_W = 960, STAGE_H = 540; // 画面サイズ |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Windows.Forms; | |
namespace test_custom_loop | |
{ | |
static class Program | |
{ | |
/// <summary> |
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