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/* | |
TreeGen for 3DSMax written by Ryan James Smith aka "Virtuosic" on polycount forums. | |
This is creative commons, edit and redistribute as you please, just remember to give original credit | |
also, if you add some cool stuff, email me at [email protected] and let me know what you did so | |
i can be jealous i didn't think of it... Oh, and if you add something cool, sign your name below mine :D | |
*/ |
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inline float Decay(float att,float dist, float r0) { | |
float s; | |
if (decayType==DECAY_NONE || dist==0.0f) return att; | |
if ((s=r0/dist)>=1.0f) return att; | |
return (decayType==DECAY_INVSQ)? s*s*att: s*att; | |
} | |
float BaseObjLight::ApplyDistanceAtten( float dist ) | |
{ | |
float atten = 1.0f; |
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Evaluate the camera’s position expressed as a vector at a specific time. | |
NoteA transformation matrix is not needed to evaluate a camera's position. | |
// Given a scene, we can create a camera | |
FbxCamera* myCamera = FbxCamera::Create (myScene, ""); | |
// Store the value of the property in an animation curve node | |
FbxAnimCurveNode& myCameraPositionVector; | |
// Get and store the value of the camera's local translation | |
myCameraPositionVector = mySceneEvaluator->GetPropertyValue (myCamera->Position, myTime); |
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+ [0] ("1024_1024_rgb_rgb_ub_1",{id=1 filename="../data/mission/box1/bg.pvr" width=1024 ...}) std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,PvrTexture> | |
+ [1] ("1024_1024_rgb_rgb_ub_18",{id=18 filename="../data/mission/box1/atombg.pvr" width=1024 ...}) std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,PvrTexture> | |
+ [2] ("1024_1024_rgb_rgb_ub_6",{id=6 filename="../data/eng/loading_bg.pvr" width=1024 ...}) std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,PvrTexture> | |
+ [3] ("1024_256_rgb_rgb_ub_10",{id=10 filename="../data/eng/room1nBtns.pvr" width=1024 ...}) std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,PvrTexture> | |
+ [4] ("1024_256_rgb_rgb_ub_12",{id=12 filename="../data/eng/room1_objects.pvr" width=1024 ...}) std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,PvrTexture> | |
+ [5] ("1024_256_rgb_rgb_ub_13",{id=13 filename=" |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Windows.Forms; | |
namespace test_custom_loop | |
{ | |
static class Program | |
{ | |
/// <summary> |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Windows.Forms; | |
namespace test_custom_loop | |
{ | |
static class Program | |
{ | |
/// <summary> |
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<!DOCTYPE HTML> | |
<html> | |
<head> | |
<meta charset="UTF-8"> | |
<title>Three.js Cubes</title> | |
<script src="js/three.min.js"></script> | |
<script src="js/Stats.js"></script> | |
<script> | |
var STAGE_W = 960, STAGE_H = 540; // 画面サイズ |
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.... | |
<after all includes> | |
#ifdef _WIN32 || _WIN64 | |
#include <windows.h> | |
#endif | |
.... | |
main() { | |
.... | |
#ifdef _WIN32 || _WIN64 | |
TCHAR module_filename[MAX_PATH]; |
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drag: function (e, ui){ | |
var thiz = this; | |
/* this.$el.css({ | |
left: thiz.$el.data('left'), | |
top: thiz.$el.data('top') | |
});*/ | |
if(this.isSelected){ | |
_.each(this.relative.selected, function (id){ | |
var item = this.relative.items[id]; | |
//if(item == this) return; |
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#ifndef _WIN | |
class SomeClass... | |
#endif | |
class Game | |
{ | |
#ifndef _WIN | |
SomeClass m_class; | |
some shit here | |
#endif |