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#ifndef _WIN | |
class SomeClass... | |
#endif | |
class Game | |
{ | |
//#ifndef _WIN | |
SomeClass m_class; | |
//#endif | |
} |
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h |
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externals/gli/core/shared_array.inl | 33 +++++++-------------------------- | |
1 files changed, 7 insertions(+), 26 deletions(-) | |
diff --git a/externals/gli/core/shared_array.inl b/externals/gli/core/shared_array.inl | |
index 74edbb4..c76b8a9 100644 | |
--- a/externals/gli/core/shared_array.inl | |
+++ b/externals/gli/core/shared_array.inl | |
@@ -23,16 +23,15 @@ namespace gli | |
{ | |
this->Counter = SharedArray.Counter; |
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62 Apr 05 15:43 Boris Batkin:@60:Denis Sladkov | |
я тоже болел "физичным" рендером. долго, мучительно | |
63 Apr 05 15:43 в итоге победил. | |
64 Apr 05 15:43 теперь у меня "как в максе" | |
65 Apr 05 15:43 один в один | |
66 Apr 05 15:44 как там накрутишь - так тут и выглядит |
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void main() { | |
std::string s; | |
} |
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