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iOS Implementation of Gradient View Render
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public void CreateGradient() | |
{ | |
CAGradientLayer gradient = new CAGradientLayer(); | |
CGRect tempRect = new CGRect(0, 0, this.viewWidth, this.viewHeight); | |
gradient.Frame = tempRect; | |
//Need to convert the colors to CGColor objects | |
CGColor[] cgColors = new CGColor[gradientColors.Count()]; | |
for (int i = 0; i < gradientColors.Count(); i++) | |
{ | |
Color temp = gradientColors[i]; | |
cgColors[i] = temp.ToCGColor(); | |
} | |
gradient.Colors = cgColors; | |
//Determine if the gradient should be vertical or left to right | |
if (leftToRight) | |
{ | |
gradient.StartPoint = new CGPoint(0, 0.5); | |
gradient.EndPoint = new CGPoint(1, 0.5); | |
} | |
else | |
{ | |
gradient.StartPoint = new CGPoint(0.5, 0); | |
gradient.EndPoint = new CGPoint(0.5, 1); | |
} | |
CGRect rec = new CGRect(0, 0, viewWidth, viewHeight); | |
var rounded = UIRectCorner.TopLeft | UIRectCorner.TopRight | UIRectCorner.BottomLeft | UIRectCorner.BottomRight; | |
if (roundCorners) | |
{ | |
UIBezierPath path = UIBezierPath.FromRoundedRect(rec, rounded, new CGSize(cornerRadius, cornerRadius)); | |
CAShapeLayer shape = new CAShapeLayer(); | |
shape.Path = path.CGPath; | |
gradientView.Layer.Mask = shape; | |
} | |
gradientView.Layer.InsertSublayer(gradient, 0); | |
} |
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