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Ogre Battle 64 - Person of Lordly Caliber - FAQ/Walkthrough
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************************************************************************ | |
Ogre Battle 64 - Person of Lordly Caliber | |
An FAQ/Walkthrough by CyricZ | |
Version 3.0 | |
E-mail: [email protected] | |
************************************************************************ | |
Table of Contents | |
1. Introduction | |
2. Preliminary FAQ | |
3. Menus and Basic Tips for Battle | |
4. Classes | |
A. Male Human Classes | |
B. Female Human Classes | |
C. Undead Classes | |
D. Demi-Human Classes | |
E. Dragon Classes | |
F. Monster Classes | |
G. Golem Classes | |
H. Demon Classes | |
I. Enemy Character Classes | |
5. Special Characters | |
6. Items | |
A. Helmets/Headgear | |
B. Weapons | |
C. Spellbooks | |
D. Shields | |
E. Body Armor | |
F. Accessories | |
G. Expendables | |
H. Valuables | |
7. Story/Mission Overviews | |
A. Prologue | |
Scene 1 - The Southern Reaches (Tenne Plains) | |
Scene 2 - Sparks (Volmus Mine I) | |
B. Chapter 1 | |
Scene 3 - First Assignment (Crenel Canyon I) | |
Scene 4 - The Path Diverges (Mylesia I) | |
Scene 5 - True Intentions (Zenobia Border) | |
Scene 6 - The Revolutionary Army (Volmus Mine II) | |
Scene 7 - A New Beginning (Gunther Piedmont) | |
Scene 8 - The Infernal Aura (Dardunnelles, the Crossroads I) | |
Scene 9 - Liberation of Alba (Alba) | |
C. Chapter 2 | |
Scene 10 - Idealism and Realism (Crenel Canyon II) | |
Scene 11 - Warriors of the Fallen Kingdom (Mylesia II) | |
Scene 12 - The Steadfast (Highland of Soathon) | |
Scene 13 - Thoughts (Audvera Heights) | |
Scene 14 - City of the Past (Sable Lowlands) | |
Scene 15 - Uncertainty (Mount Ithaca) | |
Scene 16 - A Legendary Land (Mount Keryoleth I) | |
Scene 17 - Visitors from the West (Azure Plains) | |
Scene 18 - The Grim Path (Wentinus I) | |
D. Chapter 3 | |
Legion FAQ | |
Scene 19 - The Setting Sun (Dardunnelles, the Crossroads II) | |
Scene 20 - Brigade of the Radiant Cross (Gules Hills I) | |
Scene 21 - The Eastern Orthodox Church (Fair Heights) | |
Scene 22 - Suspicion (Vert Plateau) | |
Scene 23 - Mercenaries (Tremos Mountains I) | |
Scene 24 - The Rebel (Capitrium, the Land of Advent) | |
Scene 25 - The Bearer of Knowledge (Celesis, the Eastern Church) | |
Scene 26 - No Man's Land (Tremos Mountains II) | |
Scene 27 - Child of the Covenant (Temple of Berthe I) | |
Scene 28 - Gateway to Another World (Temple of Berthe II) | |
E. Final Chapter | |
Scene 29 - The March to Latium (Gules Hills II) | |
Scene 30 - Betrayal/Separate Ways (Romulus) | |
Scene 31 - Royal Blood (Fort Romulus*) | |
Scene 32 - The Disillusioned (Ptia, the Secluded Land) | |
Scene 33 - Insanity (The Blue Basilica) | |
Scene 34 - Lord of Remus Keep (The Tundra of Argent) | |
Scene 35 - Denizens of the Netherworld (Barpheth) | |
Scene 36 - Advocates of the Darkness (Tybell, the Wicked Land) | |
Scene 37 - March on the Captial (Latium) | |
Scene 38 - Promises (Winnea, Capital of Palatinus*) | |
Scene 39 - The Battle Rages On (Aurua Plains I) | |
Scene 40 - Pressure (Wentinus II) | |
Scene 41 - Adversaries (Castle Talpaea*) | |
Scene 42 - The Sleeping Goddess (Mount Keryoleth II) | |
Scene 43 - Caliber (Aurua Plains II) | |
8. Endings | |
9. Advanced FAQ *Look here for info on Chaos Frame!!!* | |
10. Miscellany | |
A. Elem Pedras | |
B. Rare Items | |
C. Birthdays | |
D. Neutral Encounter List | |
E. Scene Progression | |
F. The Item Multiplier Bug | |
G. Attack List | |
H. Name Codes | |
11. Legal | |
12. Credits | |
13. Version Updates | |
14. The Final Word | |
************************************************************************ | |
************************************************************************ | |
1. Introduction | |
Hi, there! Welcome to my second FAQ! This FAQ is for the new Atlus | |
Strategy/RPG Ogre Battle 64: Person of Lordly Caliber. | |
Now, having finally beat the game, I'm ready to accept anything and | |
everything | |
One last thing. If you have a question about the game, be sure to check | |
BOTH, I say, BOTH FAQs to see if your question has been answered. | |
Every email asking about something little means I have that much less | |
time to put more of the good stuff in here. ^_^ | |
For questions about Chaos Frame, go straight to the Advanced FAQ! | |
That said, let's get down to that business thing. ~_^ | |
************************************************************************ | |
************************************************************************ | |
2. Preliminary FAQ | |
Q: What is Ogre Battle 64? | |
A: Ogre Battle 64 is a strategy/RPG developed by Quest and Atlus for | |
the Nintendo 64. | |
Q: Is this Ogre Battle like Ogre Battle PSX? | |
A: No, this is not a remake of the original Ogre Battle. This is a | |
brand new story and a brand new game setup. | |
Q: How do I upgrade Soldiers? | |
A: Check my section on Classes. Basically, keep fighting battles. | |
Q: How do I use Elem Pedra? | |
A: The Interrupt Meter at the top of the screen has to fill three | |
times. Usually, the battle will start with the Interrupt Meter filled | |
once. You won't be able to use Elem Pedra too much early in the game, | |
because battles won't take a very long time. | |
Q: Why can't I advance in class? | |
A: There are several requirements to being able to advance in class. | |
The very first thing you need to do is find the basic set of equpiment | |
for your target class. What you want is to check shops whenever you | |
enter a new area and find any equipment you have none of, then buy it. | |
The other requirements are simple in comparison. You'll need to have | |
reached specific levels in your physical attributes and experience | |
level. Also, you'll need to be at a specific alignment for most | |
classes. | |
Q: Why can't I get (insert class here)? I have everything I need! | |
A: Obviously, you don't. Remember, you need the proper stats, | |
alignment, and equipment for a class to appear on the board. | |
Q: Okay. I have all the stats, alignment, and equipment, but I STILL | |
can't get the class! What's wrong? | |
A: One last thing. Make sure your stats are not increased past their | |
limit due to a weapon or armor modifying your strength. The class | |
limits are derived from BASE stats, not one's increased to due to | |
equipment. | |
Q: How do I determing my Alignment? | |
A: There's a small balance above the picture of your character that has | |
a letter on it (C, N, or L). The numerical values roughly correspond | |
to these postions of the balance. | |
Very Chaotic: 0-14 | |
Chaotic: 15-29 | |
Neutral, toward Chaotic: 30-44 | |
Neutral: 45-55 | |
Neutral, toward Lawful: 56-70 | |
Lawful: 71-85 | |
Very Lawful: 86-100 | |
Q: How can I adjust my Alignment? | |
A: To lower your Alignment: | |
Fight enemies of high Alignment (Clerics, Knights, Valkyries) | |
Fight enemies that have collectively lower levels. | |
Use an Urn of Chaos on a character. (doesn't do that much, though) | |
Arrange low Alignment characters together. | |
Probably the best way to lower a specific character's Alignment is to | |
make a unit with a bunch of Undead and make that character the leader. | |
Fight some Neutral Encounters and watch the Ali. fall... | |
To raise your Alignment: | |
Fight enemies of low Alignment (Wizards, Skeletons, Witches) | |
Fight enemies that have collectively higher levels. | |
Use a Scroll of Discipline on a character. (same as Urn of Chaos) | |
Arrange high Alignment characters together. | |
To raise a specific character's Alignment, stick that person with a | |
largely Lawful unit, or with a bunch of Platinum Dragons or Bahamuts. | |
Q: How can I find new non-human characters? | |
A: Search areas that you've already cleared. You'll find many | |
different characters in areas that you've beaten. To find out what you | |
can find, enter the Stronghold you start the area in. When you enter, | |
Hugo the Tactician will give you some info on characters in the area. | |
One thing you can always find wherever you are is Hawkmen and their | |
upgraded classes. You can always find these on roads in an area. | |
Q: Where can I find (insert a Rare Item here)? | |
A: Here's the deal. You can go the Edit command under Notepad or | |
Wordpad and use the "Find" feature. Use Find and enter what you're | |
looking for. If you use it and you find it, you're happy. If it's not | |
in here, I don't know it, so I suggest not bothering to ask. | |
Q: Where can I find (insert Non-Rare Weapon/Armor/whatever here)? | |
A: A lot of the wacky stuff I find is from enemy units, and I believe | |
that these item drops are random, largely. So, if you search for it, | |
and find it in my Item List, but not in any Shop, or in a Hidden Item | |
list, assume I got it from an enemy unit, in which case, you're on | |
your own. | |
Q: What is a Goethic? | |
A: The Goethic is the Japanese name for the Archmage. I know that both | |
classes are listed in the manual. This is obviously a typo. | |
Q: How do I equip things on Magnus' unit? | |
A: To collectively equip things or change stuff around, you should wait | |
until you're between battles. You can access the Organize Screen from | |
the World Map. | |
Q: Someone died and they turned into a Zombie! Can I get them back? | |
A: 'Fraid not... Zombies are irreversible... | |
Q: Can I save to a Controller Pak? | |
A: Sure can. Just hold Start as you turn on the game. | |
Q: I have a choice between two or three directions. Which way should I | |
go? | |
A: Check the Scene Progression topic. In addition to seeing how the | |
scenes are structured together, I explain, in plain English, the | |
consequences of going each way. | |
Q: What do Goblets of Destiny do? | |
A: Goblets affect an invisible stat called Luck. Luck affects how | |
often you'll perform a critical hit, and also how often you'll dodge | |
attacks. | |
Q: What's a Chaos Frame? | |
A: Check the Advanced FAQ section. Suffice to say it's a major player | |
throughout the game. | |
************************************************************************ | |
************************************************************************ | |
3. Menus and Basic Tips for Battle | |
--- | |
Menus | |
Since a lot of people don't have the manual that came with the game, | |
I'll cover how to use the menus in the game | |
Main Menu - | |
New Game: Start a new game to save Palatinus from evil. | |
Load Game: Load a previously saved adventure or suspended data. | |
Tutorial: Access the VERY HELPFUL tutorial. | |
Stereo/Mono: Switch the Sound Mode | |
--- | |
World Map Menu (Press R on the World Map) | |
Organize Screen (Eight small circles with an arrow): Access the | |
all-important Organize Screen (see later for its menus) | |
Hugo Report (Picture of Hugo): Access the Hugo Report | |
-People: Take a closer look at important people in game. | |
-Events: Replay some of the cutscenes you've seen in the game. | |
-Miscellany: Learn some of the history of Palatinus in this section. | |
New topics are added periodically. | |
-Tips: Learn some VERY HELPFUL tips about the game. More are added as | |
you learn new tactics (Legions, Seiging) | |
Area Investigation (Magnifying Glass): On an already cleared area, you | |
can further look at it to find items, talk to people, etc. | |
Training (Muscle guy body-building): If you can access this, you'll | |
pick a unit, and then enter into a battle with one of several pre-set | |
"enemy" units. You'll fight until one side is knocked out. The enemy | |
units are generally the same level as you, but unit structure becomes | |
much more refined in later areas. You'll gain experience through these | |
battles, but you cannot change class in battle with Training. | |
Settings (sliding bars): Here you can change certain factors of the | |
game. | |
-Message Speed: (Slow, Normal, Fast) Sets the speed at which text is | |
displayed. | |
-Cursor Speed: (Slower, Slow, Normal, Fast, Faster) Sets the speed at | |
which the cursor moves around the screen. | |
-Help Display: (On, Off) If this is on, you'll get messages telling | |
you what everything is that you do (gets annoying after a while). | |
-Icon Name Display: (On, Off) If this is on, you'll get a small text | |
under icons saying what they are. | |
-Game Speed: (Slow, Normal, Fast) Sets the speed at which the game | |
moves on the Field Map. | |
-Legion Indicator: (On, Off) If this is on, there will be a numbered | |
icon above each of your units in a Legion. | |
-Destination Display: (On, Off) If this is on, when you select a | |
destination for a unit to travel to, you'll get a small text | |
describing the area. | |
-Unit Report Type: Sets how your units report in. | |
First Person: Your unit leader talks to you about what happens. | |
Third Person: You get a simple alert text. | |
None: You get no report. | |
-Battle Action Name: (On, Off) If this is on, you'll get small text | |
windows describing special and magical attacks in battle. | |
-Battle Animation: (On, Off) If this is on, you'll get the full | |
animation of attacks. If off, you'll just get a text description and | |
a depiction of change in health. | |
-Quick Exit: (On, Off) If this is on, you can press L to quickly exit | |
the Organize Screen. | |
-Cancel All: (On, Off) If this is on, you can press R to cancel all | |
actions made on the Organize Screen. | |
-Sound Settings: (Stereo, Mono) Allows you to change the sound. | |
-Restore Defaults: Returns Settings to their original modes. | |
Save (feather quill): Allows you to save your adventure to one of two | |
save slots. | |
--- | |
Field Map Menu (Press R on the Field Map) | |
Dispatch (square with an arrow): Allows you to select one of your units | |
to deploy. | |
Organize Screen (Eight small circles with an arrow): Access the | |
all-important Organize Screen (see later for its menus) | |
Use Item (pot): Allows you to use a Field Map item (Silver Hourglass, | |
Dowsing Rod, Love and Peace) | |
Elem Pedra (ankh): Allows you to view what Pedras you have and whether | |
or not they are available for use. | |
Settings (sliding bars): See Setting under World Map Menu | |
Suspend (feather quill): Allows you to halt a game in the middle of a | |
battle. This will be erased after you access it again, so it's | |
highly recommended that you save normally using the World Map Menu. | |
End (closed door): In Area Investigation, this will bring you back to | |
the World Map. | |
--- | |
Unit Menu (Press A on a Unit) | |
Commands (stick with two arrows): | |
-Move (flag): Allows you to assign a destination for your unit. You may | |
select up to three waypoints in one command. Your unit will take its | |
best route to each waypoint. | |
-Direction (stick with four arrows): Most useful for stationary units. | |
This allows you to change which way your unit faces. Good for | |
receiving enemy attacks. | |
-Orders (little guy with a message bubble): This is only accessible by | |
non-Magnus units. You can change the unit's Move and Wait Orders. | |
Move Orders: | |
Direct: Unit will not deviate from its course, period. | |
Hit: Unit will initiate attacks if it gets close to an enemy unit. | |
Evade: Unit will avoid enemy units while it moves. | |
Wait Orders: | |
Guard: Unit will not move from its spot. | |
Initiate: Unit will move towards nearby enemy units. | |
Retreat: Until will move away from approaching enemy units. | |
-Display Destination (distant flag): Only accessible when a unit is | |
moving, this displays its destination, in case you forget... | |
-Retreat (square with a blue arrow): Only accessible when a non-Magnus | |
unit is on the Headquarters. It will leave the battle and may be | |
adjusted on the Organize Screen. | |
Unit Commands (blue and white square): | |
-Battle Strategy (crossed swords): Allows you to set your unit's Battle | |
Tactics. | |
Autonomous: Each character attacks whoever is most convenient for | |
them. | |
Attack Strongest: Each character will attack the target with the | |
highest Hit Points. Mind you that your characters' attacking range | |
may effect this. | |
Attack Leader: If they can, each target will attack the Leader of the | |
enemy unit. | |
Attack Weakest: Each character will attack the target with the | |
lowest Hit Points. Mind you that your characters' attacking range | |
may effect this. | |
-Formation (blue and white square with yellow lines): Allows you to | |
adjust the formation of your unit. | |
-Use Item (pot): Allows your unit to use any items they are carrying. | |
-Change Leader (yellow medal): Allows you to select a new leader for the | |
unit using the characters in the unit if one is eligible. | |
Legion Commands (five green squares): | |
Note: This is only accessible for the Legion Core | |
-Formation (green squares changing position): Allows you to change the | |
orientation of your Legion: Mobile Wall, Right Ahead, Left Ahead, | |
Grand Arrow, Wedge Shift, Dual Wedge, Funnel Shift, Wing Shift | |
-Division Placement (yellow, green and blue squares): Changes the | |
placement of units in a Legion. | |
Stronghold Commands (small fort): | |
Note: This is only accessible when the unit is on a Stronghold | |
-Enter Stronghold (arrow leading into a fort): Your unit gathers | |
information from within the stronghold. | |
-Stronghold Information (fort with a message bubble): Learn the | |
Stronghold's name, allegiance, population and morale. | |
-Exchange Characters (two units with arrows between them): If two units | |
are on a stronghold, they may exchange characters. | |
-Exchange Items (two bags with arrows between them): If two units are | |
on a stronghold, they may exchange items. | |
-Exchange Units (yellow, green, and blue squares): Allows a Legion (or | |
more than one) to exchange units if another unit or Legion is on the | |
stronghold. | |
-Shop (house): Allows the unit to purchase items at the shop. The | |
items may be directly placed with a unit, or they may be sent to the | |
depot. | |
-Witch's Den (dark house): Allows the unit to see the Witch, whereby | |
they may revive deceased or petrified members of the unit. | |
Camp (tent): Allows fatigued units to rest up if they're weary. | |
Status (group of people): Allows you to check each character in a unit. | |
--- | |
Organize Screen Menus: | |
Note: No commands may not be performed on dispatched units. For this | |
reason, it's advisable that you perform most of your organize work | |
between missions. | |
Character Commands (little guy): | |
-Equip Item (putting a hat on a head): Allows you to pick a character, | |
and equip items to it. | |
-Unequip Item (removing a hat from a head): Allows you to pick a | |
character and return it to its default equipment. | |
-Change Class (black figure with an orange flash): Allows you to pick a | |
character, then possibly access the Class Change Menu, where you can | |
pick a new class for it to change to. Class can only be changed by | |
the user on human males or females (or Hawkmen) who are not leaders | |
and who are not a special class (i.e. Magnus). | |
-Discharge (skull): Allows you to remove any person (besides Magnus) | |
from your battalion, forever. | |
-Change Name (peg with script): Allows you to change the name of any | |
non-Special Characters. | |
Unit Commands (unit square): | |
-Form Unit (diagonal facing unit square): Allows you to create a unit. | |
There must be an eligible Leader in your reserves for this to happen. | |
-Add Character (arrow pointing to a unit square): Allows you to add | |
characters to a unit. | |
-Remove Character (arrow pointing away from a unit square): Allows you | |
to remove a character from a unit. | |
-Formation (unit square with yellow lines): Allows you to adjust the | |
formation of your unit. | |
-Exchange Characters (two units with arrows between them): Allows you to | |
exchange characters between two units. | |
-Change Leader (yellow medal): Allows you to select a new leader for the | |
unit using the characters in the unit if one is eligible. | |
-Battle Strategy (crossed swords): Allows you to set your unit's Battle | |
Tactics. | |
Autonomous: Each character attacks whoever is most convenient for | |
them. | |
Attack Strongest: Each character will attack the target with the | |
highest Hit Points. Mind you that your characters' attacking range | |
may effect this. | |
Attack Leader: If they can, each target will attack the Leader of the | |
enemy unit. | |
Attack Weakest: Each character will attack the target with the | |
lowest Hit Points. Mind you that your characters' attacking range | |
may effect this. | |
-Carry Item (pot): Allows you to take items from your depot and give | |
them to the unit for use in battle. | |
Legion Commands (five green squares): | |
-Form Legion (diagonal facing Legion setup): Allows you to create a | |
Legion. There must be an eligible Legion Leader in your reserves for | |
this to happen. | |
-Add Unit (arrow pointing to a Legion setup): Allows you to add | |
units to a Legion. | |
-Remove Unit (arrow pointing away from a Legion setup): Allows you | |
to remove a unit from a Legion. | |
-Formation (green squares changing position): Allows you to change the | |
orientation of your Legion: Mobile Wall, Right Ahead, Left Ahead, | |
Grand Arrow, Wedge Shift, Dual Wedge, Funnel Shift, Wing Shift | |
-Division Placement (yellow, green and blue squares): Changes the | |
placement of units in a Legion. | |
Class Commands (helmet): | |
-List Class (peg with squares around it): You'll see how many of each | |
class you have and how many (potentially) of each class you could | |
have. Use the C buttons to move around your units. If you pick a | |
class and the proper character with the C Buttons, you can change that | |
character's clas. | |
-Buy Equipment (coin pointing to a sword): You can buy a set of | |
equipment for most classes. | |
-Replace Soldiers (group of Soldiers): If any of your units has only one | |
or two Soldiers in a spot, you can use this to replenish the Soldiers | |
from the reserves. | |
Item Commands (pot): | |
-Use Item (arrow out of pot): You can use one of your expendables on a | |
character or unit. | |
-Remove Item (hat being removed from a head): You can pick an item, and | |
it will be unequipped from everyone who has it, unless it's basic | |
equipment. | |
-List Item (yellow charts): You can look at all your items, and manually | |
adjust their position in the list. | |
-Sort Item (green to blue charts): You can sort your items according to | |
Type, Stats, Cost, Element, Quantity, or Alphabetically, in ascending | |
or descending order. | |
-Sell Item (trash can): You can sell an item for cash if it's not | |
equipped. | |
Sort (green to blue charts): You can sort your units, reserves, and | |
Legions according to Number, Level, Attack, Defense, Alignment, | |
Movement Type, Class (reserves), or Element (reserves). | |
Exit (closed door): Exits the Organize Screen | |
--- | |
Status Windows: | |
Now, that we've covered all the menus, let's go over what everything in | |
the Status Windows mean. | |
Character Window: | |
Sometimes you can see abridged versions of these in other situations | |
(like observing a Unit's Status). This is the window you see in the | |
Organize Screen. | |
Top Row (left to right): | |
-Number: This is the order at which the character joined the battalion. | |
Magnus, naturally, is number one. | |
-Legion Icon: Directly next to Number is an indication of whether or not | |
the character is in a Legion. If so, you'll see the green squares, | |
and the unit's place will be yellow. | |
-Unit Icon: Next to that is the icon of whether or not the character is | |
in a unit. | |
-Level: The character's Exp. Level | |
-Experience: Out of a 100, this is how far your character has to go to | |
reach the next Exp. Level | |
-Items Carryable: Next to the pot is a number (between 1 and 4) showing | |
how many items this class can contribute to the unit's item load. | |
-HP: This portrays the character's current and maximum HP. | |
Second Row: (left to right): | |
-Leader Icon: If empty, the character cannot be a leader. If there's a | |
red medal, it can be a Unit Leader. If there's a blue medal, it can | |
be a Legion Leader. | |
-Element: The character's ruling element. Red flames for Fire. Yellow | |
chevrons for Wind. Blue drop for Water. Green spikes for Earth. | |
Some characters have no element. | |
-Alignment: Represented as a vague balance. This icon gives you a | |
general clue as to your Alignment: | |
Very Chaotic: 0-14 | |
Chaotic: 15-29 | |
Neutral, toward Chaotic: 30-44 | |
Neutral: 45-55 | |
Neutral, toward Lawful: 56-70 | |
Lawful: 71-85 | |
Very Lawful: 86-100 | |
-Name: Your character's top-secret handle. | |
-Class: Your character's calling in life. | |
-Movement Type: Your character's Terrain class. All characters must be | |
of the same type for a non-Plains class to be effective. | |
Third Row: (left to right): | |
-Portrait: Your character's lovely visage. | |
-Statistics: Your character's stats: | |
Strength: How hard you hit. | |
Vitality: How well you can take a hit. | |
Intelligence: How well you can cast spells. | |
Mentality: How well you can absorb spells cast on you. | |
Agility: How fast you attack. | |
Dexterity: How well you can dodge. | |
-Attacks: From top to bottom, these are your front, middle, and back row | |
attacks. From left to right, you have the description of the attack, | |
the strength of the attack, and the number of times it can be used. | |
You also have a sword or staff indicating that it's a non-magic or | |
magic attack, respectively. | |
-Physical Defense: This is the character's defense against physical | |
attacks, modified by its equipment. | |
-Magical Defense: This is the character's defense against magical | |
attacks, modified by its equipment. | |
Bottom Section: | |
In the middle, you have your character as he/she/it appears in battle. | |
Your weapon is the only thing that visibly changes. | |
Around the character, you'll have your equipment. | |
Upper Left: Main Weapon | |
Lower Left: Shield, Spellbook, or some kind of Accessory | |
Upper Right: Body Armor | |
Lower Right: Helmet, or some kind of Accessory | |
Not all characters use all of these equipment slots. | |
************************************************************************ | |
Basic Tips | |
READ THE INSTRUCTION MANUAL and USE THE TUTORIAL! Trust me on this | |
one. You'll gain incredibly valuable information from these two | |
sources. | |
Starting the Game: | |
In the beginning, balance your units. An average of two soldier units | |
for each of your six units should be fine. | |
In Battle: | |
When you dispatch your units, always use the buddy system. Never send | |
out units alone. | |
Always, always, always have your Battle Strategy set to Attack Leader. | |
Leaderless units are helpless, and a leaderless enemy boss is a won | |
mission. | |
Don't be afraid to Retreat if you're in trouble. Better to lose a | |
round of combat than lose a person and have to pay for their | |
resurrection. | |
Know which way you and your enemy are facing. As you engage a certain | |
way, your unit will be rotated. This can make for some serious | |
complications during confrontations for the unit facing the wrong way. | |
When reaching strongholds, you'll either liberate or capture them. | |
You'll liberate them if the alignment of your group is close to the | |
morale of the stronghold. Otherwise, it'll be captured. Liberating | |
strongholds increase the people's attitude of you. Capturing decreases | |
it. | |
Also, you'll see strongholds that are controlled by neither you or the | |
enemy. If you wish to maintain the people's view of you, leave them | |
alone until after the battle. Only capture them if they have Witch's | |
Huts or Shops that you absolutely need... | |
Between Battles: | |
Training really helps, but only really for units you want to have low | |
Alignment. You can build up serious levels using this, but it's a real | |
strain on your War Fund. | |
As far as Training, and even regular battles go, keep an eye on your | |
experience, because you cannot exceed 100. The experience you get from | |
defeating enemies gets rolled back to zero when you gain a level, so if | |
you're going for maximum return, don't try to engage an enemy you know | |
you'll get a lot of experience from, because a lot of it will be wasted. | |
Don't bother with Legions when you get them. They're far more trouble | |
than they're worth. | |
In-battle strategies submitted by Anthony Gargon: | |
Both your parties and enemy parties tend to attack toward the center | |
of each row, even if using attack leader as a strategy. If you have | |
your leader in the front row, put him off to 1 side and they will | |
receive 2/3rds of the potential hits. | |
Melee attacks cannot go through an empty column to attack characters | |
behind others. If you don't want a rear or middle row characters | |
getting hit, make sure someone is in front of them. It doesn't matter | |
if the center column is wide open. If you've got characters on all 4 | |
corners, stick a 5th behind one of the other front line characters, | |
don't leave him alone in the middle center. | |
Magical attacks target rear row characters first. If you want your | |
Zombies to become Skeletons or Golems to be petrified into Stone Golems | |
or hardended into Baldr Golems, put them in the rear so they can get | |
nailed by the appropriate magic. | |
If you know you are going to lose a battle on damage dealt, or don't | |
need to win the battle but want to wear down an enemy unit, pay | |
attention to who gets initiative. If you attack first, the enemy will | |
go next, then your characters with 2 or 3 attacks, then the enemy will | |
go again. It is often possible to retreat before the enemy takes their | |
2nd attack, denying them a chance to hurt you more or heal damage if | |
they have a Cleric. Hit Interrupt as soon as you use your last 2nd | |
round attack. It is always possible to retreat before enemy units with | |
3 attacks use their 3rd hit. This won't deny you any experience points | |
if you have killed an enemy. You WILL be denied soldier points for | |
your leader and be forced to move back, even if you have dealt more | |
damage. Still, I have found this tactic VERY handy. Even if you lose | |
initiative it is still possible to retreat after you take your first | |
turn if you were heavily damaged on the enemy's first turn. Using the | |
buddy system you can soften up a superior force considerably with this | |
tactic. | |
************************************************************************ | |
************************************************************************ | |
4. Classes | |
This is really the heart of the game. The classes you pick to use in | |
your battles decide how you progress through the game. | |
Here's my setup for describing the classes... | |
Class: The name of the unit and how he fits into the grand scheme of | |
things. | |
Appearance: What the character looks like so you can identify it. | |
Terrain: The Terrain Class of this Character | |
Equipment: This is the equipment a character needs to become this class. | |
Right Hand: Usually the basic weapon the character uses. | |
Left Hand: Could be one of a few things. Shield, Spellbook, or | |
Accessory. Could also be empty. | |
Body: The body armor the character uses. | |
Head: Either a Headgear piece or an Accessory. | |
Cost: General cost of purchasing a character's entire set of equipment | |
straight off the rack. | |
Attacks: | |
Front: Attack used in the front row and relative strength to the others. | |
Middle: Same as Front only for the middle row. | |
Back: Same as Front only for the back row. | |
Attacks will have a relative strength as a letter level. A is the | |
strongest attack the unit can have. B is less strong. C is the | |
weakest. These levels should be taken with a grain of salt, though, | |
considering the letters are considering one attack and how it affects a | |
single person. For instance, a Flarebrass' Crimson Note OBVIOUSLY does | |
more damage overall than its Fire Breath, but on one person, the Fire | |
Breath will hit harder. | |
Assume attacks are physical unless marked with (*). Magic | |
attacks will be rated separately, since their strength can be changed | |
independently of physical attacks. | |
Requirements: This covers the general alignment and statistics required | |
for the class to be available. Note that not every stat requires a | |
number for advancing. | |
My thoughts: How generally useful I consider this character to be. | |
Level Up Increases: How much a classes stats increase with each level | |
up. | |
Story: Specific to Special Characters only, I'll give a little | |
background on these people, without giving away any spoilers. | |
Okay. Let's start with Mr. (or Ms.) Basic. | |
************************************************************************ | |
Class: Soldier (Basic Human Unit) | |
Appearance: Little guy with a brown hat and a spear. Usually found in | |
groups of three. | |
Terrain: Plains | |
Equipment: | |
Right Hand: Short Spear *cannot change* | |
Left Hand: N/A | |
Body: Half Armor *cannot change* | |
Head: N/A | |
Cost: 0 (You always have an infinite amount of this equipment.) | |
Attacks: | |
Front: Thrust X 1 - A | |
Middle: Thrust X 1 - B | |
Back: Thrust X 1 - C | |
My thoughts: What can I say? The only way to get new human units is | |
through Soldiers. You're gonna have to use a lot of these little guys | |
if you wanna get anywhere in this game, since most of the Leaders of | |
your units will be human. | |
Soldiers are in a character slot in groups of three. Their collective | |
HP is divided into thirds for each Soldier. Once a Soldier group loses | |
a third of it's HP, one dies, and after two-thirds, a second, and so | |
on. | |
Soldiers don't gain experience like other units do. There's a special | |
way of upgrading them. Here's the lowdown. | |
Whenever you win a battle (you end a round and you get the word "WIN"), | |
each soldier that survives in your unit will earn 2 Soldier Exp for the | |
unit leader. For instance, if your unit has six soldiers, winning a | |
battle will earn that unit's leader 12 Soldier Exp. | |
Now, when that unit's leader gains a total of 100 Soldier Exp., one of | |
the Soldiers upgrades into the basic Human Unit that is the same gender | |
as the unit's leader. For instance, a unit led by a Knight will produce | |
a Fighter if a Soldier advances, while one led by a Valkyrie will | |
produce an Amazon. | |
One of the Soldiers immediately changes into that class, IF you have | |
a spare set of equipment for that class. Then the remaining two | |
Soldiers in that cluster of Soldiers will be returned to your reserves. | |
A good strategy for letting Soldiers gain experience at more difficult | |
points in the game is to put them in middle row behind another unit. | |
They attack with a little less power (which isn't much to begin with), | |
and they're shielded from physical attacks. | |
You can ONLY promote Soldiers during actual battles. Neutral Encounters | |
and Training won't do it... | |
************************************************************************ | |
************************************************************************ | |
A. Male Human Classes | |
Class: Fighter (Basic Male Human Unit) | |
Appearance: Small guy in light armor with a small sword. | |
Terrain: Plains | |
Equipment: | |
Right Hand: Short Sword | |
Left Hand: Round Shield | |
Body: Chain Mail | |
Head: Iron Helm | |
Cost: 190 | |
Attacks: | |
Front: Slash X 2 - A | |
Middle: Slash X 1 - B | |
Back: Slash X 1 - C | |
My thoughts: Yep. Your basic dude. These guys really aren't that bad, | |
but, of course, you're only keeping them around so you can upgrade them | |
to something better. Later on, this class will probably become | |
entirely obsolete, since upgraded Soldiers will have high enough levels | |
to immediately become stronger classes. | |
Best strategy, naturally, is to put him in the front row. | |
Level Up Increases: | |
STR: +4 | |
VIT: +3 | |
INT: +3 | |
MEN: +3 | |
AGI: +2 | |
DEX: +3 | |
************************************************************************ | |
Class: Knight | |
Appearance: Tall guy in full armor, with a big sword and shield. | |
Terrain: Plains | |
Equipment: | |
Right Hand: Baldr Sword | |
Left Hand: Kite Shield | |
Body: Plate Armor | |
Head: Armet | |
Cost: 570 | |
Attacks: | |
Front: Slash X 2 - A | |
Middle: Slash X 1 - B | |
Back: Slash X 1 - C | |
Requirements: | |
ALI: 40-100 | |
STR: 72 | |
VIT: 67 | |
My thoughts: Combine one part fighter and two parts beefiness and what | |
do you get? A Knight! In essence, this guy really is nothing more | |
fancy than an upgraded Fighter. That's not a problem if that's what | |
you're looking for, of course... His sword hits hard and he's | |
generally pretty fast. He's got a good mix of offensive and defensive | |
capabilities. I suggest getting several of these, like five or six. | |
If there's only one problem with the Knight, it's that he's a pretty | |
costly unit, as you can see from his listed Cost. | |
Level Up Increases: | |
STR: +5 | |
VIT: +4 | |
INT: +3 | |
MEN: +4 | |
AGI: +4 | |
DEX: +3 | |
************************************************************************ | |
Class: Berserker | |
Appearance: Beefy, bearded thug with a horned helmet. | |
Terrain: Plains | |
Equipment: | |
Right Hand: Francisca | |
Left Hand: N/A | |
Body: Leather Armor | |
Head: Iron Helm | |
Cost: 220 | |
Attacks: | |
Front: Strike X 2 - A | |
Middle: Strike X 1 - B | |
Back: Strike X 1 - C | |
Requirements: | |
ALI: 0-60 | |
STR: 72 | |
VIT: 67 | |
My thoughts: This is, more or less, the Alignment opposite of a | |
Knight. If you have a low Alignment unit that needs some front row | |
muscle, this guy's your thug. He's got good power, with a little bit | |
reduced magical defense. Get a couple of these for low Alignment | |
units. | |
Level Up Increases: | |
STR: +5 | |
VIT: +5 | |
INT: +3 | |
MEN: +4 | |
AGI: +4 | |
DEX: +3 | |
************************************************************************ | |
Class: Fencer | |
Appearance: Wears a pointy hat and carries a large, two-handed sword. | |
Terrain: Plains | |
Equipment: | |
Right Hand: Bastard Sword | |
Left Hand: N/A | |
Body: Cloth Armor | |
Head: Jin-gasa | |
Cost: 250 | |
Attacks: | |
Front: Slash X 2 - A | |
Middle: Slash X 1 - B | |
Back: Slash X 1 - C | |
Requirements: | |
ALI: 30-100 | |
STR: 72 | |
DEX: 62 | |
My thoughts: I consider this guy the poor man's Knight. He's got | |
generally the same attack power as a Knight, and a rather high | |
Dexterity, but he's got a reduced defense. It's not that much of a | |
change, though, so you might wanna consider having a couple if it'll | |
keep expenses down. In fact, I suggest having about three or four to | |
grab any good Greatswords... | |
Level Up Increases: | |
STR: +5 | |
VIT: +3 | |
INT: +3 | |
MEN: +5 | |
AGI: +5 | |
DEX: +5 | |
************************************************************************ | |
Class: Phalanx | |
Appearance: Heavily armored guy carrying a sizable shield and a spear. | |
Terrain: Plains | |
Equipment: | |
Right Hand: Spear | |
Left Hand: Large Shield | |
Body: Plate Mail | |
Head: Iron Helm | |
Cost: 570 | |
Attacks: | |
Front: Pierce X 2 - A | |
Middle: Pierce X 1 - B | |
Back: Pierce X 1 - C | |
Requirements: | |
ALI: 20-80 | |
STR: 76 | |
VIT: 70 | |
My thoughts: This is Mr. Physical Defense. He's no more powerful | |
attack-wise than a Knight, but he can take some serious hits and keep | |
coming back for more. Definitely a good front row center man. Sadly, | |
this power can kind of go to waste if he doesn't have a good attack. I | |
suggest having no more than two or three to occupy your good spears... | |
Level Up Increases: | |
STR: +4 | |
VIT: +4 | |
INT: +3 | |
MEN: +4 | |
AGI: +3 | |
DEX: +3 | |
************************************************************************ | |
Class: Beast Tamer | |
Appearance: Bearded man with wild hair, little armor, and a whip. | |
Terrain: Mountains | |
Equipment: | |
Right Hand: Leather Whip | |
Left Hand: N/A | |
Body: Leather Armor | |
Head: N/A | |
Cost: 120 | |
Attacks: | |
Front: Lash X 2 - A | |
Middle: Lash X 2 - B | |
Back: Lash X 1 - C | |
Requirements: | |
ALI: 0-60 | |
STR: 72 | |
VIT: 67 | |
My thoughts: Okay. This guy is only a decent fighter, but he does have | |
a couple of special attributes. Put him in a unit with a monster of | |
some kind, and that monster will fight better. A good tradeoff, I | |
think. He's probably not good to be put in a fighting unit. If you | |
feel like making a Beast Unit, put him in charge. | |
Level Up Increases: | |
HP: +5 | |
STR: +5 | |
VIT: +4 | |
INT: +3 | |
MEN: +3 | |
AGI: +4 | |
DEX: +4 | |
************************************************************************ | |
Class: Doll Master | |
Appearance: Robed man with a puppet sitting in front of him. | |
Terrain: Plains | |
Equipment: | |
Right Hand: Marionette | |
Left Hand: Amulet | |
Body: Robe | |
Head: Bandanna | |
Cost: 210 | |
Attacks: | |
Front: Pull Strings X 2 - A | |
Middle: Pull Strings X 2 - B | |
Back: Pull Strings X 1 - C | |
Requirements: | |
ALI: 20-80 | |
INT: 60 | |
MEN: 66 | |
DEX: 65 | |
My thoughts: This guy's interesting. Basically, his hook is that he | |
brings inanimate objects to life. A pretty good power, if you ask me. | |
So, his main attack is animating the doll he's equipped with and | |
attacking the enemy with it. It has decent power to it. The fact that | |
he gets two attacks in the middle row makes him a good candidate for a | |
middle row character. He's also got a decent magic defense, making him | |
able to withstand magic attacks that are thrown his way while behind | |
the front line. | |
Another cool thing about him involves another kind of formerly | |
inanimate object: Golems. Put a Doll Master in a unit with a Golem and | |
the Golem will be stronger. | |
Level Up Increases: | |
HP: +4 | |
STR: +4 | |
VIT: +4 | |
INT: +5 | |
MEN: +4 | |
AGI: +4 | |
DEX: +5 | |
************************************************************************ | |
Class: Ninja | |
Appearance: Figure in ninja cloak-like garb, wielding claws. | |
Terrain: Forests | |
Equipment: | |
Right Hand: Iron Claw | |
Left Hand: N/A | |
Body: Ninja's Garb | |
Head: Hachigane | |
Cost: 260 | |
Attacks: | |
Front: Rend X 2 - A | |
Middle: Rend X 1 - B | |
Back: Rend X 1 - C | |
Requirements: | |
ALI: 0-60 | |
AGI: 52 | |
DEX: 59 | |
My thoughts: This guy's quick. He's a bit weaker than an average | |
Knight, but he's got the Agility to make up for it. That's about all | |
that's special. Have one or two for your low Alignment units. | |
Level Up Increases: | |
STR: +5 | |
VIT: +3 | |
INT: +4 | |
MEN: +4 | |
AGI: +6 | |
DEX: +4 | |
************************************************************************ | |
Class: Wizard | |
Appearance: Bearded old man in a full robe and carrying a staff. | |
Terrain: Plains | |
Equipment: | |
Right Hand: Scipplay Staff | |
Left Hand: Spellbook | |
Body: Robe | |
Head: Amulet | |
Cost: 190 | |
Attacks: | |
Front: Elemental Magic* X 1 - C | |
Middle: Elemental Magic* X 1 - B | |
Back: Elemental Magic* X 2 - A | |
Requirements: | |
ALI: 0-60 | |
INT: 57 | |
MEN: 63 | |
My thoughts: Ah, yes. The male spellcaster. This is generally the | |
only male unit you'll want in the back row. He can't take the physical | |
hurt, but can stand magic to some degree. He'll cast different spells | |
depending on his ruling element: | |
Wind: Lightning | |
Fire: Fireball | |
Earth: Acid Vapor | |
Water: Ice Blast | |
Bane: Word of Pain | |
Depending on the spellbook you equip, these spells can change. | |
I suggest having about two or three or these to complement two or three | |
Sorceresses. | |
Level Up Increases: | |
HP: +3 | |
STR: +3 | |
VIT: +3 | |
INT: +6 | |
MEN: +4 | |
AGI: +3 | |
DEX: +3 | |
************************************************************************ | |
Class: Paladin | |
Appearance: A knight looking fellow, wearing white, gold, blue, and | |
purple armor, and helmet. | |
Terrain: Plains | |
Equipment: | |
Right Hand: Blessed Sword | |
Left Hand: Kite Shield | |
Body: Baldr Armor | |
Head: Baldr Helm | |
Cost: 1060 | |
Attacks: | |
Front: Slash X 3 - A | |
Middle: Slash X 2 - B | |
Back: Slash/Elemental Magic* X 2 - C/A | |
Requirements: | |
ALI: 60-100 | |
STR: 123 | |
VIT: 103 | |
DEX: 89 | |
My thoughts: Look! Up in the sky! It's a bird! It's a plane! It's | |
Super Knight! These guys rock da house. They've got a lovely three | |
attacks in front, and they can use magic in the back, so you don't have | |
too many problems if you're back attacked. They have decent everything | |
as far as skills go, so stock up on these holy boys! Any Knights you | |
have should become these guys quickest, so you'll end up having about | |
five or six, which is good. | |
The magic is determined by the element of the sword you're using. | |
Level Up Increases: | |
STR: +6 | |
VIT: +5 | |
INT: +4 | |
MEN: +5 | |
AGI: +4 | |
DEX: +4 | |
************************************************************************ | |
Class: Black Knight | |
Appearance: Horned Helmet, Black and gold armor, and a cape. | |
Terrain: Plains | |
Equipment: | |
Right Hand: Satan's Bullova | |
Left Hand: Valiant Mantle | |
Body: Baldr Armor | |
Head: Armet | |
Cost: 940 (This is for everything but Valiant Mantles, which cannot be | |
bought.) | |
Attacks: | |
Front: Cleave X 2 - A | |
Middle: Cleave X 2 - B | |
Back: Cleave/Elemental Magic* X 2 - C/A | |
Requirements: | |
ALI: 0-40 | |
STR: 117 | |
VIT: 112 | |
My thoughts: A really, really nasty guy. He's the upgraded Berserker. | |
He's good in the front or back, but you'll probably want to stick him | |
in the front to maintain combat purposes. Take as many as you can get | |
Valiant Mantles for, because this is the only truly decent front row | |
Chaotic fighter. He'll hit VERY hard later in the game as his STR | |
skyrockets. | |
Finding Valiant Mantles: This can get tricky, because there's only one | |
definite spot to find a Valiant Mantle in the entire game, and that's in | |
the Sable Lowlands. You may, however, get lucky, and find a couple of | |
Valiant Mantles from enemy groups in the same area. | |
Level Up Increases: | |
HP: +6 | |
STR: +7 | |
VIT: +6 | |
INT: +5 | |
MEN: +5 | |
AGI: +4 | |
DEX: +4 | |
************************************************************************ | |
Class: Sword Master | |
Appearance: Older guy in a brown robe holding his sword down at his | |
side. | |
Terrain: Plains | |
Equipment: | |
Right Hand: Claymore | |
Left Hand: N/A | |
Body: Cloth Armor | |
Head: Hachigane | |
Cost: 420 | |
Attacks: | |
Front: Slash X 3 - A | |
Middle: Slash X 2 - C | |
Back: Sonic Boom X 2 - B | |
Requirements: | |
ALI: 40-100 | |
STR: 127 | |
DEX: 117 | |
My thoughts: Sonic Boom isn't a very good attack, in my opinion. The | |
attack hits an enemy and hits the Sword Master in return. I say keep | |
the bugger in the front. Like the Fencer, he has good attack power and | |
evasion. Turn Fencers into these guys. | |
Level Up Increases: | |
STR: +5 | |
VIT: +4 | |
INT: +4 | |
MEN: +4 | |
AGI: +5 | |
DEX: +7 | |
************************************************************************ | |
Class: Cataphract | |
Appearance: Large, heavily armored guy, carrying a big spear and a | |
large shield. | |
Terrain: Plains | |
Equipment: | |
Right Hand: Baldr Spear | |
Left Hand: Tower Shield | |
Body: Heavy Armor | |
Head: Armet | |
Cost: 1350 | |
Attacks: | |
Front: Pierce X 2 - A | |
Middle: Pierce X 2 - B | |
Back: Pierce X 2 - C | |
Requirements: | |
ALI: 30-80 | |
STR: 124 | |
VIT: 130 | |
My thoughts: A walking brick wall! These guys are dynamos at physical | |
defense. Like Phalanxes, these guys aren't very powerful on the | |
attack, so only have a couple to use your good Spears. | |
Level Up Increases: | |
STR: +5 | |
VIT: +7 | |
INT: +3 | |
MEN: +4 | |
AGI: +3 | |
DEX: +4 | |
************************************************************************ | |
Class: Beast Master | |
Appearance: White-bearded man with balding, little armor, and a whip. | |
Terrain: Mountains | |
Equipment: | |
Right Hand: Rupture Rose | |
Left Hand: N/A | |
Body: Hard Leather | |
Head: N/A | |
Cost: 270 | |
Attacks: | |
Front: Lash X 2 - A | |
Middle: Lash X 2 - B | |
Back: Lash X 2 - C | |
Requirements: | |
ALI: 0-45 | |
STR: 117 | |
VIT: 103 | |
My thoughts: Like the Beast Tamer, the Beast Master increases the power | |
of your Beast unit. Only use him for that, because he's not all that | |
hot a fighter. | |
Level Up Increases: | |
STR: +6 | |
VIT: +6 | |
INT: +3 | |
MEN: +4 | |
AGI: +4 | |
DEX: +4 | |
************************************************************************ | |
Class: Enchanter | |
Appearance: Robed guy with long hair, and, of course, a doll. | |
Terrain: Plains | |
Equipment: | |
Right Hand: Fool | |
Left Hand: Amulet | |
Body: Magician's Robe | |
Head: Bandanna | |
Cost: 500 | |
Attacks: | |
Front: Pull Strings X 3 - A | |
Middle: Pull Strings X 2 - B | |
Back: Pull Strings X 2 - C | |
Requirements: | |
ALI: 25-75 | |
INT: 110 | |
MEN: 106 | |
DEX: 115 | |
My thoughts: More or less the same deal as a Doll Master. He'll have | |
more attacks in the front, but he'll be a bit more vulnerable. Sticking | |
him with Golems will increase their ability, naturally. I suggest | |
having no more than one or two to use Dolls for. | |
Level Up Increases: | |
STR: +4 | |
VIT: +4 | |
INT: +5 | |
MEN: +5 | |
AGI: +4 | |
DEX: +5 | |
************************************************************************ | |
Class: Ninja Master | |
Appearance: A Ninja in dark brown clothing wearing a metal mask. | |
Terrain: Forests | |
Equipment: | |
Right Hand: Baldr Claw | |
Left Hand: N/A | |
Body: Ninja Garb | |
Head: Hannya Mask | |
Cost: 510 | |
Attacks: | |
Front: Rend X 3 - A | |
Middle: Rend X 2 - B | |
Back: Ninja Art* X 2 - A | |
Requirements: | |
ALI: 0-40 | |
INT: 94 | |
AGI: 112 | |
DEX: 99 | |
My thoughts: Ninja Masters are pretty darn good. Their Ninja Art has | |
really decent power, can hit just like an Archmage spell, and can | |
change element regardless of the element of the Master. I like these | |
guys, even though I only have one. You should have one or two yourself | |
in case you run short on Black Knights for your frontlines... | |
Level Up Increases: | |
STR: +4 | |
VIT: +4 | |
INT: +5 | |
MEN: +4 | |
AGI: +6 | |
DEX: +5 | |
************************************************************************ | |
Class: Archmage | |
Appearance: Bearded old man in a robe with an odd hat on and a staff. | |
Terrain: Plains | |
Equipment: | |
Right Hand: Arc Wand | |
Left Hand: Spellbook | |
Body: Magician's Robe | |
Head: Amulet | |
Cost: 410 | |
Attacks: | |
Front: Elemental Magic* X 1 - C | |
Middle: Elemental Magic* X 2 - B | |
Back: Elemental Magic Plus* X 2 - A | |
Requirements: | |
ALI: 0-40 | |
INT: 123 | |
MEN: 107 | |
My thoughts: These guys are beefed up Wizards. Magic Plus is area | |
effect magic. Your Archmage attacks a target within a four square block | |
and all enemies in that four square block are hit, or it'll attack a | |
target and hit adjacent targets for lesser damage. Naturally, change | |
any Wizards you have into Archmages and leave it at that. | |
Wind: Thunder Flare | |
Fire: Fire Storm | |
Earth: Crag Press | |
Water: Ice Field | |
Bane: Dark Quest | |
Level Up Increases: | |
STR: +3 | |
VIT: +3 | |
INT: +7 | |
MEN: +5 | |
AGI: +3 | |
DEX: +3 | |
************************************************************************ | |
Class: Dragoon | |
Appearance: Man wearing full gold armor, and pretty gold helmet, | |
carrying a big sword. | |
Terrain: Plains | |
Equipment: | |
Right Hand: Sword of Tiamat | |
Left Hand: N/A | |
Body: Dragon Armor | |
Head: Dragon Helmet | |
Cost: Cannot be bought normally. | |
Attacks: | |
Front: Slash X 3 - A | |
Middle: Slash X 2 - B | |
Back: Slash X 2 - C | |
Requirements: | |
ALI: 0-100 | |
STR: 127 | |
VIT: 111 | |
DEX: 95 | |
My thoughts: A large quest is to be undertaken to get one of these guys, | |
and you can have only one. The quest isn't especially hard, but it can | |
only be completed rather late in the game. Dragoons have some serious | |
attack power on them and they're very strong defense-wise. They're | |
also very good at slaying Dragons. Getting one is seriously | |
recommended by me. I suggest making him Chaotic, since there aren't | |
many Chaotic fighters that have three attacks. | |
Level Up Increases: | |
HP: | |
STR: +6 | |
VIT: +6 | |
INT: +3 | |
MEN: +4 | |
AGI: +4 | |
DEX: +4 | |
Starting the Dragoon Quest: Go to Idorf after finishing the Mylesia | |
mission. You'll learn about Dragoons and the armorers who made stuff | |
for them, AND their locations. | |
Getting Dragon Helms: Go to Burgunny in Gunther Piedmont during the | |
nighttime. Here, you'll see a drunk. Go back during the day, and an | |
elderly woman will tell you about him and his wife, who lives in Senal | |
in Volmus. Pay her a visit, then go back to Burgunny and you'll find | |
the happy couple reunited. Visit one more time (during the day) and | |
you'll be able to purchase a Dragon Helm for 250 Goth. | |
Getting Dragon Armor: Go to Kynora in Mount Ithaca during the day, and | |
you'll meet an old man who'll talk about Dragon Armor and will tell you | |
about the ore, Condrite. You can find that ore in the market in | |
Melphy, Dardunnelles on the 6th day of any month during the daytime | |
(about 9:00 to 18:00). Buy the Condrite for 200 Goth and take it to | |
the old man, who will fashion the armor free of charge. | |
Getting the Sword of Tiamat: You MUST have received the pieces of armor | |
through the side quests above, otherwise this won't work. Return to | |
Idorf with these two items after starting Chapter 3. You'll be told | |
about the barkeep in Elaine, Fair Heights. Go there after finishing | |
the mission and he'll tell you about Grozz Nuy and he'll give you the | |
Dragon Scale. He'll tell you he found the dragon in the forest | |
outside Pinneg, Celesis. Enter the stronghold of Pinneg after you | |
beat that scene with a unit whose leader you want to fight and you'll | |
head into the forest, drop the Dragon Scale and fight Grozz Nuy. | |
Fighting Grozz Nuy isn't that tough, since he only gets one attack per | |
round, and if you're smart, you used someone with MORE than one attack | |
per round. Just make sure your character can cause a good amount of | |
damage and you'll win and get the Sword of Tiamat, and the Dragoon | |
class will be open to you. | |
One last note: I DON'T KNOW WHO STARTED THIS, BUT YOU DO NOT NEED A | |
DRAGON SHIELD TO MAKE A DRAGOON!!! | |
************************************************************************ | |
Class: Vampire | |
Appearance: A guy with pointy ears wearing a purple fuzzy garment | |
Terrain: Plains | |
Equipment: | |
Right Hand: N/A | |
Left Hand: N/A | |
Body: Count's Garment *cannot be changed* | |
Head: Bloody Emblem *cannot be changed* | |
Attacks: | |
Front: Life Drain X 2 - A | |
Middle: Life Drain X 2 - A | |
Back: Life Drain X 2 - A | |
Requirements: | |
ALI: 0-50 | |
VIT: 52 | |
MEN: 63 | |
AGI: 54 | |
My thoughts: Vampires aren't all as one would expect them to be. There | |
are several restrictions. The biggest one is that you can't move during | |
the daytime if you have a Vampire in your unit. During the day, the | |
Vampire must remain in his coffin, and he'll have a "Take a Peek" | |
attack, which does nothing. Life Drain is merely an "okay" attack. | |
Still, they're nearly invulnerable in their coffins, so Vampires may | |
be good for a base defense unit. | |
Level Up Increases: | |
STR: +4 | |
VIT: +4 | |
INT: +5 | |
MEN: +5 | |
AGI: +4 | |
DEX: +4 | |
Getting the Bloody Emblem: Go to Elegorea, Mylesia with a Chaotic Male | |
leader. You'll speak to Lestat the Undead. He'll ask you four | |
questions to see if you're worthy of becoming a Vampire. Your answers | |
will have to be as such based on the time of day: | |
Time of Day Answer Order | |
00:00-01:29 1,1,1,1 | |
01:30-02:59 2,2,2,2 | |
03:00-04:29 1,1,1,1 | |
04:30-05:59 2,2,2,1 | |
06:00-07:29 1,1,2,1 | |
07:30-08:59 2,2,1,2 | |
09:00-10:29 1,1,2,2 | |
10:30-11:59 2,2,1,1 | |
12:00-13:29 1,2,1,1 | |
13:30-14:59 2,1,2,2 | |
15:00-16:29 1,2,1,2 | |
16:30-17:59 2,1,2,1 | |
18:00-19:29 1,2,2,1 | |
19:30-20:59 2,1,1,2 | |
21:00-22:29 1,2,2,2 | |
22:30-23:59 2,1,1,1 | |
You may return at any time (with someone besides Troi or one who | |
already answered the questions) to get more Bloody Emblems. They can | |
be sold for decent cash. | |
Getting a Count's Garment: No store sells these, and the first place you | |
can find one lying around is Aurua Plains, which is quite late in the | |
game. You may, however, get lucky and find one earlier from an enemy. | |
************************************************************************ | |
Class: Lich | |
Appearance: Very thin person with skeleton hands, hunched over with a | |
large staff and wearing a black cloak. | |
Terrain: Plains | |
Equipment: | |
Right Hand: Kerykeion | |
Left Hand: Book of Bane | |
Body: Bloodstained Robe | |
Head: Ring of the Dead *cannot be changed* | |
Attacks: | |
Front: Elemental Magic Plus* X 2 - C | |
Middle: Elemental Magic Plus* X 2 - B | |
Back: Elemental Magic Plus* X 3 - A | |
Requirements: | |
ALI: 0-30 | |
INT: 24 | |
MEN: 51 | |
My thoughts: Amazing. Just amazing. These are the baddest guys out | |
there. They've got extra magic stank on them, so they'll slam the | |
enemies and not even break a sweat. Of course, they probably don't | |
have sweat glands anymore, anyway... The only bad thing about Liches is | |
that you can only get so many Rings of the Dead. I know how to get | |
two. The really good thing is that you don't have to kill your | |
Archmage or Siren to make one. Just go directly to the Class Change | |
screen. Male Liches are exactly the same as female Liches. Guess they | |
lose their gender. That's something I'd rather not dig too deep into. | |
Level Up Increases: | |
STR: +3 | |
VIT: +3 | |
INT: +7 | |
MEN: +5 | |
AGI: +3 | |
DEX: +4 | |
Getting the Ring of the Dead: Go to Banna Barra, Celesis. A young girl | |
will give you the Dark Invitation. Go with Magnus to Quelluan, | |
Zenobian Border, and you will receive the Ring. You can also find a | |
ring in the first Tremos Mountains stage north of Congool. | |
There seems to be some confusion about this, so let me just say that | |
you do NOT have to kill someone to make a Lich. Once you have all the | |
equipment and requirements, the Lich will appear as a class change on | |
the class change screen and you can go from there. | |
Getting a Kerykeion: No store sells these, but you can get one from | |
fighting neutral Black Dragons in the forests of Mylesia II. | |
Getting a Bloodstained Robe: No store sells these, but you can find one | |
in Gules Hills. Check that mission for the location. | |
************************************************************************ | |
Class: Centurion | |
Appearance: Man with sword, shield, armor, and a large plume on his | |
helmet. | |
Terrain: Plains | |
Equipment: | |
Right Hand: Baldr Sword | |
Left Hand: Kite Shield | |
Body: Plate Armor | |
Head: Armet | |
Cost: 570 | |
Attacks: | |
Front: Slash X 2 - A | |
Middle: Slash X 1 - B | |
Back: Slash X 1 - C | |
Requirements: | |
ALI: 0-100 | |
VIT: 52 | |
INT: 62 | |
MEN: 52 | |
DEX: 54 | |
Must have promoted seven Soldiers. | |
My thoughts: I don't consider Centurions all that great. You can go to | |
the Legion FAQ for my opinion on Legions as a whole. If you really | |
want a Legion, I'd use one of the special characters. | |
Level Up Increases: | |
STR: +5 | |
VIT: +4 | |
INT: +4 | |
MEN: +5 | |
AGI: +4 | |
DEX: +4 | |
************************************************************************ | |
************************************************************************ | |
B. Female Human Classes | |
Class: Amazon (Basic Female Unit) | |
Appearance: Blonde lady carrying a bow and wearing mostly white. | |
Terrain: Forests | |
Equipment: | |
Right Hand: Short Bow | |
Left Hand: N/A | |
Body: Leather Armor | |
Head: Bandanna | |
Cost: 110 | |
Attacks: | |
Front: Shoot X 1 - A | |
Middle: Shoot X 1 - B | |
Back: Shoot X 2 - C | |
My thoughts: Although her power is lowest in the back, the fact that | |
she gets to attack twice more than makes up for it. Once again, this | |
class will become obsolete as you gain levels and Soldiers can be | |
directly upgraded. | |
Level Up Increases: | |
STR: +4 | |
VIT: +2 | |
INT: +3 | |
MEN: +3 | |
AGI: +3 | |
DEX: +3 | |
************************************************************************ | |
Class: Archer | |
Appearance: Woman with a green feathered hat and costume, and a bow. | |
Terrain: Forests | |
Equipment: | |
Right Hand: Great Bow | |
Left Hand: N/A | |
Body: Leather Armor | |
Head: Leather Hat | |
Cost: 190 | |
Attacks: | |
Front: Shoot X 1 - A | |
Middle: Shoot X 2 - B | |
Back: Shoot X 2 - C | |
Requirements: | |
ALI: 20-80 | |
STR: 72 | |
DEX: 69 | |
My thoughts: This is for all you fans of the SATs. An analogy - | |
Fighter : Knight :: Amazon : ? If you said Archer, you'd be right. | |
This is nothing more fancy than a stronger Amazon, which is fine if | |
that's what you desire. Since she attacks twice in the middle, she's | |
one of the few good middle row units. Have a few of these for attacking | |
from afar. | |
Level Up Increases: | |
STR: +5 | |
VIT: +4 | |
INT: +3 | |
MEN: +4 | |
AGI: +4 | |
DEX: +4 | |
************************************************************************ | |
Class: Dragon Tamer | |
Appearance: Woman with the skull of a dragon on her head | |
Terrain: Plains | |
Equipment: | |
Right Hand: Rapier | |
Left Hand: N/A | |
Body: Chain Mail | |
Head: Bone Helm | |
Cost: 200 | |
Attacks: | |
Front: Thrust X 2 - A | |
Middle: Thrust X 1 - B | |
Back: Thrust X 1 - C | |
Requirements: | |
ALI: 30-90 | |
STR: 72 | |
VIT: 57 | |
DEX: 69 | |
My thoughts: On the surface, this lady appears to be nothing more than | |
a frontline swordswoman. Of course, the fact that she's called the | |
Dragon Tamer denotes that she maintains power of those beasts so | |
powerful that they have an entire type of class dedicated to them. As | |
can be expected, putting Dragons in units with her will increase their | |
power. Like the Beast Tamer, you should probably just keep her in a | |
Dragon unit. | |
Level Up Increases: | |
STR: +5 | |
VIT: +5 | |
INT: +4 | |
MEN: +4 | |
AGI: +3 | |
DEX: +4 | |
************************************************************************ | |
Class: Valkyrie | |
Appearance: Female soldier with wings on her head. | |
Terrain: Snow | |
Equipment: | |
Right Hand: Spear | |
Left Hand: Round Shield | |
Body: Breastplate | |
Helm: Plumed Headband | |
Cost: 410 | |
Attacks: | |
Front: Cleave X 2 - A | |
Middle: Cleave X 1 - B | |
Back: Lightning* X 2 - A | |
Requirements: | |
ALI: 40-100 | |
STR: 72 | |
VIT: 57 | |
INT: 62 | |
My thoughts: This is a pretty versatile class. She's good in both | |
front and back rows. She's also one of the few classes that has both | |
physical and magic attacks. You should consider this your main combat | |
femme. Three or four should be fine, in addition to Leia, whose Blaze | |
Knight abilities mirror those of a Valkyrie. | |
Level Up Increases: | |
STR: +4 | |
VIT: +4 | |
INT: +4 | |
MEN: +4 | |
AGI: +4 | |
DEX: +4 | |
************************************************************************ | |
Class: Witch | |
Terrain: Plains | |
Appearance: A girl with a wand and a pointy hat | |
Equipment: | |
Right Hand: Scipplay Staff | |
Left Hand: Spellbook | |
Body: Witch's Dress | |
Head: Pointy Hat | |
Cost: 300 | |
Attacks: | |
Front: Effect Magic* X 1 | |
Middle: Effect Magic* X 1 | |
Back: Effect Magic* X 2 | |
Requirements: | |
ALI: 0-60 | |
INT: 65 | |
MEN: 68 | |
DEX: 72 | |
My thoughts: Okay. I used to think Witches were really bad, but they | |
actually aren't that shabby. If you have an enemy unit with a really | |
nasty character, a Witch that can use a Sleep or Paralyze spell may be | |
just what the doctor ordered. Still, though, that's kind of | |
specialized, so I suggest having no more than one or two on the | |
sidelines... | |
Anyway, here's her elements. | |
Wind: Electroshock (Paralyze) | |
Fire: Ray of Paralysis (Paralyze) | |
Earth: Poison Cloud (Poison) | |
Water: Slumber Mist (Sleep) | |
Bane: Nightmare (Sleep) | |
Level Up Increases: | |
STR: +3 | |
VIT: +3 | |
INT: +6 | |
MEN: +5 | |
AGI: +4 | |
DEX: +4 | |
************************************************************************ | |
Class: Sorceress | |
Appearance: Lady in tight-ftting outfit and high heels, wielding a wand | |
Terrain: Plains | |
Equipment: | |
Right Hand: Scipplay Staff | |
Left Hand: Spellbook | |
Body: Witch's Dress | |
Head: Amulet | |
Cost: 240 | |
Attacks: | |
Front: Elemental Magic* X 1 - C | |
Middle: Elemental Magic* X 1 - B | |
Back: Elemental Magic* X 2 - A | |
Requirements: | |
ALI: 0-60 | |
INT: 62 | |
MEN: 65 | |
My thoughts: This is the female version of the Wizard. She has more | |
magical defense, but far less physical defense, which shouldn't matter, | |
because you'll never put her in harm's way, right? Anyway, she uses | |
the same elemental magic as the Wizard. Have two or three for the back | |
of your Chaotic units. | |
Wind: Lightning | |
Fire: Fireball | |
Earth: Acid Vapor | |
Water: Ice Blast | |
Bane: Word of Pain | |
Depending on the spellbook you equip, these spells can change. | |
Level Up Increases: | |
STR: +3 | |
VIT: +3 | |
INT: +5 | |
MEN: +5 | |
AGI: +3 | |
DEX: +3 | |
************************************************************************ | |
Class: Cleric | |
Appearance: Braided girl in a full hooded robe. | |
Terrain: Plains | |
Equipment: | |
Right Hand: Light Mace | |
Left Hand: N/A | |
Body: Cleric's Vestment | |
Head: Rosary | |
Cost: 130 | |
Attacks: | |
Front: Healing X 1 - C | |
Middle: Healing X 1 - B | |
Back: Healing X 2 - A | |
Requirements: | |
ALI: 45-100 | |
INT: 59 | |
MEN: 62 | |
My thoughts: Bow down to the Cleric. Bow down to her. This is the | |
only major healing unit in the game. You'll learn to love her. She | |
can heal you. Do I really need to say more? Okay, she's got a good | |
magical defense, too. You should have one in every Lawful unit you | |
have. | |
Level Up Increases: | |
STR: +3 | |
VIT: +4 | |
INT: +5 | |
MEN: +5 | |
AGI: +3 | |
DEX: +3 | |
************************************************************************ | |
Class: Diana | |
Appearance: A girl wearing a body suit and an elaborate headpiece, and | |
carrying a bow. | |
Terrain: Forests | |
Equipment: | |
Right Hand: Ytival | |
Left Hand: N/A | |
Body: Hard Leather | |
Head: Plumed Headband | |
Cost: 480 | |
Attacks: | |
Front: Shoot X 1 - A | |
Middle: Shoot X 2 - B | |
Back: Shoot X 3 - C | |
Requirements: | |
ALI: 20-70 | |
STR: 116 | |
DEX: 124 | |
Lunatikk's thoughts: Pretty much a beefed-up archer. They have really | |
good power and decent defenses, but they make great back row characters | |
since they can attack three times. Upgrade your Archers to these | |
ladies. | |
Level Up Increases: | |
STR: +5 | |
VIT: +5 | |
INT: +4 | |
MEN: +4 | |
AGI: +5 | |
DEX: +6 | |
************************************************************************ | |
Class: Dragon Master | |
Appearance: Woman wearing a headband with dragon wings and carrying a | |
rapier. | |
Terrain: Plains | |
Equipment: | |
Right Hand: Estoc | |
Left Hand: N/A | |
Body: Scale Armor | |
Head: Plumed Headband | |
Cost: 510 | |
Attacks: | |
Front: Thrust X 2 - A | |
Middle: Thrust X 2 - B | |
Back: Thrust X 2 - C | |
Requirements: | |
ALI: 50-90 | |
STR: 127 | |
VIT: 112 | |
DEX: 113 | |
My thoughts: This is the upgraded form of the Dragon Tamer. She's much | |
better at controlling dragons, and what I really like about her is that | |
she gets two attacks no matter where you put her, so you're really not | |
losing much by sticking her in the back row. Use her for your Dragon | |
Unit. | |
Level Up Increases: | |
STR: +6 | |
VIT: +5 | |
INT: +3 | |
MEN: +4 | |
AGI: +4 | |
DEX: +4 | |
************************************************************************ | |
Class: Freya | |
Appearance: Woman wearing lots of metal armor, a metal helmet with | |
wings, and carrying a spear. | |
Terrain: Snow | |
Equipment: | |
Right Hand: Thunder Spear | |
Left Hand: Buckler | |
Body: Baldr Mail | |
Head: Armet | |
Cost: 730 | |
Attacks: | |
Front: Cleave X 2 - A | |
Middle: Cleave X 2 - B | |
Back: Cleave/Elemental Magic Plus* X 2 - C/A | |
Requirements: | |
ALI: 60-100 | |
STR: 116 | |
VIT: 101 | |
INT: 106 | |
My thoughts: These lovely ladies are Valkyries squared. To get her | |
back row attack to be magic, you need an elemental spear, like the | |
Thunder Spear. Put them in the back for a weaker version of a magic | |
user. | |
Level Up Increases: | |
STR: +5 | |
VIT: +4 | |
INT: +5 | |
MEN: +5 | |
AGI: +4 | |
DEX: +4 | |
************************************************************************ | |
Class: Siren | |
Appearance: Purple haired girl with a fur coat and a wand. | |
Terrain: Plains | |
Equipment: | |
Right Hand: Arc Wand | |
Left Hand: Spellbook | |
Body: Fur Coat | |
Head: Amulet | |
Cost: 540 | |
Attacks: | |
Front: Elemental Magic* X 1 - C | |
Middle: Elemental Magic* X 2 - B | |
Back: Elemental Magic Plus* X 2 - A | |
Requirements: | |
ALI: 0-45 | |
INT: 125 | |
MEN: 128 | |
By the same token as Archmages are better Wizards, Sirens are better | |
Sorceresses. As before, Magic Plus is area effect magic. Your Siren | |
attacks a target within a four square block and all enemies in that four | |
square block are hit, or she attacks a specific target and all adjacent | |
enemies are hit for lesser damage. | |
Wind: Thunder Flare | |
Fire: Fire Storm | |
Earth: Crag Press | |
Water: Ice Field | |
Bane: Dark Quest | |
Level Up Increases: | |
STR: +3 | |
VIT: +3 | |
INT: +7 | |
MEN: +5 | |
AGI: +3 | |
DEX: +3 | |
************************************************************************ | |
Class: Priest | |
Appearance: Looks a lot like a Cleric only yellowish-green. | |
Terrain: Plains | |
Equipment: | |
Right Hand: Baldr Mace | |
Left Hand: N/A | |
Body: Robe of the Wise | |
Head: Rosary | |
Cost: 530 | |
Attacks: | |
Front: Healing Plus* X 1 - C | |
Middle: Healing Plus* X 1 - B | |
Back: Healing Plus* X 2 - A | |
Requirements: | |
ALI: 65-100 | |
INT: 109 | |
MEN: 112 | |
My thoughts: Forget bowing. Get down on your knees and WORSHIP HER!!! | |
This is the Super Cleric. Healing Plus is stronger than normal | |
Healing, and it heals a four square block of characters for roughly the | |
same amount, or she heals a character and all adjacent for a smaller | |
amount. Definitely a must-have for any unit on the go. | |
Level Up Increases: | |
STR: +3 | |
VIT: +4 | |
INT: +5 | |
MEN: +6 | |
AGI: +3 | |
DEX: +3 | |
************************************************************************ | |
Class: Princess | |
Appearance: Woman in full gown and crown, with a fan | |
Terrain: Plains | |
Equipment: | |
Right Hand: Battle Fan | |
Left Hand: Spellbook | |
Body: Pure-White Dress | |
Head: Dream Tiara *cannot be changed* | |
Cost: Cannot be bought | |
Attacks: | |
Front: Elemental Magic* X 1 - C | |
Middle: Elemental Magic* X 2 - B | |
Back: Elemental Magic Plus* X 2 - A | |
Requirements: | |
ALI: 70-100 | |
My thoughts: Worship her too!!! You can only have but one, but you'll | |
definitely want to add this gem of royalty to your army. Sure, she | |
seems just like another spellcaster, only high Alignment, but get THIS! | |
Put in her in any unit as a leader, and every other character besides | |
her will get an EXTRA ATTACK! SWEET!! This mean you can potentially | |
have 18 attacks per round. Some are lucky to get 12... You should be | |
grateful... ^_^ | |
She can also lead a Legion. | |
Level Up Increases: | |
STR: +3 | |
VIT: +2 | |
INT: +5 | |
MEN: +5 | |
AGI: +3 | |
DEX: +3 | |
Getting the Pure-White Dress: Go to Bourdeux, Tenne Plains, with any | |
female led group. You'll be told about dresses and silk. Go to Melphy, | |
Dardunnelles on the 15th of any month during the daytime (9:00 to 18:00) | |
and you'll find a peddler who will sell you a Bolt of Silk for 2000 | |
Goth. Buy it, and take it to the dressmaker in Billney, Tenne Plains, | |
with a female leader who will make it into a Pure-White Dress for 2500 | |
Goth. | |
Getting the Dream Tiara: Go to Clemona, Blue Basilica and an old man | |
will tell you a tale about love never found. He'll give you the | |
Package for Gelda. Take it to Boolem, Crenel Canyon, and you'll run | |
into an old lady, who'll tell you to take it to Elle, Zenobia Border. | |
An old man there will tell you her family moved to Soathon. Are we | |
getting tired of this wild goose chase yet? Go to Tristle, and you'll | |
get the Letter from Gelda. Head back to Clemona and the old man will | |
give you the Dream Tiara. It's all quite a tearjerker... ;_; | |
Getting a Battle Fan: No store sells these, but you can pick one up in | |
Gules Hills as a Hidden Item. Refer to that mission to find out where. | |
************************************************************************ | |
Class: Lich | |
Appearance: Very thin person with skeleton hands, hunched over with a | |
large staff and wearing a black cloak. | |
Terrain: Plains | |
Equipment: | |
Right Hand: Kerykeion | |
Left Hand: Book of Bane | |
Body: Bloodstained Robe | |
Head: Ring of the Dead *cannot be changed* | |
Attacks: | |
Front: Elemental Magic Plus* X 2 - C | |
Middle: Elemental Magic Plus* X 2 - B | |
Back: Elemental Magic Plus* X 3 - A | |
Requirements: | |
ALI: 0-30 | |
INT: 24 | |
MEN: 51 | |
My thoughts: Amazing. Just amazing. These are the baddest guys out | |
there. They've got extra magic stank on them, so they'll slam the | |
enemies and not even break a sweat. Of course, they probably don't | |
have sweat glands anymore, anyway... The only bad thing about Liches is | |
that you can only get so many Rings of the Dead. I know how to get | |
two. The really good thing is that you don't have to kill your | |
Archmage or Siren to make one. Female Liches are no different from | |
male Liches, by the way. | |
Level Up Increases: | |
STR: +3 | |
VIT: +3 | |
INT: +7 | |
MEN: +5 | |
AGI: +3 | |
DEX: +4 | |
Getting the Ring of the Dead: Go to Banna Barra, Celesis. A young girl | |
will give you the Dark Invitation. Go with Magnus to Quelluan, | |
Zenobian Border, and you will receive the Ring. You can also find a | |
ring in the first Tremos Mountains stage north of Congool. | |
There seems to be some confusion about this, so let me just say that | |
you do NOT have to kill someone to make a Lich. Once you have all the | |
equipment and requirements, the Lich will appear as a class change on | |
the class change screen and you can go from there. | |
Getting a Kerykeion: No store sells these, but you can get one from | |
fighting neutral Black Dragons in the forests of Mylesia II. | |
Getting a Bloodstained Robe: No store sells these, but you can find one | |
in Gules Hills. Check that mission for the location. | |
************************************************************************ | |
Class: Centurion | |
Appearance: Woman with sword, shield, armor, and a large plume on her | |
conical hat. | |
Terrain: Plains | |
Equipment: | |
Right Hand: Baldr Sword | |
Left Hand: Buckler | |
Body: Plate Armor | |
Head: Baldr Helm | |
Cost: 590 | |
Attacks: | |
Front: Slash X 2 - A | |
Middle: Slash X 1 - B | |
Back: Slash X 1 - C | |
Requirements: | |
ALI: 0-100 | |
VIT: 52 | |
INT: 62 | |
MEN: 52 | |
DEX: 54 | |
Must have promoted seven Soldiers. | |
My thoughts: I don't consider Centurions all that great. You can go to | |
the Legion FAQ for my opinion on Legions as a whole. If you really | |
want a Legion, I'd use one of the special characters. | |
Level Up Increases: | |
STR: +5 | |
VIT: +4 | |
INT: +4 | |
MEN: +5 | |
AGI: +4 | |
DEX: +4 | |
************************************************************************ | |
************************************************************************ | |
C. Undead Classes | |
You can get low level Undead Classes in one of two ways. My preferred | |
way is to find them in wilderness. The other way is to have one of | |
your characters die. If they remain dead long enough, and you have | |
equipment for them, they will become Undead. | |
The really special thing about low level Undead (Zombie, Skeleton, | |
Ghost) is that they will be revived after a battle if eliminated | |
through standard means. They only way they can be completely destroyed | |
is if the entire unit is wiped out, or they are attacked by a holy | |
weapon. This doesn't work for Angel Knights or Seraphim, though... | |
************************************************************************ | |
Class: Zombie | |
Appearance: Looks like a dessicated human with green and white bandages | |
Terrain: Marsh | |
Equipment: | |
Right Hand: N/A | |
Left Hand: N/A | |
Body: Old Clothing | |
Head: N/A | |
Attacks: | |
Front: Bite X 2 - A | |
Middle: Bite X 1 - B | |
Back: Bite X 1 - C | |
My thoughts: Zombies are the most basic undead. Bite attacks don't do | |
much damage. Really, probably the only thing you'll want Zombies for | |
is to shield more powerful units. They'll automatically change to | |
Skeletons if hit with a Fire magic attack. | |
Level Up Increases: | |
Male: | |
HP: +5 | |
STR: +4 | |
VIT: +3 | |
INT: +2 | |
MEN: +3 | |
AGI: +3 | |
DEX: +3 | |
Female: | |
HP: +4 | |
STR: +4 | |
VIT: +2 | |
INT: +2 | |
MEN: +3 | |
AGI: +3 | |
DEX: +3 | |
************************************************************************ | |
Class: Skeleton | |
Appearance: A...uh...skeleton... | |
Terrain: Plains | |
Equipment: | |
Right Hand: Halt Hammer | |
Left Hand: N/A | |
Body: Torn Cloth | |
Head: N/A | |
Attacks: | |
Front: Strike X 2 - A | |
Middle: Strike X 1 - B | |
Back: Strike X 1 - C | |
My thoughts: This is a good fighter. Not really much to this class but | |
being the standard Undead fighter. What gives this guy an advantage | |
over Zombies is that you can change his weapon. If a Zombie is hit by | |
a fire attack, he'll become a Skeleton. | |
Level Up Increases: | |
STR: +5 | |
VIT: +2 | |
INT: +2 | |
MEN: +3 | |
AGI: +4 | |
DEX: +4 | |
************************************************************************ | |
Class: Ghost | |
Appearance: Basically a floating sheet | |
Terrain: Sky | |
Equipment: | |
Right Hand: N/A | |
Left Hand: N/A | |
Body: Torn Cloth | |
Head: N/A | |
Attacks: | |
Front: Nightmare* X 1 - C | |
Middle: Nightmare* X 1 - B | |
Back: Nightmare* X 2 - A | |
My thoughts: Ghosts aren't as useful as Skeletons. Nightmare is okay | |
and all for causing a Sleep effect, but it really kind of defeats the | |
"use Undead to shield more powerful units" theory. If you hit a | |
Skeleton with a combination Wind and Fire attack, it'll become a Ghost. | |
Level Up Increases: | |
STR: +2 | |
VIT: +2 | |
INT: +5 | |
MEN: +3 | |
AGI: +3 | |
DEX: +3 | |
************************************************************************ | |
Class: Angel Knight | |
Appearance: Blonde girl with a rapier and a large shield. Also has a | |
halo and wings. | |
Terrain: Sky | |
Equipment: | |
Right Hand: Needle of Light | |
Left Hand: Kite Shield | |
Body: Plate Mail | |
Head: N/A | |
Attacks: | |
Front: Pierce X 2 - A | |
Middle: Banish X 1 - B | |
Back: Banish X 2 - C | |
Requirements: | |
ALI: 50-100 | |
STR: 60 | |
VIT: 61 | |
DEX: 57 | |
My thoughts: Probably the hardest class to get, and there's an element | |
of risk involved in getting her. This class is female specific. She | |
has all around good skills, and a particularly high Dexterity rate. | |
Banish is a Virtue attack where she tosses her halo at an enemy. | |
Like many undead, a person has the chance of becoming an Angel Knight | |
only if you kill a character. If you have the proper stats and | |
equipment, you have a CHANCE of her becoming an Angel Knight when she | |
turns undead. There's a much larger chance that she'll become a Zombie, | |
at which point you'll have to try with another girl... | |
One way to give yourself a better chance is to use Goblets of Destiny. | |
If you see "LUK UP!" when you use it, you're in good shape. If you | |
don't, reset. Also, I heard it through the grapevine that equipping | |
Katreda's Angel Brooch on your character increases your chances... | |
If you want my honest opinion, I think you should save your Love and | |
Peaces for these people. You'll first run into a bunch of them in | |
Celesis. | |
Level Up Increases: | |
STR: +4 | |
VIT: +4 | |
INT: +3 | |
MEN: +4 | |
AGI: +4 | |
DEX: +5 | |
Getting the Needle of Light: After Chapter 3 begins, go to Melphy, | |
Dardunnelles, on the 21st day of any month, during the daytime (9:00 to | |
18:00). A peddler will try to sell you one for 350 Goth. Take it. | |
************************************************************************ | |
Class: Seraph | |
Appearance: Blue-haired angel with four wings and a rapier. | |
Terrain: Sky | |
Equipment: | |
Right Hand: Needle of Light | |
Left Hand: Kite Shield | |
Body: Baldr Mail | |
Head: N/A | |
Attacks: | |
Front: Pierce X 2 - A | |
Middle: Banish X 2 - B | |
Back: Jihad X 2 - C | |
Requirements: | |
Previously Angel Knight | |
ALI: 75-100 | |
INT: 108 | |
MEN: 125 | |
DEX: 127 | |
My thoughts: Oh, man. These holy lovelies are SWEET! Angel Knights | |
are really nothing compared to these. Jihad hits ALL enemies with | |
Virtue-type damage and OBLITERATES Undead! | |
It should be noted that this class change occurs automatically after a | |
battle. That's an actual battle, not training. | |
Level Up Increases: | |
STR: +4 | |
VIT: +4 | |
INT: +4 | |
MEN: +4 | |
AGI: +4 | |
DEX: +6 | |
************************************************************************ | |
************************************************************************ | |
D. Demi-Human Classes | |
These classes consist mostly of non-leaders. They're all 1 tile | |
characters, so there's room for a few in a unit. | |
Class: Hawkman | |
Appearance: Winged man carrying an axe or hammer. | |
Terrain: Sky | |
Equipment: | |
Right Hand: Halt Hammer | |
Left Hand: N/A | |
Body: Leather Armor | |
Head: Bandanna | |
Cost: 190 | |
Attacks: | |
Front: Strike X 2 - A | |
Middle: Strike X 1 - B | |
Back: Strike X 1 - C | |
My thoughts: The Hawkman is a decent fighter. His biggest advantage | |
is that he's a Sky unit. He swoops and soars with the best of 'em. | |
Level Up Increases: | |
STR: +3 | |
VIT: +4 | |
INT: +2 | |
MEN: +2 | |
AGI: +4 | |
DEX: +3 | |
************************************************************************ | |
Class: Vultan | |
Appearance: Winged man with gold and silver armor with hair coming out | |
of his helmet. | |
Terrain: Sky | |
Equipment: | |
Right Hand: Baldr Club | |
Left Hand: N/A | |
Body: Hard Leather | |
Head: Hachigane | |
Cost: 490 | |
Attacks: | |
Front: Strike X 2 - A | |
Middle: Strike X 1 - B | |
Back: Wind Shot X 2 - C | |
Requirements: | |
ALI: 40-100 | |
STR: 103 | |
AGI: 97 | |
DEX: 80 | |
My thoughts: O holy Hawkman. He's your high alignment Hawkman. In my | |
opinion, keeping him in the front is the best course of action. He'll | |
hit for more power than the standard Hawkman, and he's got the sky | |
thing goin' on. So, have him lead any flying unit you have. | |
Level Up Increases: | |
STR: +5 | |
VIT: +4 | |
INT: +3 | |
MEN: +4 | |
AGI: +7 | |
DEX: +4 | |
************************************************************************ | |
Class: Raven | |
Appearance: Winged man wearing dark armor and a helmet | |
Terrain: Sky | |
Equipment: | |
Right Hand: Baldr Axe | |
Left Hand: N/A | |
Body: Hard Leather | |
Head: Armet | |
Cost: 570 | |
Attacks: | |
Front: Strike X 2 - A | |
Middle: Strike X 1 - B | |
Back: Thunder Arrow X 2 - C | |
Requirements: | |
ALI: 0-60 | |
STR: 99 | |
AGI: 93 | |
DEX: 77 | |
My thoughts: This guy is a Hawkman gone bad. This is one of the few | |
classes that's just as good in the front as it is in the back. The | |
Thunder Arrow, naturally, hits best against earth elementals, and the | |
physical attacks are quite damaging. Have him lead any flying unit you | |
have. | |
Level Up Increases: | |
STR: +5 | |
VIT: +5 | |
INT: +3 | |
MEN: +4 | |
AGI: +5 | |
DEX: +6 | |
************************************************************************ | |
Class: Pumpkinhead | |
Appearance: A kid with a pumpkin for a head. | |
Terrain: Forest | |
Equipment: | |
Right Hand: N/A | |
Left Hand: N/A | |
Body: Plain Clothing | |
Head: Glass Pumpkin *cannot be changed* | |
Attacks: | |
Front: Pumpkin Smash X 2 - A | |
Middle: Pumpkin Smash X 1 - A | |
Back: Pumpkin Shower X 1 - A | |
My thoughts: These odd gentlemen are a very valuable find. This is a | |
similar pumpkin that was fought in the original Ogre Battle. Created | |
by Deneb, this kid has an amazing power. By throwing his head at | |
enemies, he can take off half their health. This is great against guys | |
of high HP, not so much against guys of low HP, naturally... | |
The Pumpkin Shower is far more damaging. Several pumpkins rain down on | |
the opposition, about five to seven times, and each takes off half the | |
HP of a target. This targets all units in a four-square area. | |
Unfortunately, this also takes off half the HP of the Pumpkinhead. So, | |
if he's in a non-Cleric unit, put him in the front, and in the back if | |
the unit has a Cleric. | |
Level Up Increases: | |
STR: +4 | |
VIT: +5 | |
INT: +1 | |
MEN: +3 | |
AGI: +4 | |
DEX: +2 | |
************************************************************************ | |
Class: Gremlin | |
Appearance: It looks like a small bat with a big head and a pointy tail | |
Terrain: Sky | |
Equipment: | |
Attacks: | |
Front: Throw a Kiss X 2 - A | |
Middle: Throw a Kiss X 1 - B | |
Back: Abyss X 2 - A | |
Lunatikk's thoughts: Semi-useful to have, but nothing special. Throw a | |
Kiss reduces the attack power of whomever it hits, and Abyss hits for | |
light damage putting them to sleep. They have low HP, but they dodge | |
attacks like crazy, and have high magic defense. | |
Level Up Increases: | |
STR: +2 | |
VIT: +4 | |
INT: +6 | |
MEN: +5 | |
AGI: +5 | |
DEX: +6 | |
************************************************************************ | |
Class: Faerie | |
Appearance: A little girl with wings | |
Terrain: Sky | |
Equipment: | |
Right Hand: N/A | |
Left Hand: N/A | |
Body: Tiny Clothing *cannot be changed* | |
Head: N/A | |
Attacks: | |
Front: Throw a Kiss X 1 - A | |
Middle: Throw a Kiss X 1 - B | |
Back: Magic Missle X 2 - C | |
Lunatikk's thoughts: Not too useful unless you have nothing better to | |
use. They use Throw a Kiss on your allies raising their attack power. | |
Magic Missile hits for light damage, and is virtually useless. | |
However, it is a Virtue based attack which can be somewhat handy when | |
dealing with evil, or undead characters. | |
Level Up Increases: | |
STR: +1 | |
VIT: +3 | |
INT: +3 | |
MEN: +7 | |
AGI: +6 | |
DEX: +5 | |
************************************************************************ | |
************************************************************************ | |
E. Dragon Classes | |
These are the epitome of all beasts. They have a large amount of | |
class change available to them depending on their alignment and ruling | |
element. They're two tile characters. | |
************************************************************************ | |
Class: Young Dragon | |
Appearance: A little, plump yellow rat with wings and a beak. | |
Terrain: Mountains | |
Attacks: | |
Front: Bite X 2 - A | |
Middle: Bite X 1 - B | |
Back: Bite X 1 - C | |
Lunatikk's thoughts: A good early game unit. Eventually, it will | |
evolve into something more powerful, depending on its element and | |
alignment. It's power is enchanced by Dragon Tamers and Masters. | |
Level Up Increases: | |
STR: +4 | |
VIT: +5 | |
INT: +1 | |
MEN: +4 | |
AGI: +2 | |
DEX: +4 | |
************************************************************************ | |
Class: Thunder Dragon | |
Appearance: A purple dragon | |
Terrain: Plains | |
Attacks: | |
Front: Bite X 2 - A | |
Middle: Bite X 1 - B | |
Back: Lightning Breath X 1 - C | |
Requirements - Wind Elemental | |
ALI: 20-80 | |
AGI: 61 | |
DEX: 81 | |
My thoughts: Just like other mid level dragons, a decent fighter that | |
should probably be in the front row. Eventually, it will become a | |
Quetzalcoatl. Breath slightly damages adjacent characters. | |
It should be noted that this class change occurs automatically after a | |
battle. That's an actual battle, not training. | |
************************************************************************ | |
Class: Red Dragon | |
Appearance: A red dragon | |
Terrain: Mountains | |
Attacks: | |
Front: Bite X 2 - A | |
Middle: Bite X 1 - B | |
Back: Fire Breath X 1 - C | |
Requirements - Fire Elemental | |
ALI: 20-80 | |
STR: 108 | |
AGI: 61 | |
My thoughts: Just like other mid level dragons, a decent fighter that | |
should probably be in the front row. Eventually, it will become a | |
Flarebrass. Breath slightly damages adjacent characters. | |
It should be noted that this class change occurs automatically after a | |
battle. That's an actual battle, not training. | |
Level Up Increases: | |
STR: +6 | |
VIT: +5 | |
INT: +3 | |
MEN: +4 | |
AGI: +5 | |
DEX: +4 | |
************************************************************************ | |
Class: Earth Dragon | |
Appearance: A green dragon | |
Terrain: Plains | |
Attacks: | |
Front: Bite X 2 - A | |
Middle: Bite X 1 - B | |
Back: Acid Breath X 1 - C | |
Requirements - Earth Elemental | |
ALI: 20-80 | |
VIT: 109 | |
MEN: 98 | |
My thoughts: Just like other mid level dragons, a decent fighter that | |
should probably be in the front row. Eventually, it will become an Azhi | |
Dahaka. Breath slightly damages adjacent characters. | |
It should be noted that this class change occurs automatically after a | |
battle. That's an actual battle, not training. | |
Level Up Increases: | |
STR: +6 | |
VIT: +5 | |
INT: +3 | |
MEN: +5 | |
AGI: +3 | |
DEX: +5 | |
************************************************************************ | |
Class: Blue Dragon | |
Appearance: A blue dragon | |
Terrain: Marsh | |
Attacks: | |
Front: Bite X 2 - A | |
Middle: Bite X 1 - B | |
Back: Breath of Cold X 1 - C | |
Requirements: Water Elemental | |
ALI: 20-80 | |
MEN: 98 | |
DEX: 81 | |
Lunatikk's thoughts: Just like other mid level dragons, a decent fighter | |
that should probably be in the front row. Eventually, it will become a | |
Hydra. Breath slightly damages adjacent characters. | |
It should be noted that this class change occurs automatically after a | |
battle. That's an actual battle, not training. | |
Level Up Increases: | |
STR: +6 | |
VIT: +6 | |
INT: +4 | |
MEN: +5 | |
AGI: +3 | |
DEX: +5 | |
************************************************************************ | |
Class: Platinum Dragon | |
Appearance: A white dragon | |
Terrain: Snow | |
Attacks: | |
Front: Bite X 2 - A | |
Middle: Bite X 1 - B | |
Back: Sacred Breath X 1 - C | |
Requirements: | |
ALI: 65-100 | |
VIT: 114 | |
INT: 73 | |
MEN: 101 | |
Lunatikk's thoughts: Just like other mid level dragons, a decent fighter | |
that should probably be in the front row. Eventually, it will become a | |
Bahumut. Breath slightly damages adjacent characters. | |
It should be noted that this class change occurs automatically after a | |
battle. That's an actual battle, not training. | |
************************************************************************ | |
Class: Black Dragon | |
Appearance: A black dragon | |
Terrain: Plains | |
Attacks: | |
Front: Bite X 2 - A | |
Middle: Bite X 1 - B | |
Back: Rotten Breath X 1 - C | |
Requirements: | |
ALI: 0-35 | |
STR: 112 | |
INT: 73 | |
My thoughts: Just like other mid level dragons, a decent fighter that | |
should probably be in the front row. Eventually, it will become a | |
Tiamat. Breath slightly damages adjacent characters. | |
It should be noted that this class change occurs automatically after a | |
battle. That's an actual battle, not training. | |
************************************************************************ | |
Class: Quetzalcoatl | |
Appearance: An Eastern-looking dragon, snake-like in appearance. | |
Terrain: Plains | |
Attacks: | |
Front: Lightning Breath X 2 - A | |
Middle: Lightning Breath X 2 - B | |
Back: Radiant Gale X 2 - C | |
Requirements - Previously Thunder Dragon | |
ALI: 25-75 | |
AGI: 93 | |
DEX: 121 | |
My thoughts: A great class if you can get it, like the other high level | |
dragons. In the back is my personal choice for course of action, as | |
Radiant Gale hits all enemies and paralyzes them. | |
It should be noted that this class change occurs automatically after a | |
battle. That's an actual battle, not training. | |
************************************************************************ | |
Class: Flarebrass | |
Appearance: A beefy, Western red dragon standing tall on two legs. | |
Terrain: Mountains | |
Attacks: | |
Front: Fire Breath X 2 - A | |
Middle: Fire Breath X 2 - B | |
Back: Crimson Note X 2 - C | |
Requirements - Previously Red Dragon | |
ALI: 25-75 | |
STR: 156 | |
AGI: 93 | |
My thoughts: A great class if you can get it, like the other high level | |
dragons. In the back is my personal choice for course of action, as | |
Crimson Note hits all enemies and lowers their power. | |
It should be noted that this class change occurs automatically after a | |
battle. That's an actual battle, not training. | |
Level Up Increases: | |
STR: +6 | |
VIT: +6 | |
INT: +3 | |
MEN: +5 | |
AGI: +5 | |
DEX: +4 | |
************************************************************************ | |
Class: Ahzi Dahaka | |
Appearance: A brownish green dinosaur-type dragon on all fours and with | |
scales. | |
Terrain: Plains | |
Attacks: | |
Front: Acid Breath X 2 - A | |
Middle: Acid Breath X 2 - B | |
Back: Earthquake X 2 - C | |
Requirements - Previously Earth Dragon | |
ALI: 25-75 | |
VIT: 157 | |
MEN: 130 | |
My thoughts: A great class if you can get it, like the other high level | |
dragons. In the back is my personal choice for course of action, as | |
Earthquake hits all enemies and lowers their power. Unfortunately, | |
Earthquake doesn't hit any enemies of the Sky terrain type, unless | |
they're asleep or paralyzed. | |
It should be noted that this class change occurs automatically after a | |
battle. That's an actual battle, not training. | |
Level Up Increases: | |
STR: +7 | |
VIT: +6 | |
INT: +5 | |
MEN: +5 | |
AGI: +3 | |
DEX: +5 | |
************************************************************************ | |
Class: Hydra | |
Appearance: A bright blue, five-headed dragon. | |
Terrain: Marsh | |
Attacks: | |
Front: Breath of Cold X 2 - A | |
Middle: Breath of Cold X 2 - B | |
Back: Clear Disaster X 2 - C | |
Requirements - Previously Blue Dragon | |
ALI: 25-75 | |
MEN: 138 | |
DEX: 121 | |
My thoughts: A great class if you can get it, like the other high level | |
dragons. In the back is my personal choice for course of action, as | |
Clear Disaster hits all enemies and puts them to sleep. | |
It should be noted that this class change occurs automatically after a | |
battle. That's an actual battle, not training. | |
************************************************************************ | |
Class: Bahamut | |
Appearance: A big white dragon standing tall on its four legs. | |
Terrain: Snow | |
Attacks: | |
Front: Sacred Breath X 2 - A | |
Middle: Sacred Breath X 2 - B | |
Back: Divine Ray X 2 - C | |
Requirements: Previously Platinum Dragon | |
ALI: 75-100 | |
VIT: 162 | |
INT: 105 | |
MEN: 133 | |
Lunatikk's thoughts: The evolved version of Platinum Dragon, and one of | |
the Ultimate Dragon Forms. It's Sacred Breath is good and all, but | |
Divine Ray blows it away. Divine Ray does moderate to heavy virtue | |
type damage to all enemies twice in one fight. Plus, it looks pretty | |
cool. Very powerful. | |
It should be noted that this class change occurs automatically after a | |
battle. That's an actual battle, not training. | |
************************************************************************ | |
Class: Tiamat | |
Appearance: A wiry, yet muscular, black dragon standing on two legs. | |
Terrain: Plains | |
Attacks: | |
Front: Rotten Breath X 2 - A | |
Middle: Rotten Breath X 2 - B | |
Back: Evil Dead X 2 - C | |
Requirements - Previously Black Dragon | |
ALI: 0-25 | |
STR: 160 | |
INT: 105 | |
DEX: 124 | |
My thoughts: A great class if you can get it, like the other high level | |
dragons. In the back is my personal choice for course of action, as | |
Evil Dead hits all enemies and puts them to sleep. | |
It should be noted that this class change occurs automatically after a | |
battle. That's an actual battle, not training. | |
************************************************************************ | |
************************************************************************ | |
F. Monster Classes | |
These bad boys are 2 tile characters. They make up for the assuming | |
the role of 2 characters by being about as strong as two characters. | |
Most are quite strong or can attack multiple times. | |
************************************************************************ | |
Class: Wyrm | |
Appearance: A lizard that's more wing than body. | |
Terrain: Sky | |
Attacks: | |
Front: Bite X 2 - A | |
Middle: Bite X 2 - B | |
Back: Bite X 2 - C | |
My thoughts: The thing that sets this monster apart is it's flying | |
ability. Other than that, he's a better-than-average attacker with | |
a nasty set of teeth. | |
************************************************************************ | |
Class: Wyvern | |
Appearance: A bit more muscular than a Wyrm, and has a purple and white | |
crest on its head. | |
Terrain: Sky | |
Attacks: | |
Front: Bite X 2 - A | |
Middle: Bite X 2 - B | |
Back: Fire Breath X 2 - A | |
Requirements: | |
ALI: 10-55 | |
STR: 140 | |
AGI: 124 | |
DEX: 102 | |
Lunatikk's thoughts: Not too shabby of a flying character. Good attack | |
from the front row, good defense. Fire Breath can hit multiple targets | |
at once for a moderate amount of damage. | |
It should be noted that this class change occurs automatically after a | |
battle. That's an actual battle, not training. | |
Level Up Increases: | |
STR: +6 | |
VIT: +6 | |
INT: +2 | |
MEN: +4 | |
AGI: +6 | |
DEX: +4 | |
************************************************************************ | |
Class: Griffin | |
Appearance: An eagle's head and wings on a lion's body. | |
Terrain: Sky | |
Attacks: | |
Front: Claw X 2 - A | |
Middle: Claw X 1 - B | |
Back: Wind Shot X 2 - A | |
My thoughts: Wyrms are good for low alignment sky units, and Griffins | |
are good for high alignment sky units. Have fun with them if you like | |
sky units. | |
Level Up Increases: | |
STR: +4 | |
VIT: +4 | |
INT: +3 | |
MEN: +3 | |
AGI: +6 | |
DEX: +4 | |
************************************************************************ | |
Class: Opinincus | |
Appearance: A bigger, blue-beaked, blue-clawed Griffin | |
Terrain: Sky | |
Attacks: | |
Front: Claw X 2 - A | |
Middle: Claw X 1 - B | |
Back: Wind Storm X 2 - C | |
Requirements: Previously Griffin, Partially Chaotic to Partially Lawful | |
Alignment | |
MEN: 105 | |
AGI: 127 | |
DEX: 91 | |
My thoughts: The upgraded Griffins. These guys are probably better in | |
the front because Wind Storm generally doesn't hit all that hard... | |
It should be noted that this class change occurs automatically after a | |
battle. That's an actual battle, not training. | |
Level Up Increases: | |
STR: +5 | |
VIT: +5 | |
INT: +4 | |
MEN: +4 | |
AGI: +6 | |
DEX: +5 | |
************************************************************************ | |
Class: Cockatrice | |
Appearance: Looks like a chicken with a lizard's tail. | |
Terrain: Sky | |
Attacks: | |
Front: Peck X 2 - A | |
Middle: Peck X 1 - B | |
Back: Petrify X 2 - C | |
Lunatikk's thoughts: Ooh baby, these are good. Peck is alright, but | |
put them in the back for some grade "A" damage. Petrify can hit | |
multiple targets at once for moderate damage, and has a chance of | |
Petrifying them. That's right. Instant kill. They are pretty good at | |
evading, but they don't have very good defense. I would recomend | |
getting at least one of these. | |
My backup thoughts: Petrifying enemies doesn't get you any experience. | |
Use caution when petrifying. | |
************************************************************************ | |
Class: Sphinx | |
Appearance: A beast with a woman's front and wings | |
Terrain: Sky | |
Attacks: | |
Front: Claw X 2 - A | |
Middle: Evocation X 1 - B | |
Back: Evocation X 2 - A | |
My thoughts: These beasts are great! Put them in the back and you | |
have a beast spellcaster. They pick any element, like Ninja Masters, | |
but they have the power of an Archmage or Siren, so all you're trading | |
here is the space. | |
Level Up Increases: | |
STR: +4 | |
VIT: +5 | |
INT: +6 | |
MEN: +5 | |
AGI: +6 | |
DEX: +5 | |
************************************************************************ | |
Class: Hellhound | |
Appearance: A wolf with two heads | |
Terrain: Mountains | |
Attacks: | |
Front: Bite X 3 - A | |
Middle: Bite X 2 - B | |
Back: Bite X 1 - C | |
My thoughts: This is a very powerful unit. The main reason for his | |
power is the three attacks he gets. There's nothing much else special | |
about him, though. | |
************************************************************************ | |
Class: Cerberus | |
Appearance: Looks like a pit bull with three heads | |
Terrain: Mountains | |
Attacks: | |
Front: Bite X 3 - A | |
Middle: Bite X 2 - B | |
Back: Mesmerize X 2 - C | |
Requirements: Neutral to Chaotic Alignment | |
STR: 139 | |
VIT: 138 | |
MEN: 90 | |
My thoughts: These guys are Hellhounds times ten! Well, actually, | |
Hellhounds times one and a half. They have wonderful attack power and | |
defense. I'd put these puppies on the front line. | |
It should be noted that this class change occurs automatically after a | |
battle. That's an actual battle, not training. | |
Level Up Increases: | |
STR: +7 | |
VIT: +6 | |
INT: +5 | |
MEN: +4 | |
AGI: +4 | |
DEX: +3 | |
************************************************************************ | |
************************************************************************ | |
G. Golem Classes | |
These rock boyos have their own class group. Not too bad for your | |
troubles... | |
************************************************************************ | |
Class: Golem | |
Appearance: A large man-shaped cluster of rocks. | |
Terrain: Mountains | |
Attacks: | |
Front: Crush X 3 - A | |
Middle: Crush X 2 - B | |
Back: Crush X 1 - C | |
My thoughts: These guys can take serious hits. They're also pretty | |
strong in their own right. One of the disadvantages I've found in | |
this class is they don't always hit well. They can't have their status | |
changed, though, so they can't be put to sleep, poisoned, or | |
paralyzed. | |
Level Up Increases: | |
HP: +5 | |
STR: +5 | |
VIT: +6 | |
INT: +3 | |
MEN: +3 | |
AGI: +3 | |
DEX: +4 | |
************************************************************************ | |
Class: Stone Golem | |
Appearance: A gray-colored man-shaped cluster of rocks. | |
Terrain: Mountains | |
Attacks: | |
Front: Crush X 3 - A | |
Middle: Crush X 2 - B | |
Back: Crush X 1 - C | |
Requirements: Golem becomes petrified while... | |
STR: 104 | |
VIT: 129 | |
My thoughts: This is what happens when a Golem is petrified. This | |
is stronger and more agile than the standard version of Golem. Not | |
much more to be said. | |
The class change occurs automatically during battle, once the Golem is | |
petrified. If your stats aren't at the proper levels, though, your | |
Golem will simply be petrified. | |
Level Up Increases: | |
STR: +5 | |
VIT: +6 | |
INT: +3 | |
MEN: +4 | |
AGI: +3 | |
DEX: +4 | |
************************************************************************ | |
Class: Baldr Golem | |
Appearance: A bluish-colored man-shaped cluster of rocks. | |
Terrain: Mountains | |
Attacks: | |
Front: Crush X 3 - A | |
Middle: Crush X 2 - B | |
Back: Crush X 1 - C | |
Requirements: Stone Golem gets hit with a wind/fire combo while... | |
STR: 144 | |
VIT: 185 | |
My thoughts: Wind and Fire. Kinda like tempering the Golem, like | |
you'd temper any metal. Anyhoo. These are the best Golems to have | |
because they'll have increased stats of Stones... | |
This class change occurs automatically during battle, if the Stone | |
Golem is at the proper stat levels. | |
************************************************************************ | |
************************************************************************ | |
H. Demon Classes | |
This is the hidden set of classes. These are monsters from the | |
Netherworld that have invaded the human world. | |
************************************************************************ | |
Class: Goblin | |
Appearance: Odd-looking toothy guy in plate mail. | |
Terrain: Plains | |
Equipment: | |
Right Hand: Short Sword | |
Left Hand: N/A | |
Body: Plate Mail | |
Head: N/A | |
Attacks: | |
Front: Slash X 2 - A | |
Middle: Slash X 1 - B | |
Back: Slash X 1 - C | |
My thoughts: Even for demons, I don't consider these guys worth the | |
effort. They're not all that strong. As far as I know, they don't | |
evolve, and by the time you can get them, you probably have guys that | |
are much better. | |
************************************************************************ | |
Class: Ogre | |
Appearance: Huge grey-skinned humanoid carrying a massive hammer. | |
Terrain: Plains | |
Equipment: | |
Right Hand: Warhammer | |
Left Hand: N/A | |
Body: Leather Armor | |
Head: N/A | |
Attacks: | |
Front: Crush X 3 - A | |
Middle: Crush X 2 - B | |
Back: Crush X 1 - C | |
My thoughts: Ogres have some considerable power to them. They're big | |
characters, but they don't hit as often as most other characters... | |
************************************************************************ | |
Class: Saturos | |
Appearance: Goat-legged demon with horns and a big axe. | |
Terrain: Plains | |
Equipment: | |
Right Hand: Evil Axe | |
Left Hand: N/A | |
Body: Hard Leather | |
Head: N/A | |
Attacks: | |
Front: Strike X 2 - A | |
Middle: Strike X 2 - B | |
Back: Strike/Elemental Magic* X 2 - C/A | |
My thoughts: If you notice similarities between this guy and the Black | |
Knight, you're quite observant. A Saturos is pretty much a Black | |
Knight for the demon crew. He's one of the few demons that can lead a | |
unit, so he's quite useful to them. | |
************************************************************************ | |
Class: Gorgon | |
Appearance: Top half woman, lower half snake, and snakes for hair. | |
Terrain: Plains | |
Equipment: | |
Right Hand: Baldr Bow | |
Left Hand: N/A | |
Body: Leather Armor | |
Head: N/A | |
Attacks: | |
Front: Gaze of Terror X 1 - A | |
Middle: Shoot X 1 - B | |
Back: Shoot X 2 - C | |
My thoughts: Gaze of Terror targets ALL enemies. Gorgons are | |
unbelievably cheap, since they have the ability to completely petrify a | |
unit in nothing flat. It will be blocked however, by any character | |
with a shield. | |
************************************************************************ | |
************************************************************************ | |
I. Enemy Character Classes | |
You cannot control these guys... Ever... Stop asking me if you can. | |
These are special classes used by the enemy, mostly for story purposes. | |
Only exception is Vad the Grappler, but he's a special one... | |
************************************************************************ | |
Normal Enemies | |
************************************************************************ | |
Class: Grappler | |
Appearance: Dark-skinned fellow with claws and a headband. | |
Attacks: | |
Front: Rend X 2 - B | |
Middle: Rend X 2 - C | |
Back: Fatal Dance X 1 - A | |
My thoughts: These guys are warriors of Nirdam, the Bolmaukans. They | |
were forced into slavery in a joint venture by Lodis and Palatinus. | |
They used to be a proud people, and now they fight just to survive. | |
As you can see, Fatal Dance is more powerful than the Grappler's front | |
line attack. Be cautious when fighting these guys, they can rack up | |
damage really quick. | |
************************************************************************ | |
Class: Knight Templar | |
Appearance: Knight in full armor and a large shield. His helmet has an | |
opening shaped like a cross. | |
Attacks: | |
Front: Slash X 3 - A | |
Middle: Slash X 2 - B | |
Back: Slash/Elemental Magic X 2 - C/A | |
My thoughts: In case you haven't noticed, these guys are just like | |
Paladins. They have a bit of a higher defense and a lower offense, but | |
they're more or less the same. These are the holy knights of the Lodis | |
Empire. They fight for their beliefs in Lodisism. | |
************************************************************************ | |
Class: Daemon | |
Appearance: Blue skinned, winged guy. Pretty nasty looking. | |
Attacks: | |
Front: Strike X 2 - A | |
Middle: Strike X 2 - B | |
Back: Strike/Elemental Magic X 2 C/A | |
My thoughts: Despite their fearsome appearance, these guys are really | |
no worse than Saturoses. You'll only face a few of them. These guys | |
are the Legion leaders of the demon army. Only thing is, you never see | |
them lead a Legion... | |
************************************************************************ | |
Class: Knight of Danika | |
Appearance: Humanoid in full, oddly-shaped armor, carrying a sword. | |
Attacks: | |
Front: Slash X 3 - A | |
Middle: Slash X 2 - B | |
Back: Slash X 2 - C | |
My thoughts: These are the protectors of Danika's slumber. They were | |
created from her limbs by the goddess Berthe. There are only four in | |
the entire game. They're quite strong. 'Nuff said... | |
The actual name of this class is "Gatekeeper", but the only Gatekeepers | |
in the game are the Knights, so I made an executive decision and | |
decided to call them, officially, Knights of Danika. | |
************************************************************************ | |
Bosses | |
************************************************************************ | |
Class: General - See Quass Debonair | |
Who: Quass Debonair (Zenobia Border) | |
************************************************************************ | |
Class: Vanity | |
Appearance: Blonde nobleman carrying a thin sword. | |
Attacks: | |
Front: Thrust X 2 - A | |
Middle: Thrust X 2 - B | |
Back: Some kind of Magic* X 2 - A | |
Who: Godeslas Branic (Alba) (uses Infest), Kerikov Barthes (Celesis) | |
(uses Ice Field), Numitol Silvis (Argent) (uses Ice Field) | |
My thoughts: Vanity's are pretty much fighting noblemen. They may have | |
some inherent strengths, but largely they rely on their fellow | |
soldiers. | |
************************************************************************ | |
Class: Superior Knight | |
Appearance: Knight without a helmet. | |
Attacks: | |
Front: Slash X 2 - A | |
Middle: Slash X 2 - B | |
Back: Slash X 2 - C | |
Who: Eurynome Rhade (Mylesia II, Mount Ithaca), Xevec Nulaton (Romulus) | |
My thoughts: Superior Knights can be pretty nasty. They have more | |
power than a standard Knight. | |
************************************************************************ | |
Class: Solidblade - See Ankiseth Gallant | |
Who: Ankiseth Gallant (Highland of Soathon, Wentinus I) | |
************************************************************************ | |
Class: Temple Command | |
Appearance: An armored man standing with his sword out in front of him, | |
or standing like a Knight Templar. | |
Attacks: | |
Front: Slash X 3 - A | |
Middle: Slash X 2 - B | |
Back: Evocation* X 2 - A | |
Who: Baldwin Glendale (Wentinus I, Wentinus II, Mount Keryoleth II), | |
Pruflas Watts (Gules Hills I, Temple of Berthe I), Amazeroth Ludon | |
(Ptia), Vapula Simburg (Blue Basilica), Thamuz Delville (Aurua Plains) | |
My thoughts: It's interesting how they make TC's stronger only by | |
moving them around. In the beginning, you face TC's in the middle row, | |
where they are weakest. Then later on, you'll fight them in the front | |
row, where they're stronger. Finally, for the last battle with | |
Baldwin, he'll be in the back, where he can use Evocation, which can | |
be quite nasty. | |
************************************************************************ | |
Class: Dark Prince | |
Appearance: Blonde man with a thrusting sword. | |
Attacks: | |
Front: Thrust X 2 - A | |
Middle: Thrust X 2 - B | |
Back: Dark Lore* X 2 - A | |
Who: Amrius Dulmare (Fort Romulus) | |
My thoughts: Amrius fights you twice in one scene. The first time, | |
he's all alone in the middle. The second time, he has helpers and is | |
in the back, where he can use Dark Lore, which is equivalent to using | |
a Pedra of Bane. Nasty. | |
************************************************************************ | |
Class: Flail Monarch | |
Appearance: Bearded man with a scepter. | |
Attacks: | |
Front: ???? | |
Middle: ???? | |
Back: Lava Flow X 2 - A | |
Who: Procus Dulmare (Winnea) | |
My thoughts: The combination magic is a pain, but he's pretty wimpy, | |
largely. Unfortunately, he's got two Ogres to be a pain. | |
************************************************************************ | |
Class: Overlord | |
Appearance: Purple haired young man. | |
Attacks: | |
Front: Thrust X 2 - A | |
Middle: Thrust X 2 - B | |
Back: Blue Spiral* X 2 - A | |
Who: Yumil Dulmare (Winnea) | |
My thoughts: It's not so much the fact that Yumil's tough, it's that | |
he has two Knights of Danika as guards. | |
************************************************************************ | |
Class: Death Templar | |
Appearance: Noble-looking Temple Commander | |
Attacks: | |
Front: Slash X 3 - A | |
Middle: Well, who cares. You can't knock him back... | |
Back: Ditto... | |
Who: Richard Glendale (Castle Talpaea) | |
My thoughts: Richard's strong; stronger than even a Temple Command, but | |
that's about all that's special. | |
************************************************************************ | |
Class: Warlock - See Saradin Carm | |
Who: Saradin Carm (Aurua Plains II) | |
************************************************************************ | |
Class: Lord - See Destin Faroda | |
Who: Destin Faroda (Aurua Plains II) | |
************************************************************************ | |
************************************************************************ | |
5. Special Character Classes | |
There are many characters in the game that can't be picked up with | |
normal means. These guys are usually quite a bit more powerful than | |
your average Joe, and they have story potential, as well... | |
************************************************************************ | |
Magnus Gallant | |
Appearance: Purple-haired guy in armor, with his sword behind him. | |
Starting Class: Gladiator | |
Age: 18 | |
Terrain: Plains | |
Equipment: | |
Right Hand: Short Sword | |
Left Hand: Blue Sash *cannot be changed* | |
Body: Plate Mail | |
Head: N/A | |
Attacks: | |
Front: Slash X 2 - A | |
Middle: Slash X 1 - B | |
Back: Slash/Elemental Magic* X 2 - C/A | |
My thoughts: Magnus is odd in the sense that he can do two attacks in | |
the front and back, but not middle. Still, since he's the only life | |
this game really depends on, keeping him in the back is, by far, the | |
best course of action early on. However, later in the game, after | |
you get Priests and Healing is less of an issue (ALWAYS have a Cleric | |
or Priest with Magnus), you might want to put him in front, as certain | |
swords cause him to have magic attacks which are generally less | |
effective than physical attacks. | |
Story: Magnus joined the Palatinean military to escape his father and | |
the humiliation of his father's past. He graduates the military | |
academy and is almost immediately dispatched for the Southern Division. | |
Level Up Increases: | |
HP: +5 | |
STR: +5 | |
VIT: +3 | |
INT: +4 | |
MEN: +3 | |
AGI: +3 | |
DEX: +3 | |
--- | |
Second Class: Vanguard | |
Terrain: Plains | |
Equipment: | |
Right Hand: Baldr Sword | |
Left Hand: Blue Sash *cannot be changed* | |
Body: Baldr Mail | |
Head: N/A | |
Attacks: | |
Front: Slash X 2 - A | |
Middle: Slash X 2 - B | |
Back: Slash/Elemental Magic Plus* X 2 - C/A | |
My thoughts: Like all second classes, Magnus becomes a Vanguard at the | |
beginning of Chapter 3 and can command a Legion. The Elemental Magic | |
Plus is a possibility depending on the element of equipped swords. | |
--- | |
Final Class: General | |
Appearance: The same old Magnus, with heavy armor on. | |
Equipment: | |
Right Hand: Baldr Sword | |
Left Hand: Blue Sash *cannot be changed* | |
Body: Baldr Armor | |
Head: N/A | |
Attacks: | |
Front: Slash X 3 - A | |
Middle: Slash X 2 - B | |
Back: Blast X 2 - C | |
My thoughts: Magnus becomes a General at the beginning of the Final | |
Chapter. He can now use Full-Body Armor, and fire Blasts from his | |
sword, which change depending on the element of the sword he uses. | |
Physical: Sonic Blast | |
Wind: Wind Blast | |
Fire: Fire Blast | |
Earth: Earth Blast | |
Water: Aqua Blast | |
Virtue: Holy Blast | |
Bane: Dark Blast | |
Even though it's a pretty new thing, the blasts aren't all that | |
effective, and unless you're adamant about keeping Magnus in the back, | |
you're probably better off with him in the front. | |
************************************************************************ | |
Diomedes Rangue | |
Appearance: Looks like a Knight without a helmet, and wears a blue sash. | |
Starting Class: Gladiator | |
Age: 19 | |
Terrain: Plains | |
Equipment: | |
Right Hand: Baldr Sword | |
Left Hand: Blue Sash *cannot be changed* | |
Body: Plate Armor | |
Head: N/A | |
Attacks: | |
Front: Slash X 2 - A | |
Middle: Slash X 2 - B | |
Back: Slash X 2 - C | |
My thoughts: Dio's pretty powerful. You're still probably going to | |
want to keep him in the middle instead of the front, because he is | |
that valuable. | |
Story: Not much is relevant about Dio's past. Suffice to say that he's | |
a little cocksure of himself and his abilities. | |
How to get him: He automatically joins in Scene 1. | |
How to lose him: If you agree to fight him before Scene 1 starts, and if | |
you say "..." when Rhade orders you to kill Frederick, he'll leave. | |
Level Up Increases: | |
HP: +5 | |
STR: +5 | |
VIT: +3 | |
INT: +4 | |
MEN: +3 | |
AGI: +3 | |
DEX: +3 | |
--- | |
Second Class: Warrior | |
Terrain: Plains | |
Equipment: | |
Right Hand: Blessed Sword | |
Left Hand: Blue Sash *cannot be changed* | |
Body: Baldr Armor | |
Head: N/A | |
Attacks: | |
Front: Slash X 3 - A | |
Middle: Slash X 2 - B | |
Back: Slash/Elemental Magic* X 2 - C/A | |
My thoughts: Like all second classes, Dio becomes a Warrior at the | |
beginning of Chapter 3 and can command a Legion. The Elemental Magic | |
is a possibility depending on the element of equipped swords. I'd | |
go for front row in this case, for the sake of three attacks. | |
************************************************************************ | |
Leia Silvis | |
Appearance: Valkyrie without wings and having a long blonde ponytail. | |
Starting Class: Blaze Knight | |
Age: 17 | |
Terrain: Snow | |
Equipment: | |
Right Hand: Spear | |
Left Hand: Round Shield | |
Body: Breastplate | |
Head: N/A | |
Attacks: | |
Front: Cleave X 2 - A | |
Middle: Cleave X 1 - B | |
Back: Lightning* X 2 - A | |
My thoughts: Leia's pretty much a Valkyrie. The only thing separating | |
the two is the fact that she wears no headgear. | |
Story: Leia joined the Palatinus Military to escape her father, whom she | |
needs to separate herself from. She grew up amongst the nobility, but | |
feels it is her place to be in the military. | |
How to get her: She automatically joins in Scene 3. | |
Level Up Increases: | |
HP: +4 | |
STR: +4 | |
VIT: +4 | |
INT: +4 | |
MEN: +4 | |
AGI: +4 | |
DEX: +4 | |
--- | |
Second Class: Rune Knight | |
Terrain: Snow | |
Equipment: | |
Right Hand: Thunder Spear | |
Left Hand: Buckler | |
Body: Baldr Mail | |
Head: N/A | |
Attacks: | |
Front: Cleave X 2 - A | |
Middle: Cleave X 2 - B | |
Back: Cleave/Elemental Magic Plus* X 2 - C/A | |
My thoughts: Like all second classes, Leia becomes a Rune Knight at the | |
beginning of Chapter 3 and can command a Legion. Oddly enough, she | |
loses her Lightning ability and gains a Elemental Magic Plus thing just | |
like Magnus and Dio. Depending on the spear equipped, she'll do | |
different attacks in the back. | |
************************************************************************ | |
Troi Tyton | |
Class: Phalanx | |
Appearance: Gold-armored Phalanx | |
Age: 16 | |
Terrain: See Phalanx | |
Equipment: See Phalanx | |
Attacks: See Phalanx | |
My thoughts: See Phalanx | |
Story: There's not much to say about Troi. He's a pretty cheerful guy | |
and shows a big interest in your battalion. | |
How to get him: Go to Elgorea, Mylesia in Scene 4 (The Path Diverges). | |
Troi will walk right up to you and ask to join, no matter what. | |
************************************************************************ | |
Katreda Birall | |
Class: Cleric | |
Appearance: Pink-robed Cleric | |
Age: 15 | |
Terrain: See Cleric | |
Equipment: See Cleric | |
Attacks: See Cleric | |
My thoughts: See Cleric | |
Story: Katreda's a cheerful girl. She joins up to find her father, who | |
was captured by the Southern Division. | |
How to get her: Go to Cayes, Gunther Piedmont during Scene 7 (A New | |
Beginning) and she will ask to join so that she can help her father. | |
************************************************************************ | |
Asnabel Birall | |
Class: Berserker | |
Appearance: Purple-clothed Berserker | |
Age: 38 | |
Terrain: See Berserker | |
Equipment: See Berserker | |
Attacks: See Berserker | |
My thoughts: See Berserker | |
Story: Captured by the Southern Division, Asnabel was forced into labor | |
at the mines of Gunther Piedmont. Once freed, he'll become a valuable | |
asset to the team. He is known as Asnabel the Iron Hammer. | |
How to get him: Katreda must have (at least) asked to join your party, | |
when you finish liberating Gunther Piedmont in Scene 7 (A New | |
Beginning). | |
************************************************************************ | |
Aisha Knudel | |
Class: Priest | |
Appearance: Pink clothed, hoodless Priest. | |
Age: 19 | |
Terrain: See Priest | |
Equipment: See Priest | |
Attacks: See Priest | |
My thoughts: See Priest | |
Story: One of the visitors from Zenobia, Aisha is the daughter of the | |
renowned Roshfel Priest, Foris. While Destin and his troops were on the | |
Island of Avalon, Aisha joined to help fight Gares, son of Empress | |
Endora. | |
How to get her: You must not have said "..." at Frederick's execution. | |
Go to Puld, Audvera Heights during Scene 13 (Thoughts), and she'll ask | |
to join your party. | |
************************************************************************ | |
Liedel Klein | |
Class: Archer | |
Appearance: Archer wearing red and having blonde hair. | |
Age: 22 | |
Terrain: See Archer | |
Equipment: See Archer | |
Attacks: See Archer | |
My thoughts: See Archer | |
Story: A former member of the Central Division, specifically the Red | |
Branch. She believed that the Revolution was the cause of the demons. | |
When she find out that this isn't the truth, she'll join to find out | |
what is. | |
How to get her: You must have a high Chaos Frame. Beat her in the | |
Sable Lowlands mission and she'll ask to join your party. | |
************************************************************************ | |
Vad Orok Zlenka | |
Class: Grappler | |
Appearance: Dark-skinned warrior wielding claws. | |
Age: 29 | |
Terrain: Plains | |
Equipment: | |
Right Hand: Touelno | |
Left Hand: N/A | |
Body: Thunder Chain | |
Head: Hachigane | |
Attacks: | |
Front: Rend X 3 - A | |
Middle: Rend X 2 - B | |
Back: Fatal Dance X 2 - C | |
My thoughts: Although Fatal Dance technically does less damage, Vad | |
strikes several times, adding up damage, so Fatal Dance is actually | |
stronger. It's up to you whether you want more attacks or a stronger | |
attack. | |
Story: Vad, like many other Bolmaukans, was forced into subjugation by | |
the Lodis Empire. Although he worked for the Central Division, he | |
strove to maintain his honor. | |
How to get him: In the Mount Ithaca mission (Uncertainty), first go | |
north and liberate Ketican, which will destroy the bridge. Once this | |
is done, Vad will not move, and you must avoid attacking him. Do this, | |
and he'll offer to join after the battle. You must have at least beat | |
Audvera Heights or Sable Lowlands. | |
************************************************************************ | |
Saradin Carm | |
Class: Warlock | |
Appearance: Non-hooded white-haired wizard-looking gentleman. | |
Age: 61 | |
Terrain: Plains | |
Equipment: | |
Right Hand: Hemlock *cannot be changed* | |
Left Hand: Spellbook | |
Body: Magician's Robe | |
Head: Amulet | |
Attacks: | |
Front: Effect Magic* X 1 - C | |
Middle: Elemental Magic* X 2 - B | |
Back: Elemental Magic Plus* X 2 - A | |
My thoughts: Saradin's got some stank on him. In the back he's an | |
early Archmage, so stick him in the back for best results. You can't | |
dequip his staff, the Hemlock, though... | |
Story: Another of the visiting Zenobian fighters, Saradin was once a | |
student of Rashidi, the Sage of Zeteginea. He turned against the | |
Empire when he learned of Rashidi's evil. His student, Albeleo, turns | |
him to stone, and Destin frees him on a mission to the Balmorian Ruins. | |
How to get him: You must not have said "..." at Frederick's execution. | |
Beat Scene 15 (Uncertainty) and he'll ask to join your party. | |
************************************************************************ | |
Sheen Cocteau | |
Class: Hawkman | |
Appearance: Brown-haired Hawkman | |
Age: 78 | |
Terrain: See Hawkman | |
Equipment: See Hawkman | |
Attacks: See Hawkman | |
My thoughts: See Hawkman | |
Story: Sheen considers himself quite the ladies' man. He's a | |
free-spirited Hawkman, and enjoys life. He's old by human standards, | |
but Hawkmen are an elder race, and long-lived, so he still looks young. | |
How to get him: You must have a low to neutral Chaos Frame. Go to | |
Coppermine, Azure Plains, during Scene 17 (Visitors from the West), and | |
he'll ask to join your party. | |
************************************************************************ | |
Ankiseth Gallant | |
Class: Solidblade | |
Appearance: Similar to Magnus only taller and older looking. | |
Age: 44 | |
Terrain: Plains | |
Equipment: | |
Right Hand: Blessed Sword | |
Left Hand: Blue Sash *cannot be changed* | |
Body: Plate Mail | |
Head: N/A | |
Attacks: | |
Front: Slash X 3 - A | |
Middle: Slash X 2 - B | |
Back: Clay Assault* X 2 - A | |
My thoughts: Good for either front or back rows. Ankiseth has Clay | |
Assault in the back row regardless of what's equipped on him. When I | |
got him, he was of quite a high level, so he towered over everyone | |
else. He can lead a Legion. | |
Story: Ankiseth the Steadfast has made quite a name for himself over | |
the years. He's charged with protecting Prince Yumil, and is | |
responsible for Magnus and Yumil becoming close friends since childhood. | |
Unfortunately, his notoriety came back on him when he was forced to | |
kill a nobleman attacking the Prince. This resulted in him falling | |
from favor with the populus. | |
How to get him: At the beginning of Scene 18 (The Grim Path), you must | |
choose to meet with your father. Keep him alive for the battle, and, if | |
you have a medium to high Chaos Frame, choose to have him join you | |
after the battle. | |
************************************************************************ | |
Meredia O'Keife | |
Class: Siren | |
Appearance: Blue-haired, white-clothed Siren | |
Age: 18 | |
Terrain: See Siren | |
Equipment: See Siren | |
Attacks: See Siren | |
My thoughts: See Siren | |
Story: Meredia has been friends with Leia ever since they were | |
children. When Leia joined the military, Meredia decided to stay behind | |
in their homeland of Argent. | |
How to get her: At the beginning of Scene 21 (The Eastern Orthodox | |
Church), Meredia will show up if Leia is still alive. She'll ask to | |
join your party. | |
************************************************************************ | |
Europea Rheda | |
Class: Centurion (Female) | |
Appearance: Red-haired Centurion without the goofy hat. | |
Age: 25 | |
Terrain: See Centurion (Female) | |
Equipment: See Centurion (Female) | |
Attacks: | |
Front: Slash X 2 - A | |
Middle: Slash X 2 - B | |
Back: Slash X 1 - C | |
My thoughts: Quite a bit better than a normal Centurion, actually. She | |
has a lot of power to her. A good frontline female character. | |
Story: Europea the Astral Knight is the head of the Berthan Sentinels | |
of Celesis. As being such a holy knight, she is sometimes required to | |
make difficult moral decisions. | |
How to get her: Take Magnus to Fort Hillverich during Scene 22 | |
(Suspicion). You'll speak to Europea and she'll head for the enemy | |
headquarters. Make sure she doesn't die, and she'll offer to join you. | |
************************************************************************ | |
Paul Lukische | |
Class: Enchanter | |
Appearance: Silver-haired Enchanter | |
Terrain: See Enchanter | |
Equipment: See Enchanter | |
Attacks: See Enchanter | |
My thoughts: See Enchanter | |
Story: Paul, the Devil Child, stopped practicing magic after he turned | |
his friend into stone. He blames himself for releasing the demons from | |
the netherworld. | |
How to get him: In Scene 23 (The Mercenaries), go to Corpino to learn | |
about Paul. Go to Coongul and you will meet Paul. Say "Is that what | |
you want?" and you'll leave. Beat the scene (answer the question | |
Kageiye asks either way) and Paul will join you. | |
************************************************************************ | |
Biske La Varet | |
Class: Lycanthrope/Werewolf | |
Appearance: Gruff-looking blonde man with little armor/Grey wolf man | |
Age: 30 | |
Terrain: Plains | |
Equipment: | |
Right Hand: Baldr Sword *cannot change while a wolf* | |
Left Hand: N/A | |
Body: Plate Armor *cannot change while a wolf* | |
Head: N/A | |
Attacks: | |
Lycanthrope: | |
Front: Slash X 2 - A | |
Middle: Slash X 1 - B | |
Back: Slash X 1 - C | |
Werewolf: | |
Front: Claw X 3 - A | |
Middle: Claw X 2 - B | |
Back: Claw X 1 - C | |
My thoughts: Biske is a Lycanthrope by day and a Werewolf by night. | |
He's a vicious character, and hits much harder, and more often, in the | |
wolf form. | |
Story: Cursed with the blood of the wolf, Biske fought the Central | |
Division. He was imprisoned by Ankiseth Gallant and sentenced to | |
rot in a cell for the remainder of his life. | |
How to get him: You must not have Aisha, Saradin, or Ankiseth. Fight | |
him during Scene 24 (The Rebel). If you beat him, ask him to join you, | |
and he will do so. | |
************************************************************************ | |
Quass Debonair | |
Class: General | |
Appearance: Tall guy with long, blonde hair and a rather big sword. | |
Age: 31 | |
Terrain: Plains | |
Equipment: | |
Right Hand: Sonic Blade *cannot be changed* | |
Left Hand: Tunic *cannot be changed* | |
Body: Breidablick | |
Head: N/A | |
Attacks: | |
Front: Slash X 3 - A | |
Middle: Slash X 2 - B | |
Back: Sonic Blade X 2 - C | |
My thoughts: Debonair's a great character. You're probably best | |
off putting him in the front row. Sonic Blade hits a back row | |
character, but not all that hard. You can't dequip his Sonic Blade or | |
Tunic. He can also lead a Legion. | |
Story: Debonair of the Wind was one of the four Devas of Zeteginea. He | |
joined Destin's troop during the Zenobian War, while his troops were in | |
Shangrila. He now joins Destin in the north to help the Revolution. | |
How to get him: You need Aisha, Saradin, and a high Chaos Frame. In | |
Scene 26 (No Man's Land), take Magnus to Ibu Deli. You'll run into | |
Debonair there. If the requirements are met, he'll ask to join. | |
************************************************************************ | |
Destin Faroda | |
Class: Lord | |
Appearance: Orange-haired guy with a rather large sword. | |
Age: 27 | |
Terrain: Plains | |
Equipment: | |
Right Hand: Sigmund | |
Left Hand: Tunic *cannot be changed* | |
Body: Phoenix Mail | |
Head: N/A | |
Attacks: | |
Front: Slash X 3 - A | |
Middle: Slash X 3 - B | |
Back: Slash/Elemental Magic* X 2 - C/A | |
My thoughts: Destin makes for an excellent front row combatant, so | |
stick him there. He can also lead a Legion. | |
Story: Many revolutions begin with one man. Destin Faroda was that man | |
when, years ago, he rose up against the tyranny of Empress Endora of | |
Zeteginea. He freed Zenobia and rid the land of the evil Sage, Rashidi. | |
At the end of the Zenobian War, Tristran Zenobia became King and Destin | |
his greatest general. He joins the Palatinean Revolution early. | |
How to get him: In Scene 29 (The March to Latium), take Magnus' group | |
to Kurashino, Gules Hills. If you have all the Zenobians (Aisha, | |
Saradin, and Debonair) up to this point, Destin will join you. | |
************************************************************************ | |
Gilbert Oblion | |
Class: Beast Master | |
Appearance: Yellow-clothed Beast Master | |
Age: 51 | |
Terrain: See Beast Master | |
Equipment: See Beast Master | |
Attacks: See Beast Master | |
My thoughts: See Beast Master | |
Story: One of Destin's closest advisors in this war, Gilbert is the | |
former leader of the Beast Division of Zenobia. He's never far from | |
Destin's side. He joined Destin early in the Zenobia campaign, when | |
confronted by the winged warrior, Canopus. | |
How to get him: In Scene 29 (The March to Latium), take Magnus' group | |
to Kurashino, Gules Hills. If you have all the Zenobians up to this | |
point (Aisha, Saradin, and Debonair), and a high Chaos Frame, Gilbert | |
will join you. | |
************************************************************************ | |
Carth Forleizen | |
Class: Black Knight | |
Appearance: Black Knight with a red cape with a cross on it. | |
Age: 29 | |
Terrain: See Black Knight | |
Equipment: | |
Right Hand: Boreas | |
Left Hand: Valiant Mantle | |
Body: Baldr Armor | |
Head: Armet | |
Attacks: See Black Knight | |
My thoughts: See Black Knight | |
Story: Carth was once a Knight of Lodis, who fought for the belief of | |
Filarrh, the sun god. He became disillusioned when he learnt of Lodis', | |
and the Brigade of the Radiant Cross' fall to the Infernal Aura, thus | |
he earned the name Carth the Disillusioned. | |
How to get him: You must have a low to medium Chaos Frame, and no | |
Zenobians can join your party. In Scene 32 (The Disillusioned), go to | |
Furge, and a young boy will tell you that a soldier is fighting all | |
alone in the forest. Go to Torab Ni, and you'll meet Carth, where | |
he'll take his unit and assault the Enemy Headquarters. Make sure he | |
stays alive, and you can ask him to join. | |
************************************************************************ | |
************************************************************************ | |
6. Items | |
Yeah. I think I have most of them, now... | |
Here's the key: | |
Description: The description of the item, as listed in the game. | |
Stat Change: How the item changes your basic stats (STR, VIT, INT, MEN, | |
AGI, DEX). | |
Resistances: How the item changes your resistances to being struck or | |
elements. | |
Effect: A rare one, but some weapons have a status effect on an enemy. | |
This also applies to descriptions of what certain valuables do. | |
Effect Invalid: Another rare one. A few pieces of armor offer | |
protection from certain status changes. | |
Element: The ruling element of the weapon, if it's not Physical or | |
Variable. | |
Cost: The cost of the item. This does not necessarily mean you can buy | |
it, but is used as a selling baseline. You can sell any item for | |
1/4 it's listed cost. Items in parentheses cannot be bought in | |
shops. | |
Shop: If the item can be bought in a shop, this is where. | |
See Also: If there's a bigger story behind this item, this is where (in | |
the FAQ you can find the info). | |
If you want to know if something can be bought, just search the document | |
to see if it shows up later in shops. Suffice to say that many of the | |
stronger weapons/armors cannot be bought. | |
I've arranged all helm/headgear/shields/body armor according to Strike | |
Resistance modifier, then Cost, then Element. | |
I've arranged all weapons according Strength modifier, then Cost, then | |
Element. | |
I've arranged all Accessories according to Cost first, then Element. | |
I've arranged all Valuables according to their cost, then | |
alphabetically. | |
************************************************************************ | |
A. Helmets/Headgear | |
Headgear -- | |
Can be used by: Fencer, Doll Master, Ninja, Sword Master, Enchanter, | |
Ninja Master, Amazon, Archer, Valkyrie, Witch, Diana, Dragon Master, | |
Hawkman, Vultan | |
Bandanna | |
Description: Large piece of cloth wrapped around the head to improve | |
one's courage. | |
Stat Change: MEN+2 | |
Resistances: Strike +1 | |
Cost: 20 | |
Shop: Tenne Plains, Volmus Mine, Gunther Piedmont, Alba, Mount Ithaca, | |
Tremos Mountains I, Argent | |
Plumed Headband | |
Description: Headband adorned with white feathers, known to bring | |
good luck. | |
Resistances: Strike +1, Holy -1, Dark +3 | |
Element: Virtue | |
Cost: 60 | |
Shop: Dardunelles, Mount Ithaca, Mount Keryoleth, Gules Hills, Vert | |
Plateau, Temple of Berthe, Tybell | |
Decoy Cap | |
Description: Magical cap that attracts wild beasts by drawing their | |
attention to the wearer. | |
Resistances: Strike +1 | |
Cost: (300) | |
See Also: Miscellany, Rare Items | |
NOTE: This cap increases the chances of encounters by neutral enemies. | |
Hachigane | |
Description: Headband adorned with iron plates to protect its wearer. | |
Resistances: Strike +2 | |
Cost: 40 | |
Shop: Volmus Mine, Mount Keryoleth, Barpheth | |
Leather Hat | |
Description: Popular leather headpiece. | |
Resistances: Strike +2 | |
Cost: 40 | |
Shop: Mylesia, Gunther Piedmont, Gules Hills | |
Jin-gasa | |
Description: Broad, conical hat which protects the wearer from rain and | |
snow. | |
Stat Change: DEX+1 | |
Resistances: Strike +2 | |
Cost: 50 | |
Shop: Zenobian Border | |
Pointy Hat | |
Description: Cone-shaped leather hat with a wide brim. The witch's | |
trademark. | |
Stat Change: INT+1 | |
Resistances: Strike +2 | |
Cost: 100 | |
Shop: Alba, Audvera Heights | |
Hannya Mask | |
Description: The mask of Hannya, female demon portrayed as the | |
incarnation of agony, hatred and rage. | |
Stat Change: MEN+2, AGI+2 | |
Resistances: Strike +3 | |
Cost: 180 | |
Shop: Barpheth | |
See Also: Crenel Canyon II, Reward | |
Burning Band | |
Description: Headband made from the whisker of a firedrake. It | |
protects its wearer from cold. | |
Resistances: Strike +3, Fire -2, Water +5, | |
Element: Flame | |
Cost: (250) | |
Ice Bandanna | |
Description: Magical bandanna woven with the breath of a snow spirit. | |
Resistances: Strike +3, Fire +5, Water -2 | |
Element: Water | |
Cost: (250) | |
Celestial Veil | |
Description: Beautiful veil that protects the wearer from darkness, | |
Stat Change: INT+4 | |
Resistances: Strike +4, Holy -4, Dark +8 | |
Effect Invalid: Petrify | |
Element: Virtue | |
Cost: (550) | |
Red Branch | |
Description: Hat with red branches attached like antlers. It sharpens | |
the wearer's concentration. | |
Stat Changes: DEX+10 | |
Resistances: Strike +5, Wind -1, Earth +4 | |
Element: Wind | |
Cost: (950) | |
See Also: Miscellany, Rare Items | |
--- | |
Helms -- | |
Can be used by: Fighter, Knight, Berserker, Phalanx, Paladin, Black | |
Knight, Cataphract, Dragoon, Centurion(male), Dragon Tamer, Freya, | |
Centurion(female), Raven | |
Iron Helm | |
Description: Iron skullcap that leaves portion of the head unprotected. | |
Resistances: Strike +2 | |
Cost: 30 | |
Shop: Tenne Plains, Volmus Mine, Mylesia, Gunther Piedmont, Alba, Fair | |
Heights, Tremos Mountains II, Ptia, Blue Basilica, Latium | |
Bone Helm | |
Description: Helm modeled after a dragon skull. Mostly ornamental, it | |
does not offer much protection. | |
Resistances: Strike +2 | |
Cost: 50 | |
Shop: Zenobian Border, Vert Plateau | |
Armet | |
Description: Iron helm that covers the entire head; it offers good | |
protection, but decreases visibility. | |
Resistances: Strike +4 | |
Cost: 120 | |
Shop: Mylesia, Audvera Heights, Azure Plains, Wentinus, Fair Heights, | |
Tremos Mountains I, Tremos Mountains II, Temple of Berthe, Ptia, | |
Blue Basilica | |
Dragon Helm | |
Description: Sturdy helm made of dragon skull. Very effective against | |
dragon attacks. | |
Resistances: Strike +4, Fire +4 | |
Element: Fire | |
Cost: 250 | |
See Also: Classes, Dragoon | |
Baldr Helm | |
Description: Helm made of Baldr, a metal that increases one's magical | |
ability. | |
Stat Change: INT+1 | |
Resistances: Strike +5 | |
Cost: 170 | |
Shop: Sable Lowlands, Romulus, Latium | |
Helm of Thunderclap | |
Description: Helm fabled to have originated from the war cry of the | |
thunder god, Thor. | |
Resistances: Strike +6, Wind -2, Earth +8 | |
Element: Wind | |
Cost: 410 | |
Shop: Latium | |
Helm of the Fearless | |
Description: Helm worn by a swordmaster who has vanquished one hundred | |
opponents. | |
Stat Change: STR+20, AGI-15, DEX+5 | |
Resistances: Strike +6, Holy +3, Dark -1 | |
Element: Bane | |
Cost: (1550) | |
See Also: Miscellany, Rare Items | |
Freude Helm | |
Description: Holy helm, blessed by Filarrh, the sun god, that repels | |
the power of evil. | |
Stat Change: MEN+2 | |
Resistances: Strike +7, Holy -4, Dark +10 | |
Element: Virtue | |
Effect Invalid: Sleep | |
Cost: (700) | |
Ogre Helm | |
Description: Helm forged by the Ogre; It is very heavy, but provides | |
exceptional protection. | |
Stat Change: STR+5, INT-5 | |
Resistances: Strike +8, Holy +10, Dark -5 | |
Element: Bane | |
Cost: (1200) | |
************************************************************************ | |
B. Weapons | |
--- | |
Swords -- | |
Can be used by: Fighter, Knight, Paladin, Centurion (male), Centurion | |
(female), Goblin, Gladiator, Vanguard, General(Magnus), Warrior, | |
Solidblade, Lycanthrope | |
Short Sword | |
Description: Sword popular for its ease of use. | |
Stat Change: STR+3 | |
Cost: 20 | |
Shop: Tenne Plains, Volmus Mine, Gunther Piedmont, Alba | |
Baldr Sword | |
Description: Sword forged from Baldr, a metal that increases one's | |
magical ability | |
Stat Change: STR+5, INT+3 | |
Cost: 150 | |
Shop: Mylesia, Zenobian Border, Gunther Piedmont, Alba, Romulus | |
Stone Sword | |
Description: Sword chiseled from an ancient boulder, believed to | |
contain the spirit of a god. | |
Stat Change: STR+7, VIT+5 | |
Resistances: Wind +4, Earth -1 | |
Element: Earth | |
Cost: 200 | |
Shop: Vert Plateau | |
Falchion | |
Description: Curved single-edged sword with a broad blade designed to | |
slash the opponent. | |
Stat Change: STR+8 | |
Cost: 400 | |
Shop: Romulus, Aurua Plains | |
Sword of Firedrake | |
Description: A dragon slayer made from the scale of a firedrake. | |
Stat Change: STR+8 | |
Resistances: Fire -1, Water +4 | |
Element: Flame | |
Cost: 300 | |
Shop: Latium | |
See Also: Mount Ithaca, Reward | |
Glamdring | |
Description: Forged by an Elven blacksmith, the blade of this sword | |
emits an unceasing red glow. | |
Stat Change: STR+9 | |
Resistances: Water +3 | |
Element: Flame | |
Cost: 400 | |
Shop: Romulus | |
Blessed Sword | |
Description: Baldr sword blessed by a priest. | |
Stat Change: STR+9, INT+3 | |
Element: Virtue | |
Cost: 400 | |
Shop: Sable Lowlands, Mount Ithaca, Romulus, Latium | |
See Also: Highland of Soathon, Reward | |
Sum Mannus | |
Description: Sword of lightning made from the scale of a thunder dragon. | |
Stat Change: STR+11 | |
Resistances: Wind -1, Earth +4 | |
Element: Wind | |
Cost: 500 | |
Shop: Romulus, Latium | |
See Also: Dardunnelles I, Reward | |
Ice Blade | |
Description: Sword chiseled from unmelting ice. | |
Stat Change: STR+13 | |
Resistances: Fire +4, Water -1 | |
Element: Water | |
Cost: 600 | |
Shop: Latium | |
See Also: Azure Plains, Reward | |
Dainslaif | |
Description: Bloodthirsty sword which urges the wielder to fight. | |
Stat Change: STR+14 | |
Resistances: Holy +4, Dark -1 | |
Element: Bane | |
Cost: (850) | |
Noish's Promise: | |
Description: The altered form of a young man, who transformed himself | |
to search for the lost soul of his true love. | |
Stat Change: STR+15, MEN+11 | |
Cost: (3500) | |
See Also: Miscellany, Birthdays | |
Adamant Katana | |
Description: Broad-bladed sabre tempered in the eastern kingdom of | |
Zipang. | |
Stat Change: STR+16 | |
Resistances: Wind +8, Earth -3 | |
Element: Earth | |
Cost: (1500) | |
See Also: Temple of Berthe I, Reward | |
Evil Blade | |
Description: Fiendish sword used by the swordsmen of the netherworld. | |
Stat Change: STR+17 | |
Resistances: Holy +8, Dark -3 | |
Effect: Sleep | |
Element: Bane | |
Cost: (1500) | |
See Also: Capitrium, Reward | |
Flamberge | |
Description: A greatsword with an undulating blade, often used for | |
ceremonial purposes. | |
Stat Change: STR+18 | |
Cost: (1400) | |
Penitence | |
Description: Holy sword said to have been brought from the heavens by a | |
fallen angel. | |
Stat Change: STR+18 | |
Resistances: Holy -1, Dark +4 | |
Element: Virtue | |
Cost: (1500) | |
Laevateinn | |
Description: The flaming sword of Surt, said to consume the world by | |
fire at the time of Ragnarok. | |
Stat Change: STR+18 | |
Resistances: Fire -3, Water +8 | |
Element: Flame | |
Cost: (1600) | |
See Also: Ptia, Reward | |
Nephrite Sword | |
Description: Sword made of jade which contains the power of unholy | |
water. | |
Stat Change: STR+18 | |
Resistances: Fire +8, Water -3 | |
Element: Water | |
Cost: (1600) | |
See Also: Blue Basilica, Reward | |
Notos | |
Description: Sword that holds the power of Notos, the god of the south | |
wind. One of the four Relics of the Wind. | |
Stat Change: STR+19, AGI+5 | |
Resistances: Wind -2, Earth +7 | |
Element: Wind | |
Cost: (1750) | |
Oracion | |
Description: A shining sword of virtue which grants the wielder the | |
ability to communicate with the gods. | |
Stat Change: STR+21 | |
Resistances: Holy -3, Dark +8 | |
Element: Virtue | |
Cost: (2100) | |
See Also: Castle Talpaea, Reward | |
Fafnir | |
Description: The sword used by an ancient hero to slay the evil dragon, | |
Fafnir. | |
Stat Change: STR+22 | |
Cost: (1850) | |
--- | |
Greatswords -- | |
Can be used by: Fencer, Sword Master, Dragoon, General(Debonair, Sonic | |
Blade only), Lord | |
Bastard Sword | |
Description: Common, large, double-edged sword designed to do damage by | |
its sheer size. | |
Stat Change: STR+6 | |
Cost: 180 | |
See Also: Dardunnelles I, Hidden Items | |
Yomogi-u | |
Description: Daito, exotic long sword of the East, that amplifies its | |
wielder's power. | |
Stat Change: STR+7, DEX+3 | |
Resistances: Wind +4, Earth -1 | |
Element: Earth | |
Cost: (300) | |
Claymore | |
Description: Greatsword with an oversized guard. | |
Stat Change: STR+9 | |
Cost: 360 | |
Shop: Mount Keryoleth | |
See Also: Azure Plains, Hidden Items | |
Glaive of Champion | |
Description: The legendary warsword of Sigurd. | |
Stat Change: STR+11 | |
Cost: 500 | |
Shop: Capitrium, Latium | |
Kusanagi | |
Description: Sacred sword found in the tail of a dragon. It looks | |
tarnished, but emits bright light when brandished. | |
Stat Change: STR+11 | |
Resistance: Dark +2 | |
Element: Virtue | |
Cost: (550) | |
Matsukaze | |
Description: Daito, exotic long sword of the East, with the power to | |
create blades of wind. | |
Stat Change: STR+12, DEX+4 | |
Resistances: Wind -1, Earth +4 | |
Element: Wind | |
Cost: (650) | |
See Also: Winnea, Hidden Items | |
Malachite Sword | |
Description: Sword forged in the netherworld that freezes what it hits. | |
Stat Change: STR+12 | |
Resistances: Fire +4, Water -1 | |
Element: Water | |
Cost: (650) | |
See Also: Winnea, Hidden Items | |
Gram | |
Description: Forged by an Elven blacksmith, the blade of this | |
greatsword is made to slay dragons. | |
Stat Change: STR +13 | |
Resistances: Wind +8, Earth -3 | |
Element: Earth | |
Cost: (750) | |
See Also: Romulus, Reward | |
Kagari-bi | |
Description: Daito, exotic long sword of the East, that becomes engulfed | |
in flame when brandished. | |
Stat Change: STR+13, DEX+4 | |
Resistances: Fire -1, Water +4 | |
Element: Flame | |
Cost: (750) | |
Sigmund | |
Description: Sword tempered with lightning by Thor. | |
Stat Change: STR+14 | |
Resistances: Wind -3, Earth +8 | |
Element: Wind | |
Cost: (650) | |
Durandel | |
Description: The lost technology of the ancient Mistralians entrapped | |
the power of bane in this sword. | |
Stat Change: STR+14 | |
Resistances: Holy +8, Dark -3 | |
Element: Bane | |
Cost: (700) | |
Sonic Blade | |
Description: Legendary long sword carved from a scale of the elder | |
dragon. | |
Stat Change: STR+15 | |
Cost: (1000) | |
Sword of Tiamat | |
Description: Dragon slayer made of Tiamat's fang. | |
Stat Change: STR+15 | |
Cost: (1200) | |
See Also: Classes, Dragoon | |
Yu-giri | |
Description: Daito, exotic long sword of the East, whose blade is | |
bedewed at all times. | |
Stat Change: STR+17, DEX+5 | |
Resistances: Fire +8, Water -3 | |
Element: Water | |
Cost: (1500) | |
See Also: Tremos Mountains I, Reward | |
Balmung | |
Description: Two-handed sword made from the claw of the evil dragon, | |
Fafnir. | |
Stat Change: STR+19 | |
Cost: (1750) | |
Chaladholg | |
Description: Holy sword, also known as the Demon Slayer, for beheading | |
countless evil beings. | |
Stat Change: STR+22 | |
Resistances: Holy -4, Dark +10 | |
Element: Virtue | |
Cost: (2100) | |
See Also: Celesis, Hidden Items | |
Ogre Blade | |
Description: Gigantic weapon forged by the Ogre; its form is too | |
irregular and unrefined to be acknowledged as a sword. | |
Stat Change: STR+25, INT-4 | |
Resistances: Holy +15, Dark -10 | |
Element: Bane | |
Cost: (2550) | |
See Also: Tybell, Reward | |
--- | |
Thrusting Swords -- | |
Can be used by: Dragon Tamer, Dragon Master, Angel Knight, Seraphim | |
Rapier | |
Description: Light, sharp-tipped sword designed to thrust at the joints | |
in armor. | |
Stat Change: STR+4 | |
Cost: 30 | |
Shop: Zenobian Border, Vert Plateau | |
See Also: Crenel Canyon, Hidden Items | |
Estoc | |
Description: Light, sharp-tipped sword with a knuckle guard on its hilt. | |
Stat Change: STR+6 | |
Cost: 250 | |
Shop: Mount Ithaca, Vert Plateau | |
See Also: Alba, Reward | |
Peridot Sword | |
Description: Sword made from a frozen peridot | |
Stat Change: STR+7 | |
Resistances: Fire +4, Water -1 | |
Element: Water | |
Cost: 350 | |
See Also: Tremos Mountains II, Hidden Items | |
Needle of Light | |
Description: Thin blade of virtue created by the element of virtue. | |
Stat Change: STR+7 | |
Resistances: Dark +3 | |
Element: Virtue | |
Cost: 350 | |
See Also: Classes, Angel Knight | |
Main Gauche | |
Description: Dagger used for parrying attacks. It has a peculiar | |
shape, but is very easy to handle. | |
Stat Change: STR+8 | |
Cost: 400 | |
Shop: Vert Plateau, Latium, Aurua Plains | |
Sword of Dragon Gem | |
Description: Sword chiseled from a Dragon Gem, a jewel with the ability | |
to communicate with dragons. | |
Stat Change: STR+13 | |
Cost: (600) | |
See Also: Blue Basilica, Hidden Items | |
--- | |
One-Handed Axe/Hammer -- | |
Can be used by: Berserker, Skeleton, Hawkman, Vultan, Raven, Saturos | |
Halt Hammer | |
Description: Hammer used for smashing rocks. | |
Stat Change: STR+4 | |
Cost: 110 | |
Shop: Volmus Mine, Zenobian Border, Blue Basilica | |
Francisca | |
Description: Small hand axe that can be wielded with relative ease. | |
Stat Change: STR+5 | |
Cost: 130 | |
Shop: Mylesia, Blue Basilica | |
See Also: Tenne Plains, Reward | |
Baldr Club | |
Description: Cudgel made of Baldr, a metal that increases one's magical | |
ability. | |
Stat Change: STR+6, INT+3 | |
Cost: 220 | |
Shop: Highland of Soathon, Audvera Heights, Blue Basilica | |
Baldr Axe | |
Description: Axe made of Baldr, a metal that increases one's magical | |
ability. | |
Stat Change: STR+7, INT+3 | |
Cost: 300 | |
Shop: Highland of Soathon, Audvera Heights, Blue Basilica | |
Evil Axe | |
Description: Cursed axe used by demons to behead their foes. | |
Stat Change: STR+8 | |
Resistances: Holy +3 | |
Element: Bane | |
Cost: (410) | |
Flame Flail | |
Description: The flail of the Order of Alnari which emits heat and | |
light when swung. | |
Stat Change: STR+10 | |
Resistances: Water +3 | |
Element: Flame | |
Cost: 490 | |
Shop: Blue Basilica | |
See Also: Gunther Piedmont, Reward | |
Frozen Axe | |
Description: Silvery axe suited for battle in cold climates, hence its | |
nickname, Winter General. | |
Stat Change: STR+11 | |
Resistances: Water -1 | |
Element: Water | |
Cost: 500 | |
Shop: Temple of Berthe, Aurua Plains | |
Aqua Hammer | |
Description: The beautiful hammer told to have arisen from the tear of | |
Basque, god of the sea. | |
Stat Change: STR+15 | |
Resistances: Water -3 | |
Element: Water | |
Cost: (900) | |
Euros | |
Description: Hammer that holds the power of Euros, god of the east wind. | |
One of the four Relics of Wind. | |
Stat Change: STR+16, AGI+5 | |
Resistances: Wind -1, Earth +6 | |
Element: Wind | |
Cost: (1050) | |
Axe of Wyrm | |
Description: Broad-bladed axe designed to slay dragons, often used for | |
execution. | |
Stat Change: STR+18 | |
Resistances: Earth -3 | |
Element: Earth | |
Cost: (1550) | |
See Also: Neutral Encounters, Earth Dragon | |
Celestial Hammer | |
Description: Holy hammer engraved with the ten commandments of Filarhh, | |
the sun god. | |
Stat Change: STR+19 | |
Resistances: Holy -3 | |
Element: Virtue | |
Cost: (1800) | |
Bloody Cleaver | |
Description: Huge, blood-drenched cleaver. | |
Stat change: STR+21 | |
Resistances: Holy +10, Dark -4 | |
Element: Bane | |
Cost: (2200) | |
Gramlock | |
Description: The axe of flame forged at Muspellheim. | |
Stat Change: STR+23 | |
Resistances: Fire -5, Water +15 | |
Element: Flame | |
Cost: (2250) | |
--- | |
Two-Handed Axe/Hammer -- | |
Can be used by: Black Knight, Ogre | |
Warhammer | |
Description: Pointed hammer designed to puncture armor. | |
Stat Change: STR+7 | |
Cost: (210) | |
Satan's Bullova | |
Description: Large axe resembling a scythe, sucks the soul from its | |
foes. | |
Stat Change: STR+8 | |
Resistances: Holy +3 | |
Element: Bane | |
Cost: 360 | |
Shop: Tremos Mountains I | |
See Also: Sable Lowlands, Hidden Items | |
Urdarbruun | |
Description: Axe found in the fountain located at the very bottom of | |
the world. | |
Stat Change: STR+9 | |
Resistances: Fire +3 | |
Element: Water | |
Cost: (450) | |
See Also: Fair Heights, Reward | |
Prox | |
Description: Magical axe that spouts roaring flames at the wielder's | |
will. | |
Stat Change: STR+9 | |
Resistances: Fire -1, Water +4 | |
Element: Flame | |
Cost: 450 | |
Shop: Fair Heights, Tremos Mountains II, Ptia | |
Mjollnir | |
Description: Colossal hammer of Thor, the thunder god. | |
Stat Change: STR+10 | |
Resistances: Wind -1, Earth +4 | |
Element: Wind | |
Cost: (420) | |
Sanscion | |
Description: Hammer with the power of earth used by Galf, the general of | |
the netherworld. | |
Stat Change: STR+11 | |
Resistances: Wind +4, Earth -1 | |
Element: Earth | |
Cost: (550) | |
Paua Hammer | |
Description: Hammer that draws out the full potential of its wielder. | |
Stat Change: STR+13 | |
Cost: (600) | |
Boreas | |
Description: Axe that holds the power of Boreas, god of the north wind. | |
One of the four Relics of Wind. | |
Stat Change: STR+17, AGI+5 | |
Resistances: Wind -3, Earth +8 | |
Element: Wind | |
Cost: (1500) | |
See Also: Ptia, Reward | |
Yggdrasil | |
Description: Huge wooden club carved from the branch of Yggdrasil, the | |
world tree. | |
Stat Change: STR+18 | |
Resistances: Wind +10, Earth -4 | |
Element: Earth | |
Cost: (1700) | |
Rune Axe | |
Description: Axe engraved with runic inscriptions. | |
Stat Change: STR+21 | |
Resistances: Holy -4, Dark +10 | |
Element: Virtue | |
Cost: (2000) | |
Heavy Axe | |
Description: Steel axe capable of splitting a large tree in two with a | |
single stroke. | |
Stat Change: STR+23 | |
Cost: (2350) | |
See Also: Tybell, Hidden Items | |
Dagda's Hammer | |
Description: Hammer which arose from the blood of Dagda, god of life | |
and death. One of the Arcane Instruments of Bane. | |
Stat Change: STR+26 | |
Resistances: Holy +15, Dark -5 | |
Effect: Paralyze | |
Element: Bane | |
Cost: (2500) | |
--- | |
Spears -- | |
Can be used by: Phalanx, Cataphract, Valkyrie, Freya, Blaze Knight, | |
Rune Knight | |
Spear | |
Description: Steel, easy to use spear, capable of inflicting large | |
amounts of damage. | |
Stat Change: STR+5 | |
Cost: 150 | |
Shop: Dardunnelles, Fair Heights, Tremos Mountains, Temple of Berthe, | |
Ptia | |
Baldr Spear | |
Description: Spear made of Baldr, a metal that increases one's magical | |
ability. | |
Stat Change: STR+7, INT+3 | |
Cost: 230 | |
Shop: Highland of Soathon, Audvera Heights, Wentinus, Fair Heights, | |
Tremos Mountains II, Ptia | |
See Also: Crenel Canyon I, Reward | |
Thunder Spear | |
Description: Magical spear with the power of thunder. | |
Stat Change: STR+7 | |
Resistances: Earth +3 | |
Element: Wind | |
Cost: 320 | |
Shop: Azure Plains, Temple of Berthe | |
See Also: Mount Ithaca, Hidden Items | |
Osric's Spear | |
Description: Osric, King of Zamora's spear of ice. | |
Stat Change: STR+8 | |
Resistances: Fire +4, Water -1 | |
Element: Water | |
Cost: 410 | |
Shop: Temple of Berthe | |
Volcaetus | |
Description: Legendary spear discovered in Mount Volcana. | |
Stat Change: STR+9 | |
Resistances: Fire -1, Water +4 | |
Element: Flame | |
Cost: 460 | |
Shop: Fair Heights, Tremos Mountains II, Ptia | |
Earth Javelin | |
Description: Javelin that draws power from the earth and enhances the | |
wearer's ability. | |
Stat Change: STR+12 | |
Resistances: Wind +8, Earth -3 | |
Element: Earth | |
Cost: 550 | |
Shop: Latium | |
See Also: Volmus Mine, Reward | |
Zephyros | |
Description: Spear that holds the power of Zephyros, god of the west | |
wind. One of the four Relics of Wind. | |
Stat Change: STR+12, AGI+5 | |
Resistances: Earth +6 | |
Element: Wind | |
Cost: (750) | |
See Also: Temple of Berthe, Hidden Items | |
Bentisca | |
Description: Spear found in the lair of the dragon, Isebelg. | |
Stat Change: STR+14 | |
Resistances: Fire +8, Water -3 | |
Element: Water | |
Cost: (650) | |
Culnrikolnne | |
Description: Its spearhead is made from the horn of a unicorn, with | |
divine inscriptions engraved on it. | |
Stat Change: STR+15, INT+2 | |
Cost: (750) | |
Lance of Longinus | |
Description: Lance of damnation that harms even the gods. | |
Stat Change: STR+16 | |
Resistances: Holy -1, Dark +4 | |
Element: Virtue | |
Cost: (1300) | |
See Also: Barpheth, Hidden Items | |
Evil Spear | |
Description: Spear of an evil deity that absorbs grief and despair, and | |
grants power to its wielder. | |
Stat Change: STR+17 | |
Resistances: Holy +6, Dark -2 | |
Element: Bane | |
Cost: (1500) | |
See Also: Romulus, Hidden Items | |
Holy Lance | |
Description: Lance of pure silver, carried by the holy army when they | |
descended from heaven. | |
Stat Change: STR+18 | |
Resistances: Holy -3, Dark +8 | |
Element: Virtue | |
Cost: (1600) | |
See Also: Blue Basilica, Hidden Items | |
Ignis | |
Description: Blazing spear tempered with the eternal flame of the | |
netherworld. | |
Stat Change: STR+21 | |
Resistnaces: Fire -3, Water +8 | |
Element: Flame | |
Cost: (2000) | |
See Also: Barpheth, Hidden Items | |
Brionac | |
Description: Rare magical spear with a will of its own. | |
Stat Change: STR+24, INT+6 | |
Resistances: Holy +10, Dark -4 | |
Effect: Sleep | |
Element: Bane | |
Cost: (2300) | |
--- | |
Whips -- | |
Can be used by: Beast Tamer, Beast Master | |
Leather Whip | |
Description: Whip made of a sturdy strip of leather. | |
Stat Change: STR+4 | |
Cost: 60 | |
Shop: Volmus Mine, Capitrium | |
Rupture Rose | |
Description: Whip of thorns made from a crimson rose. | |
Stat Change: STR+5 | |
Cost: 120 | |
Shop: Sable Lowlands, Capitrium | |
Whip of Exorcism | |
Description: Whip that imparts evil thoughts to those it strikes. | |
Commonly used by priests of the occult. | |
Stat Change: STR+7 | |
Cost: 210 | |
Shop: Whip of Exorcism | |
Scourge of Thor | |
Description: Thor's whip that calls lightning when wielded. | |
Stat Change: STR +9 | |
Resistances: Earth +3 | |
Element: Wind | |
Cost: (380) | |
Holy Comet | |
Description: Sacred whip that leaves trails of pure white light when | |
wielded. | |
Stat Change: STR+11 | |
Resistances: Holy -1, Dark +4 | |
Element: Virtue | |
Cost: (410) | |
Blood Whip | |
Description: Whip used by vampires to capture virgins. | |
Stat Changes: STR+13 | |
Resistances: Holy +4, Dark -1 | |
Element: Bane | |
Cost: (800) | |
--- | |
Claws -- | |
Can be used by: Ninja, Ninja Master, Grappler | |
Iron Claw | |
Description: Iron claw attached to the forearm, primarily used in hand- | |
to-hand combat. | |
Stat Change: STR+5 | |
Cost: 170 | |
Shop: Volmus Mine, Barpheth | |
Baldr Claw | |
Description: Claw made of Baldr, a metal that increases one's magical | |
ability. | |
Stat Change: STR+7, INT+3 | |
Cost: 280 | |
Shop: Highland of Soathon, Audvera Heights, Barpheth | |
Cyanic Claw | |
Description: Dragon slayer made from the claws of the blue dragon. | |
Stat Change: STR+8 | |
Resistances: Fire +4, Water -1 | |
Element: Water | |
Cost: 320 | |
Shop: Barpheth | |
See Also: Neutral Encounters, Blue Dragon | |
Black Cat | |
Description: Cursed claw imbued with the spirit of a black cat. | |
Stat Change: STR+11 | |
Resistances: Holy +4, Dark -1 | |
Element: Bane | |
Cost: (500) | |
See Also: Tremos Mountains I, Hidden Items; Latium, Reward | |
Touelno | |
Description: Thunder dragon's claw that courses with electricity. | |
Stat Change: STR+12 | |
Resistances: Wind -1, Earth +4 | |
Element: Wind | |
Cost: (550) | |
Berserk | |
Description: It is said that the wielder of this claw attacks with the | |
ferocity of a wild beast. | |
Stat Change: STR+13 | |
Resistances: Wind +4, Earth -1 | |
Element: Earth | |
Cost: (600) | |
Lfal | |
Description: Demon's claw, tipped with a portion of hell's inferno. | |
Stat Change: STR+14 | |
Resistances: Fire -1, Water +4 | |
Element: Flame | |
Cost: (700) | |
See Also: Latium, Hidden Items | |
Vajra | |
Description: Unique weapon that changes shape according to its wielder's | |
will. | |
Stat Change: STR+17, INT+5 | |
Resistances: Holy -1, Dark +4 | |
Element: Virtue | |
Cost: (1550) | |
--- | |
Bows -- | |
Can be used by: Amazon, Archer, Diana, Gorgon | |
Short Bow | |
Description: Small, light wooden bow that is portable and easy to | |
handle, but lacks strength. | |
Stat Change: STR+3 | |
Cost: 30 | |
Shop: Tenne Plains, Volmus Mine, Gunther Piedmont, Alba | |
Great Bow | |
Description: Long bow reinforced with yak horn. | |
Stat Change: STR+4 | |
Cost: 90 | |
Shop: Mylesia, Gunther Piedmont, Mylesia, Gules Hills | |
See Also: Tenne Plains, Hidden Items | |
Baldr Bow | |
Description: Bow made of Baldr, a metal that increases one's magical | |
ability. | |
Stat Change: STR+6, INT+3 | |
Cost: 160 | |
Shop: Mount Keryoleth, Gules Hills | |
Ytival | |
Description: Bow of pure silver, carried by the holy army when they | |
descended from heaven. | |
Stat Change: STR+7 | |
Resistances: Holy -4, Dark +10 | |
Element: Virtue | |
Cost: 270 | |
Shop: Mount Keryoleth, Gules Hills | |
Bow of Sandstorm | |
Description: Legendary bow of the ancient kingdom of Habiram. Its | |
arrows never miss their mark, even in a sandstorm. | |
Stat Change: STR+8 | |
Resistances: Wind +8, Earth -3 | |
Element: Earth | |
Cost: 420 | |
Shop: Gules Hills, Aurua Plains | |
See Also: Sable Lowlands, Reward | |
Bow of Thunderbolt | |
Description: Bow of the thunder god Thor. The arrow becomes engulfed | |
in lightning and penetrates the foe. | |
Stat Change: STR+9 | |
Resistances: Wind -3, Earth +8 | |
Element: Wind | |
Cost: (490) | |
See Also: Tremos Mountains I, Hidden Items | |
Composite Bow | |
Description: Bow made from many materials, giving it more flexibility | |
and durability. | |
Stat Change: STR+10 | |
Cost: (550) | |
See Also: Neutral Encounters, Gorgon | |
Conflagrant Bow | |
Description: Blessed by the goddess of flame, this bow shoots explosive | |
arrows. | |
Stat Change: STR+12 | |
Resistances: Fire -3, Water +8 | |
Element: Flame | |
Cost: (620) | |
Bow of Tundra | |
Description: Found within a massive block of ice, this bow freezes its | |
targets instantly. | |
Stat Change: STR+14 | |
Resistances: Fire +8, Water -3 | |
Element: Water | |
Cost: (700) | |
Crescente | |
Description: Crescent-shaped bow used by a maiden to shoot an arrow to | |
the heavens to deliver a love letter. | |
Stat Change: STR+15, DEX+4 | |
Resistances: Holy -3, Dark +8 | |
Element: Virtue | |
Cost: (850) | |
Ji'ygla's Bow | |
Description: Great bow made from the bone of Ji'ygla, who was promised | |
eternal pleasure in exchange for his soul. | |
Stat Change: STR+16, INT-2 | |
Resistances: Holy +10, Dark -4 | |
Effect: Petrify | |
Element: Bane | |
Cost: (1150) | |
See Also: Barpheth, Reward | |
--- | |
Maces -- | |
Can be used by: Cleric, Priest | |
Light Mace | |
Description: Light, compact mace that is easy to wield. | |
Stat Change: STR+2, INT+3 | |
Cost: 30 | |
Shop: Crenel Canyon, Celesis | |
See Also: Volmus Mine I, Reward | |
Baldr Mace | |
Description: Mace made of Baldr, a metal that increases one's magical | |
ability. | |
Stat Change: STR+3, INT+5 | |
Cost: 180 | |
Shop: Highland of Soathon, Audvera Heights, Celesis | |
Gambantein | |
Description: Mace blessed by Holp, the god of wisdom, with the power to | |
pulverize the forces of evil. | |
Stat Change: STR+3, INT+13 | |
Resistances: Holy -3, Dark +8 | |
Element: Virtue | |
Cost: (1550) | |
See Also: Argent, Hidden Items | |
Celestial Mace | |
Description: Holy mace that emits white light from the jewel mounted in | |
its head. | |
Stat Change: STR+4, INT+9 | |
Resistances: Holy -1, Dark +4 | |
Element: Virtue | |
Cost: (600) | |
--- | |
Staves -- | |
Can be used by: Wizard, Archmage, Sorceress, Witch, Siren, Lich, Warlock | |
(Hemlock only) | |
Scipplay Staff | |
Description: Staff carved from the Scipplay Cypress tree. | |
Stat Change: STR+1, INT+3 | |
Cost: 20 | |
Shop: Crenel Canyon, Alba, Audvera Heights | |
Arc Wand | |
Description: Wand favored by experienced spellcasters, which enhances | |
the user's magical ability. | |
Stat Change: STR+3, INT+5 | |
Cost: 150 | |
Shop: Azure Plains, Wentinus | |
See Also: Mylesia I, Reward | |
Hemlock | |
Description: Staff carved from an ancient tree, whose roots spread | |
throughout the continent of Zeteginea. | |
Stat Change: STR+3, INT+11, MEN+1 | |
Resistances: Wind +6, Earth -2 | |
Element: Earth | |
Cost: (800) | |
Kerykeion | |
Description: Staff of Hermes with two serpents intertwined around it. | |
Stat Change: STR+4, INT+7 | |
Resistances: Holy +8, Dark -3 | |
Element: Bane | |
Cost: (330) | |
See Also: Neutral Encounters, Black Dragon | |
Hraesvelg | |
Description: Staff with a feather of the eagle Hraesvelg on its tip. It | |
grants the holder mastery over wind. | |
Stat Change: STR+4, INT+7 | |
Resistances: Wind -3, Earth +8 | |
Element: Wind | |
Cost: 340 | |
Shop: Aurua Plains | |
See Also: Mount Keryoleth I, Reward | |
Phorusgir | |
Description: Staff which converts the magical power of its wielder into | |
blades of ice. | |
Stat Change: STR+4, INT+10 | |
Resistances: Fire +8, Water -3 | |
Element: Water | |
Cost: (750) | |
Jormungand | |
Description: Staff made in the likeness of Jormungand, the gigantic | |
serpent the encircles the world. | |
Stat Change: STR+4, INT+15 | |
Resistances: Wind +8, Earth -3 | |
Element: Earth | |
Cost: (2100) | |
Airgetlam | |
Description: Silver staff, told to have formed from the severed arm of | |
Nuadu, that heightens its wielder's wisdom. | |
Stat Change: STR+5, INT+12 | |
Resistances: Holy -3, Dark +8 | |
Element: Virtue | |
Cost: (1400) | |
See Also: Aurua Plains I, Hidden Items | |
Totila | |
Description: The staff that spews forth flame and incinerates evil. | |
Stat Change: STR+6, INT+8 | |
Resistances: Fire -3, Water +8 | |
Element: Flame | |
Cost: (420) | |
--- | |
Dolls -- | |
Can be used by: Doll Master, Enchanter | |
Marionette | |
Description: Wooden doll, articulated with steel. | |
Stat Change: STR+5 | |
Cost: 120 | |
Shop: Alba, Tremos Mountains I, Argent | |
See Also: Gunther Piedmont, Hidden Items | |
Fool | |
Description: Peculiar doll resembling a jester that conceals numerous | |
weapons. | |
Stat Change: STR+7 | |
Cost: 320 | |
Shop: Mount Ithaca, Tremos Mountains I, Argent | |
See Also: Audvera Heights, Reward | |
Heaven's Doll | |
Description: Angel doll very popular among children. | |
Stat Change: STR+9 | |
Resistances: Holy -3, Dark +8 | |
Element: Virtue | |
Cost: (430) | |
Doll of Curse | |
Description: A cursed soul is entrapped in this doll. | |
Stat Change: STR+10 | |
Resistances: Holy +8, Dark -3 | |
Effect: Paralyze | |
Element: Bane | |
Cost: (600) | |
See Also: Blue Basilica, Hidden Items | |
Lia Fail | |
Description: Statue set with the Stone of Destiny that confirms the | |
sentience of a god. | |
Stat Change: STR+13 | |
Resistances: Holy -4, Dark +10 | |
Element: Virtue | |
Cost: (900) | |
Gallant Doll | |
Description: Doll given as a birthday present. Its power reflects the | |
battalion leader's. | |
Stat Change: STR+Magnus/20, VIT+Magnus/20, INT+Magnus/20, | |
MEN+Magnus/20, AGI+Magnus/20, DEX+Magnus/20 | |
Element: Same as Magnus' | |
Cost: (20) | |
See Also: Miscellany, Birthdays | |
--- | |
Fans -- | |
Can be used by: Princess | |
Battle Fan | |
Description: Sturdy fan made of iron plates. | |
Stat Change: STR+4 | |
Cost: (750) | |
See Also: Gules Hills I, Hidden Items | |
Caldia | |
Description: Ceremonial heart-shaped fan. | |
Stat Change: STR+7, AGI+5 | |
Resistances: Holy -1, Dark +4 | |
Element: Virtue | |
Cost: (1250) | |
See Also: Tybell, Hidden Items | |
************************************************************************ | |
C. Spellbooks -- | |
Can be used by: Wizard, Archmage, Sorceress, Witch, Siren, Princess, | |
Lich, Warlock | |
Spellbook | |
Description: Book of incantations that channels the power of one's | |
guardian diety into magical spells. | |
Stat Change: INT+1 | |
Cost: 100 | |
Shop: Crenel Canyon, Audvera Heights, Azure Plains, Wentinus | |
Book of Wind | |
Description: Book of incantations that channels the power of the | |
wind god, Harnella, into magical spells. | |
Stat Change: INT+4 | |
Resistances: Wind -1, Earth +4 | |
Effect: Changes spells to Wind Elemental | |
Element: Wind | |
Cost: 200 | |
Shop: Alba | |
Book of Flame | |
Description: Book of incantations that channels the power of the fire | |
god, Zoshonel, into magical spells. | |
Stat Change: INT+4 | |
Resistances: Fire -1, Water +4 | |
Effect: Changes spells to Fire Elemental | |
Element: Flame | |
Cost: 200 | |
Shop: Alba | |
Book of Earth | |
Description: Book of incantations that channels the power of the earth | |
god, Berthe, into magical spells. | |
Stat Change: INT+4 | |
Resistances: Wind +4, Earth -1 | |
Effect: Changes spells to Earth Elemental | |
Element: Earth | |
Cost: 200 | |
Shop: Alba | |
Book of Water | |
Description: Book of incantations that channels the power of the water | |
god, Grueza, into magical spells. | |
Stat Change: INT+4 | |
Resistances: Fire +4, Water -1 | |
Effect: Changes spells to Water Elemental | |
Element: Water | |
Cost: 200 | |
Shop: Alba | |
Book of Bane | |
Description: Book of incantations that channels the power of Asmodee, | |
the God of Death, into magical spells. | |
Stat Change: INT+5 | |
Resistances: Holy +4, Dark -1 | |
Effect: Changes spells to Bane Elemental | |
Element: Bane | |
Cost: 300 | |
Shop: Audvera Heights | |
Annihilation | |
Description: Rare tome written by the ancient Drakonites. It casts a | |
shower of flame to the earth. | |
Stat Change: STR-2, INT+10 | |
Resistances: Fire -5, Water +10 | |
Effect: Changes spells to Annihilation | |
Element: Drakonite | |
Cost: Starts at 30000 and increases by 20 every day up to 60000 | |
Shop: Alba | |
See Also: Miscellany, Rare Items | |
Meteor Strike | |
Description: Rare tome written by the ancient Drakonites. It calls | |
forth a meteor from the heavens. | |
Stat Change: STR-2, INT+10 | |
Resistances: Wind +10, Earth -5 | |
Effect: Changes spells to Meteor Strike | |
Element: Drakonite | |
Cost: 50000 | |
See Also: Miscellany, Rare Items; Dardunnelles, Aftermath | |
Tempest | |
Description: Rare tome written by the ancient Drakonites. It summons a | |
violent thunderstorm. | |
Stat Change: STR-2, INT+10 | |
Resistances: Wind -5, Earth +10 | |
Effect: Changes spells to Tempest | |
Element: Drakonite | |
Cost: (50000) | |
See Also: Miscellany, Rare Items | |
White Mute | |
Description: Rare tome written by the ancient Drakonites. It | |
instantaneously freezes the atmosphere. | |
Stat Change: STR-2, INT+10 | |
Resistances: Fire +10, Water -5 | |
Effect: Changes spells to White Mute | |
Element: Drakonite | |
Cost: (50000) | |
See Also: Miscellany, Rare Items | |
************************************************************************ | |
D. Shields | |
Small Shield -- | |
Can be used by: Fighter, Valkyrie, Freya, Centurion (female), Blaze | |
Knight, Rune Knight | |
Round Shield | |
Description: Small wooden shield attached to the forearm with a strap. | |
Resistances: Strike +2 | |
Cost: 20 | |
Shop: Tenne Plains, Volmus Mine, Gunther Piedmont, Dardunnelles, Alba | |
Buckler | |
Description: Small metal shield used primarily to parry attacks. | |
Resistances: Strike +5 | |
Cost: 40 | |
Shop: Azure Plains, Temple of Berthe | |
See Also: Volmus Mine, Hidden Items | |
Electric Shield | |
Description: Small shield blessed with the blood of Nue, the thunder | |
beast, that increases the power of wind. | |
Resistances: Strike +8, Wind -3, Earth +8 | |
Element: Wind | |
Cost: 150 | |
Shop: Tremos Mountains I, Latium | |
See Also: Fair Heights, Hidden Items | |
Flame Shield | |
Description: Small shield forged by Efreet, the Flame Djinn, that | |
increases the power of flame | |
Resistances: Strike +8, Fire -3, Water +8 | |
Element: Flame | |
Cost: 150 | |
Shop: Latium | |
Terra Shield | |
Description: Small shield of the Dryad, the forest nymph, that | |
increases the power of the earth | |
Resistances: Strike +8, Wind +8, Earth -3 | |
Element: Earth | |
Cost: 150 | |
Ice Shield | |
Description: Small shield made by Firbolg, the frost giant, that | |
increases the power of water. | |
Resistances: Strike +8, Fire +8, Water -3 | |
Element: Water | |
Cost: 150 | |
Starry Sky | |
Description: Shield emblazoned with the celestial map. The brilliance | |
of its stars keeps darkness at bay. | |
Resistances: Strike +12, Holy -12, Dark +50 | |
Element: Virtue | |
Cost: (1900) | |
See Also: Miscellany, Rare Items | |
--- | |
Shield -- | |
Can be used by: Knight, Phalanx, Paladin, Cataphract, Centurion (male), | |
Angel Knight | |
Hallowed Shield | |
Description: Wooden shield made from the holy tree of Berthe that | |
protects the wielder from status changes. | |
Resistances: Strike +6, Wind +2 | |
Effect Invalid: Poison, Paralyze, Sleep, Petrify | |
Element: Earth | |
Cost: (2250) | |
See Also: Miscellany, Rare Items | |
Kite Shield | |
Description: Metal shield with the bottom half narrowed for increased | |
maneuverability in combat. | |
Resistances: Strike +8 | |
Cost: 70 | |
Shop: Mylesia, Romulus | |
Large Shield | |
Description: Large, circular shield. It is heavy, but allows the | |
wielder to block attacks with ease. | |
Resistances: Strike +10 | |
Cost: 180 | |
Shop: Dardunnelles, Fair Heights, Tremos Mountains II, Ptia | |
Dragon Shield | |
Description: Shield made of dragon scales. | |
Resistances: Strike +10, Fire +7 | |
Element: Flame | |
Cost: (260) | |
See Also: Auderva Heights, Hidden Items | |
Baldr Shield | |
Description: Shield made of Baldr, a metal that increases one's magical | |
ability. | |
Stat Change: INT+3 | |
Resistances: Strike +12 | |
Cost: 250 | |
Shop: Sable Lowlands, Romulus | |
Shield of Nue | |
Description: Shield with the power of Nue, the thunder beast. When | |
struck, it produces a sound similar to a beast's roar. | |
Resistances: Strike +12, Wind -3, Earth +8 | |
Element: Wind | |
Cost: 500 | |
Shop: Latium | |
See Also: Fort Romulus, Hidden Items | |
Shield of Inferno | |
Description: Shield with the power of flame trapped deep within the | |
earth. | |
Resistances: Strike +12, Wind +2, Fire -3, Water +7 | |
Element: Flame | |
Cost: 500 | |
Shop: Blue Basilica, Latium | |
See Also: Mylesia II, Reward | |
Crystal Guard | |
Description: Beautiful shield made of a transparent, crystal-like | |
substance. | |
Resistances: Strike +12, Fire +8, Water -3 | |
Element: Water | |
Cost: (500) | |
Saint's Shield | |
Description: Shield inscribed with King Oberon's name, granting | |
additional protection to the wielder. | |
Stat Change: MEN+4 | |
Resistances: Strike +15, Holy -5, Dark +15, | |
Effect Invalid: Paralyze | |
Element: Virtue | |
Cost: (1750) | |
See Also: Tybell, Hidden Items | |
Tower Shield | |
Description: A cumbersome rectangular shield which, in return, provides | |
good protection. | |
Resistances: Strike +16 | |
Cost: 350 | |
Shop: Wentinus, Fair Heights, Tremos Mountains II, Ptia | |
Ogre Shield | |
Description: Shield forged by the Ogre; it is very heavy, but provides | |
exceptional protection. | |
Stat Change: STR+10, INT-5 | |
Resistances: Strike +20, Holy +10, Dark -5 | |
Element: Bane | |
Cost: (2100) | |
************************************************************************ | |
E. Body Armor | |
Light Armor -- | |
Can be used by: Fighter, Berserker, Fencer, Beast Tamer, Ninja, | |
Sword Master, Beast Master, Ninja Master, Amazon, Archer, Dragon Tamer, | |
Diana, Dragon Master, Hawkman, Vultan, Raven, Saturos, Gorgon | |
Cloth Armor | |
Description: Armor fashioned from thick cloth. Its loose design is | |
very comfortable. | |
Stat Change: MEN+2, DEX+2 | |
Resistances: Strike +1 | |
Cost: 20 | |
Shop: Zenobian Border, Mount Keryoleth | |
Ninja's Garb | |
Description: Garment worn by ninjas, with iron plates stitched in. | |
Stat Change: AGI+2 | |
Resistances: Strike +3 | |
Cost: 50 | |
Shop: Volmus Mine, Barpheth | |
Leather Armor | |
Description: Armor comprised of layers of leather. | |
Resistances: Strike +3 | |
Cost: 60 | |
Shop: Tenne Plains, Gunther Piedmont, Alba, Gules Hills, Capitrium, | |
Blue Basilica, Tybell | |
Chain Mail | |
Description: Armor made of interlocking metal rings. It is strong | |
against slashes, but weak against thrusts. | |
Resistances: Strike +5 | |
Cost: 120 | |
Shop: Tenne Plains, Volmus Mine, Gunther Piedmont, Alba, Vert Plateau | |
Hard Leather | |
Description: Armor made of leather hardened in boiling oil. | |
Resistances: Strike +6 | |
Cost: 150 | |
Shop: Gunther Piedmont, Alba, Highland of Soathon, Audvera Heights, | |
Mount Keryoleth, Gules Hills, Capitrium, Blue Basilica | |
See Also: Tenne Plains, Hidden Items | |
Scale Armor | |
Description: Leather armor strenghtened with wyvern's scales. | |
Resistances: Strike +7 | |
Cost: 200 | |
Shop: Mount Ithaca, Vert Plateau | |
See Also: Audvera Heights, Hidden Items | |
Ice Chain | |
Description: Frozen chain mail that protects its wearer by emitting | |
breaths of cold. | |
Resistances: Strike +8, Fire +5, Water -2 | |
Element: Water | |
Cost: (350) | |
See Also: Celesis, Hidden Items | |
Thunder Chain | |
Description: Chain mail charged with lightning that protects its wearer | |
by periodically discharging electricity. | |
Resistances: Strike +8, Wind -2, Earth +5 | |
Element: Wind | |
Cost: (350) | |
See Also: Celesis, Reward | |
Flame Leather | |
Description: Leather armor branded with the seal of flame. It protects | |
its wearer with a magical coat of flame. | |
Resistances: Strike +8, Fire -3, Water +8 | |
Element: Flame | |
Cost: (350) | |
Terra Armor | |
Description: Hard leather engraved with the symbol of earth. It | |
provides its wearer with the power of earth. | |
Resistances: Strike +9, Wind +8, Earth -3 | |
Element: Earth | |
Cost: 250 | |
Shop: Gules Hills | |
Idaten's Mail | |
Description: Mystical chain that makes its wearer nimble. | |
Stat Change: AGI+13 | |
Resistances: Strike +11, Wind -3, Earth +7 | |
Element: Wind | |
Cost: (1500) | |
See Also: Miscellany, Rare Items | |
Saint's Garb | |
Description: Attire tailored by the followers of Light, made from | |
fabric purified with holy water. | |
Stat Change: MEN+4 | |
Resistances: Strike +12, Holy -5, Dark +10 | |
Element: Virtue | |
Cost: (750) | |
See Also: Tybell, Hidden Items | |
--- | |
Armor -- | |
Can be used by: Phalanx, Valkyrie, Freya, Angel Knight, Seraph, Goblin, | |
Gladiator(Magnus), Vanguard, Blaze Knight, Rune Knight, Solidblade, | |
Lord | |
Breastplate | |
Description: Iron plate that covers only the chest area. | |
Resistances: Strike +8 | |
Cost: 180 | |
Shop: Dardunnelles, Temple of Berthe | |
Plate Mail | |
Description: Iron-plated armor that covers the vital areas of the body. | |
Resistances: Strike +9 | |
Cost: 210 | |
Shop: Dardunnelles, Fair Heights, Tremos Mountains II, Ptia, Latium | |
See Also: Volmus Mine II, Hidden Items | |
Baldr Mail | |
Description: Plate mail made of Baldr, a metal that increases one's | |
magical ability. | |
Stat Change: INT+3 | |
Resistances: Strike +11 | |
Cost: 250 | |
Shop: Azure Plains, Temple of Berthe, Latium | |
See Also: Mount Ithaca, Hidden Items | |
Titania Mail | |
Description: Legendary armor stolen from the temple of the faerie queen | |
Titania. Its wearer's agility is slightly increased. | |
Stat Change: AGI+4 | |
Resistances: Strike +13 | |
Cost: (750) | |
See Also: Gules Hills, Hidden Items | |
Peregrine Mail | |
Description: Armor created from a feather of Peregrine, the great | |
winged beast. | |
Resistances: Strike +15, Wind -4, Earth +10 | |
Element: Wind | |
Cost: 900 | |
Shop: Latium | |
See Also: Celesis, Hidden Items | |
Phoenix Mail | |
Description: Armor brought to this world by the Phoenix. | |
Resistances: Strike +15, Fire -4, Water +10 | |
Element: Flame | |
Cost: (900) | |
See Also: Temple of Berthe, Hidden Items | |
Nathalork Mail | |
Description: Armor made from the thick, rock like hide of the ferocious | |
Nathalork. | |
Resistances: Strike +15, Wind +10, Earth -4 | |
Element: Earth | |
Cost: (900) | |
Hwail Mail | |
Description: Armor modeled after Hwail, an enormous aquatic monster that | |
dwells in the Sea of Oberro. | |
Resistances: Strike +15, Fire +10, Water -4 | |
Element: Water | |
Cost: 900 | |
Shop: Barpheth | |
Bloodstained Armor | |
Description: Armor dyed with black blood to gain the power of | |
darkness. Evil spirits accompany the armor. | |
Resistances: Strike +17, Holy +15, Dark -5 | |
Element: Bane | |
Cost: (1500) | |
Angelic Armor | |
Description: Legendary armor worn by the Angel Knight when she | |
descended from the heavens. | |
Stat Change: MEN+6 | |
Resistances: Strike +18, Holy -5, Dark +12 | |
Element: Virtue | |
Cost: (1500) | |
See Also: Hidden Items, Latium | |
--- | |
Full Body Armor -- | |
Can be used by: Knight, Paladin, Cataphract, Dragoon, Gladiator(Dio), | |
Warrior, General, Lycanthrope | |
Plate Armor | |
Description: Full-body armor consisting of shaped and fitted iron | |
plates. It is heavy, but the weight is well-distributed over the | |
entire body. | |
Resistances: Strike +11 | |
Cost: 230 | |
Shop: Mylesia, Romulus, Latium | |
Baldr Armor | |
Description: Plate armor made of Baldr, a metal that increases one's | |
magical ability. | |
Stat Change: INT+3 | |
Resistances: Strike +13 | |
Cost: 420 | |
Shop: Audvera Heights, Sable Lowlands, Tremos Mountains I, Romulus, | |
Latium | |
Dragon Armor | |
Description: Full-body armor made out of a meteorite. It is especially | |
effective against dragons. | |
Resistances: Strike +13, Fire +4 | |
Element: Flame | |
Cost: (800) | |
See Also: Classes, Dragoon | |
Heavy Armor | |
Description: Plate armor reinforced with additional metal plates. It | |
is very heavy but provides excellent protection. | |
Resistances: Strike +15 | |
Cost: 650 | |
Shop: Wentius, Fair Heights, Tremos Moutains II, Ptia, Latium | |
Wind Armor | |
Description: Magical full-body armor that protects its wearer with a | |
strong whirlwind. | |
Resistances: Strike +17, Wind -3, Earth +8 | |
Element: Wind | |
Cost: (1500) | |
See Also: Wentinus II, Reward | |
Breidablick | |
Description: Mist emitted from this full-body armor hides its wearer | |
from sight. | |
Resistances: Strike +17, Fire +8, Water -3 | |
Element: Water | |
Cost: (1500) | |
Rune Plate | |
Description: Baldr armor engraved with runic inscriptions. | |
Stat Change: INT+3 | |
Resistances: Strike +18, Holy -4, Dark +10 | |
Element: Virtue | |
Cost: (1500) | |
See Also: Fort Romulus, Reward | |
Jeulnelune | |
Description: Armor blessed by the god of hunting. It emits a gentle | |
light, similar to the moon's. | |
Resistances: Strike +18, Wind -4, Earth +10 | |
Element: Wind | |
Cost: (1800) | |
See Also: Miscellany, Rare Items | |
Southern Cross | |
Description: Armor said to have been worn by the ancient gods. It is | |
decorated with the Southern Cross. | |
Resistances: Strike +20, Holy -1, Dark +3 | |
Element: Virtue | |
Cost: (2500) | |
See Also: Miscellany, Rare Items | |
Armor of Death | |
Description: Full-body armor known to gradually absorb the life essence | |
of its wearer. | |
Resistances: Strike +21, Holy +15, Dark -5 | |
Element: Bane | |
Cost: (1900) | |
Ogre Armor | |
Description: Full-body armor forged by the Ogre; it is very heavy, but | |
provides exceptional protection. | |
Stat Change: STR+10, INT-5 | |
Resistances: Strike +25, Holy +8, Dark -4 | |
Element: Bane | |
Cost: (2250) | |
Diadora's Song | |
Description: Armor imbued with the spirit of a girl separated from her | |
lover. Her sorrowful singing can be heard within it. | |
Resistances: Strike +26 | |
Cost: (3200) | |
See Also: Miscellany, Birthdays | |
--- | |
Robes -- | |
Can be used by: Doll Master, Enchanter, Wizard, Archmage, Cleric, | |
Priest, Skeleton, Ghost, Lich, Warlock | |
Torn Cloth | |
Description: Old, torn cloth that offers virtually no physical | |
protection. | |
Resistances: Strike +1 | |
Cost: 10 | |
Shop: Volmus Mine, Tybell | |
Robe | |
Description: Long, flowing robe. It is thin and light, but not very | |
durable. | |
Resistances: Strike +2 | |
Cost: 30 | |
Shop: Crenel Canyon, Audvera Heights, Tremos Mountains I, Argent | |
Cleric's Vestment | |
Description: Garment commonly worn by clerics, providing peace and | |
serenity to its wearer. | |
Resistances: Strike +2, Holy -1, Dark +5 | |
Element: Virtue | |
Cost: 50 | |
Shop: Crenel Canyon, Celesis | |
Magician's Robe | |
Description: Robe woven with threads of Baldr, a metal that increases | |
one's magical ability. | |
Stat Change: INT+5 | |
Resistances: Strike +3 | |
Cost: 120 | |
Shop: Mount Ithaca, Azure Plains, Tremos Mountains I, Argent | |
See Also: Audvera Heights, Hidden Items | |
Vestment of Wind | |
Description: Replica of the robe worn by the Skyfarer, in an ancient | |
relief. | |
Stat Change: INT+5 | |
Resistances: Strike +4, Wind -4, Earth +10 | |
Element: Wind | |
Cost: 400 | |
Shop: Celesis | |
See Also: Capitrium, Hidden Items | |
Vestment of Flame | |
Description: Cloak covered with firedrake scales, protecting the wearer | |
from cold. | |
Stat Change: INT+5 | |
Resistances: Strike +4, Fire -4, Water +10 | |
Element: Flame | |
Cost: (400) | |
Vestment of Earth | |
Description: Magical garment that imparts the power of earth to the | |
wearer. | |
Stat Change: INT+5 | |
Resistances: Strike +4, Wind +10, Earth -4 | |
Element: Earth | |
Cost: (400) | |
Vestment of Water | |
Description: Garment worn by priests of Titania, Queen of the faeries, | |
blessed by the water elemental. | |
Stat Change: INT+5 | |
Resistances: Strike +4, Fire +10, Water -4 | |
Element: Water | |
Cost: (400) | |
See Also: Dardunnelles II, Reward | |
Robe of the Wise | |
Description: Robe with crystals attached to it, heightening its | |
wearer's magical ability. | |
Stat Change: INT+8 | |
Resistances: Strike +5 | |
Cost: 300 | |
Shop: Sable Lowlands, Celesis | |
See Also: Highland of Soathon | |
Phoenix Robe | |
Description: Robe woven with feathers of the immortal Phoenix. | |
Stat Change: INT+7 | |
Resistances: Strike +5, Fire -5, Water +15 | |
Element: Flame | |
Cost: (750) | |
Cloak of Oath | |
Description: Cloak worn by those who dedicate their lives as a saint. | |
Stat Change: INT+7, MEN+5 | |
Resistances: Strike +5, Holy -4, Dark +10 | |
Element: Virtue | |
Cost: (750) | |
See Also: Romulus, Hidden Items | |
Robe of Abyss | |
Description: Robe tainted by an unfathomable darkness from the realm of | |
this world. | |
Stat Change: INT+8, MEN+2 | |
Resistances: Strike +5, Holy +50, Dark -17 | |
Element: Bane | |
Cost: (1750) | |
See Also: Miscellany, Rare Items | |
Bloodstained Robe | |
Description: Robe drenched with demon's blood, shrouding everything near | |
it in darkness. | |
Stat Change: INT+10, MEN+5 | |
Resistances: Strike +6, Holy +15, Dark -5 | |
Element: Bane | |
Cost: (1000) | |
See Also: Gules Hills, Hidden Items | |
--- | |
Garments -- | |
Can be used by: Sorceress, Witch, Siren, Princess, Zombie, Vampire | |
(Count's Garment only), Faerie (Tiny Clothing only), Pumpkinhead | |
Old Clothing | |
Description: Tattered clothes which offer virtually no protection to | |
its wearer. | |
Resistances: Strike +1 | |
Cost: 10 | |
Shop: Volmus Mine, Tybell | |
See Also: Tenne Plains, Hidden Items | |
Tiny Clothing | |
Description: Palm-sized garment made of cloth. | |
Resistances: Strike +2 | |
Cost: (10) | |
Plain Clothing | |
Description: Simple garment made of cheap cloth. | |
Resistances: Strike +2 | |
Cost: 30 | |
Shop: Tybell | |
Witch's Dress | |
Description: Dress made for witches, adorned with a magical gem. | |
Stat Change: INT+3 | |
Resistances: Strike +2 | |
Cost: 80 | |
Shop: Crenel Canyon, Alba, Audvera Heights | |
Count's Garment | |
Descripton: Elegantly tailored garment for the nobility. | |
Resistances: Strike +3 | |
Cost: (200) | |
See Also: Classes, Vampire | |
Pure-White Dress | |
Description: Pure white dress that only a noble, purehearted woman is | |
permitted to wear. | |
Stat Change: INT+5 | |
Resistances: Strike +3, Holy +2, Dark +5 | |
Element: Virtue | |
Cost: 2500 | |
See Also: Classes, Princess | |
Fur Coat | |
Description: Expensive coat made from the fur of a carnivorous beast. | |
Stat Change: INT+5 | |
Resistances: Strike +4 | |
Cost: 250 | |
Shop: Wentinus | |
See Also: Mount Keryoleth, Hidden Items | |
Feather Suit | |
Description: Magical suit woven with feathers of the fabled giant | |
condor, grants the protection of wind to the wearer. | |
Stat Change: INT+7 | |
Resistances: Strike +5, Wind -2, Earth +6 | |
Element: Wind | |
Cost: 400 | |
Shop: Tybell | |
See Also: Tremos Mountains II, Reward | |
Heat-Tex | |
Description: Crimson garment created with high-tech magic and a new | |
synthetic material. | |
Stat Change: INT+7 | |
Resistances: Strike +5, Fire -2, Water +6 | |
Element: Flame | |
Cost: (400) | |
Forest Tunic | |
Description: Dark-green tunic tailored by the elves. It makes the | |
wearer difficult to find in the forest. | |
Stat Change: INT+7 | |
Resistances: Strike +5, Wind +6, Earth -2 | |
Element: Earth | |
Cost: (400) | |
Misty Coat | |
Description: Mystical coat decorated with blue crystals that hold the | |
magical power of water. | |
Stat Change: INT+7 | |
Resistances: Strike +5, Fire +6, Water -2 | |
Element: Water | |
Cost: (400) | |
See Also: Romulus, Hidden Items | |
Stardust | |
Description: Beautiful dress bejeweled with fragments of a shooting | |
star. | |
Stat Change: INT+8 | |
Resistances: Strike +7, Holy -3, Dark +8 | |
Element: Virtue | |
Cost: (1750) | |
See Also: Tremos Mountains II, Hidden Items | |
Spell Robe | |
Description: Old garment inscribed with undecipherable text, considered | |
to be worn in a ritual of some sort. | |
Stat Change: STR-5, INT+15 | |
Resistances: Strike +8, Holy +8, Dark -3 | |
Cost: (1500) | |
************************************************************************ | |
F. Accessories - | |
Non-class specific Accessories -- | |
Can be used by: Doll Master, Enchanter, Wizard, Archmage, Black Knight, | |
Sorceress, Cleric, Siren, Priest | |
Amulet | |
Description: Necklace worn by sorcerers. | |
Stat Change: INT+4 | |
Cost: 40 | |
Shop: Crenel Canyon, Audvera Heights, Mount Ithaca, Azure Plains, | |
Wentinus, Tremos Mountains I, Argent | |
Valiant Mantle | |
Description: Durable mantle made of thick leather. Much effort is | |
required to pierce it. | |
Resistances: Strike +3 | |
Cost: (40) | |
See Also: Classes, Black Knight | |
Rosary | |
Description: Silver cross and beads carried by priests. | |
Stat Change: INT+3 | |
Resistances: Dark +2 | |
Element: Virtue | |
Cost: 50 | |
Shop: Crenel Canyon, Celesis | |
Ring of Eloquence | |
Description: Magic ring that increases the potency of its wearer's | |
incantations. | |
Stat Change: STR-10, INT+10 | |
Cost: 250 | |
Shop: Tremos Mountains I, Argent, Aurua Plains | |
Bell of Thunder | |
Description: Cast-iron bell emblazoned with the crest of thunder. | |
Provdies protection from thunder and lightning. | |
Stat Change: INT+3 | |
Resistances: Wind -3, Earth +8 | |
Element: Wind | |
Cost: 250 | |
Shop: Celesis, Latium | |
Fang of Firedrake | |
Description: Charm made from firedrake fang. Grants the power of flame | |
and the protection from heat wave. | |
Stat Change: STR+3, | |
Resistances: Fire -3, Water +8 | |
Element: Flame | |
Cost: 250 | |
Shop: Latium | |
See Also: Tremos Mountains I, Hidden Items | |
Naga Ring | |
Description: Magic ring that taps into the channel of power that runs | |
deep underground. | |
Stat Change: STR+5 | |
Resistances: Wind +8, Earth -3 | |
Element: Earth | |
Cost: 250 | |
Shop: Latium | |
Snow Orb | |
Description: Gem carved from the core of a massive unmelting block of | |
ice. | |
Stat Change: INT+5 | |
Resistances: Fire +8, Water -3 | |
Element: Water | |
Cost: 250 | |
Shop: Latium | |
Runic Cape | |
Description: Cape decorated with the script of a far eastern kingdom. | |
Resistances: Strike +3, Wind +5, Fire +5, Earth +5, Water +5 | |
Element: Physical | |
Cost: (550) | |
See Also: Miscellany, Rare Items | |
Elder's Sign | |
Description: Charm that grants its wearer vast amounts of knowledge, | |
told to be as ancient as the gods themselves. | |
Stat Change: INT+6 | |
Resistances: Holy -4, Dark +10 | |
Effect Invalid: Paralyze | |
Element: Virtue | |
Cost: (600) | |
Ring of Branding | |
Description: Unholy ring used to brand sinners with the insignia of the | |
demon. | |
Stat Change: STR-6, INT+13 | |
Resistances: Holy +8, Dark -6 | |
Element: Bane | |
Cost: (1350) | |
See Also: Blue Basilica, Hidden Items | |
Feather of Archangel | |
Description: Feather that bestows the protection of an archangel upon | |
its onwer. | |
Stat Change: INT+12 | |
Resistances: Holy -5, Dark +15 | |
Element: Virtue | |
Cost: (1600) | |
See Also: Celesis, Hidden Items | |
Firecrest | |
Description: Legendary red gem that holds the spirit of the Divine | |
Dragon. | |
Resistances: Strike +20, Wind +20, Fire +20, Earth +20, Water +20, | |
Holy +20, Dark +20 | |
Cost: (2550) | |
See Also: Vert Plateau, Hidden Items | |
Angel's Brooch | |
Description: Brooch engraved with an angel, created by a renowned | |
artisan. | |
Resistances: Strike +1, Dark +2 | |
Element: Virtue | |
Cost: (2700) | |
See Also: Miscellany, Rare Items | |
Rai's Tear | |
Description: Jewel worn by a Nirdamese Countess. This gem tells of the | |
tragic fall of Nirdam. | |
Resistances: Strike +2 | |
Cost: (3300) | |
See Also: Miscellany, Rare Items | |
--- | |
Class Specific Accessories *cannot be changed* -- | |
Blue Sash | |
Description: Piece of cloth draped across the shoulders. It is a | |
traditional Indigan attire. | |
Stat Change: MEN+1 | |
Resistances: Strike +1 | |
Classes: Gladiator, Vanguard, Warrior, Solidblade, General(Magnus) | |
Cost: (30) | |
Tunic | |
Description: Sleeveless cloak worn over armor for decorative purpose. | |
Resistances: Strike +3 | |
Classes: General(Debonair), Lord | |
Cost: (50) | |
Glass Pumpkin | |
Description: Magic pumpkin created by Deneb, the beautiful witch of | |
Zenobia. | |
Resistances: Holy +1 | |
Classes: Pumpkinhead | |
Cost: (170) | |
Bloody Emblem | |
Description: Emblem worn by the followers of the darkness. | |
Stat Change: INT+4 | |
Resistances: Holy -3, Dark +8 | |
Element: Bane | |
Classes: Vampire | |
Cost: (1300) | |
See Also: Classes, Vampire | |
Dream Tiara | |
Description: Crown that rewards its wearer with a noble heart and | |
healthful body. | |
Stat Change: INT+4 | |
Resistances: Holy +8, Dark -3 | |
Element: Virtue | |
Classes: Princess | |
Cost: (1500) | |
See Also: Classes, Princess | |
Ring of the Dead | |
Description: Magic ring requisite to becoming immortal. | |
Stat Change: INT+6 | |
Resistances: Holy -4, Dark +10 | |
Element: Bane | |
Classes: Lich | |
Cost: (2100) | |
See Also: Classes, Lich | |
************************************************************************ | |
G. Expendables | |
--- | |
Curatives -- | |
Heal Leaf | |
Description: Leaf of a curative herb that restores 100HP to a character. | |
Cost: 10 | |
Heal Seed | |
Description: Seed of a curative herb that restores 300HP to a character. | |
Cost: 50 | |
Heal Pack | |
Description: Curative herbs that restore 150HP to all members of a unit. | |
Cost: 120 | |
Power Fruit | |
Description: Indigienous fruit that restores some stamina to all | |
members in a unit. | |
Cost: 80 | |
Angel Fruit | |
Description: Wondrous fruit brought to this world by an angel. | |
Restores stamina to all members in a unit. | |
Cost: 200 | |
Revive Stone | |
Description: Concoction made from a cockatrice tail that cures | |
petrification. | |
Cost: 500 | |
Altar of Resurrection | |
Description: Ancient altar that resurrects the dead. | |
Cost: 1500 | |
--- | |
Supplementals -- | |
Champion Statuette | |
Description: Statuette, modeled after a famous hero, that raises the | |
owner's experience level. | |
Cost: (2550) | |
Cup of Life | |
Description: Cup that increases the Hit Points of the one who drinks | |
from it. | |
Cost: (2550) | |
Sword Emblem | |
Description: Emblem that compels the wearer's spirit and raises | |
their strength. | |
Cost: (2550) | |
Bracer of Protection | |
Description: Bracers that raise vitality and enhance wearer's | |
resistance to physical damage. | |
Cost: (2550) | |
Crown of Intellect | |
Description: Crown that communicates with the soul and raises the | |
intelligence of the user. | |
Cost: (2550) | |
Mirror of Soul | |
Description: Mirror that reflects the inner self and raises the | |
mentality of the user. | |
Cost: (2550) | |
Stone of Quickness | |
Description: Magic stone that enhances the physical attribute and | |
raises the agility of the user. | |
Cost: (2550) | |
Crystal of Precision | |
Description: Green Crystal that heightens a character's concentration | |
and raises dexterity. | |
Cost: (2550) | |
Goblet of Destiny | |
Description: Goblet that alters the destiny of the one who drinks from | |
it. | |
Cost: (2550) | |
*NOTE* - What the Goblet of Destiny actually does is change your Luck. | |
Luck is an invisible stat which factors into critical hits, getting | |
hit, etc. | |
Flag of Unity | |
Description: Flag emblazoned with the battalion's emblem that bolsters | |
harmony within the unit. | |
Cost: (2550) | |
Scroll of Discipline | |
Description: Lawful scroll that raises the alignment of its reader. | |
Cost: (2550) | |
Urn of Chaos | |
Description: Pandemonium contained in this urn lowers the alignment | |
of the person who looks into it. | |
Cost: (2550) | |
--- | |
Others -- | |
Quit Gate | |
Description: Item that warps the fabric of space and transports a unit | |
back to headquarters. | |
Cost: 150 | |
Silver Hourglass | |
Description: Magical hourglass that slows the passage of time. | |
Cost: (300) | |
Dowsing Rod | |
Description: Pair of L-shaped sticks that points to the location where | |
items are hidden. | |
Cost: (600) | |
Love and Peace | |
Description: Potent magical item that persuades an enemy to join | |
your army. | |
Cost: (2000) | |
************************************************************************ | |
H. Valuables | |
Portable -- | |
Ansate Cross | |
Description: Cross that switches the gender of a soldier when promoted. | |
Cost: (10) | |
See Also: Zenobian Border, Aftermath | |
Medal of Vigor | |
Description: Medal that strengthens the leadership of a unit and | |
hastens the growth of its leader and soldiers. | |
Effect: Doubles the amount of Soldier Exp gained by the leader of a | |
unit. | |
Cost: (10) | |
See Also: Miscellany, Birthdays | |
Marching Baton | |
Description: Baton used to maintain cadence and reduce fatigue when | |
marching. | |
Effect: Fatigue accumulates more slowly. | |
Cost: (10) | |
See Also: Miscellany, Birthdays | |
Censer of Repose | |
Description: Censer that generates refreshing scent and accelerates | |
recovery from fatigue. | |
Effect: Unit camps for a much shorter time. | |
Cost: (10) | |
See Also: Miscellany, Birthdays | |
Figurine of Sleipnir | |
Description: Figurine of Sleipnir, the eight-legged horse, that enables | |
to holder to travel at great speed. | |
Effect: Unit moves about twice as fast on the map. | |
Cost: (10) | |
See Also: Miscellany, Birthdays | |
Manual of Warfare | |
Description: Manual written by a renowned military officer, that | |
confers more experience gained in combat. | |
Effect: Unit gains double experience. | |
Cost: (10) | |
See Also: Miscellany, Birthdays | |
Mastaba's Barrier | |
Description: Item known to prevent its owner from becoming undead... | |
But, does it really? | |
Effect: Characters in a unit will not become zombies when incapacitated. | |
Cost: (10) | |
See Also: Miscellany, Birthdays | |
Charge Horn | |
Description: Horn used to command the troops in battle. All interrupt | |
commands become available at the beginning of combat. | |
Effect: You can Retreat or use Pedras at the beginning of combat. | |
Cost: (10) | |
See Also: Miscellany, Birthdays | |
--- | |
Treasures -- | |
Bolt of Silk | |
Description: Fabric made from the silk of the Sphagnum moth. | |
Found: Melphy, Dardunnelles, after freeing the Dardunnelles, inquiring | |
about dresses in Bourdeux, Tennes Plains, and visiting on the 15th of | |
any month during the day. | |
Cost: 2000 | |
Condrite | |
Description: Meteorite that fell to the surface when this world came | |
into existence. Dragon armor is made from it. | |
Found: Melphy, Dardunnelles, after freeing Mount Ithaca, and inquiring | |
about Dragon Armor in Kynora, and visiting Melphy on the 6th of any | |
month during the day, | |
Cost: 450 | |
Letter from Father | |
Description: It is addressed, "To my dearest daughter, Selena." | |
...We shouldn't open the letter. | |
Found: Muji, Gules Hills, after you agree to find the man's daughter. | |
Cost: (10) | |
Dragon's Scale | |
Description: Charm given by the barkeep in Elaine. This is purportedly | |
a scale of the legendary Divine Dragon. | |
Found: Elaine, Fair Heights, after you receive the Dragon Helm and | |
Armor, and talk to the old man in Idorf a second time. | |
Cost: (640) | |
Dark Invitation | |
Description: Those who seek the ring of the lifeless, come to the | |
tavern near the border. - Keeper of Dark Knowlege | |
Found: Banna Barra, Celesis | |
Cost: (10) | |
Package for Gelda | |
Description: Package from an old gentleman in Clemona to Gelda. Its | |
content is unknown. | |
Found: Clemona, Blue Basilica | |
Cost: (10) | |
Letter from Gelda | |
Description: Letter from Gelda to the old man in Clemona. It is | |
addressed, 'To whom I hold dear to my heart.' | |
Found: Tristle, Soathon, after going around the world to deliver the | |
Package. | |
Cost: (10) | |
************************************************************************ | |
************************************************************************ | |
7. Story/Mission Overviews | |
I haven't done some of the early levels, yet. I'll get back to them | |
at a later date. | |
Here's how I set it up... | |
Location: (Where you are, natch) | |
Prologue: (Any story played out before the battle) | |
Strongholds: (The Strongholds, their population, morale, and anything | |
in any shops) | |
Enemy Opposition: (The enemy units you'll find in the scene) | |
Enemy Commander: (The enemy commander, his class, if its special, and | |
the reward you get from him) | |
Battle Tactics: (How to survive in this battle) | |
Epilogue: (Cutscenes that occur after the battle) | |
Aftermath: (Anything special that can be done in the scene after you | |
win) | |
Hidden Items: (Items that can be found in the scene) | |
Neutral Encounters: (Neutral enemies that can be found, and the items | |
you get from them) | |
Note: My formation setups are as such... | |
----- ----- ----- Back Row | |
----- ----- ----- Middle Row | |
----- ----- ----- Front Row | |
* = Unit Leader | |
% = Legion Leader | |
This is how they look as you face them in combat as well, so I decided | |
to use that format. | |
Another note: Every shop in the game has these Expendable Items... | |
Heal Leaf 10 | |
Heal Seed 50 | |
Heal Pack 120 | |
Power Fruit 80 | |
Angel Fruit 200 | |
Revive Stone 500 | |
Quit Gate 150 | |
Abbreviation List - | |
Sld - Soldiers | |
Fig - Fighter | |
Knt - Knight | |
Bkr - Berserker | |
Fen - Fencer | |
Phx - Phalanx | |
BsT - Beast Tamer | |
DoM - Doll Master | |
Nin - Ninja | |
Wiz - Wizard | |
Pal - Paladin | |
BlK - Black Knight | |
SwM - Sword Master | |
Cat - Cataphract | |
BsM - Beast Master | |
Enc - Enchanter | |
NnM - Ninja Master | |
ArM - Archmage | |
CeM - Centurion (Male) | |
Dgo - Dragoon | |
Ama - Amazon | |
Arc - Archer | |
DgT - Dragon Tamer | |
Val - Valkyrie | |
Sor - Sorceress | |
Wit - Witch | |
Cle - Cleric | |
Dia - Diana | |
DgM - Dragon Master | |
Fre - Freya | |
Sir - Siren | |
Pri - Priest | |
CeF - Centurion (Female) | |
Prn - Princess | |
Zom - Zombie | |
Ske - Skeleton | |
Gho - Ghost | |
Vam - Vampire | |
AnK - Angel Knight | |
Ser - Seraph | |
Lic - Lich | |
Haw - Hawkman | |
Vul - Vultan | |
Rav - Raven | |
Pmp - Pumpkinhead | |
Gre - Gremlin | |
Fae - Faerie | |
YgD - Young Dragon | |
ThD - Thunder Dragon | |
Que - Quetzalcoatl | |
RdD - Red Dragon | |
Flb - Flarebrass | |
EhD - Earth Dragon | |
AzD - Azhi Dahaka | |
BuD - Blue Dragon | |
Hyd - Hydra | |
PtD - Platinum Dragon | |
Bah - Bahamut | |
BkD - Black Dragon | |
Tmt - Tiamat | |
Wyr - Wyrm | |
Wyv - Wyvern | |
Hel - Hellhound | |
Cer - Cerberus | |
Grf - Griffin | |
Opi - Opinincus | |
Coc - Cockatrice | |
Sph - Sphinx | |
Gol - Golem | |
SGo - Stone Golem | |
BGo - Baldr Golem | |
Gob - Goblin | |
Ogr - Ogre | |
Sat - Saturos | |
Gor - Gorgon | |
Grp - Grappler | |
KtT - Knight Templar | |
Dae - Daemon | |
KDa - Knight of Danika | |
Gen - General | |
Van - Vanity | |
SuK - Superior Knight | |
SoB - Solidblade | |
TmC - Temple Command | |
Lyc - Lycanthrope/Werewolf | |
DkP - Dark Prince | |
FlM - Flail Monarch | |
Ove - Overlord | |
DTm - Death Templar | |
Lor - Lord | |
************************************************************************ | |
Opening: | |
At the opening, your main character stands before Archbishop Odiron at | |
his graduation ceremony. He asks you your name, the default of which is | |
"Magnus". He'll then ask you your birthday. This will determine when | |
your birthday occurs during the game. | |
Next, he'll ask you six questions. These questions will determine your | |
starting units. | |
Each way you answer a question will earn you points for a certain group | |
of characters for your units. | |
NOTE: Once again, I've been told these numbers are wrong, so rely on | |
them at your own risk... | |
Question 1: "What dost thou hold within thy sword?" | |
Ardor Passion Vigor Talent Belief Hatred | |
Warrior 12 16 0 4 16 4 | |
Magic User 16 0 4 8 4 16 | |
Specialist 4 8 12 16 16 4 | |
Tamer 8 12 16 0 4 16 | |
Question 2: "What shalt thou sever with thy sword?" | |
Hope Greed Order Silence Anarchy Control | |
Warrior 12 4 12 16 0 4 | |
Magic User 16 8 16 0 4 8 | |
Specialist 4 16 4 8 12 12 | |
Tamer 8 0 8 12 16 16 | |
Question 3: "For what shall thou beseech the gods?" | |
Triumph Purity Might Valor Trust Sacrfice | |
Warrior 8 0 16 12 4 8 | |
Magic User 4 16 12 8 8 4 | |
Specialist 16 8 4 0 12 16 | |
Tamer 12 4 0 16 16 12 | |
Question 4: "What shalt thou offer the gods?" | |
Freedom Glory Love Embrace Truth Lust | |
Warrior 16 12 0 8 16 4 | |
Magic User 12 8 16 4 4 16 | |
Specialist 4 0 8 16 16 4 | |
Tamer 0 16 4 12 4 16 | |
Question 5: "What dost thou wish for?" | |
Wealth Serenity Fertility Strife Peace Reform | |
Warrior 8 12 16 0 4 12 | |
Magic User 4 8 12 16 8 16 | |
Specialist 16 0 4 8 12 4 | |
Tamer 12 16 0 4 16 8 | |
Question 6: "What shalt thou rid from this land?" | |
Changes Honor Rule Ideal Law Chaos | |
Warrior 0 4 12 16 16 8 | |
Magic User 4 8 16 0 12 4 | |
Specialist 12 16 4 8 8 16 | |
Tamer 16 0 8 12 4 12 | |
Okay. Add up all your scores from each of the four character | |
categories. You should have four totals. The highest total will be the | |
category your first unit is, and will be Unit 1 as listed for each | |
category. Now, subtract 32 from the highest total, and take the new | |
highest total, and do the same, this will determine your Unit 2. Then | |
subtract 32 from the highest unit and continue until you get four units. | |
Unit 1 - | |
Warrior: Knight, 2 Fighters, 2 Soldiers | |
Magic User: Sorceress, 3 Fighters, Soldier | |
Specialist: Cleric, 2 Amazons, 2 Soldiers | |
Tamer: Beast Tamer, 2 Fighters, 2 Soldiers | |
Unit 2 - | |
Warrior: Archer, Amazon, 3 Soldiers | |
Magic User: Witch, 2 Amazons, 2 Soldiers | |
Specialist: Fencer, Fighter, 3 Soldiers | |
Tamer: Doll Master, Amazon, 3 Soldiers | |
Unit 3 - | |
Warrior: Berserker, 2 Soldiers | |
Magic User: Sorceress, 2 Soldiers | |
Specialist: Valkyrie, 2 Soldiers | |
Tamer: Dragon Tamer, 2 Soldiers | |
Unit 4 - | |
Warrior: Phalanx, Golem | |
Magic User: Wizard, Wyrm | |
Specialist: Cleric, Griffin | |
Tamer: Beast Tamer, Hellhound | |
So, for instance, if you picked Ardor, Hope, Purity, Embrace, Serenity, | |
and Changes, your scores will be 36, 76, 36, 56, respectively, for each | |
of the categories. Your highest score is 76, so you'll get the Magic | |
User Unit 1 (Sorceress). Subtracting 32 will get you 36, 44, 36, and | |
56. This puts Tamer at the top of your list, so you'll get the Tamer | |
Unit for Unit 2, which is the Doll Master unit. Subtracting another 32 | |
will get you 36, 44, 36, and 24. This gets you a Magic User unit for | |
Unit 3, which is the Sorceress Unit. Subtracting the last 32 will give | |
you 36, 12, 36, and 24, which leaves you with a tie. In the case of a | |
tie, the first category gets honors, so you get the Warrior unit, which | |
has the Phalanx. | |
Now, these units (1, 2, 3, and 4) are actually Units 2, 3, 5, and 6 in | |
your battalion. Unit 1 is Magnus' unit, which has 2 Fighters and | |
2 Amazons, and Unit 4 is Dio's unit, which has 3 Fighters and an Amazon. | |
These units will also determine the items you'll start with. You'll | |
get all of the equipment items for each of the leader classes in the | |
four units, and you'll also get two items for the next class of the | |
leader of Unit 1, so if you have a Knight for the leader of Unit 1, | |
you'll get two Paladin items. | |
In addition to those unit-specific items, you'll also get three sets of | |
Fighter equipment, three sets of Amazon equipment, ten Heal Leaves, five | |
Power Fruits, and an Ansate Cross. | |
Odiron will ask you one final question: | |
"What dost thou call on for help?" | |
Swift Wind | |
Raging Fire | |
Solid Earth | |
Serene Water | |
This question will determine what Elem Pedra you start with. Which | |
goes with which should be obvious... | |
************************************************************************ | |
************************************************************************ | |
A. Prologue | |
Casting their gaze on the ground, trudging along... | |
General Godeslas Branic greets the graduates of the military academy and | |
welcomes them to the Southern Division. He gives them a dressing down | |
and hands the reins off to one of his Knights, who names the command | |
candidates. Magnus is one of them. They're sent to meet with their | |
advisors. Magnus' advisor is a calm, but strict old man named Hugo | |
Miller. Hugo gets a good look at him, then dismisses him. He ushers | |
in the next candidate, Diomedes Rangue, who gets a little miffed at the | |
old coot, before he realizes he's the advisor. Hilarity ensues... | |
************************************************************************ | |
Scene 1 - The Southern Reaches | |
Location: Tenne Plains | |
Prologue: Magnus and Dio arrive and Hugo gives them the battle plans. | |
They're to go to Theodricus Mine and investigate a problem with the | |
locals being attacked by wild beasts and bandits. | |
Magnus is put in charge of the troops. Dio doesn't like this and wants | |
to fight Magnus. This is actually an important decision in the game, | |
and can affect whether or not Dio remains in your party. Either way, | |
Hugo comes by and breaks up the fight. | |
Zemio: (Starting Location) | |
Population: 232 | |
Morale: 76 | |
Hou: (Allied, South of Zemio) | |
Population: 167 | |
Morale: 45 | |
Witch's Hut | |
Jadd: (Allied, Eastern edge) | |
Population: 427 | |
Morale: 52 | |
Shop: | |
Bandanna 20 | |
Iron Helm 30 | |
Short Sword 20 | |
Short Bow 30 | |
Round Shield 20 | |
Leather Armor 60 | |
Chain Mail 120 | |
Buchanan: (Western edge) | |
Population: 116 | |
Morale: 38 | |
Mulsuk: (Northwest corner) | |
Population: 289 | |
Morale: 50 | |
Bourdeux: (Center of Map) | |
Population: 248 | |
Morale: 71 | |
Billney: (Neutral, South edge) | |
Population: 212 | |
Morale: 50 | |
Theodricus Mine: (Enemy Headquarters) | |
Population: 50 | |
Morale: 50 | |
Enemy Opposition: | |
----- Wiz02*----- | |
----- ----- Knt02 | |
Hel02 ----- ----- Location: Guarding Mulsuk | |
----- ----- ----- | |
----- ----- Wit03* | |
Grf02 ----- ----- Location: On the crossroads south of Mulsuk | |
----- ----- Hel02 | |
----- ----- ----- | |
Bkr03*----- ----- Location: Guarding Buchanan | |
Grf02 ----- ----- | |
----- ----- ----- | |
----- Knt03*----- Location: Charging from Buchanan | |
Enemy Commander: Stabilo | |
----- Bkr04*----- | |
----- ----- ----- | |
Wyr04 ----- ----- Location: Theodricus Mine | |
Reward: Francisca | |
Battle Tactics: | |
Okay. Your first battle. Scared? Don't be. This one's a breeze. | |
First, send your collective units south to Hou, but send one out to | |
Jadd to buy a few extra Heal Leaves. Next, send one of your more | |
Lawful guys to Bourdeux to liberate it. At this point, you should | |
see your first enemies. You shouldn't have any problems with them. | |
Next, send anyone up to Mulsuk to liberate it, and one of your more | |
Chaotic guys to Buchanan to liberate it. After you've taken care of | |
all the enemies on the map, finish Stabilo and you should be fine. | |
Forget about Billney. As a neutral town, you'll want to leave them | |
alone until after the mission's over. | |
Epilogue: Magnus interrogates Stabilo. He reveals that they were just | |
a decoy. There's a revolution in town, and they're going to kill | |
Prince Yumil. Magnus runs off to save him, and Hugo tells him that | |
they're the only regiment nearby who can save him, so it's up to them. | |
Aftermath: | |
After Dardunnelles: Head to the town Bourdeux with a female lead unit. | |
You'll be greeted by a woman who'll explain dressmaking, and how the | |
market in Dardunnelles carries silk on the 15th day of every month. | |
After Getting the Bolt of Silk: Go to Billney and talk to the | |
dressmaker to get the Pure White Dress for 2500 Goth. | |
Hidden Items: | |
Baldr Sword: Between Hou and Bourdeux | |
Altar of Resurrection: Northwest of Bourdeux | |
Old Clothing: Northeast of Mulsuk | |
Hard Leather: Midway between Zemio and Mulsuk | |
Power Fruit: On the road between Hou and Billney | |
Great Bow: Across the bridge south of Jadd | |
Heal Leaf: Southeast of Theodricus | |
************************************************************************ | |
Scene 2 - Sparks | |
Location: Volmus Mine | |
Prologue: The information is scanty. Hugo knows that Yumil is being | |
held in this area, he just doesn't know where. You'll have to search | |
the area and find him. | |
Strongholds: | |
Saukin: (Starting Location) | |
Population: 268 | |
Morale: 63 | |
Senal: (South of Saukin) | |
Population: 65 | |
Morale: 40 | |
Witch's Hut | |
Dese: (Southwest of Senal) | |
Population: 251 | |
Morale: 48 | |
Shop: | |
Iron Helm 30 | |
Hachigane 40 | |
Short Sword 20 | |
Iron Claw 170 | |
Round Shield 20 | |
Old Clothing 10 | |
Ninja's Garb 50 | |
Chain Mail 120 | |
Berberah: (Neutral, East of Saukin) | |
Population: 101 | |
Morale: 62 | |
Eldrett: (South of Dese) | |
Population: 148 | |
Morale: 55 | |
Xeira: (South of Eldrett) | |
Population: 245 | |
Morale: 58 | |
Shop: | |
Bandanna 20 | |
Short Bow 30 | |
Leather Whip 60 | |
Halt Hammer 110 | |
Torn Cloth 10 | |
Leather Armror 60 | |
Ishro: (Southeast of Senal) | |
Population: 310 | |
Morale: 43 | |
Volmus Mine: (Neutral, East of Xeira) | |
Population: 50 | |
Morale: 44 | |
Enemy Opposition: | |
----- Knt03*----- | |
----- ----- ----- | |
----- YgD02 ----- Location: Guarding Senal | |
----- ----- ----- | |
----- Cle03*----- | |
Sld-- ----- Sld-- Location: Charging from Senal | |
----- Fig02 ----- | |
----- ----- Cle02 | |
Cle03*----- ----- Location: Charging from Dese | |
----- ----- ----- | |
Wiz03*----- Wiz01 | |
Sld-- ----- ----- Location: Guarding Dese | |
----- Knt02*----- | |
----- ----- ----- | |
Fig02 ----- Fig02 Location: Guarding Ishro | |
Grf02 ----- ----- | |
----- ----- ----- | |
----- Knt03*----- Location: Guarding Eldrett | |
Enemy Commander: Qad | |
----- ----- ----- | |
----- ----- ----- | |
Hel02 ----- BsM04* Location: Volmus Mine | |
Reward: Leather Whip | |
Battle Tactics: | |
During the battle (once you liberate Ishro), you'll see a scene with | |
Prince Yumil and his bodyguards, Eurynome Rhade and Jeal Veritte. | |
A Knight will have happened by and will tell them about what happened. | |
Rhade orders him to kill all the rebels. Rhade's got a nasty attitude. | |
When one of the (unarmed) Rebels tries to escape, Rhade runs him | |
through. At this point, it'll become clear that the Enemy Headquarters | |
is Volmus Mine. | |
Epilogue: Qad asks why Magnus doesn't kill him. Magnus replies that | |
it's not his way. | |
Later, Magnus delivers the tied up Qad to Yumil, Jeal, and Rhade. | |
Rhade yells at Magnus, wondering why he didn't kill the rebel. Rhade | |
beats the rebel, telling him that he's the problem with the country. | |
Rhade decides to kill the rebel as an example. Magnus tries to stop | |
him, punching Rhade, but he gets knocked aside. | |
Just as Rhade brings his sword down, a strange knight rushes in and | |
blocks his blade. A young girl runs up and unties the rebel, ushering | |
him out. Jeal moves to attack, but another strange warrior stops him. | |
He calls to someone named Saradin, who paralyzes Rhade and Jeal, | |
allowing them to make their escape. | |
Later, the mastermind of the assassination was executed. Later, it | |
was revealed that the person executed may have been no one important | |
at all. The rebels' actions intensified, and many people, including | |
some members of the middle and upper classes, began to question the | |
aristocracy's motives... | |
Hidden Items: | |
Heal Leaf: Forest east of Saukin | |
Buckler: Northwest of Senal (across river) | |
Quit Gate: West of Berberah (between highlands and river) | |
Hard Leather: Southeast of Senal (across bridge) | |
Light Mace: On the road between Ishro and Eldrett | |
Heal Leaf: Forest northwest of Xeira | |
************************************************************************ | |
************************************************************************ | |
B. Chapter 1 | |
Unable to turn back - speechless and itinerant... | |
Magnus is summoned to General Godeslas' chamber. Godeslas tells him | |
that his achievements so far have been admirable, and he's being given | |
the rank of Captain in the Southern Division, where he will command a | |
battalion. He's given new orders to go to Crenel Canyon and subdue the | |
rebels there. Godeslas tells him to set aside his personal feelings, | |
and do what he needs for his king and country. | |
************************************************************************ | |
Scene 3 - First Assignment | |
Location: Crenel Canyon | |
Prologue: Magnus and Dio are introduced to Leia Silvis. There's a | |
smattering of dialogue, and hilarity ensues. | |
It's at this point that you can name your company. Go nuts and pick a | |
cool name. It can't be too long, unfortunately... | |
Strongholds: | |
Baldera: (Starting Location) | |
Population: 108 | |
Morale: 84 | |
Kiefer: (Southwestern Corner) | |
Population: 154 | |
Morale: 28 | |
Shop: | |
Scipplay Staff 20 | |
Light Mace 30 | |
Spellbook 100 | |
Robe 30 | |
Cleric's Vestment 50 | |
Witch's Dress 80 | |
Amulet 40 | |
Rosary 50 | |
Movae: (Eastern Edge) | |
Population: 193 | |
Morale: 44 | |
Boolem: (Western Edge) | |
Population: 293 | |
Morale: 22 | |
Witch's Hut | |
Carnot: (Northeastern Area) | |
Population: 173 | |
Morale: 42 | |
Fort Tuatha: (Northern Edge, Enemy Headquarters) | |
Population: 4 | |
Morale: 50 | |
Enemy Opposition: | |
----- Grf03 ----- | |
----- ----- ----- | |
BsT04*----- ----- Location: Guarding Kiefer | |
----- DgT04*----- | |
Nin03 ----- ----- | |
----- Nin03 ----- Location: Guarding Movae | |
----- ----- ----- | |
----- ----- Bkr04* | |
Gol03 ----- ----- Location: Charging from Boolem | |
----- ----- Sor03 | |
----- ----- Wiz04* | |
Sor03 ----- ----- Location: Charging from Carnot | |
----- ----- ----- | |
Wiz04*----- Wiz02 | |
Sol-- ----- ----- Location: Guarding Boolem | |
Knt04*----- ----- | |
----- ----- ----- | |
----- ----- EhD03 Location: Guarding Carnot | |
----- Val04*----- | |
----- ----- Gre03 | |
Nin03 ----- ----- Location: South of Fort Tuatha | |
Enemy Commmander: Efeminette | |
Ama03 Val05*Ama03 | |
----- ----- ----- | |
Fig03 ----- Fig03 Location: Fort Tuatha | |
Reward: Baldr Spear | |
Battle Tactics: | |
You're to split up in this mission. You'll have an extra unit with | |
Leia's. Send her east to balance things out, because the Valkyrie unit | |
will come down there, since you'll get east before you get west... | |
Epilogue: Hugo informs Magnus of the fact that they now have two orders: | |
Go to Mylesia and escort Prince Yumil, and go to the Zenobian Border | |
and push back the last of the Revolutionaries there... | |
Hidden Items: | |
Breastplate: West of Baldera | |
Heal Seed: West of Keifer | |
Plumed Headband: On the road between Baldera and Kiefer | |
Rapier: On the road between Boolem and Tuatha | |
Bone Helm: Between Mountains and the river west of Movae | |
************************************************************************ | |
Scene 4 - The Path Diverges | |
Location: Mylesia | |
Prologue: We see a flashback, where Magnus' father, Ankiseth Gallant, | |
kills a man who tried to murder Prince Yumil. Ankiseth is cast out as | |
a murderer. | |
Back in reality, Hugo tells Magnus that the purpose of this mission is | |
to escort Prince Yumil through the area that's now seized by the rebels. | |
Magnus declines a request to visit the Prince, and leaves, but Dio | |
stops him, and asks him what his deal is. Magnus tells him that the | |
Prince is a childhood friend. | |
Strongholds: | |
Castle Dunkweld: (Starting Location) | |
Population: 3 | |
Morale: 19 | |
Idorf: (Southeastern Corner) | |
Population: 229 | |
Morale: 41 | |
Lehoboth: (West of Idorf) | |
Population: 257 | |
Morale: 69 | |
Tubulk: (West of Dunkweld) | |
Population: 205 | |
Morale: 31 | |
Witch's Hut | |
Elgorea: (Northern Area) | |
Population: 334 | |
Morale: 49 | |
Shop: | |
Iron Helm 30 | |
Leather Hat 40 | |
Armet 120 | |
Great Bow 90 | |
Francisca 130 | |
Baldr Sword 150 | |
Kite Shield 70 | |
Plate Armor 230 | |
Phuntua: (East of Castle Burgund) | |
Population: 288 | |
Morale: 77 | |
Harraive: (Southern Edge) | |
Population: 396 | |
Morale: 50 | |
Taza: (Northeast of Burgund) | |
Population: 24 | |
Morale: 47 | |
Castle Burgund: (Enemy Stronghold) | |
Population: 4 | |
Morale: 50 | |
Enemy Opposition: | |
BsT06*----- ----- | |
----- ----- ----- | |
Hwk05 ----- Hwk05 Location: Charging from Tubulk | |
----- ----- ----- | |
Fae05 DoM06*----- | |
Sld-- ----- Sld-- Location: Guarding Tubulk | |
----- Arc05 ----- | |
Wit06*----- ----- | |
----- ----- BsT05 Location: Guarding Lehoboth | |
----- Knt05 Bkr05 | |
Arc06*----- ----- | |
----- ----- ----- Location: Charging from Phuntua | |
----- ----- ----- | |
----- Gre05 Hwk05 | |
----- DgT06*----- Location: Guarding Elgorea | |
----- ----- ----- | |
Nin05 ----- Cle06* | |
----- Sld-- ----- Location: Charging from Taza | |
----- DoM06*----- | |
----- ----- ----- | |
Sld-- Sld-- Sld-- Location: Guarding Harraive | |
----- ----- ----- | |
----- ----- ----- | |
ReD05 ----- BsT06* Location: Guarding Phuntua | |
BuD05 ----- Wiz06* | |
----- ----- ----- | |
----- ----- ----- Location: East of Castle Burgund | |
Enemy Commander: Zhontac | |
----- Wiz07*----- | |
----- ----- ----- | |
Hel06 ----- Grf06 Location: Castle Burgund | |
Reward: Arc Wand | |
Battle Tactics: | |
Yumil's Unit: | |
----- BlK07 ----- | |
BlK08 Ove02*BlK08 Items: Six Leaves | |
----- BlK07 ----- | |
Yep. You're going to have to keep Yumil alive for this battle. Just | |
move early and move often. You'll get there first. If you want to | |
liberate all the towns in the area, you may have to send a unit over | |
the highlands to liberate Harraive. The battle shouldn't be difficult. | |
Go to Elgorea during the course of this battle and you'll run into the | |
spunky kid, Troi. He'll beg to join your team, so let him on. | |
If you want to see a neat scene, let Yumil get to Zhontac first. | |
Epilogue: Yumil and Magnus share a moment where Yumil confesses that he | |
has no real power, and that he wants to change the world. | |
Aftermath: Head for the town of Idorf. There, you'll recieve some | |
valuable information about Dragoons. You'll learn that the ancient | |
weapon makers left for Burgunny in Gunther Piedmont and Kynora on | |
Mount Ithaca. After you get the Dragon Helm and Armor, and after you | |
begin Chapter 3, return here and you'll learn about the Sword of | |
Tiamat. | |
Return to Elgorea with Troi. There, you'll meet his mom. She'll hand | |
you the Hallowed Shield. | |
Hidden Items: | |
Spellbook: East of Lehoboth | |
Robe: Peninsula South of Elgorea | |
Heal Seed: East of Harraive | |
Witch's Dress: Peninsula midway between Elgorea and Taza | |
Scipplay Staff: On the road north of Harraive | |
Pointy Hat: Small patch of plains midway between Burgund and Harraive | |
Amulet: Southwest corner of the map, across a bridge | |
************************************************************************ | |
Scene 5 - True Intentions | |
Location: Zenobian Border | |
Prologue: Battle Plans, and Hugo expresses concern about how the | |
rebels seem to be leading a bunch of refugees and not concerned about | |
holding this area. | |
Strongholds: | |
Ethawella: (Starting Location) | |
Population: 137 | |
Morale: 47 | |
Shop: | |
Bone Helm 50 | |
Jin-gasa 50 | |
Rapier 30 | |
Halt Hammer 110 | |
Baldr Sword 180 | |
Spell Book 100 | |
Cloth Armor 20 | |
Karya: (Neutral, West of Ethawella) | |
Population: 178 | |
Morale: 50 | |
Witch's Hut | |
Quelluan: (South of Ethawella) | |
Population: 256 | |
Morale: 12 | |
Dem Vidro: (South of Laguat) | |
Population: 68 | |
Morale: 45 | |
Elle: (South of Quelluan) | |
Population: 210 | |
Morale: 52 | |
Fort Crenel: (Enemy Headquarters) | |
Population: 14 | |
Morale: 50 | |
Enemy Opposition: | |
Fen07*----- Nin05 | |
----- Nin05 ----- | |
Nin05 ----- ----- Location: South of Ethawella | |
BuD05 ----- Val06* | |
----- ----- ----- | |
----- ----- ----- Location: West of Ethawella | |
----- ----- ----- | |
----- ----- Bkr06* | |
BuD05 ----- ----- Location: Guarding Quelluan | |
----- Wiz05 ----- | |
Wiz05 ----- Wiz06* | |
----- Bkr05 ----- Location: Guarding Laguat | |
Wyr05 ----- ----- | |
----- ----- ----- | |
----- ----- Bkr06* Location: Charging from Dem Vidro | |
----- ----- ----- | |
Fae05 DoM06*----- | |
Sld-- ----- Sld-- Location: Charging from Elle | |
Gre05 ----- ----- | |
DgT06*----- Gre05 | |
----- ----- ----- Location: Guarding Elle | |
----- ----- ----- | |
----- ----- Bkr06* | |
Gol05 ----- ----- Location: Guarding Dem Vidro | |
Enemy Commander: Quass Debonair (General) | |
Sor05 ----- ----- | |
----- Gen08*----- | |
Knt05 ----- Knt05 Location: Fort Crenel | |
Reward: Champion Statuette | |
Battle Tactics: | |
Just like Crenel Canyon, you'll have to split your units into two | |
groups to cover all the bases. Since you probably still have seven | |
units at this point, you'll have to make the call where you want the | |
extra unit to go. | |
Epilogue: Debonair concedes the battle to Magnus. He tells him the | |
point of this battle was to get refugees out of this country and into | |
Zenobia. Gilbert Oblion, leader of the Beast Division of Zenobia, | |
shows up and tells Debonair that they're ready to leave. Magnus chases | |
after them, and runs into the other three people he saw at Volmus. | |
They are Destin Faroda, Saradin Carm, and Aisha Knudel, heroes of the | |
Zenobian war. Both Magnus and Destin exchange words about who's right | |
in this revolution, and Destin and his compatriots depart. | |
If you've completed both of these missions, a messenger comes up to | |
Magnus and tells him that the General wants him to return to Akka | |
Castle. | |
Note: You should complete any business you have in Mylesia or the | |
Zenobian Border, because those areas will be temporarily closed off | |
afterwards. | |
Returning to Alba, Magnus speaks to Godeslas, who tells him that the | |
he is to lead the forces at Volmus Mine, where the leader of the | |
Revolution, Frederick Raskin, is rumored to be stationed. Rhade gives | |
Magnus some words of "encouragement", and Magnus leaves. | |
Aftermath: | |
After the battle, head to Karya, where you'll find a group of hooligans | |
(Two Fighters and a Berserker) terrorizing a young Cleric. You'll face | |
off against them in a battle to the death. Once you beat them, (it's | |
not hard at all) you'll be told by the Cleric to go Dem Vidro. Do so, | |
and you'll get an Ansate Cross for your troubles... | |
Hidden Items: | |
Kite Shield: Southwest of Ethawella | |
Plate Armor: Midway between Laguat and Quelluan | |
Baldr Sword: On the road between Quelluan and Elle | |
Armet: Southeast of Laguat | |
Power Fruit: South of Laguat | |
************************************************************************ | |
Scene 6 - The Revolutionary Army | |
Location: Volmus Mine | |
Prologue: In Akka Castle, Ariosh the Knight runs up to Godeslas, | |
telling him that the Revolution has captured many strongholds in the | |
area all at once. Volmus Mine, Mylesia, Crenel Canyon, the Zenobian | |
Border, and the Tenne Plains were all taken over at once. All that | |
remains is Alba, Gunther Piedmont, and the Dardunnelles. Godeslas | |
insists that it can be done if Magnus' group can capture Frederick. | |
Strongholds: | |
Dese: (Starting Location) | |
Population: 251 | |
Morale: 48 | |
Shop: | |
Iron Helm 30 | |
Hachigane 40 | |
Short Sword 20 | |
Iron Claw 170 | |
Round Shield 20 | |
Old Clothing 10 | |
Ninja's Garb 50 | |
Chain Mail 120 | |
Eldrett: (South of Dese) | |
Population: 148 | |
Morale: 55 | |
Xeira: (South of Eldrett) | |
Population: 245 | |
Morale: 58 | |
Shop: | |
Bandanna 20 | |
Short Bow 30 | |
Leather Whip 60 | |
Halt Hammer 110 | |
Torn Cloth 10 | |
Leather Armror 60 | |
Volmus Mine: (East of Xeira) | |
Population: 50 | |
Morale: 44 | |
Senal: (Northeast of Dese) | |
Population: 65 | |
Morale: 40 | |
Witch's Hut | |
Ishro: (Southeast of Senal) | |
Population: 310 | |
Morale: 43 | |
Berberah: (East of Senal) | |
Population: 101 | |
Morale: 62 | |
Kaezi: (Northwest Corner) | |
Population: 150 | |
Morale: 66 | |
Saukin: (East of Kaezi) | |
Population: 268 | |
Morale: 63 | |
Fort Bulan: (Enemy Headquarters) | |
Population: 12 | |
Morale: 50 | |
Enemy Opposition: | |
----- ----- BkD06 | |
Wit08*----- ----- | |
----- Bkr06 ----- Location: Guarding Senal | |
----- ----- ----- | |
----- ----- ----- | |
DgT08*----- PtD07 Location: Charging from Suakin | |
----- Rav07*----- | |
Hwk06 ----- Hwk06 | |
----- Hwk06 ----- Location: Charging from Mountains north of Dese | |
----- Wiz06 ----- | |
Wiz06 ----- Wiz07* | |
----- Bkr06 ----- Location: Charging from north of Suakin | |
----- ----- Gol05 | |
Cle07*----- ----- | |
----- ----- Gol05 Location: Guarding Suakin | |
----- PtD06 ----- | |
----- ----- ----- | |
Val07*----- Val06 Location: Guarding Xeira | |
----- ThD05 ----- | |
----- ----- ----- | |
Ama05 Wiz07*Ama05 Location: Guarding Kaezi | |
----- ----- BkD06 | |
DoM08*----- ----- | |
----- ----- ----- Location: Charging Volmus Mine | |
Hwk06 ----- ----- | |
----- Fen08*----- | |
Hwk06 ----- Hwk06 Location: Charging Volmus Mine | |
----- Hwk06 ----- | |
Knt07*----- Fig05 | |
Fig05 Fig05 ----- Location: Charging Ishro | |
Wyr05 ----- ----- | |
----- ----- Arc08* | |
ReD05 ----- ----- Location: Charging Ishro | |
Enemy Commander: Valna | |
----- Arc06 Arc06 | |
----- ----- ----- | |
Phx06 Phx08*Phx06 Location: Fort Bulan | |
Reward: Earth Javelin | |
Battle Tactics: This mission's a little weird. In most of the other | |
ones, you started at one end of the map and worked your way to the | |
other. Here you sort of start in the middle and you can go south and | |
liberate and also go to the northeast, where the headquarters are. | |
You'll probably want to do both. The enemy units are pretty evenly | |
split between north and south. If you have an odd number of units, | |
send the odd one to the north. When you go south, be careful as you | |
take units to Ishro and Volmus Mine, since two units will pop right | |
next to those towns as you get close. | |
Epilogue: Magnus has a conversation with the captured Frederick about | |
the future. Dio shows up, announcing that Rhade and Godeslas are here. | |
Godeslas and Rhade order Magnus to kill Frederick. This is a major | |
turning point in the game. If you say "I can't do it." you'll take the | |
sword, and cut Frederick's ropes. If you say "...", Dio will take the | |
sword for you and do the same. Either way, Dio will hold them off | |
while you and Frederick make your escape. | |
Later, Magnus will be talking with Frederick about the decision he just | |
made. Apparently, you're going to join the Revolutionary Army, and Hugo | |
and Leia are coming with you. Dio will also come, but only if you said | |
"I can't do it." If you said "...", you've lost him. | |
At this point, the route to Alba will close, not that you could do | |
anything there anyway... | |
Hidden Items: | |
Same as Volmus Mine I, but also... | |
Plate Mail: South of Kazei | |
************************************************************************ | |
Scene 7 - A New Beginning | |
Location: Gunther Piedmont | |
Prologue: Frederick commissions Magnus' battalion as a mobile force. | |
This means you'll be on your own for much of the battle. Your first | |
mission is to liberate the mine in Gunther, and free the man named | |
Asnabel Birall, once known as the Iron Hammer of Palatinus. | |
Strongholds: | |
Takua: (Starting Location) | |
Population: 263 | |
Morale: 39 | |
Shop: | |
Bandanna 20 | |
Iron Helm 30 | |
Leather Hat 40 | |
Short Sword 20 | |
Baldr Sword 150 | |
Short Bow 30 | |
Great Bow 90 | |
Round Shield 20 | |
Leather Armor 60 | |
Chain Mail 120 | |
Hard Leather 50 | |
Mosaka: (Southwest of Takua) | |
Population: 203 | |
Morale: 73 | |
Burgunny: (Southeast of Takua) | |
Population: 85 | |
Morale: 47 | |
Witch's Hut | |
Kinseya: (South of Burgunny) | |
Population: 159 | |
Morale: 69 | |
Cayes: (South of Mosaka) | |
Population: 45 | |
Morale: 57 | |
Inekell: (East of Cayes) | |
Population: 281 | |
Morale: 31 | |
Gunther Mines: (Enemy Headquarters) | |
Population: 16 | |
Morale: 50 | |
Enemy Opposition: | |
Val07 ----- Val07 | |
----- ----- ----- | |
----- Val09*Val07 Location: Guarding Burgunny | |
----- Knt10*Wiz07 | |
----- ----- Wiz07 | |
Knt07 ----- ----- Location: Guarding Mosaka | |
----- Sld-- ----- | |
Sld-- ----- Sld-- | |
----- Phx10*----- Location: Guarding Kinseya | |
----- Gol07 ----- | |
----- ----- ----- | |
Gol07 ----- BsT08* Location: Charging from south of Kinseya | |
(after lib. of Burgunny) | |
----- BsT08*----- | |
----- ----- ----- | |
Hel06 ----- Hel07 Location: Charging from east of Kinseya | |
(after lib. of Burgunny) | |
Hwk07 ----- Fae07 | |
----- ----- ----- | |
Hwk07 ----- Bkr08* Location: Guarding Inekell | |
Wyr06 ----- ----- | |
----- ----- BsT08* | |
ReD06 ----- ----- Location: Charging from north of Gunther | |
----- Gre07 Gre07 | |
BsT08*----- ----- | |
----- ----- Hel07 Location: Charging from north of Gunther | |
Enemy Commander: Makisi | |
Wiz07 ----- Wiz07 | |
Bkr07 ----- Bkr07 | |
----- Bkr09*----- Location: Gunther Mines | |
Reward: Flame Flail | |
Battle Tactics: Another split-up battle. Get used to these. A lot of | |
Beast Tamer units will pop up in the highlands. They're Mountain | |
units, so they'll be faster there. | |
One thing you should do is head south to Cayes. You'll run into | |
Asnabel's daughter, Katreda, who'll offer to join your unit. Once you | |
have her, you can get Asnabel himself once you beat the mission. | |
Aftermath: | |
Mosaka is Dio's hometown. Head there and his little brother will talk | |
to him. | |
Burgunny is home to a manufacturer of Dragon Helms. After learning | |
about Dragon armament in Idorf, you'll find the Armorer at night getting | |
drunk in the bar. Go again in the day to find a person who'll tell you | |
about his wife who lives in Senal at Volmus. Once you go to Senal, | |
return here and the happy couple will thank you. Go back one more time | |
to buy a Dragon Helm. | |
Go to Inekell with Katreda the Cleric and you'll receive the Angel's | |
Brooch, which was owned by Katreda's mother. It's not that useful, but | |
it's worth quite a bit of Goth. It MAY have a use, but if it does, I | |
dunno what it is... | |
Go to Kinseya with Ansabel the Berserker and you'll receieve the Helm of | |
the Fearless, which is QUITE nice. This'll be given to you by people | |
Ansabel was a laborer with. | |
Hidden Items: | |
Spellbook: Road South of Mosaka | |
Power Fruit: South of Kinseya | |
Witch's Dress: East of Kinseya | |
Heal Leaf: Southeast of Kinseya | |
Marionette: Midway Between Cayes and Inekell | |
Scipplay Staff: Southwest of Gunther Mines | |
************************************************************************ | |
Scene 8 - The Infernal Aura | |
Location: Dardunnelles, The Crossroads | |
Strongholds: | |
Romella: (Starting Location) | |
Population: 120 | |
Morale: 75 | |
Shop: | |
Plumed Headband 60 | |
Spear 150 | |
Round Shield 20 | |
Large Shield 180 | |
Breastplate 180 | |
Plate Mail 210 | |
Adigrat: (Neutral, South of Romella) | |
Population: 169 | |
Morale: 10 | |
Bungasue: (East of Romella) | |
Population: 192 | |
Morale: 46 | |
Melphy: (North of Romella) | |
Population: 97 | |
Morale: 61 | |
Ramballene: (Southeast of Bungasue) | |
Population: 91 | |
Morale: 78 | |
Dardunnelles: (East of Melphy) | |
Population: 102 | |
Morale: 50 | |
Garu Kaio: (East of Dardunnelles) | |
Population: 288 | |
Morale: 20 | |
Witch's Hut | |
Fort Akkisis: (Enemy Headquarters) | |
Population: 161 | |
Morale: 50 | |
Enemy Opposition: | |
----- DoM08 DoM09* | |
----- ----- ----- | |
BuD08 ----- ----- Location: Charging from South of Romella | |
----- Wiz09*Gob10 | |
----- ----- ----- | |
Gob10 ----- Ogr10 Location: Charging from Bungasue | |
PtD08 ----- Fae10 | |
----- ----- ----- | |
----- Sor09*----- Location: Guarding Melphy | |
----- BsT09 Gob10 | |
----- ----- ----- | |
Hel08 ----- Gob10 Location: Charging from West of Adigrat | |
Fig07 Wiz08 ----- | |
----- ----- Fig07 | |
----- Knt08*----- Location: Guarding Bungasue | |
----- ----- BuD07 | |
ReD07 ----- ----- | |
----- ----- Sor10* Location: Charging from Dardunelles | |
----- Hwk08 ----- | |
Knt09*----- Fig07 | |
Fig07 Fig07 ----- Location: Guarding Ramballene | |
----- Wit09*----- | |
Pmp08 Knt08 Pmp08 | |
Knt08 ----- ----- Location: Guarding Dardunnelles | |
----- DoM09*----- | |
----- ----- ----- | |
Ogr11 ----- Gol08 Location: Charging East from Garu Kaio | |
----- ----- ----- | |
----- Bkr08*Gob10 | |
Gob09 ----- Gob09 Location: Charging South from Fort Akkisis | |
----- ----- BkD08 | |
DoM10*----- ----- | |
----- ----- ----- Location: Guarding Garu Kaio | |
Enemy Commander: Ariosh | |
----- Phx08 Knt10* | |
----- ----- ----- | |
Ogr20 ----- Phx08 Location: Fort Akkisis | |
Reward: Sum Mannus | |
Battle Tactics: | |
Yet another split-up mission. Send one unit south to take care of the | |
bad guys around Adigrat, and split the rest up to take care of the two | |
paths, sending more down the middle. | |
There'll be a small cutscene on the way here. A Revolutionary Soldier | |
happens upon a few dead Southern Division soldiers. Another calls for | |
help, and he's being chased by large gray creatures. These are the | |
eponymous Ogres. They're pretty nasty, especially in this mission, | |
where their levels will be a couple higher than yours. | |
Ariosh can be pretty nasty, too, considering that he's hiding behind | |
a Phalanx and there's a whopping Level 20 Ogre with him. You're going | |
to want to line up units to attack him. | |
Odd thing about Ariosh is that, when I attacked him from behind and | |
lost the battle, he started moving! Weird... | |
Epilogue: Magnus interrogates his former officer, demanding to know | |
where the monsters came from. Ariosh mentions the general. Destin | |
tells Magnus that they may have succumbed to the Infernal Aura. He | |
asks Ariosh if they came from the netherworld. Ariosh says that the | |
general sacrificed the people who ate the fruit of the netherworld, | |
and the Ogres came forth. | |
Aftermath: | |
In Melphy, if you enter the town on specific days of the month and | |
times, you'll find a peddler who'll sell you some weird stuff. | |
1st 9AM-9PM: Altar of Resurrection - 1500 Goth | |
6th 9AM-6PM: Condrite - After talking to an old man in Kynora, Mt. | |
Ithaca - 450 Goth | |
6th 6PM-9PM: Meteor Strike - 50000 Goth | |
15th 9AM-6PM: Bolt of Silk - After talking to a woman in Bourdeux, | |
Tenne Plains - 2000 Goth | |
15th 6PM-9PM: Meteor Strike - 50000 Goth | |
21st 9AM-6PM: Needle of Light - After Chapter 3 begins - 350 Goth | |
21st 6PM-9PM: Meteor Strike - 50000 Goth | |
Hidden Items: | |
Rosary: Southeast of Melphy (across the river) | |
Cloth Armor: Forest Northeast of Adigrat | |
Bastard Sword: Forest East of Adigrat | |
Heal Seed: Further East of Adigrat | |
Heal Seed: Midway between Dardunnelles and Bungasue | |
Heal Leaf: Southwest of Garu Kaio | |
Altar of Resurrection: West of Ramballene | |
Jin-gasa: Forest West of Garu Kaio | |
Iron Claw: On the road between Dardunnelles and Fort Akkisis | |
************************************************************************ | |
Scene 9 - Liberation of Alba | |
Location: Surprisingly... Alba | |
Prolouge: Hugo and Magnus talk about how the Central Division cut off | |
the south to wash their hands of the incident involving the Ogres. | |
Strongholds: | |
Allada: (Starting Location) | |
Population: 126 | |
Morale: 55 | |
Bowende: (North of Allada) | |
Population: 213 | |
Morale: 15 | |
Witch's Hut | |
Geohel: (East of Allada) | |
Population: 297 | |
Morale: 87 | |
Shop: | |
Bandanna 20 | |
Pointy Hat 100 | |
Scipplay Staff 20 | |
Short Bow 30 | |
Marionette 120 | |
Book of Earth 200 | |
Book of Water 200 | |
Leather Armor 60 | |
Witch's Dress 80 | |
Edepar: (North of Bowende) | |
Population: 206 | |
Morale: 67 | |
Vertze: (Northeast Corner) | |
Population: 126 | |
Morale: 87 | |
Shop: | |
Iron Helm 30 | |
Short Sword 20 | |
Great Bow 90 | |
Baldr Sword 150 | |
Book of Wind 200 | |
Book of Flame 200 | |
Annihilation 30000 + 20 X Days played up to 60000 | |
Round Shield 20 | |
Chain Mail 120 | |
Hard Leather 150 | |
Naroque: (West of Edepar) | |
Population: 58 | |
Morale: 68 | |
Akka Castle: (Enemy Headquarters) | |
Population: 54 | |
Morale: 50 | |
Enemy Opposition: | |
----- ----- Pmp08 | |
----- Wit09*----- | |
Fig10 ----- Pmp08 Location: Guarding Bowende | |
Wit08 Wit08 DoM09* | |
----- ----- ----- | |
Wit08 ----- ----- Location: Charging from South of Edepar | |
----- Gre09 Gre09 | |
----- Hwk08 ----- | |
----- ----- Phx09* Location: Charging from Naroque | |
----- Sld-- ----- | |
Sld-- ----- Sld-- | |
----- Phx11*----- Location: Charging from Edepar | |
Sor09*----- ----- | |
Wiz08 Sor08 ----- | |
----- Wiz08 ----- Location: Guarding Edepar | |
----- ----- Gol08 | |
Cle09*----- ----- | |
----- ----- Gol08 Location: Guarding Geohel | |
----- Cle08 ----- | |
Cle08 ----- Knt08 | |
----- Knt09*----- Location: Guarding Naroque | |
----- Wiz09*----- | |
Gho08 ----- Ske08 | |
----- ----- ----- Location: Charging west from Vertze | |
----- Knt08 Bkr08 | |
Arc09*----- ----- | |
----- ----- ----- Location: Guarding Vertze | |
Enemy Commander: Godeslas Branic (Vanity) | |
----- Van08*----- | |
Knt08 ----- Val08 | |
Knt08 ----- Val08 Location: Akka Castle | |
Reward: Estoc | |
Battle Tactics: | |
Most of the enemies will come from the north. Send two units to the | |
east, and the rest to the north. Watch out for the Pumpkinhead unit. | |
It can get really nasty... | |
Epilogue: | |
Frederick and Magnus consult on whether or not the right thing has been | |
done. Frederick tells Magnus to believe in himself. | |
A few days after the liberation of the Southern Region, the King sent | |
word that the Western and Eastern Divisions were to eliminate the | |
Revolution. The Western Division took arms and fought the Revolution | |
in many minor skirmishes. The Eastern Orthodox Church remained silent. | |
Aftermath: | |
After finishing, head to Edepar with Magnus. The townspeople there will | |
present you with the Medal of Vigor. | |
Hidden Items: | |
Heal Seed: East of Allada | |
Spellbook: East of Boewende | |
Ninja's Garb: North of Boewende | |
Iron Claw: Northwest of Boewende | |
Rosary: Northwest of Vertze | |
Power Fruit: Northwest of Geohel (across the river) | |
************************************************************************ | |
************************************************************************ | |
C. Chapter 2 | |
In a world shrouded in darkness, no path can be found... | |
Ankiseth Gallant and Prince Yumil talk about the future and how Yumil | |
can please his father. Baldwin interrupts, and brings with him a girl | |
and a holy sword of the royal family, in honor of him becoming a | |
general. The girl is to serve his personal needs. She introduces | |
herself as Mari Callan. | |
In Akka Castle, Frederick holds a conference with his officers, | |
including Magnus, Hugo, Destin, Saradin, and Xevec, leader of the | |
Southern Tigers. They discuss the Western Division's recent animosity | |
with the appointment of the new general. Xevec suggests freeing the | |
Bolmaukans being held prisoner in Audvera Heights. This would give | |
them an edge in fighting the Western Division and Lodis. Magnus | |
objects, thinking that he's just planning to use them. Xevec seems | |
to be a little hot-headed, don't you think? | |
************************************************************************ | |
Scene 10 - Idealism and Realism | |
Location: Crenel Canyon | |
Prologue: You're passing through the canyon on the way to Mylesia. | |
Suddenly, you stop on Crenel Canyon! It's an ambush! You've just run | |
across a huge army! Fortunately, they don't know you're here, yet, so | |
you have the element of surprise. Don't get cocky though, because they | |
are in a good position to receive you... | |
Strongholds: | |
Baldera: (Starting Location) | |
Population: 108 | |
Morale: 84 | |
Kiefer: (Southwestern Corner) | |
Population: 154 | |
Morale: 28 | |
Shop: | |
Scipplay Staff 20 | |
Light Mace 30 | |
Spellbook 100 | |
Robe 30 | |
Cleric's Vestment 50 | |
Witch's Dress 80 | |
Amulet 40 | |
Rosary 50 | |
Movae: (Eastern Edge) | |
Population: 193 | |
Morale: 44 | |
Boolem: (Western Edge) | |
Population: 293 | |
Morale: 22 | |
Witch's Hut | |
Carnot: (Northeastern Area) | |
Population: 173 | |
Morale: 42 | |
Fort Tuatha: (Northern Edge, Enemy Headquarters) | |
Population: 4 | |
Morale: 50 | |
Enemy Opposition: | |
----- ----- Wiz10* | |
----- Gre09 Wiz09 | |
Gre09 ----- ----- Location: Guarding Kiefer | |
Sor10*----- ----- | |
Wiz09 Sor09 ----- | |
----- Wiz09 ----- Location: Guarding Movae | |
----- Val09 ----- | |
Nin09 ----- Nin09 Items: Two Leaves | |
----- Phx10*----- Location: Outside Movae (see Tactics) | |
----- Val09 ----- | |
Val10*----- ----- | |
----- Knt09 Knt09 Location: Outside Kiefer (see Tactics) | |
Val09 Val09 ----- | |
Knt09 ----- Knt09 | |
----- Pal11*----- Location: Near Boolem | |
Wiz09 ----- Wit11* | |
Hwk09 ----- ----- Items: Two Leaves | |
----- ----- Hwk09 Location: Near Boolem | |
----- ----- Sor10* | |
----- Val09 ----- | |
Val09 ----- Val09 Location: Boolem | |
----- BuD09 ----- | |
----- ----- ----- | |
Nin09 ----- Fen10* Location: Carnot | |
----- ----- ----- | |
BsT09 ----- BsT09 | |
DoM09 BlK10*DoM09 Location: South of Carnot | |
----- Wiz09 ----- | |
Wiz09 ----- Wiz10* Items: One Leaf | |
----- Bkr09 ----- Location: Forest South of Fort Tuatha | |
Fen11*----- Nin09 | |
----- Nin09 ----- | |
Nin09 ----- ----- Location: Southeast of Fort Tuatha | |
Enemy Commander: Hagate | |
Nin09 ----- Nin09 | |
----- NnM11*----- | |
Fen09 ----- Fen09 Location: Fort Tuatha | |
Reward: Hannya Mask | |
Battle Tactics: | |
Split your battalion into two equal parties. They should be of mixed | |
alignment, since you'll be facing mixed alignments on both paths. | |
First, take each of the neighboring towns. Once you do that, have two | |
units sit on each of these towns while your rest go out north. The | |
reason for this is because, once you cross the bridge on either side, a | |
unit will pop up almost right on top of each of the towns you just | |
liberated. | |
The rest of the battle is pretty straightforward. No big surprises, | |
except for the fact that you're meeting some of your first Master class | |
units here, specifically the Paladin, the Black Knight, and the Ninja | |
Master who runs the show. | |
Epilogue: At this point, you'll realize that you're fighting members of | |
the Revolutionary Army. These guys are only interested in fighting and | |
don't like Frederick at all. | |
Afterwards, you'll see a scene in Prince Yumil's palace. Rhade will | |
show up and inform the Prince that they have reinforcements from | |
Lodis. Ankiseth isn't too happy about this, wishing instead to fight | |
the war in his own way. He rejects the offer, and Rhade goes off to | |
fight alongside the Lodis crew on his own. | |
Hidden Items: Same as Crenel Canyon I | |
************************************************************************ | |
Scene 11 - Warriors of the Fallen Kingdom | |
Location - Mylesia | |
Prologue: In this assault on Mylesia, you'll be facing off against | |
Rhade. The troops are well positioned to receive your attack. This | |
mission is quite similar to the last assault on Mylesia, only you won't | |
have to worry about the Prince this time... | |
Strongholds: | |
Castle Dunkweld: (Starting Location) | |
Population: 3 | |
Morale: 19 | |
Idorf: (Southeastern Corner) | |
Population: 229 | |
Morale: 41 | |
Lehoboth: (West of Idorf) | |
Population: 257 | |
Morale: 69 | |
Tubulk: (West of Dunkweld) | |
Population: 205 | |
Morale: 31 | |
Witch's Hut | |
Elgorea: (Northern Area) | |
Population: 334 | |
Morale: 49 | |
Shop: | |
Iron Helm 30 | |
Leather Hat 40 | |
Armet 120 | |
Great Bow 90 | |
Francisca 130 | |
Baldr Sword 150 | |
Kite Shield 70 | |
Plate Armor 230 | |
Phuntua: (East of Castle Burgund) | |
Population: 288 | |
Morale: 77 | |
Harraive: (Southern Edge) | |
Population: 396 | |
Morale: 50 | |
Taza: (Northeast of Burgund) | |
Population: 24 | |
Morale: 47 | |
Castle Burgund: (Enemy Stronghold) | |
Population: 4 | |
Morale: 50 | |
Enemy Opposition: | |
----- Grf11 ----- | |
----- ----- ----- Items: Two Leaves | |
Hwk11 Vul12*Hwk11 Location: SW of Dunkweld | |
----- Knt13*----- | |
Grp11 ----- Grp11 | |
----- Grp11 ----- Location: Coming out of Tubulk | |
Cle12*----- ----- | |
----- Sld-- ----- | |
Fae11 ----- Sld-- Location: Guarding Tubulk | |
----- Rav12*----- | |
Hwk11 ----- Hwk11 Items: Two Leaves, Two Fruits | |
----- Hwk11 ----- Location: Charging from the north near Elgorea | |
Wyr11 ----- Rav12* | |
----- ----- ----- | |
----- ----- Wyr11 Location: Charging from the south near Idorf | |
Fae11 ----- ----- | |
----- Hwk12 ----- Items: One Leaf, Two Fruits | |
----- Vul12*Hwk12 Location: Charging from the west near Phuntua | |
Val11 Val12*Val11 | |
----- ----- ----- | |
Grp11 ----- Grp11 Location: Guarding Lehoboth | |
----- NnM12*----- | |
Fen11 Nin11 ----- | |
Fen11 ----- Fen11 Location: East of Phuntua | |
Gol11 ----- Gol11 | |
----- ----- ----- Items: Two Leaves | |
----- Wiz12*----- Location: East of Phuntua | |
----- BsT11 ----- | |
BsT12 ----- BsT11 | |
----- BsM13*BsT12 Location: Guarding Puntua | |
Grp11 ----- Grp11 | |
----- ----- ----- | |
Grp11 Fen12*Grp11 Location: East of Burgund | |
----- Wit12*----- | |
Grp11 ----- Grp11 | |
----- Grp12 ----- Location: Guarding Taza | |
Bkr11 ----- Grp11 | |
----- Pal12*----- Items: Two Leaves | |
Grp11 ----- Bkr11 Location: West of Taza | |
Enemy Commander: Eurynome Rhade (Superior Knight) | |
----- SuK14*----- | |
Grp11 ----- Grp11 | |
Grp11 ----- Grp11 Location: Castle Burgund | |
Reward: Shield of Inferno | |
Battle Tactics: | |
There are a couple of problems with this battle. The first and most | |
obvious one is the large amount of enemy units in this battle. The | |
second is the fact that, as you're reaching your first liberated towns, | |
three Hawkmen units will come out from the north, south, and west. | |
Keep a couple of units at the base and a couple more north and south on | |
the road to intercept. | |
This area also introduces, among the Beast Master and the Vultan, a | |
brand new character called the Grappler. This guy is a nasty | |
physically strong fighter, with a Rend attack in the front and the | |
middle row, and an attack called Fatal Dance in the back. All are | |
quite powerful. You'll be facing several of these guys during the | |
battle, too... | |
Epilogue: Rhade is a little bitter about losing, as you'd imagine, but, | |
like the coward you know he is, he runs off, but not without some words | |
about how much he thinks of the Revolution. | |
Aftermath: | |
After Wentinus: Return to Idorf to learn about the Sword of Tiamat, the | |
final piece of equipment needed to become a Dragoon. He'll tell you | |
it may be in the stomach of Grozz Nuy, the Dragon God. He'll give you a | |
lead on a barkeep in Elaine in Fair Heights. | |
Hidden Items: Same as Mylesia I | |
************************************************************************ | |
Scene 12: The Steadfast | |
Location: The Highland of Soathon | |
Prologue: Magnus is upest due to Rhade's claims that the Revolutionary | |
Army is the same as the Western Division, in that they're dragging the | |
Bolmaukans into the war. Hugo urges him to keep using his sword to | |
protect, and to put his worries out of his mind... | |
Strongholds: | |
Fort Celestus: (Starting Location) | |
Population: 52 | |
Morale: 50 | |
Tristle: (Neutral, West of Celestus) | |
Population: 243 | |
Morale: 49 | |
Shafferville: (Southeast of Celestus) | |
Population: 162 | |
Morale: 56 | |
Shop: | |
Baldr Mace 180 | |
Baldr Club 220 | |
Baldr Spear 230 | |
Baldr Claw 280 | |
Baldr Axe 300 | |
Hard Leather 150 | |
Cochran: (Western Edge) | |
Population: 218 | |
Morale: 46 | |
Witch's Hut | |
Kapiscau: (Center of the Map) | |
Population: 262 | |
Morale: 17 | |
Jiram: (Southeastern Edge) | |
Population: 80 | |
Morale: 88 | |
Castle Ziggiveld: (Enemy Headquarters) | |
Population: 53 | |
Morale: 50 | |
Enemy Opposition: | |
----- Grp11 ----- | |
Grp11 ----- ----- Items: Two Leaves | |
----- Grp12*Grp11 Location: South of Tristle | |
----- Rav12*----- | |
Hwk11 ----- Hwk11 | |
----- Hwk11 ----- Location: Mountains East of Kapiscau | |
Fae11 Gre12 ----- | |
----- ----- Fae11 | |
----- Phx12*----- Location: Guarding Shafferville | |
Grp11 ----- Grp11 | |
----- ----- ----- Items: Two Leaves | |
Grp11 Fen12*Grp11 Location: Charging from Kapiscau | |
----- Sld-- ----- | |
Sld-- ----- Sld-- Items: Three Leaves | |
----- Phx14*----- Location: Bridge south of Shafferville | |
----- ----- ----- | |
BsT11 ----- BsT11 | |
DoM11 BlK12*DoM11 Location: Bridge south of Shafferville (Retreats) | |
----- Sor11 Sor11 | |
Phx12*----- ----- | |
----- ----- Grp12 Location: Charging from Cochran | |
----- ----- ----- | |
----- ----- ----- | |
DrT13*----- PtD12 Location: Guarding Jiram | |
Fae11 ----- ----- | |
----- Hwk12 ----- | |
----- Vul12*Hwk12 Location: Mountains east of Cochran | |
----- Sor11 Sor11 | |
Phx12*----- ----- | |
----- ----- Grp12 Location: Guarding Kapiscau | |
----- Val11 ----- | |
Val12*----- ----- | |
----- Knt11 Knt11 Location: Guarding Cochran | |
Enemy Commander: Ankiseth Gallant (Solidblade) | |
Val11 ----- Val11 | |
----- SoB14*----- Items: Two Leaves | |
Knt11 ----- Knt11 Location: Castle Ziggiveld | |
Reward: Blessed Sword | |
Battle Tactics: | |
There are two issues with this battle... | |
Issue #1: As you progress east, you'll spot the Black Knight unit. As | |
soon as he sees you, he'll make for the other side of the bridge. As | |
you touch the bridge, it'll explode. You'll have to take another way | |
around. | |
Issue #2: The two flying units. These guys aren't dumb. They'll go | |
after any liberated strongholds. Be sure to keep a constant eye on | |
them and try to incapacitate them early. | |
Other than that, standard tactics apply. | |
Epilogue: Magnus faces his father, Ankiseth the Steadfast. Neither are | |
happy with what the other has become. Ankiseth leaves. Magnus returns | |
to Hugo to find he has three choices now. He can follow orders and go | |
south to Audvera Heights, where he'll free the Bolmaukans. He can defy | |
orders and travel north to Mount Ithaca, which will make the upcoming | |
battle with the main Western Division forces come sooner. He can also | |
defy orders and head West, to an old Bolmaukan town in the Sable | |
Lowlands. | |
Later, Yumil dispatches some orders to one of his troops and leaves in | |
a huff with Mari watching. After he leaves, an old crone teleports in. | |
She tells Mari that she can be of service to the prince. She does this | |
by awakening the sleeping power inside her... DUN DUN DUUUUN! | |
Where to go: Going north will cut the other two areas off. Don't go | |
north until you've beaten the other two areas, because you'll be | |
missing out on some good stuff. | |
Aftermath: Go to Jiram. In this town, either a woman will tell you | |
about the death of her son's dog, or the kid himself will tell you. | |
Bring a spare Hellhound to the town with you. If you don't have one, | |
one can easily be found in the Barrens surrounding town. Return to him | |
with the Hellhound in a unit and he'll accept the dog (after a couple | |
of visits) and give you the Pedra of Bane. Very nice... | |
Also, in Shafferville, an old man will speak of the great Nirdamese | |
warrior, Vad, who's fighting against the Revolution. Bring Vad back | |
here and you'll receive the Idaten's Mail. | |
Hidden Items: | |
Power Fruit: South of Tristle (across the river) | |
Ninja's Garb: Piece of Land NW of Shafferville | |
Witch's Dress: West of Shafferville | |
Baldr Mace: South of Cochran | |
Robe of the Wise: Northeast of Kapiscau | |
Blessed Sword: Southwest of Kapiscau | |
Book of Flame: East of Kapiscau | |
Altar of Resurrection: East of Jiram | |
************************************************************************ | |
Scene 13 - Thoughts | |
Location: Audvera Heights | |
Before we start: This mission plays out differently if you go to the | |
Sable Lowlands first. For the sake of argument, we'll consider going | |
to Audvera Heights first Phase 1, and going to Sable Lowlands before | |
this Phase 2. | |
Prologue - Phase 1: Hugo explains to Magnus how the base around the | |
mines is heavily defended. There won't be much forefront attacking | |
from the beginning. The priority for the beginning of the battle is | |
defense... | |
Prologue - Phase 2: The Audvera Mines are liberated, and the enemy | |
retakes Castle Ziggiveld. They're largely charging from the Castle | |
itself. | |
Strongholds: | |
Castle Ziggiveld: (Starting Location(1), Enemy Headquarters(2)) | |
Population: 53 | |
Morale: 50 | |
Puld: (West of Ziggiveld) | |
Population: 147 | |
Morale: 69 | |
Barrow: (Southeast of Ziggiveld) | |
Population: 241 | |
Morale: 32 | |
Shop: | |
Pointy Hat 100 | |
Armet 120 | |
Scipplay Staff 20 | |
Spellbook 100 | |
Book of Bane 300 | |
Robe 30 | |
Witch's Dress 80 | |
Baldr Armor 420 | |
Amulet 40 | |
Naracrete: (South of Ziggiveld) | |
Population: 67 | |
Morale: 28 | |
Bezelle: (South of Naracrete) | |
Population: 273 | |
Morale: 78 | |
Shop: | |
Baldr Mace 180 | |
Baldr Club 220 | |
Baldr Spear 230 | |
Baldr Claw 280 | |
Baldr Axe 300 | |
Hard Leather 150 | |
Chig Nik: (Southwest of Bezelle, Neutral(2)) | |
Population: 226 | |
Morale: 40 | |
Seldovia: (West of Chig Nik, Neutral(2)) | |
Population: 102 | |
Morale: 21 | |
Audvera Mine: (Enemy Headquarters(1), Starting Location(2)) | |
Population: 103 | |
Morale: 66 | |
Enemy Opposition - Phase 1 | |
BsT BsT Wit* | |
--- --- Bkr | |
--- Bkr --- Location: Guarding Barrow | |
--- Grp BlK* | |
--- --- DgT | |
DgT Grp --- Location: Charging from Barrow | |
----- BlK13*----- | |
Knt12 ----- Arc12 | |
Knt12 ----- Arc12 Location: Charging from east of Puld | |
ArM13*----- ----- | |
----- Wiz12 Sor12 Items: Three Leaves | |
Wiz12 Sor12 ----- Location: Guarding Puld | |
----- ----- Sir12 | |
Grp12 ----- ----- Items: Three Leaves, Two Fruits | |
----- Pal14*Grp12 Location: Charging from Naracrete | |
Grp Enc*Grp | |
--- --- --- | |
--- BGo --- Location: Charging from Naracrete | |
----- ----- Pal12 | |
----- ----- ----- | |
Grp12 Grp13*Grp12 Location: Charging from west of Naracrete | |
Wit ArM*--- | |
--- --- Wit | |
Grp Grp --- Location: Charging from Naracrete | |
----- Wit13*----- | |
----- ----- Val13 | |
Grp12 Grp12 Grp12 Location: Charging from Naracrete | |
Knt12 Knt12 Bkr12 | |
----- Pal13*----- | |
Bkr12 ----- ----- Location: South of Naracrete | |
----- ----- Pmp12 | |
Arc13*----- ----- | |
----- Fig14 Fig14 Location: Southeast of Naracrete | |
Wit12 ----- ----- | |
Wit12 Wit12 ----- Items: Two Leaves | |
----- BlK13*Wit12 Location: South of Naracrete | |
Grp12 Pri13*----- | |
----- ----- ----- | |
Grp12 Grp12 Grp12 Location: Guarding Chig Nik | |
Enemy Commander: Tuzt | |
----- ----- DoM14* | |
----- ----- ----- Items: Four Leaves, Two Fruits | |
SGo12 ----- Gol12 Location: Audvera Mine | |
Reward: Fool | |
Enemy Opposition - Phase 2: | |
Wit12 ----- ----- | |
Wit12 Wit12 ----- Items: Two Leaves | |
----- BlK13*Wit12 Location: Charging from Bezelle | |
----- Wit13*----- | |
----- ----- Val13 | |
Grp12 Grp12 Grp12 Location: Guarding Bezelle | |
----- ----- Sir12 | |
Grp12 ----- ----- Items: Three Leaves, Two Fruits | |
----- Pal14*Grp12 Location: Charging from Naracrete | |
ArM13*----- ----- | |
----- Wiz12 Sor12 Items: Three Leaves | |
Wiz12 Sor12 ----- Location: Charging from Puld | |
Grp12 Pri13*----- | |
----- ----- ----- | |
Grp12 Grp12 Grp12 Location: Guarding Naracrete | |
----- ----- Pmp12 | |
Arc13*----- ----- | |
----- Fig14 Fig14 Location: Guarding Puld | |
Knt12 Knt12 Bkr12 | |
----- Pal13*----- | |
Bkr12 ----- ----- Location: Guarding Baskirk | |
----- BlK13*----- | |
Knt12 ----- Arc12 | |
Knt12 ----- Arc12 Location: Southeast of Castle Ziggiveld | |
----- ----- Pal12 | |
----- ----- ----- | |
Grp12 Grp13*Grp12 Location: Southwest of Castle Ziggiveld | |
Enemy Commander: Tuzt | |
----- ----- DoM14* | |
----- ----- ----- Items: Four Leaves, Two Fruits | |
SGo12 ----- Gol12 Location: Castle Ziggiveld | |
Reward: Fool | |
Battle Tactics - Phase 1: | |
First, put some units out in front as a shield for your base. As you | |
can see from the opposition list, you'll have a LOT of enemies on you | |
FAST. Liberate towns slowly, and keep at least two units in your | |
frontline towns. | |
BIG HELP: Go to Puld. If you said that you couldn't execute Frederick, | |
Aisha the Priest will show up, saying she got lost from her unit. It's | |
a stroke of luck that'll be an incredible help later on. She'll sign | |
on your crew and you'll be much the better for having her. | |
For its difficulty, there really isn't much else to the battle. Just | |
be very careful, as always. Try not to lose anyone, as the nearest | |
Witch Hut is near the very end of the area. You're probably gonna | |
want to pick up a Book of Bane, too, in the shop. | |
Battle Tactics - Phase 2: | |
The battle is FAR easier in this setup. There are less enemies, for one | |
thing. | |
Epilogue: Magnus refuses to recruit the Bolmaukans to use in the coming | |
battles. | |
Hidden Items: | |
Scale Armor: On the road between Ziggiveld and Puld | |
Estoc: On the road between Ziggiveld and Barrow | |
Mirror of Soul: Forest south of Ziggiveld | |
Magician's Robe: South of Naracrete | |
Plumed Headband: West of Naracrete | |
Fool: Midway between Barrow and Naracrete | |
Book of Water: Northeast of Audvera (between highlands and a river) | |
Dragon Shield: Northeast of the aforementioned Book of Water | |
************************************************************************ | |
Scene 14 - City of the Past | |
Location: Sable Lowlands | |
Prologue: Battle Plans | |
Strongholds: | |
Temil: (Starting Location) | |
Population: 273 | |
Morale: 25 | |
Shop | |
Baldr Helm 170 | |
Rupture Rose 120 | |
Blessed Sword 400 | |
Baldr Shield 250 | |
Robe of the Wise 300 | |
Baldr Armor 420 | |
Quills: (South of Temil) | |
Population: 236 | |
Morale: 36 | |
Kuva: (Northwest of Temil) | |
Population: 193 | |
Morale: 72 | |
Shichidarui: (West of Temil) | |
Population: 196 | |
Morale: 16 | |
Cotolus: (Northwest of Shichidarui) | |
Population: 181 | |
Morale: 69 | |
Prilgi: (Southwest of Shichidarui) | |
Population: 280 | |
Morale: 25 | |
Witch's Hut | |
Baimuk: (South of Prilgi) | |
Population: 157 | |
Morale: 66 | |
Castle Crotal: (Enemy Headquarters) | |
Population: 27 | |
Morale: 50 | |
Enemy Opposition: | |
----- NnM13*Wiz12 | |
Bkr12 ----- Wiz12 | |
Bkr12 ----- ----- Location: East of Shichidarui | |
----- Wit13*----- | |
----- ----- Val13 Items: Five Leaves | |
Grp12 Grp12 Grp12 Location: Charging from Quills | |
----- Dia14*----- | |
Grp12 ----- Grp12 | |
Grp12 ----- Grp12 Location: Guarding Quills | |
Vul11 ----- Vul11 | |
Vul12 Pal13*----- | |
Vul12 ----- ----- Location: Southeast of Shichidarui | |
ArM13*----- ----- | |
----- Wiz12 Sor12 Items: One Leaf | |
Wiz12 Sor12 ----- Location: Guarding Shichidarui | |
----- Grp12 ----- | |
Grp12 ----- Rav14* | |
Grp12 Grp12 ----- Location: Guarding Prilgi | |
----- Nin12 ----- | |
Nin12 NnM14*Nin12 | |
----- Nin12 ----- Location: Running towards the north (Messenger) | |
BlK13*Rav12 Rav12 | |
----- Bkr12 ----- Items: Two Leaves | |
Bkr12 ----- ----- Location: Charging from the North | |
----- Rav13*----- | |
Hwk12 ----- Hwk12 Items: Four Leaves | |
----- Hwk12 ----- Location: Charging from the North | |
Hwk12 ----- ----- | |
----- Fen14*----- | |
Hwk12 ----- Hwk12 Location: Charging from the North | |
Wyr12 ----- Rav13* | |
----- ----- ----- | |
----- ----- Wyr12 Location: Charging from the North | |
----- ----- Gre11 | |
Fae11 DgT11*Fae11 | |
----- Gre11 ----- Location: Charging from the North for the base | |
Hwk12 ----- Hwk12 | |
----- Vul13*----- | |
Knt12 ----- Knt12 Location: Guarding Cotoltus | |
PtD12 ----- Fae14 | |
----- ----- ----- | |
----- Sor13*----- Location: Guarding Baimuk | |
Enemy Commander: Liedel Klein | |
Sir12 Arc14*Sir12 | |
----- ----- ----- | |
Knt12 Knt12 ----- Location: Castle Crotal | |
Reward: Bow of Sandstorm | |
Battle Tactics: | |
The Ninja Master unit heading north will disappear once it reaches Kua. | |
After that, five units will pop up in the north. You can go for the | |
Ninja unit immediately and prevent this, or, if you're up to the | |
challenge, take on the enemy units. If you go for the latter, you're | |
going to want to send about four units to cross the mountains. | |
The rest of the battle isn't too tough. Be sure to pick up the Black | |
Knight equipment lying around, though, because you're not going to get | |
another chance. | |
Getting Liedel: To get Liedel to join you, you're going to need a high | |
Chaos Frame. To be on the safe side, attack her with a high Alignment | |
unit. | |
Epilogue: | |
A young Bolmaukan warrior thanks Magnus for his help and tells him to | |
free the Bolmaukans in the mines in Audvera Heights. | |
Hidden Items: | |
Valiant Mantle: On the road between Temil and Shichidarui | |
Baldr Armor: On the road between Shichidarui and Prilgi | |
Armet: On the road between Shichidarui and Kuva | |
Satan's Bullova: West of Cotoltus | |
Book of Bane: Midway between Quills and Baimuk | |
Quit Gate: Southwest of Prilgi | |
Bracer of Protection: Southeast of Prilgi | |
************************************************************************ | |
Scene 15 - Uncertainty | |
Location: Mount Ithaca | |
Prologue: Magnus desires to avoid battle with the Western Division. | |
Just as he and Hugo are discussing how both sides could reach an | |
agreement, a messenger from the Western Division shows up, that wishes | |
to discuss terms of peace with the Revolutionary Army, from Prince | |
Yumil himself. Following this meeting, word of an advancing troop | |
force reaches the Rev. Army. It appears that Sir Rhade has not had | |
enough punishment. Time to teach that upstart a lesson. | |
Strongholds: | |
Cybillgin: (Starting Location) | |
Population: 91 | |
Morale: 37 | |
Witch's Hut | |
Cactovich: (Allied, South of Cybillgin) | |
Population: 289 | |
Morale: 33 | |
Shop: | |
Bandanna 20 | |
Plumed Headband 60 | |
Estoc 250 | |
Fool 320 | |
Blessed Sword 400 | |
Magician's Robe 120 | |
Scale Armor 200 | |
Amulet 40 | |
Nakima: (East of Cybillgin) | |
Population: 226 | |
Morale: 52 | |
Kynora: (Neutral, East of Nakima) | |
Population: 125 | |
Morale: 25 | |
Lapidz: (Center of Map) | |
Population: 229 | |
Morale: 82 | |
Bella Cula: (North of Cybillgin) | |
Population: 123 | |
Morale: 74 | |
Lachook: (East of Lapidz) | |
Population: 201 | |
Morale: 21 | |
Tilorro: (Northeast of Bella Cula) | |
Population: 121 | |
Morale: 19 | |
Ketican: (North of Tilorro) | |
Population: 48 | |
Morale: 11 | |
Fort Gullsvinter: (Enemy Headquarters) | |
Population: 122 | |
Morale: 50 | |
Enemy Opposition: | |
Wit13 ArM14*----- | |
----- ----- Wit13 | |
Grp13 Grp13 ----- Location: Charging from Bella Cula | |
----- Grp13 BlK14* | |
----- ----- DgT13 | |
DgT13 Grp13 ----- Location: North of Nakima | |
Grp13 ----- Grp13 | |
----- ----- ----- Items: Two Leaves, Two Fruits | |
Grp13 XXX15*Grp13 Location: North of Nakima | |
----- Rav14*----- | |
----- ----- ----- Items: Six Fruits | |
Wyr13 ----- Wyr13 Location: South of Nakima | |
----- Grf13 ----- | |
----- ----- ----- Items: Two Leaves | |
Hwk13 Vul14*Hwk13 Location: West of Bella Cula | |
Grp13 Enc14*Grp13 | |
----- ----- ----- | |
----- BGo13 ----- Location: West of Bella Cula | |
----- ----- Grp13 | |
----- ----- Grp13 Items: Six Leaves | |
Phx13 Cat14*Phx13 Location: North of Nakima | |
BsT13 BsT13 Wit15* | |
----- ----- Bkr13 | |
----- Bkr13 ----- Location: Guarding Lachook | |
Grp13 Pri14*----- | |
----- ----- ----- | |
Grp13 Grp13 Grp13 Location: Guarding Ketican | |
Enc14*----- ----- | |
----- ----- ----- | |
Gol13 ----- SGo13 Location: South of Gullsvinter | |
----- Pri14*----- | |
Fae13 Sor13 Fae13 Items: Two Leaves, One Fruit | |
----- ----- Sor13 Location: South of Lachook (See Tactics) | |
----- NnM14*----- | |
----- ----- ----- Items: Two Leaves | |
Grf13 ----- Wyv13 Location: South of Tilorro (See Tactics) | |
BlK14*Rav13 Rav13 | |
----- Bkr13 ----- Items: Six Leaves | |
Bkr13 ----- ----- Location: North of Lachook (See Tactics) | |
Enemy Commander: Eurynome Rhade (Superior Knight) | |
Pal13 ----- Pal13 | |
----- SuK16*----- Items: Four Leaves, Two Fruits | |
Cat13 ----- Cat13 Location: Fort Gullsvinter | |
Reward: Sword of Firedrake | |
Battle Tactics: | |
Okay. You've got a few guys coming at you from the beginning. Watch | |
the Raven unit down south, so that you can intercept it before it | |
reaches your allied town. | |
The north area is oddly sparsely populated, and with good cause, | |
because, as you approach the bridge, it will be blown, preventing you | |
from crossing. | |
The XXX character in the normal enemies is the legendary Grappler, | |
Vad. Getting him in your party is not as hard as some make it out to | |
be. First, you have to have at least cleared out the Mines in Audvera | |
Heights. Next, go north and liberate Ketican to destroy the bridge. | |
When you go back, Vad won't move from his spot, so just avoid him. | |
After the scene, he'll join you. Nice. | |
As you progress inward from the south, you'll be forced to cross the | |
bridge, as you cross it, three units will spring up from nowhere and | |
attack (the one's marked on the list). Just bring a bunch of units in | |
with you and you shouldn't have too much trouble, if you play it | |
smart. | |
Epilogue: Magnus will see off the oppressed Nirdamese. They return to | |
their homeland. This means you'll not be seeing Grappler units again. | |
Hooray! | |
Afterwards, Destin Faroda will show up, saying he's going to leave the | |
Revolutionary Army's cause because it's become more about abolishing | |
the class system than independence from Lodis. If you refused to | |
execute Frederick, Saradin decides to stay behind to help your cause. | |
Aftermath: Head to Kynora. If you enter the stronghold during the day, | |
and if you have spoken to the old man in Mylesia, you'll learn about | |
Dragon Armor and Condrite. He tells you to go to the Dardunnelles and | |
get some Condrite so he can make the armor. | |
Hidden Items: | |
Baldr Mail: Midway between Kynora and Cactovich | |
Revive Stone: Pocket of forest inside mountains NW of Cybillgin | |
Buckler: On the road between Bella Cula and Cybillgin | |
Arc Wand: On the road between Bella Cula and Ketican | |
Magician's Robe: Barrens NW of Kynora | |
Stone of Quickness: Southeast of Ketican | |
Thunder Spear: On the road NW of Lachook | |
Book of Earth: South of Tilorro (Across the river) | |
************************************************************************ | |
Scene 16 - A Legendary Land | |
Location: Mount Keryoleth | |
Prologue: | |
If you lost Dio: Rhade swears revenge on the Revolution. Suddenly, Dio, | |
who was thought to be dead, shows up. He kills Rhade and says he'll | |
take Rhade's place. | |
Hugo gives battle plans... | |
Strongholds: | |
Mursunny: (Starting Location) | |
Population: 117 | |
Morale: 35 | |
Shop: | |
Hachigane 40 | |
Plumed Headband 60 | |
Baldr Bow 160 | |
Ytival 270 | |
Claymore 360 | |
Cloth Armor 20 | |
Hard Leather 150 | |
Natashkan: (East of Mursunny) | |
Population: 188 | |
Morale: 48 | |
Dolbo: (Distant North) | |
Population: 43 | |
Morale: 28 | |
Mingan: (Northeast of Natashkan) | |
Population: 122 | |
Morale: 39 | |
Escaraba: (East of Natashkan) | |
Population: 66 | |
Morale: 80 | |
Tananna: (Neutral, East of Escaraba) | |
Population: 160 | |
Morale: 41 | |
Balera: (East of Mingan) | |
Population: 171 | |
Morale: 81 | |
Gypsanville: (North of Mingan) | |
Population: 86 | |
Morale: 53 | |
Witch's Hut | |
Keryoleth: (Enemy Headquarters) | |
Population: 31 | |
Morale: 50 | |
Enemy Opposition: | |
ReD15 ----- ----- | |
----- ----- DgM16* Items: Six Leaves | |
----- Gob18 Gob18 Location: Charging from Natashkan | |
Rav15 ----- Cat15 | |
----- Cat15 ----- | |
Rav15 ----- Cat17* Location: Guarding Natashkan | |
----- Dia16*Pmp15 | |
----- ----- Gre18 Items: Five Leaves | |
Pmp15 Gre18 ----- Location: Forest west of Dolbo | |
Cer15 ----- NnM16* | |
----- ----- ----- | |
----- Nin15 Nin15 Location: Forest west of Mingan | |
----- BlK16*----- | |
----- ----- ----- | |
BkD15 ----- Ogr18 Location: Charging from Escaraba | |
Cok15 ----- Cok15 | |
----- ----- ----- Items: Four Leaves, Two Fruits | |
Fre17*----- ----- Location: Southeast of Dolbo | |
Gob17 Sir15*----- | |
----- ----- Gob17 | |
Ogr17 ----- ----- Location: West of Mingan | |
----- Rav16*Rav15 | |
DgM15 ----- ----- | |
Rav15 ----- Rav15 Location: South of Mingan | |
BkD15 ----- Tmt15 | |
----- ----- ----- | |
----- BlK17*----- Location: Guarding Mingan | |
----- ----- Grf15 | |
Gob18 ----- ----- Items: Two Leaves | |
----- SwM16*Gob18 Location: South of Mingan | |
Fre15 Fre15 ----- | |
----- ----- Fre17* Items: Five Leaves, Two Fruits | |
Val15 ----- Val15 Location: Guarding Gypsanville | |
----- Sir16*----- | |
----- ----- ----- | |
Ogr18 ----- Wyr15 Location: Guarding Balera | |
----- Enc16*----- | |
----- ----- ----- | |
SGo15 ----- BGo15 Location: Southwest of Keryoleth | |
Dia16*----- Arc15 | |
Arc15 Knt15 ----- | |
----- ----- Knt15 Location: South of Keryoleth | |
Enemy Commander: Giolse | |
Gob17 ArM18*----- | |
----- ----- Gob17 Items: Four Leaves, Two Fruits | |
Ogr17 ----- ----- Location: Keryoleth | |
Reward: Hraesvelg | |
Battle Tactics: | |
First point of note... There's a different enemy standard you're | |
fighting here. A grinning demon. What could it mean? | |
You'll have dual problems in this battle. Both to the north and to the | |
south. | |
The southern problem is a simple problem of numbers. You've got many, | |
many units to deal with set up in a wall near Mingan. Still, there's | |
many exposed leaders, so fight smart and you shouldn't have too many | |
problems. | |
In the north, you'll face your first Cockatrice unit in this battle. | |
Cockatrices, in the back row, can petrify your units, and will put them | |
out of the fight just like that. It costs 500 Goth to revive someone | |
petrified, too, with a Revive Stone, so it's worth your while to use | |
this strategy. Equip someone, (Knight or Phalanx) with Troi's Hallowed | |
Shield, put him with two Golems and send them into battle with the fowl | |
demons. | |
You're also gonna have some trouble with the Diana unit in the north, | |
due to the two Pumpkinheads in the unit. Either send in a powerful | |
spellcasting unit to take out the Diana quickly (who's the only other | |
significant damage), or send in someone with a Priest. Clerics | |
probably won't be as useful in this instance. | |
After these problems are overcome, the mission is easily finished up. | |
Epilogue: Magnus meets his father. They exchange words and Ankiseth | |
Gallant challenges his son's motives about this revolution... | |
Hidden Items: | |
Fur Coat: On the road between Mursunny and Natashkan | |
Plate Armor: On the road between Natashkan and Mingan | |
Book of Wind: Midway between Escaraba and Tananna | |
Arc Wand: On the road between Gypsanville and Dolbo | |
Dragon Shield: North of Gypsanville | |
Silver Hourglass: East of Balera | |
Revive Stone: Northwest of Mingan (across river) | |
************************************************************************ | |
Scene 17 - Visitors from the West | |
Location - Azure Plains | |
Prologue: Simple Battle Tactics on this one... | |
Strongholds: | |
Remella: (Starting Location) | |
Population: 63 | |
Morale: 42 | |
Shop: | |
Armet 120 | |
Arc Wand 150 | |
Thunder Spear 320 | |
Spellbook 100 | |
Buckler 40 | |
Magician's Robe 120 | |
Baldr Mail 250 | |
Amulet 40 | |
Frattelli: (North of Remella) | |
Population: 270 | |
Morale: 80 | |
Kegu: (West of Frattelli) | |
Population: 157 | |
Morale: 14 | |
Witch's Hut | |
Quellorna: (South of Noistrien) | |
Population: 129 | |
Morale: 61 | |
Dauphin: (Southwest of Remella) | |
Population: 112 | |
Morale: 86 | |
Coppermine: (Southwest Corner) | |
Population: 224 | |
Morale: 83 | |
Drumheller: (South of Remella) | |
Population: 216 | |
Morale: 58 | |
Fort Noistrien: (Enemy Headquarters) | |
Population: 27 | |
Morale: 50 | |
Enemy Opposition: | |
Wyr14 ----- Rav15* | |
----- ----- ----- Items: Three Leaves, Two Fruits | |
----- ----- Wyr14 Location: Guarding Drumheller | |
Wit14 KtT16*Sir14 | |
Wit14 ----- Sir14 | |
----- ----- ----- Location: Guarding Frattelli | |
Wiz14 Wiz14 ----- | |
DgM14 ----- DgM14 Items: Three Leaves, Two Fruits | |
----- KtT15*----- Location: Charging from Dauphin | |
Fae14 Gre15 ----- | |
----- ----- Fae14 | |
----- Phx15*----- Location: Guarding Dauphin | |
Arc14 ----- Arc14 | |
----- KtT15*----- Items: Four Leaves, Two Fruits | |
Pal14 ----- Pal14 Location: Charging from Kegu | |
----- Rav15*----- | |
Hwk14 ----- Hwk14 Items: Four Leaves, Two Fruits | |
----- Hwk14 ----- Location: Charging from Mountains (See Tactics) | |
Wyr14 ----- Rav15* | |
----- ----- ----- Items: Three Leaves, Two Fruits | |
----- ----- Wyr14 Location: Charging from Mountains (See Tactics) | |
----- Grf14 ----- | |
----- ----- ----- Items: Four Leaves, Two Fruits | |
Hwk14 Vul15*Hwk14 Location: Charging from Mountains (See Tactics) | |
----- Rav15*----- | |
----- ----- ----- Items: Two Leaves, Two Fruits | |
Wyr14 ----- Wyr14 Location: Charging from Mountains (See Tactics) | |
Pri14 ----- Pri14 | |
----- ----- ----- Items: Five Leaves | |
Cat14 KtT16*Cat14 Location: Guarding Kebu | |
----- Vul15*----- | |
Vul14 ----- Vul14 | |
Knt14 ----- Knt14 Location: Guarding Coppermine | |
Wit14 Wit14 DoM15* | |
----- ----- ----- Items: Two Leaves | |
Wit14 ----- ----- Location: Guarding Quellorna | |
Enemy Commander: Robert | |
Sir14 Sir14 ----- | |
----- ----- ----- Items: Three Leaves, Two Fruits | |
Pal14 KtT16*Pal14 Location: Fort Noistrien | |
Reward: Ice Blade | |
Battle Tactics: | |
A new adversary has joined the mix. You're taking down some members of | |
the Holy Lodis Army here. | |
This battle is quite straightforward, actually. You'll get a little | |
surprise with a new unit, Knight Templar. They're pretty much just a | |
bit beefier Knight, but not that much. | |
Also, you'll get a nice surprise when you cross the bridge on the | |
river. Four flying units will assault your headquarters. Of course, | |
by now you'll have realized that that was their intention in the first | |
place, so you'll have some units there, right? ^_^ | |
In the southern reaches, near Coppermine, you may have the pleasure of | |
running into Sheen Cocteau. He's a Hawkman who considers himself quite | |
the ladies man. Sign him on. | |
Epilogue: Same if you took this way first. Nothing if you went here | |
second. | |
Aftermath: Not much going on, but if you take Sheen to Frattelli, a | |
woman there will tell him off... | |
Hidden Items: | |
Plumed Headband: Road between Remella and Drumheller | |
Claymore: Road between Fratelli and Kegu | |
Quit Gate: Road between Kegu and Fort Noistrien | |
Ytival: Midway between Dauphin and Quellorna | |
Bracer of Protection: Southeast of Kegu (across river) | |
************************************************************************ | |
Scene 18 - The Grim Path | |
Location: Wentinus | |
Prologue: Magnus is torn between the decision of fighting the Western | |
Division, with his father and childhood friend at the forefront. Here, | |
you're given a choice of how you want to proceed. You can follow orders | |
and fight, or you can try to make peace. | |
Making peace: Magnus goes to meet his father. There's a small bit of | |
tension between the two, and they go to the War Room. Just as they're | |
beginning they're peace agreement, Dio bursts in with news that Yumil | |
has been arrested for treason. A knight from Lodis took him. Ankiseth | |
wants to sacrifice himself, but Magnus insists on rescuing him with the | |
entire group. | |
Following orders: Simple matter of battle plans. | |
Strongholds: | |
Salem: (Starting Location) | |
Population: 140 | |
Morale: 84 | |
Silhouette: (Allied, Northeast of Salem) | |
Population: 213 | |
Morale: 55 | |
Ellode: (Southeast of Salem) | |
Population: 122 | |
Morale: 33 | |
Reliance: (North of Salem) | |
Population: 187 | |
Morale: 18 | |
Parmel: (East of Silhouette) | |
Population: 99 | |
Morale: 15 | |
Yves Guibiques: (North of Reliance) | |
Population: 253 | |
Morale: 67 | |
Hopedale: (Northeast of Reliance) | |
Population: 187 | |
Morale: 78 | |
Cartwright: (East of Hopedale) | |
Population: 253 | |
Morale: 79 | |
Witch's Hut | |
Badin: (Neutral, Northeast corner) | |
Population: 236 | |
Morale: 10 | |
Timmins: (Northern Edge) | |
Population: 238 | |
Morale: 35 | |
Shop: | |
Armet 120 | |
Arc Wand 150 | |
Baldr Spear 230 | |
Spellbook 100 | |
Tower Shield 350 | |
Fur Coat 250 | |
Heavy Armor 650 | |
Amulet 40 | |
Igglurick: (Southeast of Castle Talpaea) | |
Population: 244 | |
Morale: 12 | |
Castle Talpaea: (Enemy Headquarters) | |
Population: 177 | |
Morale: 50 | |
Enemy Opposition: (With Ankiseth) | |
ArM17*----- ----- | |
----- Wiz16 Sor16 | |
Wiz16 Sor16 ----- Location: Guarding Reliance | |
Knt16 Knt16 Bkr16 | |
----- Pal17*----- Items: Two Leaves | |
Bkr16 ----- ----- Location: Guarding Cartwright | |
----- BlK17*----- | |
Knt16 ----- Arc16 Items: Four Leaves, Two Fruits | |
Knt16 ----- Arc16 Location: Charging from Ellode (for Ankiseth) | |
----- NnM17*----- | |
Fen16 Nin16 ----- | |
Fen16 ----- Fen16 Location: Guarding Ellode | |
--- | |
Legion 1: Funnel Shift Formation | |
Sld-- CeM17%Sld-- | |
----- ----- ----- Items: Three Leaves, One Fruit | |
----- Wyv16 ----- Location: Charging from Yves | |
Fen16 ----- Fen16 | |
----- SwM17*----- | |
Nin16 ----- Nin16 Position: Right Side | |
Knt16 BlK18*BlK16 | |
----- ----- ----- Items: Six Leaves | |
BlK16 ----- Knt16 Position: Left Side | |
--- | |
Fre16 Fre16 ----- | |
----- ----- Fre18* | |
Val16 ----- Val16 Location: Guarding Hopedale | |
Dia16 Wit18*Dia16 | |
----- ----- ----- | |
Cat16 ----- Cat16 Location: Guarding Yves | |
----- NnM17*Wiz16 | |
Bkr16 ----- Wiz16 | |
Bkr16 ----- ----- Location: Charging from bridge NE of Yves | |
----- Nin16 ----- | |
Nin16 NnM18*Nin16 | |
----- Nin16 ----- Location: Retreating from Igglurick | |
Arc16 Arc16 ----- | |
----- ----- ----- | |
Phx16 Cat19*Phx16 Location: Guarding Igglurick | |
--- | |
Legion 2: Wedge Shift Formation | |
----- ----- ----- | |
Sld-- CeF17%Sld-- Items: Two Leaves | |
----- ----- ----- Location: Charging from the North | |
Wyv16 ----- ----- | |
----- ----- ----- Items: Two Leaves | |
Rav17*----- Wyr16 Position: Right Side | |
Pri18*----- ----- | |
----- ----- BGo16 | |
Gol16 ----- ----- Position: Left Side | |
--- | |
Enemy Commander: Baldwin Glendale (Temple Command) | |
Dia16 ----- Dia16 | |
----- TmC19*----- | |
KtT16 ----- KtT16 Location: Castle Talpaea | |
--- | |
Enemy Opposition: (Without Ankiseth) | |
Knt16 Knt16 Bkr16 | |
----- Pal17*----- | |
Bkr16 ----- ----- Location: Guarding Cartwright | |
----- Wit19*Wit16 | |
Pri16 ----- Pri16 | |
----- Pri16 ----- Location: Guarding Silhouette | |
----- BlK17*----- | |
Knt16 ----- Arc16 Items: Six Leaves | |
Knt16 ----- Arc16 Location: Charging from Ellode (for Ankiseth) | |
----- NnM17*----- | |
Fen16 Nin16 ----- | |
Fen16 ----- Fen16 Location: Guarding Ellode | |
Fre16 Fre16 ----- | |
----- ----- Fre18* | |
Val16 ----- Val16 Location: Guarding Hopedale | |
--- | |
Legion 1: Funnel Shift Formation | |
Sld-- CeM17%Sld-- | |
----- ----- ----- Items: Three Leaves, One Fruit | |
----- Wyv16 ----- Location: Charging from Yves | |
Fen16 ----- Fen16 | |
----- SwM17*----- | |
Nin16 ----- Nin16 Position: Right Side | |
Knt16 BlK18*BlK16 | |
----- ----- ----- Items: Six Leaves | |
BlK16 ----- Knt16 Position: Left Side | |
--- | |
Dia16 Wit18*Dia16 | |
----- ----- ----- | |
Cat16 ----- Cat16 Location: Guarding Yves | |
Arc16 Arc16 ----- | |
----- ----- ----- Items: Two Leaves | |
Phx16 Cat19*Phx16 Location: Charging from Igglurick | |
----- NnM17*Wiz16 | |
Bkr16 ----- Wiz16 | |
Bkr16 ----- ----- Location: Guarding Igglurick | |
--- | |
Legion 2: Wedge Shift Formation | |
----- ----- ----- | |
Sld-- CeF17%Sld-- Items: Two Leaves | |
----- ----- ----- Location: Charging from the North | |
----- ----- ----- | |
Knt16 Pal19*Knt16 Items: Six Leaves | |
Pal17 ----- Pal17 Position: Right Side | |
SwM17*----- Bah16 | |
----- ----- ----- | |
NnM16 ----- NnM16 Position: Left Side | |
--- | |
Enemy Commander: Ankiseth Gallant (Solidblade) | |
Dia17 ----- Dia17 | |
----- Sol19*----- Items: Five Leaves, Two Fruits | |
Cat17 ----- Cat17 Location: Castle Talpaea | |
Reward: Blessed Sword | |
Battle Tactics (with Ankiseth): | |
Ankiseth's Unit: | |
Dia17 ----- Dia17 | |
----- Sol19*----- Items: Four Leaves, Two Fruits | |
Cat17 ----- Cat17 Location: Silhouette | |
Ankiseth will start out from Silhouette. He'll proceed along the road | |
north and will liberate Cartwright, then he'll go to Igglurick to | |
liberate that, and further on to Castle Talpaea to face Baldwin. | |
There's nothing you can do to stop him. Just pray he doesn't croak on | |
the way. | |
You'll face your first Legion in this battle. Don't panic. Just attack | |
and you'll see firsthand just how ineffective Legions actually are. | |
The Legion Core is easily taken out. | |
You'll face the major concentration of enemies on the west side. The | |
east will be relatively clear. | |
Save two or three (preferably three) units to send east to liberate. | |
Noting the Morale of that area, you're probably going to want them | |
to be Chaotic for the most part. Cartwright has high Morale, but | |
Ankiseth will take care of that. | |
Make sure you stop by Timmins, too, to buy any of the Siren or | |
Cataphract equipment, because you will NOT be returning here. Don't be | |
caught off guard by the Legion that shows up to the north, although it | |
shouldn't present too many problems. (I beat the whole thing back with | |
one unit) | |
Battle Tactics: (Without Ankiseth) | |
Won't have to worry about him, so take your time in this mission. | |
There are a few extra units to face, but there shouldn't be too much | |
trouble. | |
You'll face your first Legion in this battle. Don't panic. Just attack | |
and you'll see firsthand just how ineffective Legions actually are. | |
The Legion Core is easily taken out. | |
You'll face the major concentration of enemies on the west side. The | |
east will be relatively clear. | |
Save two or three (preferably three) units to send east to liberate. | |
Noting the Morale of that area, you're probably going to want them | |
to be Chaotic for the most part. Cartwright has high Morale, but | |
Ankiseth will take care of that. | |
Make sure you stop by Timmins, too, to buy any of the Siren or | |
Cataphract equipment, because you will NOT be returning here. Don't be | |
caught off guard by the Legion that shows up to the north, although it | |
shouldn't present too many problems. (I beat the whole thing back with | |
one unit) | |
Epilogue (With Ankiseth): Baldwin runs off to grab Yumil. As he's | |
running off with him, Mari stops him, casting a bit of her newfound | |
power on him. He's intrigued, but she's still no match for him. He | |
knocks her down and runs off. Magnus arrives to an empty room, | |
searching for Yumil. | |
Epilogue (Without Ankiseth): Ankiseth, Magnus, and Yumil wonder why | |
there is need to fight. Ankiseth tells his son that he's become strong, | |
and to take Yumil into the Revolutionary Army. Suddenly, Baldwin comes | |
up behind Ankiseth runs him through. He grabs Yumil and runs off. | |
Ankiseth dies in his son's arms... | |
Both Epilogues: Afterwards, there is heated discussion among the | |
Revoultionary War commanders. The Western Division has ceded itself to | |
the Revolution, but there's still the problem of the Central Division, | |
the Eastern Orthodox Church, and Lodis. The Revolution pulls out of | |
Wentinus soon after it's captured. Wentinus, Azure Plains, and Mount | |
Keryoleth will no longer be accessible. Therefore, there's no listed | |
Aftermath, yet. | |
Hidden Items: | |
Love and Peace: Road between Ellode and Silhouette | |
Urn of Chaos: Midway between Yves and Hopedale | |
Tower Shield: Southeast of Hopedale | |
Heavy Armor: Road between Cartwright and Timmins | |
Book of Bane: Road between Cartwright and Badin | |
Armet: Northeast of Castle Talpaea | |
Baldr Spear: Road between Igglurick and Timmins | |
************************************************************************ | |
************************************************************************ | |
D. Chapter 3: | |
As time passes, their backs break under their burdens... | |
Opening: A secret meeting is taking place involving King Procus and his | |
son, concerning the true power of the Progenitor. It's interrupted by | |
Sir Richard Glendale of the Caliginous Order, along with his brother | |
Baldwin, and their advisor, Thamuz Delville, who has delivered a decree | |
that puts Palatinus under full control of the Holy Lodis Empire. | |
Magnus, Frederick, Xevec, (and Ankiseth if you have him) are discussing | |
the situation. Xevec is all for fighting, as it seems to be the | |
easiest way to achieve victory. Frederick wants to talk peace with the | |
Central Division, since their strengths are equal. | |
If Ankiesth's here, then it's at this point, if you have a neutral to | |
high Chaos Frame, that you can decide whether or not to take Ankiseth | |
with you. If you refuse, you'll not have the ability to recruit him | |
again. | |
************************************************************************ | |
Legion FAQ | |
Before I start, lemme just remind you that Legions will appear in the | |
Hugo Report, and in the Tutorial, so check there for info. | |
Q: Why can't I put units in my Legion? | |
A: You need Soldiers in your Legion Core to add units. This refers to | |
the fact that you need Soldiers to act as messengers to give order to | |
units so that you can make formations. | |
Q: Who can become a Legion Leader? | |
A: Magnus, Dio, Leia, Ankiseth, Debonair, and Destin can be Legion | |
Leaders. Also, Centurions can lead Legions. A Princess can, as well. | |
Q: How can I make a Centurion? | |
A: Either gender can become a Centurion. Besides the usual stat | |
requirements, the person you want to be a Centurion has to have | |
promoted ten Soldiers to either Fighters or Amazons. | |
And, the big question... | |
Q: Are Legions worth it? | |
A: I can answer this with a resounding NO! The Legion is REQUIRED to | |
maintain formation. The fact that you need to use Soldiers in the Core | |
makes it very weak. The Centurion himself (or herself) is not a strong | |
class at all. You can do pretty much the same thing with a small | |
cluster of units, and you have much more freedom. | |
************************************************************************ | |
Scene 19 - The Setting Sun | |
Location: Dardunnelles, The Crossroads | |
Prologue: Battle Plans! | |
Strongholds: | |
Romella: (Starting Location) | |
Population: 120 | |
Morale: 75 | |
Shop: | |
Plumed Headband 60 | |
Spear 150 | |
Round Shield 20 | |
Large Shield 180 | |
Breastplate 180 | |
Plate Mail 210 | |
Adigrat: (Neutral, South of Romella) | |
Population: 169 | |
Morale: 10 | |
Bungasue: (East of Romella) | |
Population: 192 | |
Morale: 46 | |
Melphy: (North of Romella) | |
Population: 97 | |
Morale: 61 | |
Ramballene: (Southeast of Bungasue) | |
Population: 91 | |
Morale: 78 | |
Dardunnelles: (East of Melphy) | |
Population: 102 | |
Morale: 50 | |
Garu Kaio: (East of Dardunnelles) | |
Population: 288 | |
Morale: 20 | |
Witch's Hut | |
Fort Akkisis: (Enemy Headquarters) | |
Population: 161 | |
Morale: 50 | |
Enemy Opposition: | |
----- Pri18*SwM16 | |
----- ----- ----- | |
Flb16 ----- SwM16 Location: Guarding Melphy | |
--- | |
Legion 1 - Funnel Shift Formation | |
Sld-- ----- Sld-- | |
----- CeM17 ----- | |
Sld-- ----- Sld-- Location: Guarding Bungasue | |
Rav16 ----- Cat16 | |
----- Cat16 ----- Items: Six Leaves | |
Rav16 ----- Cat18* Position: Far Left Side | |
Pal16 Pal18*Pal16 | |
Knt16 ----- Knt16 | |
----- ----- ----- Position: Near Left Side | |
----- Pri18*SwM16 | |
----- ----- ----- | |
Flb16 ----- SwM16 Position: Near Right Side | |
Coc16 ----- Coc16 | |
----- ----- ----- | |
Fre18*----- ----- Position: Far Right Side | |
--- | |
Wyv16 ----- ----- | |
----- ----- ----- Items: Three Leaves, Two Fruits | |
Rav17*----- Wyr16 Location: Charging from Southeast Forest | |
--- | |
Legion 2 - Funnel Shift Formation | |
----- ----- ----- | |
Sld-- CeF17%Sld-- Items: Two Leaves | |
----- ----- ----- Location: Charging from Dardunnelles | |
Cle16 Pri18*----- | |
Knt16 ----- Cle16 Items: Four Leaves | |
----- Knt16 ----- Position: Right Side | |
----- Cle16 Cle16 | |
----- ----- ----- | |
Enc17*----- SGo16 Position: Left Side | |
---- | |
----- SwM18*----- | |
SwM16 ----- SwM16 | |
----- Fen16 Fen16 Location: Guarding Ramballene | |
Pri18*----- ----- | |
----- ----- BGo16 | |
Gol16 ----- ----- Location: Guarding Garu Kaio | |
Pri17*----- ----- | |
Bkr17 Bkr17 ----- | |
Bkr17 ----- Bkr17 Location: Southwest of Akkisis | |
Enemy Commander: Ujeanne | |
----- Pri18*Fre16 | |
Fre16 ----- ----- Items: Four Leaves, One Stone | |
----- Pal16 Pal16 Location: Fort Akkisis | |
Reward: Vestment of Water | |
Battle Tactics: | |
Note the Cockatrice unit. Time to bring out your Cockatrice beating | |
unit. You have been working on one, right? | |
Send a few guys up north to deal with the second Legion, but keep the | |
main force on the main path. There are a LOT of Priests in this | |
lineup, so you may be focusing on spellcasting a lot. | |
Other than that, there's really not much to this mission. Just watch | |
out for the Raven unit that tries to sneak up on your base... | |
Epilogue: Ujeanne reveals that Lodis already here, defending the | |
Central Division. Magnus and crew decide to go get some help from the | |
Eastern Orthodox Church. | |
Afterwards, there's a scene in the East, where a warrior is forced to | |
be killed, as she's possessed by the devil. | |
Aftermath: Take Sheen to Garu Kaio, where you'll find a young girl | |
who will give him the Decoy Cap. | |
Hidden Items: Same as Dardunnelles I | |
************************************************************************ | |
Scene 20 - Brigade of Radiant Cross | |
Location: Gules Hills | |
Prologue: Hugo informs Magnus that Lodis has annexed Palatinus, and | |
will remain in control until the war is over. Both Magnus and Hugo | |
realize that all they can do is continue to push forward... | |
Strongholds: | |
Fort Bergiga: (Starting Location) | |
Population: 87 | |
Morale: 82 | |
Amdelm: (Neutral, Northeast of Bergiga) | |
Population: 31 | |
Morale: 87 | |
Shop: | |
Leather Hat 40 | |
Plumed Headband 60 | |
Great Bow 90 | |
Baldr Bow 160 | |
Ytival 270 | |
Bow of Sandstorm 420 | |
Leather Armor 60 | |
Hard Leather 150 | |
Terra Armor 250 | |
Kurashino: (Northeast of Amdlem) | |
Population: 48 | |
Morale: 69 | |
Mezzeni: (Neutral, Southeast Corner) | |
Population: 61 | |
Morale: 29 | |
Muji: (Midwest Edge) | |
Population: 182 | |
Morale: 71 | |
Colgeuff: (Mideast Edge) | |
Population: 215 | |
Morale: 40 | |
Castle Echel: (Northwest Corner) | |
Population: 95 | |
Morale: 50 | |
Novipoldt: (East of Echel) | |
Population: 261 | |
Morale: 64 | |
Bellezoppo: (South of Guntherhaal) | |
Population: 215 | |
Morale: 34 | |
Witch's Hut | |
Guntherhaal: (Enemy Headquarters) | |
Population: 83 | |
Morale: 50 | |
Enemy Opposition: | |
KtT16 ----- KtT16 | |
----- KtT18*----- Items: Four Leaves | |
KtT16 ----- KtT16 Location: Charging from Kurashino | |
Arc16 ----- Arc16 | |
----- KtT18*----- Items: Two Leaves, Two Fruits, One Stone | |
Pal16 ----- Pal16 Location: Charging from Kurashino | |
----- ----- KtT18* | |
PtD16 ----- ----- | |
----- ----- Bah16 Location: Charging from Kurashino | |
Pri16 ----- Pri16 | |
----- ----- ----- Items: Two Leaves, Two Fruits | |
Cat16 KtT18*Cat16 Location: Charging from Muji | |
----- ----- Wit16 | |
Wit16 ----- Knt16 Items: Four Leaves, Two Fruits | |
Knt16 ----- Pal17* Location: Guarding Muji | |
Vul17*----- Wyv16 | |
----- ----- ----- Items: Four Leaves, Two Fruits | |
----- Wyv16 ----- Location: Charging from East of Kurashino | |
----- ----- Opi16 | |
Vul17*----- ----- Items: Four Leaves, Two Fruits | |
----- ----- Gri16 Location: Charging from East of Kurashino | |
----- Vul18*Fae16 | |
----- ----- Vul16 Items: Four Leaves, Two Fruits | |
Fae16 Vul16 ----- Location: Charging from East of Kurashino | |
Arc16 Arc16 ----- | |
----- ----- ----- | |
Phx16 Cat19*Phx16 Location: Guarding Castle Echel | |
--- | |
Legion 1: Funnel Shift Formation | |
----- Sld-- ----- | |
----- CeF17%----- Items: Two Leaves, One Fruit | |
----- Sld-- Sld-- Location: Guarding Novipoldt | |
EhD16 ----- ThD16 | |
----- ----- ----- Items: Five Leaves, Two Fruits | |
----- DgM17*----- Position: Right Side | |
Wyv16 ----- ----- | |
----- ----- BsT16 Items: Two Leaves | |
BsT16 BsM17*----- Position: Left Side | |
--- | |
Wit16 KtT18*Sir16 | |
Wit16 ----- Sir16 Items: Three Leaves | |
----- ----- ----- Location: Charging from East of Kurashino | |
Wit16 ----- ----- | |
Wit16 Wit16 ----- | |
----- BlK17*Wit16 Location: Guarding Bellezoppo | |
Fre16 KtT18*Fre16 | |
----- ----- ----- | |
KtT16 ----- KtT16 Location: Charging from Guntherhaal | |
Dia16 Dia16 Dia16 | |
----- KtT18*----- | |
----- ----- Cat16 Location: Charging from Guntherhaal | |
Enemy Commander: Pruflas Watts (Temple Command) | |
Fre16 ----- Fre16 | |
----- ----- ----- Items: Four Leaves, Two Stones | |
KtT16 TmC19*KtT16 Location: Guntherhaal | |
Reward: Heavy Armor | |
Battle Tactics: Deploy your units, because the enemy will be out in | |
force right away with four Templar units and three Vultan units on you | |
in the first ten minutes of battle. If you've leveled up enough, | |
problems should be minimal. Once you get rid of those units, there's | |
surprisingly very few others. Just watch for the extra Templar units | |
that pop up near Pruflas as you close in on him. | |
Epilogue: Mari finds Yumil in the garden he said goodbye to Magnus in. | |
He explains to her that he wants power. He wants to be strong to rule | |
Palatinus. He feels he has nothing to help him as opposed to Ankiseth | |
and Magnus. Mari can't believe what she's hearing, then Baldwin | |
interrupts. He explains that Yumil has the power of the Progenitor | |
deep inside him. If he used that power, even Lodis would kneel before | |
him. Before he leaves, he addresses Mari, telling her that she should | |
stay away from him, and that goes for Zeda, too. (The woman who gave | |
Mari her power). After he leaves, Yumil says he wants the power of the | |
Progenitor, and Mari pledges herself to help him find it. | |
Aftermath: Go to Muji and you'll speak to a man who wants you to find | |
his daughter in the Volmus Mine. Go to Volmus Mine and a woman will | |
tell you she went to Mount Ithaca. Go to Cactovich, Mount Ithaca and | |
you'll find the girl, who'll then give you the Pedra of Virtue. | |
Hidden Items: | |
Stone Sword: Road between Bergiga and Muji | |
Altar of Resurrection: Road between Amdelm and Mezzeni | |
Book of Bane: South of Colgeuff (across bridge) | |
Quit Gate: North of Novipoldt (between two mountains) | |
Dragon Shield: Road between Bellezoppo and Colgeuff | |
Titania Mail: Forest Northeast of Castle Echel | |
Bloodstained Robe: Road between Castle Echel and Novipoldt | |
Battle Fan: Southwest of Bellezoppo (across river) | |
************************************************************************ | |
Scene 21 - The Eastern Orthodox Church | |
Location: Fair Heights | |
Prologue: Magnus, Dio, and Leia discuss how Lodis is also in the area | |
of the Eastern Orthodox Church. After the battle plans, Leia wonders | |
why she was summoned to the meeting. Hugo explains that a friend of | |
hers is here. The girl, a Siren, enters. Her name is Meredia O'Kiefe, | |
and she explains how Count Silvis (Leia's father) is supportive of the | |
Revolution, like some other members of the Central Division. She also | |
asks to join your party. | |
Strongholds: | |
Dibnoe: (Starting Location) | |
Population: 298 | |
Morale: 35 | |
Shop: | |
Iron Helm 30 | |
Armet 120 | |
Spear 150 | |
Baldr Spear 230 | |
Prox 450 | |
Volcaetus 460 | |
Large Shield 180 | |
Tower Shield 350 | |
Plate Mail 210 | |
Heavy Armor 650 | |
Boulli: (North of Dibnoe) | |
Population: 116 | |
Morale: 65 | |
Inze: (Northwest of Boulli) | |
Population: 193 | |
Morale: 81 | |
Danillor: (Northeast of Boulli) | |
Population: 142 | |
Morale: 53 | |
Rajisk: (North of Danillor) | |
Population: 259 | |
Morale: 44 | |
Elaine: (Northwest of Rajisk) | |
Population: 190 | |
Morale: 25 | |
Castle Gramm: (Enemy Headquarters) | |
Population: 266 | |
Morale: 50 | |
Enemy Opposition: | |
Arc17 Arc17 ----- | |
----- ----- ----- | |
Phx17 Cat20*Phx17 Location: Guarding Boulli | |
Wiz17 ArM19*Wiz17 | |
----- ----- ArM17 Items: Two Leaves, One Fruit | |
----- ArM19*----- Location: North of Boulli | |
----- ----- Vul17 | |
----- Pal18*Hwk17 Items: Four Leaves, Two Fruits | |
Vul17 Hwk17 ----- Location: North of Boulli | |
Fre17 Fre17 ----- | |
----- ----- Fre19* Items: Four Leaves, Two Fruits, Two Stones | |
Val17 ----- Val17 Location: Northwest of Boulli | |
Wyv17 ----- ----- | |
----- ----- ----- Items: Four Leaves, Two Fruits | |
Rav18*----- Wyr17 Location: Charging from Mountains east of Inze | |
----- Que17 ----- | |
----- ----- ----- Items: Six Leaves | |
DgM17 DgM19*DgM17 Location: Charging from Daniloff | |
Knt17 BlK19*BlK17 | |
----- ----- ----- | |
BlK17 ----- Knt17 Location: Guarding Inze | |
--- | |
Legion 1 - Funnel Shift Formation | |
----- CeM18%----- | |
Sld-- ----- Sld-- Items: Two Leaves, One Fruit | |
----- Sld-- ----- Location: Guarding Daniloff | |
----- Enc18*----- | |
----- ----- ----- Items: Four Leaves, Two Fruits | |
SGo17 ----- BGo17 Position: Right Side | |
Grf17 ----- Opi17 | |
----- ----- ----- Items: Four Leaves | |
----- Fre18*----- Position: Left Side | |
--- | |
Coc17 ----- Coc17 | |
----- ----- ----- | |
Fre19*----- ----- Location: Guarding Rajisk | |
Bah17 ----- Phx17 | |
----- ----- ----- | |
----- Cat18*Phx17 Location: South of Castle Gramm | |
----- Pal17 Pal17 | |
Cat17 ----- Cat17 | |
----- Cat19*----- Location: Guarding Elaine | |
----- ----- ----- | |
Knt17 Pal20*Knt17 | |
Pal18 ----- Pal18 Location: Southwest of Castle Gramm | |
Enemy Commander: Jeal Veritte | |
----- BlK19*----- | |
Cat17 ----- Cat17 Items: Four Leaves, Two Stones | |
Cat17 ----- Cat17 Location: Castle Gramm | |
Reward: Urdarbruun | |
Battle Tactics: | |
Yeah. You get a lot of units thrown at you, but it's a really very | |
straightforward. If you've been keeping on top of levels, this mission | |
is a snap. Don't forget about the Cockatrice unit. | |
Epilogue: Hugo and Magnus learn that the Eastern Orthodox Church is | |
under control of the Central Division now. Hugo discusses three | |
possible routes. One goes to the Tremos Mountains (22), where there | |
aren't any expected encounters (yeah, right), the other goes straight | |
into Capitrium (23), where the battalion is sure to run into the | |
Eastern and Central Divisions, and there's also the possibility of Vert | |
Plateau, where a Berthan Sentinel has been sighted (21). | |
Where to go: If you go to the Vert Plateau, you will then afterwards | |
have to go Capitrium, and Tremos will not be available. If you go to | |
Capitrium, you will then have to go to Vert Plateau. If you go to | |
Tremos Mts., the other two will disappear. | |
Aftermath: | |
Part of the Dragon Quest: After you have the Dragon Helm and Armor, and | |
have talked to the old man in Idorf again, go to Elaine, and you'll be | |
given the Dragon Scale and told that Grozz Nuy is in Pinneg, Celesis. | |
If you have Liedel, go to Inze after finishing this scene, and a former | |
member of her unit will give her the Red Branch. | |
Hidden Items: | |
Electric Shield: On the road to Boulli | |
Crystal of Precision: On the road south of Daniloff | |
Cup of Life: In between two sets of mountains southeast of Inze | |
Angel Fruit: In between Elaine and Castle Gramm | |
Altar of Resurrection: By the river bank east of Rajisk | |
Bloodstained Robe: Between the mountains and the river south of Daniloff | |
Stone of Quickness: To the north of the point where the three rivers | |
meet | |
************************************************************************ | |
Scene 22 - Suspicion | |
Location: Vert Plateau | |
Prologue: Battle plans | |
Strongholds: | |
Sagith: (Starting Location) | |
Population: 79 | |
Morale: 47 | |
Shop: | |
Bone Helm 50 | |
Plumed Headband 60 | |
Rapier 30 | |
Stone Sword 200 | |
Estoc 250 | |
Main Gauche 400 | |
Chain Mail 120 | |
Scale Armor 200 | |
Estergum: (Northwest of Sagith) | |
Population: 81 | |
Morale: 52 | |
Chrisalouis: (West of Estergum) | |
Population: 208 | |
Morale: 71 | |
Queshay: (North of Estergum) | |
Population: 179 | |
Morale: 19 | |
Fort Hillervich: (Northwest of Chrisalouis) | |
Population: 141 | |
Morale: 72 | |
Dossoll: (Northeast of Queshay) | |
Population: 122 | |
Morale: 14 | |
Sarisk: (Northwest of Queshay) | |
Population: 234 | |
Morale: 13 | |
Witch's Hut | |
Marrilaife Castle: (Enemy Headquarters) | |
Population: 77 | |
Morale: 50 | |
Enemy Opposition: | |
PtD19 ----- Bah19 | |
----- ----- ----- | |
DgM20*----- ----- Location: Guarding Estergum | |
BkD19 ----- Tmt19 | |
----- ----- ----- | |
----- BlK21*----- Location: Charging from north of Estergum | |
Hyd19 ----- BsM19 | |
----- ----- ----- | |
BsM19 BsM21*----- Location: Guarding Chrisalouis | |
EhD19 ----- ThD19 | |
----- ----- ----- Items: Four Leaves, Two Fruits, One Stone | |
----- DgM20*----- Location: Charging from Queshay | |
Sor19 ----- Sor19 | |
----- Fre21*----- Items: Four Leaves, One Fruit | |
Fre20 ----- Fre20 Location: Charging from Queshay | |
--- | |
Legion 1 - Funnel Shift Formation | |
----- CeF20%----- | |
Sld-- ----- Sld-- Items: Two Leaves, Two Fruits | |
Sld-- ----- Sld-- Location: Charging from north of Queshay | |
----- ----- SwM20* | |
----- ----- ----- Items: Four Leaves, Two Fruits | |
YgD19 ----- Opi19 Position: Near Right Side | |
----- Wiz19 ----- | |
Wiz19 Wiz22*Wiz19 Items: Three Leaves | |
----- Wiz19 ----- Position: Near Left Side | |
----- Que19 ----- | |
----- ----- ----- Items: Four Leaves, Two Fruits | |
DgM19 DgM21*DgM19 Position: Far Right Side | |
AzD19 ----- EhD19 | |
----- ----- ----- | |
----- ----- Enc20* Position: Far Left Side | |
--- | |
Hyd19 ----- ----- | |
----- ----- Fre20* Items: Four Leaves, Two Fruits | |
BuD19 ----- ----- Location: Guarding Fort Hillverich | |
----- ----- DgM20* | |
Flb19 ----- ----- | |
----- ----- ReD19 Location: Guarding Sarisk | |
----- Enc20*----- | |
----- ----- ----- | |
SGo19 ----- BGo19 Location: Southwest of Marrilaife Castle | |
Enemy Commander: Fourierre | |
Bah19 ----- DgM21* | |
----- ----- ----- Items: Five Leaves, Two Stones | |
----- PtD19 ----- Location: Marrilaife Castle | |
Reward: Sword of Dragon Gem | |
Battle Tactics: | |
The enemy's level has taken a bit of a jump here. This could cause | |
some problems. Also of note is the fact that there are several | |
venerable dragons in the ranks of the enemy. Be careful who you send | |
where and watch their HP. | |
Going to Fort Hillverich with Magnus will allow you to meet up with | |
the Berthan Sentinel, Europea. She'll explain how the enemies in this | |
area are after her, and she asks for your help. After Magnus agrees | |
(automatic), she'll set out on her own for the Castle. | |
Europea's Group: | |
Fre19 ----- Fre19 | |
----- CeF20*----- Items: Four Leaves, Two Fruits, One Stone | |
Pal19 ----- Pal19 | |
Epilogue: (Taking Europea) | |
The enemy commander doesn't say much. Europea agrees to tell the | |
Revolutionary Army all she knows about the Eastern Orthodox Church and | |
what has been going on there. She also offers to join the battalion. | |
(She doesn't have to kill the enemy commander for getting her to join) | |
AFter you finish this mission, Tremos Mountains will no longer be | |
available. | |
Aftermath: Take Europea back to Fort Hillverich and a lady there will | |
give you the Starry Sky, a Small Shield. | |
Hidden Items: | |
Dragon Helm: On the road between Fort Hillverich and Chrisalouis | |
Scroll of Discipline: Midway between Estergum and Fort Hillverich | |
Book of Bane: Midway between Sarisk and Queshay | |
Book of Bane: Midway between Queshay and Dossoll | |
Heal Pack: Directly east of Queshay in the forest | |
Firecrest: Small cul-de-sac of Plains northwest of Queshay | |
Cyanic Claw: Patch of Barrens west of Sarisk | |
************************************************************************ | |
Scene 23 - The Mercenaries | |
Location: Tremos Mountains | |
Prologue: While the troop marches toward Celesis, they're intercepted | |
by a band of mercenaries hired by the enemy. | |
Salavaat: (Starting Location) | |
Population: 169 | |
Morale: 63 | |
Shop: | |
Bandanna 20 | |
Armet 120 | |
Marionette 120 | |
Fool 320 | |
Satan's Bullova 360 | |
Electric Shield 150 | |
Robe 30 | |
Magician's Robe 120 | |
Baldr Armor 420 | |
Amulet 40 | |
Ring of Eloquence 250 | |
Corpino: (Northwest of Salavaat) | |
Population: 81 | |
Morale: 87 | |
Fort Vitzdar: (Northeast of Salavaat) | |
Population: 253 | |
Morale: 57 | |
Schime: (North of Vitzdar) | |
Population: 44 | |
Morale: 44 | |
Coongul: (North of Fort Bertuga) | |
Population: 295 | |
Morale: 87 | |
Witch's Hut | |
Fulmanobo: (Neutral, Northwest of Fort Bertuga) | |
Population: 288 | |
Morale: 19 | |
Orremah: (Southwest of Fort Bertuga) | |
Population: 212 | |
Morale: 53 | |
Fort Bertuga: (Enemy Headquarters) | |
Population: 40 | |
Morale: 50 | |
Enemy Opposition: | |
Legion 1: Dual Wedge Formation | |
Sld-- ----- Sld-- | |
----- CeF24%----- Items: Two Leaves, Two Fruits | |
Sld-- ----- Sld-- Location: Charging from south of Corpino | |
SwM24*----- Bah23 | |
----- ----- ----- Items: Four Leaves, Two Fruits, One Stone | |
NnM23 ----- NnM23 Position: Near Right | |
Arc23 Arc23 ----- | |
----- ----- ----- | |
Phx23 Cat26*Phx23 Position: Near Left | |
Dia23 Wit26*Dia23 | |
----- ----- ----- | |
Cat23 ----- Cat23 Position: Far Left | |
NnM23 ----- ----- | |
----- Pmp23 SwM25* Items: Six Leaves | |
NnM23 Pmp23 ----- Position: Far Right | |
--- | |
Legion 2: Dual Wedge Formation | |
----- CeF24%----- | |
Sld-- ----- Sld-- Items: Two Leaves, Two Fruits | |
Sld-- ----- Sld-- Location: Charging from South of Fort Vitzdar | |
Vul23 Vul24*----- | |
----- ----- Vul23 Items: Two Leaves | |
Fre23 Fre23 ----- Position: Near Right | |
----- Enc24*----- | |
----- ----- ----- | |
SGo23 ----- BGo23 Position: Near Left | |
----- NnM24*----- | |
----- ----- ----- | |
Fri23 ----- Wyv23 Position: Far Left | |
----- SwM25*----- | |
SwM23 ----- SwM23 Items: Six Leaves | |
----- Fen23 Fen23 Position: Far Right | |
--- | |
Haw23 ----- Vul23 | |
----- SwM24*Vul23 | |
----- ----- Haw23 Location: Guarding Coongol | |
Wit23 ----- Wit23 | |
----- Fen25*----- | |
Fen23 ----- Fen23 Location: Across the Bridge near Fort Bertuga | |
Knt23 BlK25*BlK23 | |
----- ----- ----- | |
BlK23 ----- Knt23 Location: Guarding Corpino | |
Fen23 ----- Fen23 | |
----- SeM24*----- Items: Two Leaves, Two Fruits | |
Nin23 ----- Nin23 Location: Guarding Fort Vitzdar | |
Enemy Commander: Kageiye | |
NnM23 ----- ----- | |
Fen23 ----- NnM23 Items: Four Leaves, Two Stones | |
----- SwM25*Fen23 Location: Fort Bertuga | |
Reward: Yu-giri | |
Battle Tactics: It's clobberin' time. The enemies levels have take a | |
major jump here, and you're surrounded by two Legions from the get go. | |
This is easily the hardest mission in the game. | |
Don't panic. Since you should have ten units, send four to the north, | |
four to the east, and leave two at your headquarters. There's a good | |
chance you'll lose a couple of characters during the course of this | |
mission. | |
The good thing about the whole ordeal, is that once you finish with the | |
two Legions, you're home free. | |
There's a special character here, if you're interested. Go to Corpino, | |
and you'll learn about the "Devil Child". Go to Coongul, and you'll | |
meet him. He'll be moping over his friend, who's been turned to stone. | |
When you talk to him, respond "Is that what you want?" You'll leave | |
the conversation. Finish the mission, and the mercenary leader will | |
offer his help. You can either accept or decline. Either way, the | |
Devil Child, Paul Lukische the Enchanter, will join your party. | |
Hidden Items: | |
Scroll of Discipline: On the road between Fort Vitzdar and Salavaat | |
Fang of Firedrake: On the road between Salavaat and Fort Bertuga | |
Heal Pack: On the road between Fort Vitzdar and Fort Bertuga | |
Black Cat: Between Orremah and Fulmanobo | |
Ring of the Dead: Northwest of Coongul | |
Bow of Thunderbolt: Midway between Corpino and Bertuga | |
Angel Fruit: East of Coongul | |
************************************************************************ | |
Scene 24 - The Rebel | |
Location: Capitrium, The Land of Advent | |
Prologue: Battle plans, Hugo cautions Magnus to be wary of the undead | |
and demons that inhabit the area, and warns they're likely to face | |
powerful units. | |
Strongholds: | |
Rososhi: (Starting Location) | |
Population: 45 | |
Morale: 87 | |
Shop: | |
Leather Whip 60 | |
Rupture Rose 120 | |
Whip of Exorcism 210 | |
Glaive of Champion 500 | |
Leather Armor 60 | |
Hard Leather 150 | |
Balta: (Southeast Corner) | |
Population: 32 | |
Morale: 31 | |
Ellista: (North of Rososhi) | |
Population: 161 | |
Morale: 70 | |
Purlova: (East of Ellista) | |
Population: 62 | |
Morale: 39 | |
Witch's Hut | |
Surina: (East of Purlova) | |
Population: 208 | |
Morale: 40 | |
Pudozey: (Northeast of Ellista) | |
Population: 227 | |
Morale: 82 | |
Luga: (Norheast Corner) | |
Population: 237 | |
Morale: 26 | |
Castle Eundel: (Enemy Headquarters) | |
Population: 296 | |
Morale: 50 | |
Enemy Opposition: | |
----- ArM19*----- | |
Ske18 ----- ----- Items: Six Leaves | |
Zom18 Zom18 Ske18 Location: Mountains Northeast of Rososhi | |
Wyv18 ----- ----- | |
----- ----- ----- Items: Three Leaves, Two Fruits, One Stone | |
Rav19*----- Wyr18 Location: Mountains Northeast of Rososhi | |
Gho18 ----- Gho18 | |
----- Gho18 ----- Items: Three Leaves | |
----- BlK19*Gho18 Location: Moutains West of Purlova | |
----- Enc19*Ske18 | |
----- ----- ----- | |
Ske18 ----- SGo18 Location: East of Balta | |
----- Gre18 ----- | |
----- ----- Gre18 | |
Coc18 ----- Rav19* Location: West of Balta (After Balta's Liber.) | |
----- NnM19*----- | |
----- ----- ----- | |
Grf18 ----- Wyv18 Location: Northeast of Surina | |
----- ----- Cer18 | |
Hel18 ----- ----- Items: Six Leaves | |
----- ----- BsM20* Location: Southwest of Surina (After Liber.) | |
Gho19 ----- Gho19 | |
----- Vam21*----- | |
Ske19 Ske19 ----- Location: West of Luga (After Liber.) | |
Wit19 Pmp18 ----- | |
----- Zom18 ----- | |
Zom18 ----- Pmp18 Location: South of Luga (After Liber.) | |
Ama21 ----- ----- | |
----- Dia19*Ama21 | |
Zom18 Zom18 ----- Location: East of Luga (After Liber.) | |
----- ----- Opi18 | |
Vul19*----- ----- Items: Four Leaves, Two Fruits | |
----- ----- Grf18 Location: North of Pudozey | |
Coc18 ----- Coc18 | |
----- ----- ----- | |
Fre20*----- ----- Location: South of Castle Eundel | |
Opi18 ----- Grf18 | |
----- ----- ----- | |
----- Fre19*----- Location: East of Castle Eundel | |
----- Grf18 ----- | |
----- ----- ----- Items: Four Leaves, Two Fruits, One Stone | |
Hwk18 Vul19*Hwk18 Location: West of Pudozey (After Liber.) | |
Wyr18 ----- Rav19* | |
----- ----- ----- Items: Two Leaves, Two Fruits | |
----- ----- Wyr18 Location: East of Pudozey (After Liber.) | |
Enemy Commander: Biske La Varet (Lycanthrope/Werewolf) | |
----- BlK19 BlK19 | |
Bkr19 ----- ----- Items: Four Leaves, Two Fruits, One Stone | |
----- Lyc21*Bkr19 Location: Castle Eundel | |
Reward: Evil Blade | |
Battle Tactics: There's one really crummy thing about this battle. | |
Almost every stronghold you liberate, at least one unit will attack | |
you. Some will rise up out of nowhere. The levels in this mission | |
aren't as bad as those on the Vert Plateau, but there are a lot of | |
Undead to keep you busy, not to mention a Cockatrice unit and a | |
Pumpkinhead unit. | |
Biske is a Werewolf. Fighting him during the day will fight a human, | |
while fighting him at night will have you fighting a man-beast. Biske | |
the wolf is much tougher than Biske the man. Choose your fighting times | |
wisely... | |
Epilogue: Biske can't believe he was beaten twice. Magnus tells him to | |
rest in peace, as his torment is over. If you have no Zenobians, and | |
no Ankiseth, you have the option of recruiting him into your army. | |
Later, in the Tremos Mountains, several Knights of the Caliginous | |
Order force Yumil to eat the same fruit that Godeslas ate. He eats | |
and becomes filled with the Infernal Aura, but that power, amplified by | |
his own inherent power, caused him to kill all the Knights around him. | |
Mari comes by and consoles him, telling him to accept the power, and | |
that she'll always be at his side. | |
Aftermath: If you have Biske, take him to Surina, and a nun will give | |
him the Jeulnelune. | |
Hidden Items: | |
Dragon Shield: Road between Rososhi and Ellista | |
Battle Fan: Between the two mountain ranges west of Purlova | |
Silver Hourglass: Between Rososhi and Surina | |
Book of Wind: Midway between Ellista and Castle Eundel | |
Vestment of Wind: Between two forests southeast of Castle Eundel | |
Heal Pack: On the road between Surina and Luga | |
Revive Stone: Small stretch of plain between forest and barrens NW of | |
Balta | |
************************************************************************ | |
Scene 25 - The Bearer of Knowledge | |
Location: Celesis, the Eastern Church | |
Prologue: In Celesis, Prince Amrius grills Kerikov about finding the | |
ultimate power in the Temple of Berthe. Kerikov refuses to divulge the | |
information. At that point, Pruflas enters and catches Amrius in the | |
act. Pruflas tells Kerikov that he's to delay the Revolutionary Army, | |
which Kerikov believes is suicide. | |
(With Europea): Magnus, Hugo, and Europea discuss the "ultimate power" | |
that the Central Division is looking for. A messenger arrives to tell | |
them that Lodis is now on the move to the South. Europea has a theory | |
that the Temple of Berthe, where, legend has it, the power is contained, | |
may be in the Tremos Mountains. Magnus says they must liberate Celesis | |
and rescue Archbishop Odrion before doing anything else. | |
Strongholds: | |
Rubnui: (Starting Location) | |
Population: 194 | |
Morale: 62 | |
Shop: | |
Light Mace 30 | |
Baldr Mace 180 | |
Cleric's Vestment 50 | |
Robe of the Wise 300 | |
Vestment of Wind 400 | |
Rosary 50 | |
Bell of Thunder 250 | |
Nedjinn: (Neutral, East of Rubnui) | |
Population: 192 | |
Morale: 57 | |
Pinneg: (South of Rubnui) | |
Population: 92 | |
Morale: 79 | |
Banna Barra: (South of Pinneg) | |
Population: 169 | |
Morale: 47 | |
Kalla: (East of Banna Barra) | |
Population: 243 | |
Morale: 16 | |
Cotlass: (East of Kalla) | |
Population: 29 | |
Morale: 74 | |
Bollisk: (North of Kalla) | |
Population: 232 | |
Morale: 66 | |
Witch's Hut | |
Caraton: (West of Bollisk) | |
Population: 136 | |
Morale: 57 | |
Celesis: (Enemy Headquarters) | |
Population: 34 | |
Morale: 50 | |
Enemy Opposition: | |
Pri21*----- ----- | |
Bkr21 Bkr21 ----- | |
Bkr21 ----- Bkr21 Location: Charging from Pinneg | |
Pal20 Pal22*Pal20 | |
Knt20 ----- Knt20 Items: Four Leaves, Two Fruits, Two Stones | |
----- ----- ----- Location: Charging from South of Pinneg | |
BuD20 ----- ----- | |
----- ----- Val20 | |
Val20 Pal21*----- Location: Guarding Caraton | |
Vul19 ----- Vul19 | |
Vul20 Pal21*----- | |
Vul20 ----- ----- Location: South of Caraton | |
----- ----- PtD20 | |
Val20 ----- ----- | |
----- Pal21*Val20 Location: South of Caraton? | |
Vul20 AnK21*Vul20 | |
----- ----- ----- Items: Four Leaves, Two Fruits | |
----- Wyv20 ----- Location: Mountains East of Caraton? | |
Fae20 AnK22*Fae20 | |
----- ----- ----- Items: Three Leaves, Two Fruits, One Stone | |
AnK22 ----- AnK22 Location: Mountains East of Caraton | |
Arc20 Arc20 ----- | |
----- ----- ----- | |
Phx20 Cat23*Phx20 Location: Guarding Bollisk | |
--- | |
Legion 1 - Funnel Shift Formation | |
Sld-- CeM21%Sld-- | |
----- ----- ----- | |
----- Wyv20 ----- Location: Southwest of Celesis | |
Cle20 ----- Cle20 | |
----- Pri21*----- | |
----- Cle20 Cle20 Position: Right Side | |
Cle20 Pri21*Cle20 | |
AnK22 ----- AnK22 Items: One Leaf, Two Fruits | |
----- ----- ----- Position: Left Side | |
--- | |
Pri22*----- ----- | |
----- ----- BGo20 | |
Gol20 ----- ----- Location: Guarding Kalla | |
----- Fae20 ----- | |
Pri21*----- Fae20 | |
Knt20 ----- ----- Location: Guarding Cotlass | |
----- Cle20 Cle20 | |
----- ----- ----- Items: Three Leaves, One Fruit | |
Enc21*----- SGo20 Location: Southwest of Celesis | |
Enemy Commmander: Kerikov Berthas (Vanity) | |
AnK22 Van21*AnK22 | |
----- ----- ----- Items: Three Leaves, Two Fruits, Two Stones | |
Knt21 ----- Knt21 Location: Celesis | |
Reward: Thunder Chain | |
Battle Tactics: Going straight through the east will trigger the | |
appearance of the two units with question marks on their location. | |
That's about all there is to this battle, besides the fact that this | |
is the first place you see Angel Knights. | |
Epilogue: Magnus interrogates Kerikov and finds out that he's the one | |
who tried to make disorder in the East Ortho Church. He spills the | |
beans and says that Lodis is now looking for the ultimate power in the | |
Temple of Berthe. Odiron appears and explains that they must now head | |
for Tremos Mountains to stop Lodis before they get that power. Kerikov | |
sneaks off. | |
Aftermath: | |
Completing the Dragoon Quest: If you have the Dragon Scale, take a unit | |
to Pinneg, Celesis. Make the person you want to fight the leader. | |
You'll drop the scale in the forest and Grozz Nuy will challenge you. | |
Fighting him is not that hard. He gets one attack per round. The | |
attacks will be powerful, but even if you picked a two attack guy, if | |
he's strong enough, you shouldn't have much trouble. Defeat him and | |
you'll get the Sword of Tiamat and access to the Dragoon class. | |
Ring of the Dead: Go to Banna Barra. A young girl will give you the | |
Dark Invitation. Go with Magnus to Quelluan, Zenobian Border, and you | |
will receive the Ring. | |
Hidden Items: | |
Book of Water: On the road between Pinneg and Banna Barra | |
Urn of Chaos: Between Caraton and Nedjinn | |
Heal Pack: On the road between Cotlass and Bollisk | |
Ice Chain: Midway between Caraton and Kalla | |
Chaladholg: Mountain pass east of Pinneg | |
Peregrine Mail: Plain patch between mountains and river S of Caraton | |
Feather of Archangel: Piece of land over the river SW of Caraton | |
************************************************************************ | |
Scene 26 - No Man's Land | |
Location: Tremos Mountains | |
Prologue: In the mountains, the enemy attacks the battalion. They have | |
the headquarters surrounded and it's not going to be easy to get out of | |
this one... | |
Strongholds: | |
Palm: (Starting Location) | |
Population: 114 | |
Morale: 42 | |
Shop: | |
Iron Helm 30 | |
Armet 120 | |
Spear 150 | |
Baldr Spear 230 | |
Prox 450 | |
Volcaetus 460 | |
Large Shield 180 | |
Tower Shield 350 | |
Plate Mail 210 | |
Heavy Armor 650 | |
Ibu Deli: (Southwest of Palm) | |
Population: 191 | |
Morale: 69 | |
Ulda: (East of Palm) | |
Population: 172 | |
Morale: 51 | |
Witch's Hut | |
Soshiba: (North of Palm) | |
Population: 39 | |
Morale: 75 | |
Totban: (Northwest of Soshiba) | |
Population: 56 | |
Morale: 51 | |
Savoir: (Enemy Headquarters) | |
Population: 83 | |
Morale: 50 | |
Enemy Opposition: | |
----- BlK21*----- | |
----- ----- ----- Items: Five Leaves, Two Fruits | |
Ogr24 ----- Ogr24 Location: Southwest of Palm | |
NnM22*----- Gho21 | |
Gre21 ----- ----- Items: Two Leaves, Two Fruits | |
Gho21 Gre21 ----- Location: West of Palm | |
Hwk21 ArM22*Hwk21 | |
----- ----- ----- Items: Two Leaves, Two Fruits | |
----- Ogr21 ----- Location: South of Palm | |
----- Sir22*----- | |
----- ----- ----- | |
Ogr21 ----- Wyv21 Location: Guarding Soshiba | |
----- Enc22*Ske21 | |
----- ----- ----- Items: Two Leaves | |
Ske21 ----- SGo21 Location: Charging from Soshiba | |
BlK22 ----- BlK22 | |
----- ----- ----- Items: Four Leaves, Two Fruits, One Stone | |
Ske21 BlK23*Ske21 Location: Northeast of Palm | |
----- Wit22*----- | |
----- ----- Gob21 | |
Gob21 Gob21 Pmp21 Location: Guarding Ibu Deli | |
Ske21 ArM22*----- | |
----- ----- Ske21 Items: Three Leaves, Two Fruits, Two Stones | |
Ogr21 ----- ----- Location: East of Palm | |
Gho21 ----- Gho21 | |
----- Gho21 ----- | |
----- BlK22*Gho21 Location: Guarding Ulda | |
BlK22 ----- BlK22 | |
----- ----- ----- Items: Four Leaves, Two Fruits, One Stone | |
Ske21 BlK23*Ske21 Location: North of Ulda | |
AzD21 ----- ----- | |
----- ----- DgM22* | |
----- Gob21 Gob21 Location: Guarding Totban | |
----- ArM22*----- | |
Ske21 ----- ----- | |
Zom21 Zom21 Ske21 Location: South of Savoir | |
Enemy Commander: Eudika | |
Gob21 Sir24*Gob21 | |
----- ----- ----- Items: Four Leaves, Two Stones | |
----- Ogr21 ----- Location: Savoir | |
Reward: Feather Suit | |
Battle Tactics: | |
Yep. You're surrounded. You're gonna be attacked on all sides by | |
several units, most of which are evil or undead. There's really not a | |
great strategy to this battle. Just hold them off. If you've fought | |
well in the previous battles, this one shouldn't be too hard. You just | |
have to be careful. | |
Go to Ibu Deli with Magnus' unit and you'll discover the Zenobian | |
general, Quass Debonair. If you have a high enough Chaos Frame, he'll | |
offer to join your battalion. You'll also need Aisha and Saradin in | |
your battalion. | |
Hidden Items: | |
Altar of Resurrection: NW of Palm in the small forest. | |
Stardust: South of Palm, between Forest and Barrens | |
Crystal of Precision: Between two mountain ranges west of Palm. | |
Book of Bane: Midway between Palm and Ulda | |
Cup of Life: Between Mountain and Forest North of Ulda | |
Peridot Sword: Between Soshiba and Totban | |
************************************************************************ | |
Scene 27 - Child of the Covenant | |
Location: Temple of Berthe | |
Prologue: Pruflas enters the area where Yumil slaughtered the Templar | |
Knights. All that remains is Mari, who refuses to speak. Magnus and | |
Hugo go over battle plans. | |
Strongholds: | |
Vitegra: (Starting Location) | |
Population: 188 | |
Morale: 67 | |
Shop: | |
Plumed Headband 60 | |
Armet 120 | |
Spear 150 | |
Thunder Spear 320 | |
Osric's Spear 410 | |
Frozen Axe 500 | |
Buckler 40 | |
Breastplate 180 | |
Baldr Mail 250 | |
Lugeph: (Neutral, North of Vitegra) | |
Population: 109 | |
Morale: 10 | |
Kud Im Kalle: (Southeast Corner) | |
Population: 197 | |
Morale: 62 | |
Sarrehart: (North of Lugeph) | |
Population: 242 | |
Morale: 33 | |
Gremiha: (Northeast of Sarrehart) | |
Population: 273 | |
Morale: 45 | |
Sermi: (North Edge) | |
Population: 82 | |
Morale: 47 | |
So Kol: (West of Berthe) | |
Population: 259 | |
Morale: 37 | |
Witch's Hut | |
Temple of Berthe: (Enemy Headquarters) | |
Population: 79 | |
Morale: 50 | |
Enemy Opposition: | |
----- ----- Opi21 | |
Vul22*----- ----- Items: Four Leaves | |
----- ----- Grf21 Location: Charging from NE mountains | |
----- Gre21 ----- | |
----- ----- Gre21 Items: Six Fruits, Two Stones | |
Coc21 ----- Rav22* Location: Charging from NE mountains | |
Knt21 BlK23*BlK21 | |
----- ----- ----- | |
BlK21 ----- Knt21 Location: Guarding Sarrehart | |
Sir24*----- Sir22 | |
----- Sor21 ----- Items: One Leaf | |
----- Sir22 Sor21 Location: Charging from East of Sarrehart | |
Sld-- ----- ----- | |
----- Sld-- ----- Items: One Leaf | |
Sor22*----- Sld-- Location: Charging from West of Kud Im Kalle | |
Wyv21 ----- ----- | |
----- ----- ----- Items: Two Leaves, Two Fruits | |
Rav22*----- Wyv21 Location: Charging from East of Sarrehart | |
----- SwM23*----- | |
SwM21 ----- SwM21 Items: Six Leaves | |
----- Fen21 Fen21 Location: Charging from Kud Im Kalle | |
Arc21 ----- Arc21 | |
----- KtT23 ----- | |
Pal21 ----- Pal21 Location: Guarding Kud Im Kalle | |
----- Grf21 ----- | |
----- ----- ----- Items: Five Leaves | |
Hwk21 Vul22*Hwk21 Location: Patrolling Temple Perimeter (South) | |
----- Vul23*Fae21 | |
----- ----- Vul21 Items: Five Fruits, Two Stones | |
Fae21 Vul21 ----- Location: Patrolling Temple Perimeter (North) | |
Dia21 Dia21 Dia21 | |
----- KtT23*----- Items: Four Leaves, Two Fruits, Two Stones | |
----- ----- Cat21 Location: Guarding So Kol | |
Arc21 Arc21 ----- | |
----- ----- ----- | |
Phx21 Cat24*Phx21 Location: Guarding Gremiha | |
KtT21 ----- KtT21 | |
----- KtT23*----- Items: Four Leaves, Two Fruits, One Stone | |
KtT21 ----- KtT21 Location: Charging out of Berthe | |
Fre21 KtT23*Fre21 | |
----- ----- ----- Items: Two Leaves | |
KtT21 ----- KtT21 Location: Charging out of Berthe | |
Pri21 ----- Pri21 | |
----- ----- ----- | |
Cat21 KtT23*Cat21 Location: Charging out of Berthe | |
----- ----- KtT23* | |
PtD21 ----- ----- Items: Four Leaves, Two Stones | |
----- ----- Bah21 Location: Charging out of Berthe | |
Enemy Commander: Pruflas Watts (Temple Command) | |
----- ----- ----- | |
KtT21 ----- KtT21 Items: Four Leaves, Two Stones | |
KtT21 TmC24*KtT21 Location: Temple of Berthe | |
Reward: Adamant Katana | |
Battle Tactics: | |
Okay. Things aren't all that bad in this battle. You've got several | |
flying units, so keep a unit on all the strongholds. Watch when you | |
get close to the Temple, as four Templar units dash out of it to treat | |
you to some good old fashioned Lodis shiskabob... | |
Epilogue: Pruflas is unable to break the seal on the Temple of Berthe. | |
Magnus shows up and does him in. Afterwards, Magnus, Leia, and Dio | |
look over the temple and decide to leave. Just as Magnus is about to | |
leave, Yumil jumps out of his hiding place and goes to the center of | |
the temple. He spills his blood on the ground and the ground opens up. | |
Four odd-looking warriors surround him and they all disappear, just | |
before Yumil tells Magnus he'll return. After he departs, the aura | |
filling the temple turns dark, and demons begin to emerge. Magnus | |
wants to fight, but Dio (or Hugo if you don't have him) leads him out. | |
NOTE: The next mission takes place in this area as well, so you cannot | |
leave, but you can still access the Organize Screen, Train, and Save. | |
Hidden Items: | |
Main Gauche: Between Sarrehart and Lugeph | |
Phoenix Mail: Forest midway between Berthe and Vitrega | |
Love and Peace: Mountain cul-de-sac north of Sarrehart | |
Zephyros: On the road between Gremiha and Sermi | |
Dragon Shield: In the small circular forest north of So Kol | |
************************************************************************ | |
Scene 28 - Gateway to Another World | |
Location: Temple of Berthe | |
Prologue: Speaking with Saradin, Magnus learns that the Temple of | |
Berthe is, in fact, a Chaos Gate, a portal to another world. Their | |
objective now is to just close the gate. The fight is not just for | |
Palatinus, now... | |
If you don't have Saradin, Hugo recalls the legend of Chaos Gates... | |
Strongholds: | |
Gremiha: (Starting Location) | |
Population: 273 | |
Morale: 45 | |
Vitegra: (Southwestern Corner) | |
Population: 188 | |
Morale: 67 | |
Shop: | |
Plumed Headband 60 | |
Armet 120 | |
Spear 150 | |
Thunder Spear 320 | |
Osric's Spear 410 | |
Frozen Axe 500 | |
Buckler 40 | |
Breastplate 180 | |
Baldr Mail 250 | |
Lugeph: (North of Vitegra) | |
Population: 109 | |
Morale: 10 | |
Kud Im Kalle: (Southeast Corner) | |
Population: 197 | |
Morale: 62 | |
Sarrehart: (North of Lugeph) | |
Population: 242 | |
Morale: 33 | |
Sermi: (North Edge) | |
Population: 82 | |
Morale: 47 | |
So Kol: (West of Berthe) | |
Population: 259 | |
Morale: 37 | |
Witch's Hut | |
Temple of Berthe: (Enemy Headquarters) | |
Population: 79 | |
Morale: 50 | |
Enemy Opposition: | |
----- Sir23*----- | |
----- ----- ----- | |
Ogr22 ----- Wyv22 Location: Guarding Sarrehart | |
AzD22 ----- ----- | |
----- ----- DgM23* | |
----- Gob22 Gob22 Location: Charging from Sarrehart | |
--- | |
Legion 1 - Wing Shift Formation | |
----- ----- ----- | |
Sld-- ----- Sld-- Items: Three Leaves | |
Sld-- CeM23%Sld-- Location: Charging from So Kol | |
Gre22 Rav23*Gre22 | |
Rav22 ----- Rav22 | |
----- ----- ----- Position: Near Left | |
Gre22 Rav23*Gre22 | |
----- ----- ----- Items: One Leaf, Two Fruits | |
----- Opi22 ----- Position: Near Right | |
----- Flb22 ----- | |
----- ----- ----- | |
Gob22 DgM24*Gob22 Position: Far Left | |
Gre22 BlK24*----- | |
----- ----- Gre22 | |
Opi22 ----- ----- Position: Far Right | |
--- | |
----- Gre22 ----- | |
----- ----- Gre22 Items: Four Leaves | |
Coc22 ----- Rav23* Location: Charging from Mountains SE of Sarrehart | |
----- BlK22*----- | |
----- ----- ----- | |
Ogr24 ----- Ogr25 Location: Guarding So Kol | |
Bah22 ----- BsM23* | |
----- ----- ----- | |
----- SGo22 ----- Location: Charging from Sermi | |
----- ArM23*----- | |
Ske22 ----- ----- | |
Zom22 Zom22 Ske22 Location: Charging from Sermi | |
----- Vul24*Fae22 | |
----- ----- Vul22 Items: Four Leaves, Two Fruits | |
Fae22 Vul22 ----- Location: Charging from east of Sermi | |
Ske22 ArM23*----- | |
----- ----- Ske22 Items: Five Leaves | |
Ogr22 ----- ----- Location: Guarding Sermi | |
NnM23*----- Gho22 | |
Gre22 ----- ----- Items: Four Leaves | |
Gho22 Gre22 ----- Location: Guarding Lugelph | |
Enemy Commander: Dekarabia | |
----- ----- ----- | |
Gob22 ----- Gob22 Items: Four Leaves, Two Stones | |
Gob22 Sat25*Gob22 Location: Temple of Berthe | |
Reward: Axe of Wyrm | |
Epilogue: During the battle, your army runs into Richard and Baldwin. | |
They're all for killing you off in the name of their god, but Destin | |
and Gilbert, the remaining Zenobians, show up and fight them. Once the | |
battle is completed, Baldwin and Richard retreat. | |
A month later, the problems in Capitrium were subsided by the | |
reinstitution of Archbishop Odiron. The Berthan Sentinels now were | |
commissioned to protect Capitrium from the denizens of the netherworld, | |
and Capitrium sided with the Revolution. Messages were sent about | |
Latium's secession from Lodis, and the peace accord with the Revolution. | |
Word has yet to be received from Latium... | |
Aftermath: Go to the Temple of Berthe with Paul, and a Gorgon will give | |
him the Robe of the Abyss... | |
Hidden Items: See the previous scene. | |
************************************************************************ | |
************************************************************************ | |
E. Final Chapter - | |
The possible, the attainable, the hopeful... | |
Opening: Richard and Thamuz (advisor to the Caliginous Order) discuss | |
the situation on the ultimate power. With the Temple of Berthe | |
destroyed, they have no choice but to rely on the western ruins. It | |
turns out Zeda has been helping Richard and the Caliginous Order to | |
find the ultimate power. Richard thanks Thamuz for all the help he's | |
provided in keeping the Glendale name alive. | |
Suddenly, demons burst into the room, followed by King Procus and | |
Zeda. The scene fades... | |
Baldwin stands in the main foyer of Latium. He's soon surrounded by | |
three Templar Knights, including Vapula and Amazeroth. The nameless | |
Knight Templar attacks Baldwin and Baldwin easily dispatches him. | |
Prince Amrius sits at the throne. Baldwin demands to know what is | |
going on. The Knight Baldwin slew gets up again, and Amrius starts | |
laughing. Just then, Richard and Thamuz rush into the room to defend | |
Baldwin. Richard explains that they've all succumbed to the Infernal | |
Aura. The three of them rush out of the palace. | |
Later, Frederick and company are speaking with Archbishop Odiron. | |
Odiron regrets he has to decline joining the Revolution, as there is | |
much help needed in Capitrium at the moment. Of Latium, a soldier | |
reports have flared with Xevec's group and the Central Division, but | |
there have been no major incidents yet. Of Lodis, the soldier says | |
that they maintain official control over the Central Division, but | |
not much else has changed, with the bulk of Lodis' force trying to | |
quell the Bolmaukan uprising. This is being seen as the perfect time | |
to confront the Central Division. Magnus, now a General, is being | |
sent to the front lines to stop the Central Division from their evil | |
intentions and freeing Palatinus once and for all. | |
************************************************************************ | |
Scene 29 - The March to Latium | |
Location: Gules Hills | |
Prologue: Battle instructions | |
Strongholds: | |
Guntherhaal: (Starting Location) | |
Population: 83 | |
Morale: 50 | |
Fort Bergiga: (Southwest Corner) | |
Population: 87 | |
Morale: 82 | |
Amdelm: (Northeast of Bergiga) | |
Population: 31 | |
Morale: 87 | |
Shop: | |
Leather Hat 40 | |
Plumed Headband 60 | |
Great Bow 90 | |
Baldr Bow 160 | |
Ytival 270 | |
Bow of Sandstorm 420 | |
Leather Armor 60 | |
Hard Leather 150 | |
Terra Armor 250 | |
Kurashino: (Northeast of Amdlem) | |
Population: 48 | |
Morale: 69 | |
Mezzeni: (Neutral, Southeast Corner) | |
Population: 61 | |
Morale: 29 | |
Muji: (Midwest Edge) | |
Population: 182 | |
Morale: 71 | |
Colgeuff: (Mideast Edge) | |
Population: 215 | |
Morale: 40 | |
Novipoldt: (East of Echel) | |
Population: 261 | |
Morale: 64 | |
Bellezoppo: (South of Guntherhaal) | |
Population: 215 | |
Morale: 34 | |
Witch's Hut | |
Castle Echel: (Enemy Headquarters) | |
Population: 95 | |
Morale: 50 | |
Enemy Opposition: | |
Dia23 Dia23 Dia23 | |
----- KtT25*----- | |
----- ----- Cat23 Location: Charging from Bellezoppo | |
Fre23 KtT25*Fre23 | |
----- ----- ----- Items: Four Leaves, Two Fruits, One Stone | |
KtT23 ----- KtT23 Location: Charging from Bellezoppo | |
----- ----- KtT25* | |
PtD23 ----- ----- Items: Six Leaves | |
----- ----- Bah23 Location: Charging from Bellezoppo | |
Wiz23 Wiz23 ----- | |
DgM23 ----- DgM23 Items: Five Leaves | |
----- KtT24*----- Location: Guarding Novipoldt | |
Grf23 ----- Opi23 | |
----- ----- ----- | |
----- Fre24*----- Location: Northeast of Ambush Point (See Tactics) | |
Sir26*----- Sir24 | |
----- Sor23 ----- Items: One Leaf | |
----- Sir24 Sor23 Location: Northwest of Ambush Point (See Tactics) | |
Dia23 ----- ----- | |
----- ----- Dia23 | |
Rav23 Vul24*Rav23 Location: Southwest of Ambush Point (See Tactics) | |
Vul24*----- Wyv23 | |
----- ----- ----- Items: Four Leaves, Two Fruits | |
----- Wyv23 ----- Location: West of Ambush Point (See Tactics) | |
----- Coc23 ----- | |
----- ----- ----- Items: Four Leaves, Two Fruits | |
Rav24*----- Opi23 Location: West of Ambush Point (See Tactics) | |
Rav23 ----- Vul23 | |
----- Vul24*----- Items: Four Leaves, Two Fruits, Two Stones | |
Vul23 ----- Rav23 Location: West of Ambush Point (See Tactics) | |
Wyv23 ----- Wyv23 | |
----- ----- ----- Items: Four Leaves | |
----- BlK24*----- Location: Guarding Kurashino | |
Hwk23 ----- Vul23 | |
----- SwM24*Vul23 | |
----- ----- Hwk23 Location: Charging from Castle Echel | |
Pri23 ----- Pri23 | |
----- ----- ----- | |
Cat23 KtT25*Cat23 Location: Pops out of Castle Echel | |
Wit23 KtT25*Sir23 | |
Wit23 ----- Sir23 | |
----- ----- ----- Location: Pops out of Castle Echel | |
Enemy Commander: Rugale | |
Fre23 ----- Fre23 | |
----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones | |
Cat23 KtT25*Cat23 Location: Castle Echel | |
Reward: Glamdring | |
Battle Tactics: | |
There's a nice ambush that pops up once you go between the mountain | |
pass on the trail to the Castle. You'll be quite surrounded, but it | |
shouldn't be a problem if you brought decent units along. Send a | |
couple of units to liberate the Southern quarter. A rather easy | |
mission, for the most part. | |
Bring Magnus' unit to Karushino, where you'll run into Destin and | |
Gilbert. If you have the other three Zenobians, Destin will join your | |
group. If you also have a high Chaos Frame, Gilbert will also join. | |
Epilogue: The Templar, with his dying breath, threatens the group, | |
telling him the Ogre Battle will return if they do not stop... | |
************************************************************************ | |
Scene 30 - Betrayal/Separate Ways | |
Location: Romulus | |
Prologue: Battle plans, and Magnus wonders whatever became of Xevec's | |
Southern Tigers... | |
Strongholds: | |
Lobini: (Starting Location) | |
Population: 249 | |
Morale: 44 | |
Shop: | |
Baldr Helm 170 | |
Baldr Sword 150 | |
Glamdring 400 | |
Blessed Sword 400 | |
Falchion 400 | |
Sum Mannus 500 | |
Kite Shield 70 | |
Baldr Shield 250 | |
Plate Armor 230 | |
Baldr Armor 420 | |
Norle: (Northwest of Lobini) | |
Population: 85 | |
Morale: 80 | |
Ottochaz: (Center of Map) | |
Population: 141 | |
Morale: 11 | |
Witch's Hut | |
Murau: (Southwest Corner) | |
Population: 43 | |
Morale: 72 | |
Bilce: (Northeast Corner) | |
Population: 157 | |
Morale: 11 | |
Sceni: (Northwest of Ottochaz) | |
Population: 70 | |
Morale: 17 | |
Fort Romulus: (Enemy Headquarters) | |
Population: 112 | |
Morale: 86 | |
Enemy Opposition: | |
----- Grf24 ----- | |
----- ----- ----- Items: Four Leaves, Two Fruits | |
Hwk24 Vul25*Hwk24 Location: Charging from West of Lobini | |
----- ----- Opi24 | |
Vul25*----- ----- Items: Three Leaves, Two Fruits | |
----- ----- Grf24 Location: Charging from North of Lobini | |
----- SwM25*----- | |
Nin24 ----- Nin24 | |
----- Gob25 Gob25 Location: South of Bilce | |
----- Vul26*Fae24 | |
----- ----- Vul24 Items: Two Leaves, Two Fruits | |
Fae24 Vul24 ----- Location: Charging from North of Lobini | |
----- ----- PtD24 | |
Val24 ----- ----- | |
----- Pal25*Val24 Location: Southwest of Norle | |
Fre24 Fre24 ----- | |
----- ----- Fre26* | |
Val24 ----- Val24 Location: Charging from West of Norle | |
Arc24 Sir25*Arc24 | |
Gob25 ----- ----- | |
----- Gob25 ----- Location: Guarding Bilce | |
Arc24 Arc24 ----- | |
----- ----- ----- | |
Phx24 Cat27*Phx24 Location: Guarding Ottochaz | |
Gre25 Gre25 ----- | |
Gob25 ----- ----- | |
Pal25*Gob25 ----- Location: Guarding Ottochaz | |
BsM25*----- ----- | |
----- ----- Opi24 Items: Four Leaves | |
Grf24 ----- ----- Location: Charging from Sceni | |
Fen24 ----- Fen24 | |
----- SwM25*----- Items: Two Leaves | |
Fen24 ----- Fen24 Location: Guarding Murau | |
Enc25*----- Wit25 | |
----- Wit24 ----- | |
Wit25 ----- Wit24 Location: Guarding Sceni | |
Gre25 Dia25*Gre25 | |
Gob25 ----- ----- Items: Two Leaves | |
----- ----- Gob25 Location: Southeast of Fort Romulus | |
----- ----- DgM25* | |
Flb24 ----- ----- Items: Five Leaves, Two Fruits | |
----- ----- ReD24 Location: Southwest of Fort Romulus | |
Enemy Commander 1: Xevec Nulaton (Superior Knight) | |
Sor24 ----- Sor24 | |
----- SuK27*----- Items: One Leaf, Two Fruits, One Stone | |
Pal24 ----- Pal24 Location: Fort Romulus | |
Reward: Ice Blade | |
Enemy Commander 2: ???????? (Dragoon) | |
Dia24 ----- Dia24 | |
----- ----- ----- Items: Two Leaves, Two Fruits, Two Stones | |
BlK24 Dgo26*BlK24 Location: Fort Romulus | |
Reward: Gram | |
Battle Tactics: | |
Watch the flying units that jump out of the mountains to converge on | |
your headquarters. Other than that, this battle's a snap. | |
NOTE: Like the Temple of Berthe, this has a second mission, so you | |
cannot leave this area at the moment. | |
Epilogue: If you lost Dio, guess who the Dragoon is? Yep. Dio reveals | |
himself as fighting for the Central Division now. If you didn't lose | |
Dio, you'll be facing Xevec, who betrayed the Revolution... | |
Hidden Items: | |
Evil Spear: Midway between Norle and Bilce | |
Dowsing Rod: Cul-de-sac of plains to the east of Bilce | |
Cloak of Oath: Midway between Bilce and Sceni | |
Misty Coat: On the road between Sceni and Murau | |
************************************************************************ | |
Scene 31 - Royal Blood | |
Location: Fort Romulus | |
Prologue: Battle Plans, Hugo explains about seiging a fortress. | |
Enemy Opposition: | |
----- ----- Wit25 | |
Wit25 ----- Knt25 | |
Knt25 ----- Pal26* Location: Guarding Eastern Gate | |
Knt25 Knt25 Bkr25 | |
----- Pal26*----- Items: Four Leaves, Two Fruits, One Stone | |
Bkr25 ----- ----- Location: Guarding Western Gate | |
Arc25 Sir26*Arc25 | |
Gob26 ----- ----- | |
----- Gob26 ----- Location: SE of the Central Plaza | |
Gre26 Dia26*Gre26 | |
Gob26 ----- ----- Items: Two Leaves | |
----- ----- Gob26 Location: Far east of the Central Plaza | |
Gre25 Gre25 Gre25 | |
----- ----- ----- Items: Three Leaves | |
----- Sat26*----- Location: East of the Central Plaza | |
----- Sat26*----- | |
----- ----- ----- Items: Two Leaves | |
Ogr25 ----- Ogr25 Location: South of the Central Plaza | |
Gre29 Sat27*Gre29 | |
----- ----- ----- Items: Four Leaves | |
----- Ogr27 ----- Location: West of the Central Plaza | |
Gre25 Sat26*----- | |
----- ----- Gre25 Items: Four Leaves, Two Fruits | |
Gob25 Gob25 ----- Location: SW of the Central Plaza | |
----- ArM26*----- | |
Ske25 ----- ----- Items: Three Leaves, Two Fruits, One Stone | |
Zom25 Zom25 Ske25 Location: Far West of the Central Plaza | |
----- BlK25*----- | |
----- ----- ----- Items: Six Leaves | |
Ogr27 ----- Ogr28 Location: Guarding Second Gate | |
Gre27 ----- Gob27 | |
----- Sat27*----- | |
Gob27 ----- Gre27 Location: Charging out of house NE of Plaza | |
Gob27 Sir25*----- | |
----- ----- Gob27 | |
Ogr27 ----- ----- Location: Charging out of house NW of Plaza | |
Gre26 Gre26 ----- | |
Gob26 ----- ----- Items: Three Leaves, Two Fruits | |
Pal26*Gob26 ----- Location: SW of Fort Romulus | |
----- Enc26*Ske25 | |
----- ----- ----- | |
Ske25 ----- SGo25 Location: SE of Fort Romulus | |
Enemy Commander: Amrius Dulmare (Dark Prince) | |
First Fight: | |
----- ----- ----- | |
----- DkP27*----- Items: One Leaf | |
----- ----- ----- Location: Fort Romulus | |
Second Fight: | |
----- DkP27*----- | |
Sat25 ----- Sat25 Items: Four Leaves, Two Fruits | |
Gob25 ----- Gob25 Location: Fort Romulus | |
Reward: Rune Plate | |
Battle Tactics: | |
This is your first Siege level. The deal with this is that you'll need | |
to break down the gates. Once you do that, the enemies behind will | |
appear. There are no strongholds, only a plaza in the center where | |
your guys can rest. Just keep pushing ahead. You also have a time | |
limit here, but since I beat the area in three hours, it shouldn't be | |
too hard to beat it within the limit. | |
You'll have to fight Prince Amrius twice. The first time, he'll just | |
be using a Slash attack, the second, he'll summon the Saturos' and the | |
Goblins, and he'll move to the back row, where he'll use an attack | |
called Dark Lore, which is basically like using the Pedra of Bane. | |
Epilogue: Saradin tells Magnus and Hugo of the Infernal Aura, and that | |
Prince Amrius was bound to it. Hugo explains that there are two routes | |
to go now. Go to Blue Basilica and get one step closer to Latium, or | |
go to Ptia to free the people of the Central Division. | |
Hidden Items: | |
Shield of Nue: Corner of roads west of the Central Plaza | |
Thunder Chain: At the end of the road south of the Central Plaza | |
************************************************************************ | |
Scene 32 - The Disillusioned | |
Location: Ptia, the Secluded Land | |
Prologue: In Winnea, King Procus berates one of his Paladins. He is | |
interrupted by Yumil appearing, along with those unusual-looking | |
Knights. Yumil explains how he is the one to lead Palatinus, now, | |
since he has his power of birthright. He identifies the Knights as | |
the Knights of Danika and explains how he has the power to rule, now. | |
Hugo and Magnus discuss battle plans. | |
Strongholds: | |
Billemina: (Starting Location) | |
Population: 268 | |
Morale: 54 | |
Shop: | |
Iron Helm 30 | |
Armet 120 | |
Spear 150 | |
Baldr Spear 230 | |
Prox 450 | |
Volcaetus 460 | |
Large Shield 180 | |
Tower Shield 350 | |
Plate Mail 210 | |
Heavy Armor 650 | |
Sheesaku: (Neutral, South of Billemina) | |
Population: 222 | |
Morale: 50 | |
Fort Guki: (Neutral, Southeast Corner) | |
Population: 48 | |
Morale: 27 | |
Pacrats: (East of Billemina) | |
Population: 103 | |
Morale: 51 | |
Witch's Hut | |
Rete: (West of Billemina) | |
Population: 67 | |
Morale: 47 | |
Furge: (North of Billemina) | |
Population: 205 | |
Morale: 76 | |
Baya: (Southwest of Sheesaku) | |
Population: 288 | |
Morale: 81 | |
Torab Ni: (Southwest Corner) | |
Population: 50 | |
Morale: 75 | |
Agnault: (Western Edge) | |
Population: 258 | |
Morale: 50 | |
Vitegith Castle: (Enemy Headquarters) | |
Population: 295 | |
Morale: 50 | |
Enemy Opposition: | |
Dia29*----- Arc28 | |
Arc28 Knt28 ----- | |
----- ----- Knt28 Location: East of Billemina | |
BsM29*----- ----- | |
----- ----- Opi28 Items: Three Leaves, Two Fruits | |
Grf28 ----- ----- Location: East of Billemina | |
Wiz28 ArM29*Wiz28 | |
----- ----- ArM28 Items: One Leaf | |
----- ArM28 ----- Location: East of Billemina | |
----- Rav29*----- | |
----- ----- ----- | |
Wyr28 ----- Wyr28 Location: East of Billemina | |
Gre28 Rav29*Gre28 | |
----- ----- ----- Items: Three Leaves, Two Fruits | |
----- Opi28 ----- Location: East of Billemina | |
Gre28 ----- Gre28 | |
Gob28 ----- ----- Items: Three Leaves, Two Fruits | |
----- KtT30*Gob28 Location: Guarding Rete | |
Fre28 KtT30*Fre28 | |
----- ----- ----- | |
KtT28 ----- KtT28 Location: Charging from Furge | |
Dia28 Dia28 Dia28 | |
----- KtT30*----- Items: Four Leaves, Two Fruits, One Stone | |
----- ----- Cat28 Location: Charging from Furge | |
----- ----- KtT30* | |
PtD28 ----- ----- Items: Six Leaves | |
----- ----- Bah28 Location: Charging from Furge | |
Gre29 Gre29 ----- | |
Gob29 ----- ----- | |
Pal29*Gob29 ----- Location: Charging from Sheesaku | |
Gob28 KtT30*Gob28 | |
----- ----- ----- | |
----- Ogr28 ----- Location: Charging from Agnault (Early) | |
KtT29 Sat30*----- | |
Gob28 ----- KtT29 | |
----- ----- Gob28 Location: Charging from Agnault (Later) | |
----- Sat30*KtT29 | |
----- ----- ----- Items: Four Leaves, Two Fruits | |
KtT29 ----- Ogr29 Location: Charging from SW of Baya | |
KtT29 ----- KtT29 | |
----- ----- ----- | |
KtT29 Sat30*KtT29 Location: East of Vitegith Castle | |
----- KtT30*----- | |
----- ----- ----- | |
Ogr28 ----- Ogr28 Location: South of Vitegith Castle | |
Enemy Commander 1: Amazeroth Ludon (Temple Command) | |
Sat29 ----- Sat29 | |
----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones | |
KtT29 TmC31*KtT29 Location: Vitegith Castle | |
Reward: Laevateinn | |
Enemy Commander 2: Carth Forleizen | |
Val29 ----- Val29 | |
----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones | |
Cat29 BlK31*Cat29 Location: Vitegith Castle | |
Reward: Boreas | |
Battle Tactics: | |
Probably the first thing you'll notice is the five units off to the | |
east. Your best bet is to take care of these guys right away. Send | |
several units out to deal with them, but keep a few in your base, | |
because you'll be charged from the north by three Templar units. The | |
rest of the area is surprisingly sparse. | |
If you go here before Latium: | |
If you enter Furge, a boy will tell you about a man facing a whole bunch | |
of soldiers by himself. Go to Torab Ni, you'll run into a Black | |
Knight, Carth. He'll go out and charge after Amazeroth. You can have | |
his help regardless, but, if you desire to recruit him, it is required | |
that you have a low CF, and none of the Zenobians, and that you keep | |
him alive for the remainder of the battle. | |
Carth's Unit | |
Val29 ----- Val29 | |
----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones | |
Cat29 BlK31*Cat29 | |
If you go here after Latium: | |
Carth will not show up during the battle, but will at the end, to kill | |
Amazeroth, then challenge you... | |
Hidden Items: | |
Electric Shield: Small piece of land sticking into Barrens north of | |
Rete | |
Bracer of Protection: Between Baya and Torab Ni | |
Quit Gate: Between Barrens and a river SE of Agnault | |
Dragon Shield: On the road between Fort Guki and Baya | |
Meteor Strike: Between Highlands and Barrens SW of Furge | |
Dragon Helm: Southwest of Agnalut | |
************************************************************************ | |
Scene 33 - Insanity | |
Location: The Blue Basilica | |
Prologue: Battle plans, or the same as the prologue of the last scene | |
if you took this one first. | |
Strongholds: | |
Fort Rugney: (Starting Location) | |
Population: 115 | |
Morale: 76 | |
Pavia: (Southwest of Fort Rugney) | |
Population: 102 | |
Morale: 38 | |
Witch's Hut | |
Perg: (West of Fort Rugney) | |
Population: 220 | |
Morale: 60 | |
Bespleme: (Southwest of Perg) | |
Population: 163 | |
Morale: 11 | |
Cobigo: (South of Bespleme) | |
Population: 225 | |
Morale: 76 | |
Zuinomo: (West of Perg) | |
Population: 27 | |
Morale: 70 | |
Surite: (Southwest of Zuinomo) | |
Population: 174 | |
Morale: 50 | |
Clemona: (Southwestern Corner) | |
Population: 57 | |
Morale: 87 | |
Shop: | |
Iron Helm 30 | |
Armet 120 | |
Halt Hammer 110 | |
Francisca 130 | |
Baldr Club 220 | |
Baldr Axe 300 | |
Flame Flail 490 | |
Shield of Inferno 500 | |
Leather Armor 60 | |
Hard Leather 150 | |
Castle Andvari: (Enemy Headquarters) | |
Population: 233 | |
Morale: 55 | |
Enemy Opposition: | |
----- Sat27*----- | |
Knt27 ----- Knt27 Items: Five Leaves | |
----- Pal27 ----- Location: Charging from Pavia | |
----- Que26 ----- | |
----- ----- ----- | |
DgM26 DgM28*Dgm26 Location: Guarding Pavia | |
BsM27*----- ----- | |
----- ----- Opi26 Items: Two Leaves | |
Grf26 ----- ----- Location: Charging from East of Perg | |
Wyv26 ----- ----- | |
----- ----- ----- Items: Three Leaves, Two Fruits | |
Rav27*----- Wyr26 Location: Mountains south of Perg | |
KtT27 Sat28*----- | |
Gob26 ----- KtT27 | |
----- ----- Gob26 Location: Guarding Perg | |
Gre26 ----- Gre26 | |
Gob26 ----- ----- | |
----- KtT28*Gob26 Location: Charging from East of Cobigo | |
----- Flb26 ----- | |
----- ----- ----- | |
Gob26 DgM28*Gob26 Location: Guarding Bespleme | |
Gob26 KtT28*Gob26 | |
----- ----- ----- Items: Two Leaves | |
----- Ogr26 ----- Location: Charging from West of Perg | |
----- Sat28*KtT27 | |
----- ----- ----- | |
KtT27 ----- Ogr26 Location: Northwest of Perg | |
----- ----- Opi26 | |
Vul27*----- ----- Items: Three Leaves, Two Fruits, One Stone | |
----- ----- Grf26 Location: Charging from Bespleme | |
----- KtT28*----- | |
----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones | |
Ogr26 ----- Ogr26 Location: Charging from West of Perg | |
Pri28*----- ----- | |
----- ----- BGo26 | |
Gol26 ----- ----- Location: Guarding Cobigo | |
----- Enc27*----- | |
Gre26 ----- ----- | |
Vul26 Gre26 Vul26 Location: Guarding Zuinomo | |
----- SwM26 ----- | |
----- ----- Pmp26 | |
Pmp26 Fre28*SwM26 Location: Charging from West of Cobigo | |
Enemy Commander: Vapula Simburg (Temple Command) | |
----- ----- ----- | |
Gob27 ----- Gob27 Items: Four Leaves, Two Stones | |
KtT27 TmC29*KtT27 Location: Castle Andarvi | |
Reward: Nephrite Sword | |
Battle Tactics: This is probably one of the more straightforward | |
battles you have this late in the game. Very simple. No tricks. No | |
surprises | |
Epilogue: A soldier reports with rumors about the demons trying to | |
resurrect their goddess, Danika, who ate the fruit of the netherworld. | |
Aftermath: | |
Getting the Dream Tiara: Go to Clemona and an old man will tell you a | |
tale about love never found. He'll give you the Package for Gelda. | |
Take it to Boolem, Crenel Canyon, and you'll run into an old lady, | |
who'll tell you to take it to Elle, Zenobia Border. An old man there | |
will tell you her family moved to Soathon. Are we getting tired of | |
this wild goose chase yet? Go to Tristle, and you'll get the Letter | |
from Gelda. Head back to Clemona and the old man will give you the | |
Dream Tiara. It's all quite a tearjerker... ;_; | |
Hidden Items: | |
Axe of Wyrm: On the road between Pavia and Cobigo | |
Heal Pack: Midway between Bespleme, Perg, and Zuinomo | |
Holy Lance: On the road between Cobigo and Clemona | |
Ring of Branding: Southwest of Clemona | |
Tempest: Southeast of Surite (across the river) | |
Sword of Dragon Gem: Patch of land left of the road between Clemona and | |
Castle Andarvi | |
Angel Fruit: Northwest of Fort Rugney | |
Altar of Resurrection: Southeast of Cobigo in a mountain cul-de-sac | |
************************************************************************ | |
Scene 34 - Lord of Remus Keep | |
Location: The Tundra of Argent | |
Prologue: Battle Plans, after which Magnus and Leia have a rather | |
touching scene where she's thinking of how it might be if she has to | |
fight her father... | |
Strongholds: | |
Tezzla: (Starting Location) | |
Population: 183 | |
Morale: 36 | |
Witch's Hut | |
Orozei: (Southwest of Tezzla) | |
Population: 253 | |
Morale: 73 | |
Shop: | |
Bandanna 20 | |
Marionette 120 | |
Fool 320 | |
Robe 30 | |
Magician's Robe 120 | |
Amulet 40 | |
Ring of Eloquence 250 | |
Meltaus: (West of Tezzla) | |
Population: 235 | |
Morale: 87 | |
Fahno: (North of Tezzla) | |
Population: 93 | |
Morale: 35 | |
Griena: (West of Orozei) | |
Population: 37 | |
Morale: 38 | |
Caralla: (Northwest of Meltaus) | |
Population: 93 | |
Morale: 55 | |
Troguil: (West of Caralla) | |
Population: 74 | |
Morale: 55 | |
Remus Keep: (Enemy Headquarters) | |
Population: 240 | |
Morale: 50 | |
Enemy Opposition: (Before Latium) | |
----- ArM30*----- | |
----- Zom29 Zom29 | |
Zom29 ----- Ske29 Location: Charging from Meltaus | |
Pmp29 Wit31*----- | |
----- Pmp29 Pmp29 Items: Two Leaves, Two Fruits, One Stone | |
Pmp29 ----- ----- Location: Charging from Meltaus | |
----- Enc30*Ske29 | |
----- ----- ----- Items: Six Leaves | |
Ske29 ----- SGo29 Location: Charging from Orozei | |
----- Sat31*----- | |
Gob29 ----- Zom29 Items: Six Leaves | |
Zom29 Gob29 ----- Location: Charging from Orozei | |
Gho30 ----- Gho30 | |
----- Vam32*----- | |
Ske30 Ske30 ----- Location: Charging from Fahno | |
----- Enc30*Zom29 | |
----- Zom29 ----- | |
Zom29 ----- Zom29 Location: Charging from Fahno | |
--- | |
Legion 1 - Funnel Shift Formation | |
Sld-- Sld-- ----- | |
----- Cen30%Sld-- Items: Two Leaves, Two Fruits, One Stone | |
Sat29 ----- ----- Location: Charging from East of Fahno | |
Gho29 ----- Gho29 | |
----- Gho29 ----- Items: One Leaf, One Fruit | |
----- BlK30*Gho29 Position: Right Side | |
Ske29 ArM30*----- | |
----- ----- Ske29 | |
Ogr29 ----- ----- Position: Left Side | |
--- | |
Legion 2 - Funnel Shift Formation | |
Sld-- Cen30%Sld-- | |
----- ----- ----- Items: One Leaf, Two Fruits, One Stone | |
----- Flb30 ----- Location: Charging from north of Meltaus | |
----- ArM30*----- | |
Ske29 ----- ----- Items: Three Leaves, Two Fruits, Two Stones | |
Zom29 Zom29 Ske29 Position: Right Side | |
Gho29 ArM30*Gho29 | |
----- Ske29 ----- Items: Four Leaves | |
----- ----- Ske29 Position: Left Side | |
--- | |
Legion 3 - Funnel Shift Formation | |
Sld-- Cen30%Sld-- | |
----- ----- ----- Items: Two Leaves, Two Fruits | |
----- Hyd30 ----- Location: Charging from east of Griena | |
NnM30*----- Gho29 | |
Gre29 ----- ----- Items: Three Leaves | |
Gho29 Gre29 ----- Position: Right Side | |
Gho29 BlK30*Gho29 | |
Gho29 ----- ----- Items: Two Leaves | |
Gho29 ----- ----- Position: Left Side | |
--- | |
Enemy Commander: Reucharle | |
ArM29 Lic32*ArM29 | |
----- ----- ----- | |
Ske29 ----- Ske29 | |
Reward: Altar of Resurrection | |
Enemy Opposition: (After Latium) | |
Wiz31 ArM33*Wiz31 | |
----- ----- ArM31 Items: One Leaf | |
----- ArM31 ----- Position: Charging from Meltaus | |
Pmp31 Wit33*----- | |
----- Pmp31 Pmp31 Items: Two Leaves, Two Fruits, One Stone | |
Pmp31 ----- ----- Location: Charging from Meltaus | |
Gob33 Sir31*----- | |
----- ----- Gob33 Items: Five Leaves | |
Ogr33 ----- ----- Location: Charging from Orozei | |
Gre33 ----- Gob33 | |
----- Sat33*----- Items: Six Leaves | |
Gob33 ----- Gre33 Location: Charging from Orozei | |
----- BlK31*----- | |
----- ----- ----- | |
Ogr33 ----- Ogr34 Location: Charging from Fahno | |
Gre35 Sat33*Gre35 | |
----- ----- ----- | |
----- Ogr33 ----- Location: Charging from Fahno | |
--- | |
Legion 1 - Funnel Shift Formation | |
Sld-- Sld-- ----- | |
----- Cen30%Sld-- Items: Two Leaves, Two Fruits, One Stone | |
Sat29 ----- ----- Location: Charging from East of Fahno | |
Gre32 Gre32 ----- | |
Gob32 ----- ----- Items: Two Leaves, Two Fruits | |
Pal32*Gob32 ----- Position: Right Side | |
----- ----- Vul31 | |
----- Pal33*Hwk31 | |
Vul31 Hwk31 ----- Position: Left Side | |
--- | |
Legion 2 - Funnel Shift Formation | |
Sld-- Cen32%Sld-- | |
----- ----- ----- Items: One Leaf, Two Fruits, One Stone | |
----- Flb32 ----- Location: Charging from north of Meltaus | |
----- SwM32*----- | |
Nin31 ----- Nin31 Items: Two Leaves, Two Fruits, Two Stones | |
----- Gob32 Gob32 Position: Right Side | |
Wit31 ----- ----- | |
----- Sir32*----- Items: Three Leaves | |
ArM31 Wit31 ArM31 Position: Left Side | |
--- | |
Legion 3 - Funnel Shift Formation | |
Sld-- Cen32%Sld-- | |
----- ----- ----- Items: Two Leaves, Two Fruits | |
----- Hyd32 ----- Location: Charging from east of Griena | |
Arc31 Sir32*Arc31 | |
Gob32 ----- ----- Items: Four Leaves, Two Fruits | |
----- Gob32 ----- Position: Right Side | |
Knt31 BlK33*BlK31 | |
----- ----- ----- Items: Two Leaves | |
BlK31 ----- Knt31 Position: Left Side | |
Enemy Commander: Numitol Silvis (Vanity) | |
Sat33 Van31*Sat33 | |
----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones | |
----- Ogr32 ----- Location: Remus Keep | |
Reward: Ice Chain | |
Battle Tactics: Note how the enemies are segregated into three groups. | |
Split your battalion up accordingly, and launch your attack. You | |
shouldn't have too much trouble. Just be sure to take a strong | |
spellcasting unit against that Pumpkinhead unit. | |
Note that if you go here before going to Latium, you'll face a ton of | |
undead, while going after Latium will have you facing the regular | |
demonic crew. Take this into account. | |
Epilogue: Leia confronts Reucharle, asking about her father. He tells | |
her Count Silvis took his own life to avoid succumbing to the Infernal | |
Aura. | |
OR | |
Leia holds her dying father in her arms, telling him how much she loves | |
him. | |
Aftermath: Take Meredia to Meltaus and you'll recieve the Rai's Tear. | |
Hidden Items: | |
White Mute: Piece of land east of Caralla | |
Mirror of Soul: On the road between Tezzla and Fahno | |
Gambantein: On the road between Griena and Troguil | |
Vestment of Wind: Patch of land SW of Tezzla | |
Stone of Quickness: Patch of land North of Orozei | |
************************************************************************ | |
Scene 35 - Denizens of the Netherworld | |
Location: Barpheth | |
Prologue: Battle Plans | |
Strongholds: | |
Castle Renevue: (Starting Location) | |
Population: 228 | |
Morale: 55 | |
Shop: | |
Hachigane 40 | |
Hannya Mask 180 | |
Iron Claw 170 | |
Baldr Claw 280 | |
Cyanic Claw 320 | |
Ninja's Garb 50 | |
Hwail Mail 900 | |
Clemms: (Neutral, South of Renevue) | |
Population: 206 | |
Morale: 53 | |
Glebming: (East of Renevue) | |
Population: 117 | |
Morale: 46 | |
Kelmend: (Northwestern Corner) | |
Population: 103 | |
Morale: 32 | |
Saro: (South of Kelmend) | |
Population: 138 | |
Morale: 31 | |
Vitra: (South of Glebming) | |
Population: 109 | |
Morale: 54 | |
Sondrio: (South of Clemms) | |
Population: 52 | |
Morale: 36 | |
Fort Lebadeia: (Southern Edge) | |
Population: 172 | |
Morale: 11 | |
Belce: (South of Saro) | |
Population: 207 | |
Morale: 77 | |
Fort Viezey: (Enemy Headquarters) | |
Population: 31 | |
Morale: 50 | |
Enemy Opposition: | |
----- Sat29*----- | |
----- ----- Sat27 Items: Two Leaves, Two Fruits | |
Ogr27 ----- ----- Location: Charging from south of Renevue | |
----- ----- Sat29* | |
----- Gob27 ----- | |
Gob27 ----- Gob27 Location: Charging from Glebming | |
Gre31 Sat29*Gre31 | |
----- ----- ----- Items: Two Leaves | |
----- Ogr29 ----- Location: Charging from west of Renevue | |
Sph27 ----- ArM29* | |
----- ----- ----- | |
----- Ogr27 ----- Location: Charging from east of Kelmend | |
----- BlK27*----- | |
----- ----- ----- Items: Two Leaves, Two Fruits | |
Ogr29 ----- Ogr30 Location: West of Saro (After Lib) | |
----- Sat28*----- | |
----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones | |
Ogr27 ----- Ogr27 Location: SW of Saro (After Lib) | |
Ske27 ArM28*----- | |
----- ----- Ske27 Items: Four Leaves, Two Fruits | |
Ogr27 ----- ----- Location: South of Sondrio (After Lib) | |
----- Sir28*----- | |
----- ----- ----- | |
Ogr30 ----- Wyr27 Location: NE of Belce (After Lib) | |
----- Sat28*----- | |
----- ----- ----- | |
Ogr27 ----- Ogr27 Location: SW of Belce (After Lib) | |
Sat27 Sat28*Sat27 | |
----- ----- ----- | |
----- Ogr27 ----- Location: NW of Fort Lebadeia (After Lib) | |
----- Sir28*----- | |
----- ----- ----- | |
Ogr27 ----- Wyv27 Location: NE of Fort Lebadeia (After Lib) | |
Enemy Commander: Mylmurre | |
Sat27 ----- Sat27 | |
----- ----- ----- Items: Five Leaves, Two Stones | |
Gob27 Gor30*Gob27 Location: Fort Viezey | |
Reward: Ji'ygla's Bow | |
Battle Tactics: | |
This area is sickeningly simple. Even with the guys who spring out | |
after you liberate towns, it's all too simple... | |
The Gorgon, however, can ruin your day real quick. With her Gaze of | |
Terror she'll turn everyone into stone almost immediately. Bring in | |
you anti-Cockatrice unit for this. | |
NOTE: Add three to the levels of the enemy if you went to Latium before | |
this. | |
Epilogue: Mylmurre says that demons are fighting alongside humans to | |
bring back Lady Danika. She says that the blood of Danika and the | |
Progenitor is related. | |
Hidden Items: | |
Lance of Longinus: On the road between Renevue and Kelmend | |
Angel Fruit: On the road between Saro and Belce | |
Mirror of Soul: End of road SW of Clemms | |
Ignis: End of road east of Clemms | |
Love and Peace: Piece of land in forest east of Belce | |
Annihilation: East of Sondrio | |
************************************************************************ | |
Scene 36 - Advocates of the Darkness | |
Location: Tybell, the Wicked Land | |
Prologue: Apparently, although this area's controlled by the demons, | |
people are flocking here because it's relatively peaceful. | |
Strongholds: | |
Pazano: (Starting Location) | |
Population: 156 | |
Morale: 52 | |
Shop: | |
Plumed Headband 60 | |
Torn Cloth 10 | |
Old Clothing 10 | |
Plain Clothing 30 | |
Leather Armor 60 | |
Feather Suit 400 | |
Raguza: (Neutral, Southeast Corner) | |
Population: 280 | |
Morale: 47 | |
Chelefteu: (South of Pazano) | |
Population: 243 | |
Morale: 37 | |
Kaless Ande: (West of Pazano) | |
Population: 136 | |
Morale: 85 | |
Lokry: (Northwest of Pazano) | |
Population: 89 | |
Morale: 55 | |
Letze: (South of Kaless Ande) | |
Population: 218 | |
Morale: 67 | |
Witch's Hut | |
Tricaeze: (West of Kaless Ande) | |
Population: 268 | |
Morale: 36 | |
Castle Lloydgust: (Enemy Headquarters) | |
Population: 29 | |
Morale: 50 | |
Enemy Opposition: | |
Legion 1 - Dual Wedge Formation | |
Sld-- Sld-- ----- | |
----- Cen31%Sld-- | |
Sat30 ----- ----- Location: NW of Pazano | |
Gob30 ----- Gob30 | |
----- Sat31*----- | |
----- Gob30 Gob30 Position: Near Right Side | |
AzD30 ----- ----- | |
----- ----- DgM31* | |
----- Gob30 Gob30 Position: Near Left Side | |
Gre30 BlK32*----- | |
----- ----- Gre30 | |
Opi30 ----- ----- Position: Far Right Side | |
--- | |
----- Gre30 Hwk30 | |
Hwk30 ----- ----- Items: Two Leaves, Two Fruits | |
----- Rav31*Gre30 Location: Charging from North of Pazano | |
Gob32 Sir30*----- | |
----- ----- Gob32 | |
Ogr32 ----- ----- Location: Charging from SW of Pazano | |
Gre32 ----- Gob32 | |
----- Sat32*----- | |
Gob32 ----- Gre32 Location: Guarding Lokry | |
----- BlK30*----- | |
----- ----- ----- | |
Ogr32 ----- Ogr33 Location: Guarding Lokry | |
Sat30 Sat31*Sat30 | |
----- ----- ----- Items: Two Leaves, Two Fruits | |
----- Ogr30 ----- Location: Guarding Kaless Ande | |
Gre31 Dia31*Gre31 | |
Gob31 ----- ----- | |
----- ----- Gob31 Location: Charging from South of Pazano | |
Gre30 Rav31*Gre30 | |
Rav30 ----- Rav30 Items: Three Leaves, Two Fruits, One Stone | |
----- ----- ----- Location: Charging from SW of Pazano | |
SGo30 ----- SGo30 | |
----- ----- ----- | |
----- Gor32*----- Location: Guarding Tricaeze | |
----- Sat31*----- | |
----- ----- ----- | |
Ogr30 ----- Ogr30 Location: SE of Castle Lloydgust | |
Gre30 Sat31*----- | |
----- ----- Gre30 Items: Three Leaves, Two Fruits | |
Gob30 Gob30 ----- Location: SW of Castle Lloydgust | |
Enemy Commander: Frohm | |
BlK30 Dae33*BlK30 | |
----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones | |
Gob30 ----- Gob30 Location: Castle Lloydgust | |
Reward: Ogre Blade | |
Battle Tactics: Another battle with few surprises. Most of the enemies | |
are Demons, again. Keep an eye on the Gorgon. | |
Hidden Items: | |
Heavy Axe: Midway between Pazano and Chelefteu | |
Feather of Archangel: Patch of Plains between Highland and Barren NE of | |
Pazano | |
Saint's Shield: Forest East of Letze | |
Saint's Garb: Mountains West of Raguza | |
Caldia: On the road between Letze and Castle Lloydgust | |
Chaladholg: Forest South of Lokry | |
************************************************************************ | |
Scene 37 - March on the Capital | |
Location: Latium | |
Prologue: It's flashback time! We flashback to Magnus' and Yumil's | |
youth where the two are young boys playing together, and how Yumil | |
promises that Magnus will be his knight when he becomes King. Flash | |
forward to a scene where a nobleman attempts to kill Yumil. Magnus | |
tries to stop him, but the man throws him to the ground. Ankiseth | |
runs in shortly and slices the killer up. Magnus hates himself for not | |
being able to help. Now we see the same scene we saw in the beginning, | |
where Magnus tells Yumil he's going to join the army. | |
NOTE: This mission plays out differently depending on your Chaos Frame, | |
and also if you go here before clearing out all the other optional | |
areas prior to this. | |
Strongholds: | |
Latina: (Starting Location) | |
Population: 291 | |
Morale: 56 | |
Witch's Hut | |
Gaeta: (Neutral, SW of Latina) | |
Population: 271 | |
Morale: 49 | |
Shop: | |
Iron Helm 30 | |
Baldr Helm 170 | |
Helm of Thunderclap 410 | |
Sword of Firedrake 300 | |
Main Gauche 400 | |
Blessed Sword 400 | |
Sum Mannus 500 | |
Glaive of Champion 500 | |
Earth Javelin 550 | |
Ice Blade 600 | |
Electric Shield 150 | |
Flame Shield 150 | |
Shield of Inferno 500 | |
Shield of Nue 500 | |
Plate Mail 210 | |
Plate Armor 230 | |
Baldr Mail 250 | |
Baldr Armor 420 | |
Heavy Armor 650 | |
Peregrine Mail 900 | |
Bell of Thunder 250 | |
Fang of Firedrake 250 | |
Naga Ring 250 | |
Snow Orb 250 | |
Yen Vahagh: (SE of Latina) | |
Population: 115 | |
Morale: 51 | |
Vulge: (South of Latina) | |
Population: 112 | |
Morale: 47 | |
Gothpicci: (Southeast Corner) | |
Population: 128 | |
Morale: 88 | |
Fort Toydebelt: (Enemy Headquarters #1) | |
Population: 61 | |
Morale: 50 | |
Fort Toyderich: (Enemy Headquarters #2) | |
Population: 45 | |
Morale: 50 | |
Winnea: (Enemy Capital, Will not be captured) | |
Population: 174 | |
Morale: 50 | |
Enemy Opposition: | |
Legion 1 - Dual Wedge Formation | |
----- Sld-- ----- | |
Sld-- Sld-- Sld-- Items: Two Leaves, Two Fruits | |
----- CeF34%----- Location: Charging from Yen Vahagh | |
Gob35 Sir33*----- | |
----- ----- Gob35 | |
Ogr35 ----- ----- Position: Near Left Side | |
Grf33 ----- Opi33 | |
----- ----- ----- Items: Four Leaves, Two Fruits | |
----- Fre34*----- Position: Near Right Side | |
Sph33 ----- ArM35* | |
----- ----- ----- Items: Three Leaves, Two Fruits | |
----- Ogr33 ----- Position: Far Left Side | |
Wiz33 ArM35*Wiz33 | |
----- ----- ArM33 Items: One Leaf | |
----- ArM33 ----- Position: Far Right Side | |
--- | |
Legion 2 - Dual Wedge Formation | |
Sld-- CeF34%Sld-- | |
----- ----- ----- Items: One Leaf, Two Fruits, One Stone | |
----- Flb34 ----- Location: Charging from East of Latina | |
----- BlK33*----- | |
----- ----- ----- Items: Five Leaves, Two Fruits | |
Ogr35 ----- Ogr36 Position: Left Side | |
SwM33 ----- SwM33 | |
----- ArM34*----- | |
Gre33 ----- Gre33 Position: Right Side | |
--- | |
Legion 3 - Dual Wedge Formation | |
Sld-- CeM34%Sld-- | |
----- ----- ----- Items: Three Leaves, Two Fruits, One Stone | |
----- Hyd34 ----- Location: Charging from Vulge | |
Fae33 ----- Hyd33 | |
----- ----- ----- | |
Fae33 BsM34*----- Position: Left Side | |
Gre34 Dia34*Gre34 | |
Gob34 ----- ----- Items: Four Leaves | |
----- ----- Gob34 Position: Right Side | |
--- | |
Dia34*----- Arc33 | |
Arc33 Knt33 ----- Items: Four Leaves, Two Fruits | |
----- ----- Knt33 Location: Guarding Vulge | |
BkD33 ----- Tmt33 | |
----- ----- ----- | |
----- BlK35*----- Location: Guarding Gothpicci | |
(Good Chaos Frame) | |
Enemy Commanders: Knights of Danika (Gatekeeper) | |
Sat34 ----- Sat34 | |
----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones | |
Sat34 KDa36*Sat34 Location: Fort Toyderich | |
AnK34 ----- AnK34 | |
----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones | |
AnK34 KDa36*AnK34 Location: Fort Toydebelt | |
Reward: Dragon Armor | |
(Bad Chaos Frame) | |
Enemy Commander 1: Ruolanair | |
Dia34 ----- Dia34 | |
----- Pal35*----- Items: Four Leaves, Two Fruits, Two Stones | |
----- SwM34 SwM34 Location: Fort Toyderich | |
Reward: Sword of Firedrake | |
Enemy Commander 2: Vesalus | |
Fre34 ----- Fre34 | |
----- Pal35*----- Items: Four Leaves, Two Fruits, Two Stones | |
----- Cat34 Cat34 Location: Fort Toydebelt | |
Reward: Black Cat | |
NOTE: There are two separate rewards on the low CF route. It depends on | |
which leader you kill last. | |
Battle Tactics: | |
Yep. You've got three Legions on you right from the start. Don't | |
panic! This is pretty much all the enemy has. After the Legions are | |
taken care of, there's just the two units guarding the towns, and the | |
commanders at the forts. You'll have to defeat both commanders to | |
finish the mission. | |
BIG NOTE: If you go to Latium before you go to the other places, | |
decrease every character's level by 2. | |
Epilogue: A captured Knight tells how the Chosen will cleanse this land | |
of evil. Later, Yumil, in Winnea, laughs to himself, saying how he's | |
"almost there". Zeda and Mari enter the room... | |
You'll notice you didn't take Winnea in this battle. That can mean only | |
one thing, of course. You're gonna have to storm Winnea! | |
Aftermath: After storming Winnea, return here and go to Vulge to learn | |
about an Angel appearing in the church in Gothpicci. Take Magnus there | |
Between 12 and 4 AM. The Angel will appear. If you have the Pedras of | |
Bane and Virtue, the Ansate Cross from Zenobia border, a Dream Tiara, | |
and a high Chaos Frame, you'll be given the Southern Cross. | |
Hidden Items: | |
Rune Plate: End of road SE of Yen Vahagh | |
Lfal: On the road north of Gothpicci | |
Crystal of Precision: Mountains Southeast of Geata | |
Angelic Armor: West of Winnea | |
Scroll of Discipline: East of Winnea | |
************************************************************************ | |
Scene 38 - Promises | |
Location: Winnea, Captial of Palatinus | |
Prologue: If you have a high Chaos Frame, you'll see a scene where | |
Procus approaches Yumil, wondering why he hasn't cast the all-powerful | |
forbidden spell yet. Yumil says he can't do it with Magnus marching. | |
He then kills his own father. | |
If you don't, you'll just go over battle plans. | |
NOTE: Like last mission, the enemy commander(s) will be different if | |
you have a high or low Chaos Frame. | |
Enemy Opposition: | |
----- ----- ----- | |
Knt32 Pal35*Knt32 | |
Pal33 ----- Pal33 Location: Guarding Second Western Gate | |
----- Hyd32 ----- | |
----- ----- ----- Items: Four Leaves, Two Fruits | |
Pal32 Pal34*Pal32 Location: Patrolling Western Street | |
Gre32 BlK34*----- | |
----- ----- Gre32 Items: Three Leaves, Two Fruits | |
Opi32 ----- ----- Location: Patrolling Southern Street | |
Gob32 ----- Gob32 | |
----- BlK34*----- Items: Four Leaves, Two Fruits | |
BlK32 ----- BlK32 Location: Patrolling Southern Street | |
Hwk32 ArM33*Hwk32 | |
----- ----- ----- Items: Four Leaves, Two Fruits | |
----- Ogr32 ----- Location: Guarding Second Southern Gate | |
----- Sir33*----- | |
----- ----- ----- | |
Ogr32 ----- Wyv32 Location: House East of Second Southern Gate | |
----- Wit33*Pmp32 | |
----- ----- Gob35 | |
Pmp32 Gob35 ----- Location: House West of Second Southern Gate | |
AzD32 ----- EhD32 | |
----- ----- ----- | |
----- Sat33*----- Location: House West of Second Western Gate | |
Pal32 Pal34*Pal32 | |
Knt32 ----- Knt32 Items: Four Leaves, One Fruit | |
----- ----- ----- Location: Patrolling Eastern Street | |
Sat33*----- Tmt32 | |
----- ----- ----- Items: Four Leaves, Two Fruits, One Stone | |
----- Cer32 ----- Location: House East of Second Eastern Gate | |
Gre33 Gre33 ----- | |
Gob33 ----- ----- Items: Four Leaves, Two Fruits | |
Pal33*Gob33 ----- Location: Guarding Second Eastern Gate | |
Pal32 Cat34*Pal32 | |
----- ----- ----- Items: Eight Fruits | |
----- Ogr32 ----- Location: Patrolling West of Main Street | |
Sor33*----- YgD32 | |
Gob32 ----- ----- | |
----- Gob32 ----- Location: House West of Main Street | |
----- Sat32 ----- | |
Cat32 ----- Cat32 Items: Eight Fruits | |
Cat34*----- Cat32 Location: Patrolling East of Main Street | |
ReD32 ----- ----- | |
----- ----- DgM33* | |
----- Gob32 Gob32 Location: House East of Main Street | |
----- Dae34*Gho32 | |
Gho32 ----- ----- | |
----- Ske32 Ske32 Location: Guarding Final Gate | |
----- Ogr32 ----- | |
----- ----- ----- | |
Gob32 Dae34*Gob32 Location: South of the Royal Castle | |
(Good Chaos Frame) | |
Enemy Commander: Yumil Dulmare (Overlord) | |
----- Ove34*----- | |
----- ----- ----- Items: Two Leaves, Two Fruits | |
KDa32 ----- KDa32 Location: Royal Palace | |
Reward: Champion Statuette | |
(Bad Chaos Frame) | |
Enemy Commander 1: Procus Dulmare (Flail Monarch) | |
----- FlM34*----- | |
----- ----- ----- Items: Four Leaves, Two Fruits, One Stone | |
Ogr32 ----- Ogr32 Location: Royal Palace | |
Enemy Commander 2: Yumil Dulmare (Overlord) | |
KDa32 Ove34*KDa32 | |
----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones | |
KDa32 ----- KDa32 Location: Royal Palace | |
Battle Tactics: Fight this battle just like Fort Romulus. You should | |
have plenty of time. Don't forget about the gardens lying around that | |
can heal you if you rest in them. | |
Epilogue: Challenging Yumil, Magnus defies his promise to become | |
Yumil's knight. After he beats him, Mari protects Yumil. Yumil tells | |
all. He is the Child of the Covenant. Long ago, the goddess Danika's | |
body, queen of the netherworld, was split into five pieces. The arms | |
and legs became the Knights of Danika, who guard the Chaos Gate. The | |
Progenitor came across a Chaos Gate once and asked for ultimate power, | |
in exchange for giving up one of his descendants to Danika. That | |
descendant was Yumil. Yumil became the embodiment of Danika's power. | |
Magnus rebukes Yumil, asking him if total destruction is what he really | |
wants. Yumil wants to start over... | |
Suddenly, Mari, overcome with some unstoppable force, takes a sword and | |
runs Yumil through. Zeda shows up behind her. She rebukes the girl, | |
telling her she's the last hope now, and teleports away with her. | |
Yumil lies dying in Magnus' arms. He tells Magnus that, with the | |
Knights and him dead, the only thing left will be the seal on the | |
ruins. When that seal is broken, Danika will have the ability to | |
conquer the world. The Ogre Battle will come once again. Magnus | |
promises his childhood friend that, even though he's just an ordinary | |
human, he'll do what he can. | |
Later, in the meeting room in Winnea, Magnus, Hugo, and Frederick | |
discuss matters. Magnus decides to leave to fulfill Yumil's request. | |
Frederick gives his blessing. | |
If you fought Procus, Yumil will kill him, unless you've sent away | |
Ankiseth, in which case Ankiseth will kill him, and Yumil will send them | |
both to the netherworld. | |
Hidden Items: | |
Silver Hourglass: East of the Eastern Outer Gate | |
Matsukaze: West of the Royal Palace, at the end of a street. | |
Malachite Sword: East of the Royal Palace, at the end of a street. | |
************************************************************************ | |
Scene 39 - The Battle Rages On | |
Location: Aurua Plains | |
Prologue: Zeda drags Mari along the wilderness. Overcome with grief, | |
Mari's having a tough time. The two encounter the remaining Knights of | |
the Caliginous Order, Thamuz, Richard, and Baldwin. Zeda suggests a | |
deal where the Lodis Knights help her break the seal and in turn get | |
the blessings from their god. | |
Strongholds: | |
Fort Randrich: (Starting Location) | |
Population: 15 | |
Morale: 50 | |
Le Vin: (Northwest of Randrich) | |
Population: 252 | |
Morale: 68 | |
Landeck: (West of Le Vin) | |
Population: 84 | |
Morale: 57 | |
Shop: | |
Hraesvelg 340 | |
Falchion 400 | |
Frozen Axe 500 | |
Ring of Eloquence 250 | |
Brode: (West of Randrich) | |
Population: 235 | |
Morale: 82 | |
Albesta: (Eastern Edge) | |
Population: 133 | |
Morale: 28 | |
Zarbow: (Southwestern Corner) | |
Population: 61 | |
Morale: 20 | |
Bartasake: (Northeastern Corner) | |
Population: 278 | |
Morale: 40 | |
Tranus: (North of Landeck) | |
Population: 94 | |
Morale: 25 | |
Witch's Hut | |
Apertine: (West of Tranus) | |
Population: 140 | |
Morale: 28 | |
Shop: | |
Main Gauche 400 | |
Bow of Sandstorm 420 | |
Shield of Inferno 500 | |
Kaysegg: (Northern Edge) | |
Population: 99 | |
Morale: 55 | |
Anderout: (Enemy Headquarters) | |
Population: 53 | |
Morale: 50 | |
Enemy Opposition: | |
----- BlK32*----- | |
----- ----- ----- | |
Ogr34 ----- Ogr35 Location: Charging from West of Le Vin | |
Arc32 Sir33*Arc32 | |
Gob33 ----- ----- | |
----- Gob33 ----- Location: Charging from North of Le Vin | |
Ske32 ArM33*----- | |
----- ----- Ske32 | |
Ogr32 ----- ----- Location: Charging from West of Brode | |
----- SwM33*----- | |
Nin32 ----- Nin32 | |
----- Gob33 Gob33 Location: Charging from North of Landeck | |
--- | |
Legion 1 - Dual Wedge Formation | |
Sld-- Sld-- ----- | |
----- CeM33%Sld-- Items: Four Leaves | |
Sat32 ----- ----- Location: Charging from Zarbow | |
Gre32 ----- Gre32 | |
Gob32 ----- ----- Items: Two Leaves | |
----- KtT34*Gob32 Position: Right Side | |
----- Sat34*----- | |
Gob32 ----- Zom32 | |
Zom32 Gob32 ----- Position: Left Side | |
--- | |
Legion 2 - Funnel Shift Formation | |
----- Sld-- ----- | |
Sld-- CeF33%Sld-- Items: Three Leaves, One Fruit | |
----- KtT32 ----- Location: Charging from Apertine | |
Gob32 KtT34*Gob32 | |
----- ----- ----- Items: Two Leaves | |
----- Ogr32 ----- Position: Right Side | |
Gob34 Sir32*----- | |
----- ----- Gob34 | |
Ogr34 ----- ----- Position: Left Side | |
--- | |
Legion 3 - Funnel Shift Formation | |
Sld-- ----- Sld-- | |
----- ----- ----- Items: Four Leaves, Two Fruits | |
KtT32 CeM33%KtT32 Location: Charging from Tranus | |
NnM33*----- Gho32 | |
Gre32 ----- ----- Items: Two Leaves, Two Fruits | |
Gho32 Gre32 ----- Position: Right Side | |
----- KtT34*----- | |
----- ----- ----- | |
Ogr32 ----- Ogr32 Position: Left Side | |
--- | |
Legion 4 - Dual Wedge Formation | |
----- Sld-- ----- | |
Sld-- Sld-- Sld-- Items: One Leaf, One Fruit | |
----- CeF33%----- Location: Charging from Bartasake | |
KtT33 Sat34*----- | |
Gob32 ----- KtT33 Items: Six Leaves | |
----- ----- Gob32 Position: Right Side | |
----- Sat34*KtT33 | |
----- ----- ----- Items: Five Leaves, Two Fruits | |
KtT33 ----- Ogr32 Position: Left Side | |
--- | |
----- DoM33*----- | |
----- ----- ----- Items: Three Leaves, Two Fruits, One Stone | |
Ogr35 ----- Gol32 Location: Southeast of Anderout (Ambush) | |
Gre33 Dia33*Gre33 | |
Gob33 ----- ----- | |
----- ----- Gob33 Location: Southeast of Anderout (Ambush) | |
Enemy Commander: Thamuz Delville (Temple Command) | |
KtT33 ----- KtT33 | |
----- TmC35*----- Items: Four Leaves, Two Fruits, Two Stones | |
----- Gob33 Gob33 Location: Anderout | |
Reward: Peridot Sword | |
Battle Tactics: | |
Yep. You read that right. There are four Legions in this battle. | |
Don't panic. Just deploy your units in teams. Two units should be | |
more than enough to handle each of the three unit Legions. Watch out | |
at the outskirts of Anderout. Like all Caliginous Order battles, there | |
are a few hidden units near the headquarters. | |
Epilogue: Thamuz begs Baldwin to go to Keryoleth to raise Danika. | |
Thamuz gives his life for what's left of the Caliginous Order. | |
Hugo tells Magnus that the Caliginous Order is now using Castle Talapea | |
in Wentinus as their base. It is decided that they should take the | |
castle first, since going to the mountains would expose themselves to | |
attack from Wentinus. | |
Hidden Items: | |
Airgetlam: East of Tranus | |
Count's Garment: Between Mountains NE of Zarbow | |
Urn of Chaos: Piece of land West of Tranus | |
Prox: Between Mountains NE of Zarbow | |
Bell of Thunder: Mountains Southeast of Apertine | |
Earth Javelin: Plains South of Le Vin | |
Volcaetus: Between Mountains West of Albesta | |
************************************************************************ | |
Scene 40 - Pressure | |
Location: Wentinus | |
Prologue: Baldwin tells Richard of Thamuz's death. Richard scolds him | |
and sends him back to his post. When he leaves, Richard says that | |
Thamuz's death will not be in vain, and Baldwin will be the one to | |
gain ultimate power. | |
Strongholds: | |
Hopedale: (Starting Location) | |
Population: 187 | |
Morale: 78 | |
Reliance: (Allied, Southwest of Hopedale) | |
Population: 187 | |
Morale: 18 | |
Yves Guibiques: (North of Reliance) | |
Population: 253 | |
Morale: 67 | |
Cartwright: (East of Hopedale) | |
Population: 253 | |
Morale: 79 | |
Witch's Hut | |
Timmins: (Northern Edge) | |
Population: 238 | |
Morale: 35 | |
Shop: | |
Armet 120 | |
Arc Wand 150 | |
Baldr Spear 230 | |
Spellbook 100 | |
Tower Shield 350 | |
Fur Coat 250 | |
Heavy Armor 650 | |
Amulet 40 | |
Igglurick: (Southeast of Castle Talpaea) | |
Population: 244 | |
Morale: 12 | |
Castle Talpaea: (Enemy Headquarters) | |
Population: 177 | |
Morale: 50 | |
Enemy Opposition: | |
----- Sat36*----- | |
Gob34 ----- Zom34 Items: Two Leaves | |
Zom34 Gob34 ----- Location: Charging from Yves Guibiques | |
Gre34 ----- Gre34 | |
Gob34 ----- ----- Items: Three Leaves, Two Fruits | |
----- KtT36*Gob34 Location: Charging from Yves Guibiques (Messenger) | |
Fae34 ----- Hyd34 | |
----- ----- ----- Items: Two Leaves | |
Fae34 BsM35*----- Location: Charging from Reliance | |
----- Gre34 ----- | |
----- ----- Gre34 Items: Nothing | |
Coc34 ----- Rav35* Location: Charging from Reliance | |
Gre35 Gre35 ----- | |
Gob35 ----- ----- Items: Two Leaves, Two Fruits | |
Pal35*Gob35 ----- Location: Charging from Reliance | |
Wyv34 ----- ----- | |
----- ----- ----- Items: Two Leaves | |
Rav35*----- Wyr34 Location: Charging from Reliance | |
KtT35 Sat36*----- | |
Gob34 ----- KtT35 Items: Four Leaves, Two Fruits, One Stone | |
----- ----- Gob34 Location: Guarding Yves Guibiques | |
----- Ogr34 ----- | |
----- ----- ----- Items: Two Leaves, Two Fruits | |
Gob34 Dae36*Gob34 Location: Charging form Yves Guibiques | |
Gob34 ----- Gob34 | |
----- Sat35*----- | |
----- Gob34 Gob34 Location: Charging from Cartwright | |
----- Sat36*KtT35 | |
----- ----- ----- Items: Four Leaves, Two Fruits | |
KtT35 ----- Ogr34 Location: Guarding Cartwright | |
----- BlK34*----- | |
----- ----- ----- | |
Ogr36 ----- Ogr37 Location: Charging from Igglurick | |
KtT35 ----- KtT35 | |
----- ----- ----- Items: Four Leaves, Two Fruits, One Stone | |
KtT35 Sat36*KtT35 Location: Guarding Igglurick | |
----- Sat35*----- | |
----- ----- ----- Items: Four Leaves, Two Fruits | |
Ogr34 ----- Ogr34 Location: Charging from Timmins | |
Gre35 Dia35*Gre35 | |
Gob35 ----- ----- Items: Three Leaves, Two Fruits, One Stone | |
----- ----- Gob35 Location: Charging from Timmins | |
Wiz34 ArM36*Wiz34 | |
----- ----- ArM34 | |
----- ArM34 ----- Location: Charging from Timmins | |
Ske34 ArM35*----- | |
----- ----- Ske34 | |
Ogr34 ----- ----- Location: Charging from Timmins | |
Gob34 KtT36*Gob34 | |
----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones | |
----- Ogr34 ----- Location: Charging from Talpaea | |
----- KtT36*----- | |
----- ----- ----- Items: Five Leaves, Two Fruits | |
Ogr34 ----- Ogr34 Location: Charging from Talpaea | |
Enemy Commander: Baldwin Glendale (Temple Command) | |
Sat34 ----- Sat34 | |
----- TmC37*----- Items: Four Leaves, Two Fruits, Two Stones | |
KtT34 ----- KtT34 Location: Castle Talpaea | |
Reward: Wind Armor | |
Battle Tactics: | |
The kicker about this battle is just the fact that there are so many | |
units in the towns. Watch the Templar unit to the west. They'll go | |
after Reliance, and you don't want to lose it, so send someone to | |
Reliance immediately. Preferably a flying unit. After all that's | |
taken care of, just watch out for the charging Templar units from the | |
Castle. This should come as no surprise to you, since every | |
Caliginous Knight you've fought so far uses that tactic. | |
If by some ill chance, you lose Reliance, to the unit labelled | |
"Messenger", the following four units will appear at Reliance. If you | |
take it out first, they'll never appear. | |
************************************************************************ | |
Scene 41 - Adversaries | |
Location: Castle Talpaea | |
Prologue: Richard sends Baldwin to the ruins, saying he'll hold off the | |
Revolutionary Army. | |
Enemy Opposition: | |
KtT34 ----- KtT34 | |
----- ----- ----- | |
KtT34 Sat35*KtT34 Location: Guarding the Outer Gate | |
----- BlK34*----- | |
----- ----- ----- Items: Three Leaves, Two Fruits, Two Stones | |
BkD33 ----- Ogr36 Location: SW of the Outer Gate | |
----- ----- Grf33 | |
Gob36 ----- ----- Items: Four Leaves, Two Fruits, One Stone | |
----- SwM34*Gob36 Location: SE of the Outer Gate | |
Sor34*----- YgD33 | |
Gob33 ----- ----- Items: Two Leaves | |
----- Gob33 ----- Location: NW of Outer Gate | |
----- Sir34*----- | |
----- ----- ----- Items: Two Leaves | |
Ogr33 ----- Wyv33 Location: Western side of Outer Street | |
Gre33 Rav34*Gre33 | |
Rav33 ----- Rav33 Items: Two Leaves | |
----- ----- ----- Location: Western Houses | |
AzD33 ----- ----- | |
----- ----- DgM34* Items: Four Leaves, Two Fruits | |
----- Gob33 Gob33 Location: Eastern side of Outer Street | |
----- Gre33 Hwk33 | |
Hwk33 ----- ----- Items: Four Leaves, Two Fruits | |
----- Rav34*Gre33 Location: Eastern Houses | |
Gre33 BlK35*----- | |
----- ----- Gre33 Items: Two Leaves | |
Opi33 ----- ----- Location: Near Archer Park | |
AzD33 ----- EhD33 | |
----- ----- ----- Items: Two Leaves | |
----- Sat34*----- Location: Near Cavalier Park | |
Sph33 ----- ArM35* | |
----- ----- ----- | |
----- Ogr33 ----- Location: Northwest of Archer Park (Reach it) | |
----- Flb33 ----- | |
----- ----- ----- Items: Two Leaves, Two Fruits | |
Gob33 DgM35*Gob33 Location: East of Archer Park (Reach it) | |
Cer33 ----- Sph33 | |
----- ----- ----- | |
----- Sat34*----- Location: NE of Cavalier Park (Reach it) | |
Sat34*----- Tmt33 | |
----- ----- ----- Items: Four Leaves, Two Fruits, One Stone | |
----- Cer33 ----- Location: West of Cavalier Park (Reach it) | |
KtT34 Sat35*----- | |
Gob33 ----- KtT34 | |
----- ----- Gob33 Location: Guarding West Inner Gate | |
----- Sat35*KtT34 | |
----- ----- ----- Items: Two Leaves | |
KtT34 ----- Ogr33 Location: Guarding East Inner Gate | |
Gob33 KtT35*Gob33 | |
----- ----- ----- Items: Two Leaves | |
----- Ogr33 ----- Location: SW of Jasper Tower | |
----- KtT35*----- | |
----- ----- ----- | |
Ogr33 ----- Ogr33 Location: SE of Jasper Tower | |
Enemy Commander: Richard Glendale (Death Templar) | |
Flb34 ----- AzD34 | |
----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones | |
----- DTm35*----- Location: Jasper Tower | |
Reward: Oracion | |
Battle Tactics: Another castle storming scene. Watch for the two units | |
on the southern road, and the two each that spring up whenever you | |
reach one of the parks. | |
Epilogue: Richard leaves after being defeated. He finds Baldwin in the | |
forest. He asks why Baldwin has not broken the seal, yet. Baldwin | |
says he's tired of living in Richard's shadow, and he runs Richard | |
through with his sword. | |
Hidden Items: | |
Wind Armor: West of Cavalier Park | |
Helm of Thunderclap: End of Road East of Jasper Tower (across wall) | |
Sword Emblem: End of Road West of Jasper Tower (across wall) | |
************************************************************************ | |
Scene 42 - The Sleeping Goddess | |
Location: Mount Keryoleth | |
Prologue: Zeda, Mari, and Baldwin approach the Ruins of Keryoleth. | |
Zeda explains that Mari is now her loyal puppet, since her mind is gone | |
from losing Yumil. A Templar runs up to Baldwin, reporting that your | |
army is fast approaching. Baldwin leaves. | |
Zeda gives Mari a sacred sword and tells her to resurrect Danika. Mari | |
says she can't do it. Zeda's a little flustered, and tells her that | |
she was born solely for this purpose. She is the daughter of the sage | |
of Zeteginea, Rashidi, and this whole thing, including her love for | |
Yumil, was planned from the moment she was born. Mari can't believe | |
she's only a pawn in this, and stabs Zeda with the sword. | |
Mari walks up to the ruins and cries out for Yumil. In anger and | |
frustration, she stabs the ground with the sword, and collapses on the | |
ground. Suddenly, blue light rises from the crack in the ground she | |
created, and a figure arises from it... | |
Have Destin: Later, in the War Room, Destin shows concern for Magnus. | |
Magnus says he's alright. Destin explains this will probably be the | |
last battle. They go over the plans. Destin gives Magnus words of | |
encouragement, and we begin... | |
Strongholds: | |
Mursunny: (Starting Location) | |
Population: 117 | |
Morale: 35 | |
Shop: | |
Hachigane 40 | |
Plumed Headband 60 | |
Baldr Bow 160 | |
Ytival 270 | |
Claymore 360 | |
Cloth Armor 20 | |
Hard Leather 150 | |
Natashkan: (East of Mursunny) | |
Population: 188 | |
Morale: 48 | |
Dolbo: (Distant North) | |
Population: 43 | |
Morale: 28 | |
Mingan: (Northeast of Natashkan) | |
Population: 122 | |
Morale: 39 | |
Escaraba: (East of Natashkan) | |
Population: 66 | |
Morale: 80 | |
Tananna: (Neutral, East of Escaraba) | |
Population: 160 | |
Morale: 41 | |
Balera: (East of Mingan) | |
Population: 171 | |
Morale: 81 | |
Gypsanville: (North of Mingan) | |
Population: 86 | |
Morale: 53 | |
Witch's Hut | |
Keryoleth: (Enemy Headquarters) | |
Population: 31 | |
Morale: 50 | |
Enemy Opposition: | |
----- Dae36*Gho34 | |
Gho34 ----- ----- | |
----- Ske34 Ske34 Location: Guarding Natashkan | |
Sat34 Sat35*Sat34 | |
----- ----- ----- Items: Four Leaves | |
----- Ogr34 ----- Location: Charging from Natashkan | |
----- Sat35*----- | |
----- ----- ----- Items: Six Leaves | |
Ogr34 ----- Ogr34 Location: Charging from Dolbo | |
Gre34 Sat35*----- | |
----- ----- Gre34 Items: Two Leaves | |
Gob34 Gob34 ----- Location: Charging from Mingan | |
AzD34 ----- ----- | |
----- ----- DgM35 | |
----- Gob34 Gob34 Location: Guarding Dolbo | |
Dia35*Gre34 ----- | |
----- ----- Gre34 Items: Four Leaves | |
Gob34 Gob34 ----- Location: Charging from Escaraba | |
Sph34 ----- ArM36* | |
----- ----- ----- | |
----- Ogr34 ----- Location: Guarding Mingan | |
----- Wit35*Pmp34 | |
----- ----- Gob37 | |
Pmp34 Gob37 ----- Location: Guarding Escaraba | |
Gre34 BlK36*----- | |
----- ----- Gre34 | |
Opi34 ----- ----- Location: Charging from Tananna | |
----- Sat36*KtT35 | |
----- ----- ----- | |
KtT35 ----- Ogr34 Location: Charging from Gypsanville | |
KtT35 Sat36*----- | |
Gob34 ----- KtT35 Items: Five Leaves, Two Fruits | |
----- ----- Gob34 Location: Charging from North of Balera | |
Gob34 KtT36*Gob34 | |
----- ----- ----- Items: Four Leaves, Two Fruits, One Stone | |
----- Ogr34 ----- Location: Charging from Keryoleth | |
----- KtT36*----- | |
----- ----- ----- Items: Four Leaves, Two Fruits | |
Ogr34 ----- Ogr34 Location: Charging from Keryoleth | |
Enemy Commander: Baldwin Glendale (Temple Command) | |
Dae34 TmC37*Dae34 | |
----- ----- ----- Items: Four Leaves, Two Fruits, Two Stones | |
----- Ogr34 ----- Location: Keryoleth | |
Battle Tactics: | |
Another straightforward battle for the most part. Many of the enemy | |
units will charge from their towns before you get in range, so you may | |
have to deal with a bunch of units on you at once. Don't sweat it, | |
though. | |
Epilogue: AGAIN, Baldwin runs. He heads to the ruins. He sees Zeda | |
and Mari lying on the ground. Zeda says a few last words, turns into | |
her true form, a Gorgon, and melts away. It is then that Baldwin | |
notices Danika hovering above the ruins. He vows that Mari will never | |
have that power and slays her. He stands before Danika, demanding to | |
be blessed, that he have the ultimate power. Just then, Magnus runs | |
up and yells for Baldwin to stop. Danika, with a nod of her head, | |
knocks the impudent Baldwin to the ground. | |
Magnus runs up to Danika, recognizing Yumil in her. She explains | |
herself, that she was once the goddess of fertility, now the goddess of | |
the netherworld. She had eaten the fruit of the Infernal Aura, and | |
Berthe, her mother, put her to sleep. Yumil awoke her, though, with | |
his power as the Child of the Covenant. She explains how she didn't | |
want to awaken, but she felt so much sadness in Yumil that she felt she | |
had to. | |
Baldwin wakes and demands the power again. Danika suddenly is | |
swallowed by the Infernal Aura, the power of the sage of Zeteginea, and | |
the power of the Child of Covenant. This turns her into one freaky- | |
looking thing... | |
Magnus arms himself and attacks... | |
Final Enemy: Danika | |
----- ----- ----- | |
----- XXX38*----- | |
XXX38 ----- XXX38 | |
The middle part of Danika uses Lava Shot twice. The plant parts use | |
Rotten Breath and Acid Breath twice each. | |
You'll fight a round against her. Just stay alive. Retreat if you | |
have to. Don't bother with Pedras, they don't do a thing against her. | |
Once you survive the first round (winning is doubtful), you, and the | |
rest of your army, will be pushed back quite a distance. The area | |
around Keryoleth will change form. The entire area will become marsh | |
and swirly, malefic woods. Two gates to the netherworld will crop up | |
south and southwest of Keryoleth, and enemy demon units will start | |
spilling out. Ignore them, or push them out of the way, and just head | |
straight for Danika, and keep attacking until she's defeated. | |
The game ends here, normally. The only way to proceed to the next | |
scene is to have a low Chaos Frame, and no Zenobians in your party. | |
************************************************************************ | |
Scene 43 - Caliber (submitted by Freedan) | |
Location: Aurua Plains | |
Prologue: On his way back to Winnea for Frederick's coronation, Magnus' | |
battalion is intercepted by a mysterious enemy. The scout's last words | |
cast an ominous tone over the looming battle. Hugo tells Magnus to be | |
prepared for anything. | |
Strongholds: | |
Tranus: (Starting Location) | |
Population: 24 | |
Morale: 94 | |
Witch's Hut | |
Albesta: (East of Tranus) | |
Population: 133 | |
Morale: 28 | |
Landeck: (Southeast of Tranus) | |
Population: 84 | |
Morale: 57 | |
Shop: | |
Hraesvelg 340 | |
Falchion 400 | |
Frozen Axe 500 | |
Ring of Eloquence 250 | |
Brode: (South of Landeck) | |
Population: 235 | |
Morale: 82 | |
Le Vin: (East of Landeck) | |
Population: 252 | |
Morale: 68 | |
Fort Randrich: (Southeast of Le Vin) | |
Population: 15 | |
Morale: 50 | |
Enemy Opposition: | |
Sph36 ----- Sph36 | |
----- ----- ----- | |
----- BsM38*----- Location: Charging from Southeast of Tranus | |
BlK36 Vam38*BlK36 | |
----- ----- ----- | |
BlK36 ----- BlK36 Location: Charging from Northeast of Tranus | |
AnK36 Ser38*AnK36 | |
----- ----- ----- | |
AnK36 ----- AnK36 Location: Charging from highlands East of Tranus | |
BlK36 ----- Pal36 | |
----- ----- ----- | |
BlK36 Dgo38*Pal36 Location: Charging from Landeck | |
Hyd36 ----- Que36 | |
----- ----- ----- | |
----- DgM38*----- Location: Charging from Albesta | |
Sor36 Sir37*Sor36 | |
----- ----- ----- | |
----- Val36 Val36 Location: Charging from Le Vin | |
Pum36 Wit38*----- | |
----- Pum36 Pum36 | |
Pum36 ----- ----- Location: Guarding Landeck | |
Tmt36 ----- AzD36 | |
----- ----- ----- | |
----- DgM38*----- Location: Guarding Le Vin | |
SwM36 SwM37*SwM36 | |
----- ----- ----- | |
SwM36 ----- SwM36 Location: Guarding Brode | |
Coc36 ----- Coc36 | |
----- ----- ----- | |
----- BlK37*----- Location: Guarding Albesta | |
Saradin's Unit | |
Sir36 War39*Sir36 | |
----- ----- ----- | |
NnM38 ----- NnM38 Location: Semicircle Northwest of Fort Randrich | |
Gilbert's Unit | |
----- BsM39*----- | |
----- ----- ----- | |
Sph38 ----- Cer37 Location: Semicircle Northwest of Fort Randrich | |
Debonair's Unit | |
Fre36 Gen39*Fre36 | |
----- ----- ----- | |
Pal36 ----- Pal36 Location: Semicircle Northwest of Fort Randrich | |
Aisha's Unit | |
Ser37 Pri39*AnK38 | |
----- ----- ----- | |
AnK38 ----- Ser37 Location: Semicircle Northwest of Fort Randrich | |
Enemy Commander: Destin Faroda (Lord) | |
Bah38 ----- FlB38 | |
----- ----- ----- | |
----- Lor41*----- Location: Fort Randrich | |
Battle Tactics: | |
This is it, the scene only accessible with a low Chaos Frame and no | |
Zenobians. The enemy unit design has taken a big step up, although they | |
still shouldn't be quite on par with your best units. Still, some of | |
the enemies here will put up a good fight against just about anyone. | |
In particular, the unit with two Sphinxes is rather nasty, as their | |
Evocation actually works, and since they're so fast, they can pull out | |
a 400-point combination spell before you can even blink. Your best bet | |
is not to kill the leader, so he'll slow them down, hopefully exposing | |
yourself to only one combination spell. | |
Also, note the Cockatrice unit. You should be experienced in | |
anti-Cockatrice tactics by now, but just make sure you know it's there. | |
Other than that, it's pretty straightforward. It's a tiny map, and | |
there aren't too many enemy units, but they are tough. Almost all the | |
enemies are equipped with good elemental weapons, instead of their weak | |
physical ones. Just be careful, and don't push your units too hard. | |
When you near the enemy fort, you'll see the four Zenobians standing in | |
a semicircle around the stronghold, guarding it from attack. You'll | |
have to fight them all, but the fights are handled as boss battles, | |
meaning if you kill the leader, everyone else falls as well. With this | |
in mind, none of them are terribly difficult. Each has their own little | |
speech condemning Magnus for his actions. After those pesky Zenobians | |
have uttered their last words, you can take on Destin Faroda. There's a | |
pretty long dialogue between him and Magnus, but the fight itself is | |
easy, despite Destin's high level. | |
Epilogue: Destin tells Magnus he can't stop him anymore, and tells him | |
to be true to himself, before the mighty hero of Zenobia falls. After | |
that, it's off to the low CF ending. | |
************************************************************************ | |
************************************************************************ | |
8. Endings | |
There are many endings to this game, depending on your Chaos Frame, and | |
who you have in your party. Here's my first ending. | |
After Danika's beaten: Danika thanks Magnus for stopping her. She | |
explains that, since she's both human and god, she constantly sways | |
between good and evil. She explains that there are very few differences | |
between humans and demons. Both are capable of good and evil. She | |
gives him parting words that the one who planned this was born of this | |
world, and that the Ogre Battle cannot be avoided. She leaves... | |
--- | |
CF of 0-33: Magnus is turned away from Winnea, being told he cannot be | |
allowed in Frederick's prescence, since they believe he's possessed by | |
the Infernal Aura. He turns away. In a few years, barbarians from the | |
east attack, Frederick dies shortly, and Palatinus is reduced to | |
rubble. | |
One day, Kerikov finds the body of Mari lying beside the road. | |
Suddenly, a baby crawls out from under her, and floats in the air. It | |
says how good it feels to have the body of a god, and kills Kerikov. | |
It's obvious that this is the new incarnation of the sage, Rashidi. | |
--- | |
If you have a CF higher than 33, you'll get the "standard" ending, | |
where different things happen depending on who you have in your party. | |
Have Destin: Destin explains that, even though Yumil's lost, the war | |
has been won. He says that he's heading back to Zenobia to tell the | |
King what has happened. Magnus tells him he'll stay and help rebuild | |
Palatinus. | |
CF of 34-66: Frederick becomes king of Palatinus and Magnus becomes a | |
great hero in the new Palatinean army. He is referred to as a person of | |
chivalry that owed allegiance to no one; not even his king. | |
CF of 67-100: Frederick becomes king and dies shortly thereafter in | |
battle. Magnus becomes the new king of Palatinus and leads his country | |
to great victory over the Eastern Barbarian tribes in the future. | |
Ending Scene 1: Gunther Piedmont | |
Have Troi, Katreda, and Asnabel: Asnabel and Troi are leaving for | |
war. Katreda wishes him luck. | |
Ending Scene 2: Winnea | |
Have Meredia: Hugo talks to Meredia about war. She says how she's | |
scared, but she'll fight. | |
Have Meredia, Liedel, and Biske: Meredia takes note of the fact that | |
Liedel and Biske are a couple. | |
Ending Scene 3: Azure Plains (or Tremos Mountains) | |
Have Sheen: Sheen wonders what he should do with his life now. He | |
thinks they're excluding him and he'll show 'em who's boss. | |
Have Sheen, Carth and/or Paul: The same as above, only Carth and/or Paul | |
confront him and convince him to come back (depending on whether you | |
got both). | |
Have Paul: Paul visits his petrified friend, says a few words, and | |
heads off to the upcoming battle. | |
Ending Scene 4: Mount Ithaca | |
Destin (if you have him) arranges for war with the Bolmaukans (led by | |
Vad, if you have him). Europea (if you have her) shows up and says that | |
"he" and his comrades are coming. If you don't have her, it's just | |
another Bolmaukan warrior. | |
************************************************************************ | |
************************************************************************ | |
9. Advanced FAQ | |
Q: What's a Chaos Frame? | |
A: We all thought the Reputation meter from the original Ogre Battle | |
was removed. Turns out it's still there, but you can't check it. At | |
the end of the game you get an analysis in the form of a numerical value | |
from 0-100 of what the people thought of you. The higher the Chaos | |
Frame, the better the ending. | |
Q: How do I increase my Chaos Frame? | |
A: There has been lots of talk about what affects Chaos Frame, but the | |
biggest, and proven factor is whether or not you liberate towns as | |
opposed to capturing them. | |
To liberate a town, the enemy must have possession of it, first. Don't | |
bother trying to liberate neutral towns because it won't work. Next, | |
check the Morale of the town under Stronghold Information. You should | |
see a number from 0-100. Match that number, roughly, with the average | |
alignment in one of your units. Use that unit to go to the town and | |
you'll liberate it. The process is fairly lenient. Any generally | |
Chaotic unit will liberate a town with 0-33 Morale. Any genearlly | |
Neutral unit will liberate a town with 34-66 Morale. Any generally | |
Lawful unit will liberate a town with 67-100 Morale. | |
Generally, given the average alignment of your unit. You'll have about | |
a 20 point dispersal, so if you have someone dead 50, you can liberate | |
anything between 30 and 70. This may seem like a rather wide dispersal, | |
but you'll be thanking the Zeteginean Gods for it later on, when you | |
have units at 100 or 0 alignment. | |
There's been a lot of talk about other things affecting Chaos Frame. | |
Things such as Magnus' Alignment, having Demons in your party, creating | |
a Lich, totally wiping out enemy units, attacking units while they | |
sleep. None of these have been proven to affect your CF, and I | |
suggest you just relax and concentrate on liberation. | |
One last note: Don't expect to just learn about Chaos Frame at, say, | |
Tremos Mountains II, and be able to boost your Chaos Frame (which is | |
probably around zero) enough to get Debonair. Raising Chaos Frame is a | |
slow process, and it'll take a good 20 missions to get it up to 100, | |
so it's best to start liberating early and often. | |
Q: How does Love and Peace work? | |
A: Very simple, really. During a battle you select it. You pick an | |
enemy unit that's in sight and you'll use it on them. You have a chance | |
for a member of that unit to come over to your side. That character | |
disappears from the enemy unit and reappears in your reserves. I don't | |
know the chance of it working, nor do I really want to bother to figure | |
it out. | |
Bottom line, you can use this item to try and get characters you don't | |
have the time, patience, or items to get any other way. For instance, | |
I used it to get an Angel Knight, because I didn't want to risk one of | |
my characters. | |
Characters you CANNOT use Love and Peace on: | |
Grapplers | |
Knights Templar | |
Daemons | |
Knights of Danika | |
ANY Unit Leaders | |
Q: What's the deal with Combination Magic and Attacks? | |
A: Combination Attacks are only for Soldiers. If you have two or more | |
groups of Soldiers in the same row, there's a chance that they'll | |
attack together for increased damage. | |
Combination Magic is much more fun. When you have two classes that can | |
cast the same type of magic in the same row (Elemental, Effect), | |
there's a chance that they'll join they're attacks and attack one | |
target with a combined spell for increased damage. | |
The only restriction is that the two spellcasting units cannot have | |
opposing elements (Fire/Water, Wind/Earth) | |
All combo magic (for single target spells) does what's called "splash | |
damage". It hits the target and then hits all adjacent units for a | |
small amount of damage. | |
Combining same elements will simply increase the power of the spell | |
and add splash damage. | |
Here are some other combinations: | |
Wizard/Sorceress Combos: | |
Wind/Fire: Plasma Ball | |
Fire/Earth: Lava Shot | |
Earth/Water: Clay Assault | |
Water/Wind: Ionosphere | |
Bane/Wind: Infest | |
Bane/Fire: Dark Blaze | |
Combining one of the lower classes with one of the upper classes gives | |
you one of the following spells in a four block area. Combining two | |
upper classes gives you a spell over the entire battlefield. | |
Wizard or Sorceress/Archmage or Siren Combos: | |
Wind/Fire: Plasma Storm (Paralyze) | |
Fire/Earth: Lava Flow (Paralyze) | |
Earth/Water: Blue Spiral (Poison) | |
Water/Wind: Atmosphere (Sleep) | |
Bane/Wind: Inferno (Sleep) | |
Bane/Fire: Dark Flame (Power Down) | |
Witch Combos: | |
Wind/Fire: Bind Flare (Paralyze) | |
Fire/Earth: Poison Plant (Paralyze) | |
Earth/Water: Deep Sleep (Sleep) | |
Water/Wind: Poison Lime (Poison) | |
Bane/Wind: Black Breeze (Poison) | |
Bane/Fire: Doom (Sleep) | |
NOTE: Combos are also available for classes that can cast specific | |
spells, such as Black Knights with Word of Pain and Valkyries with | |
Lightning, and even Ghosts with Nightmare. | |
Also, combining Healing Spells, will produce a Healing Spell that can | |
cure status ailments. | |
Oh, and lastly, as nice as it would be, you can't combine Drakonite | |
spells. Sorry... | |
Q: How do I beat Cockatrices cleanly? | |
When I attack a Cockatrice, you usually get petrified. To fix that, you | |
need a revive stone which costs 500 GOTH!!! NO WAY! So... | |
The best way to handle these beasts is to: Attack with golems. Altough | |
the Cockatrices are "shooters" and like to attack the back row people | |
which may have your leader, this is still a great way to handle them. | |
What I do is put my leader in the front and Golems in the back and | |
side, and then attack the Cockatrice, or reposition your men so that | |
only your golem can be attack by the Cockatrice. Hey, the best thing | |
is, the cockatrice can turn your Golems into Stone Golems. Pretty | |
nice. | |
Backup: It'll be even better if the leader of that group has a Hallowed | |
Shield or a Celestial Veil, then you're absolutely sure that your unit | |
leader cannot be petrified under any circumstances... | |
2nd best: Attack with one or even better two Witches that can paralyze | |
or sleep FAST! If the Cockatrices can't attack, they can't petrify. | |
3rd best: Find a way to attack the unit so that the Cockatrices are in | |
the front. Circle around them, and distract them with another group, | |
then close in for the kill. | |
4th best: Fight fire with fire. Attack Cockatrices w/ Cockatrices. | |
They are hard to find, but they are good! If you are gonna do this, | |
then make your Cockatrice faster then theirs so you can attack first. | |
5th best: Reposition your men so that each one of them isn't adajacent | |
to each other. If they are, and they are attacked, then they may be | |
all petrified. Pretty sucky... | |
AND 6th best: Reposition your men so that a zombie or a stupid unit is | |
the only one who can be hurt by the cockatrice. This strategy sucks, | |
because if you go to these measures just to not be petrified, then WHY | |
THE HELL ARE YOU ATTACKING THE COCKATRIACE ANYWAY! | |
************************************************************************ | |
************************************************************************ | |
10. Miscellany | |
Didn't want to create a whole new chapter for EACH of these, so all the | |
odd stuff goes here. | |
************************************************************************ | |
A. Elem Pedras | |
Elem Pedras are magical stones filled with the power of the gods. | |
You'll be issued one at the beginning of the game. To use a Pedra, the | |
Interrupt Gauge at the top of the screen must fill three times. Don't | |
get discouraged if you can't use them early in the game. You'll be | |
able to soon enough. Late in the game, you'll find you can use them | |
just about every battle. At that point, you'll see it's not whether | |
you can use Pedras, but WHEN... | |
Anyway, there are six Pedras, each empowered by one of the gods with | |
the power of a spirit. Here they are: | |
Pedra of Wind - Stone that contains the power of Harnella, the goddess | |
of wind. It is capable of summoning Thunderbird, the spirit of | |
lightning. | |
Pedra of Flame - Stone that contains the power of Zoshonel, the goddess | |
of flame. It is capable of summoning Salamander, the spirit of | |
flame. | |
Pedra of Earth - Stone that contains the power of Berthe, the goddess | |
of earth. It is capable of summoning Golem, the spirit of earth. | |
Pedra of Water - Stone that contains the power of Grueza, the goddess | |
of water. It is capable of summoning Fenrir, the spirit of ice. | |
Pedra of Virtue - Stone that contains the power of Ishtar, the goddess | |
of virtue. It is capable of summoning Fatuus, the spirit of light. | |
Pedra of Bane - Stone that contains the power of Asmodee, the god of | |
bane. It is capable of summoning Phantom, the spirit of darkness. | |
Well, now you know what they are. So, I suppose you want to find them, | |
eh? | |
For finding the other three base elements, go to Mylesia, Mount | |
Ithaca, and Gules Hills and fight several training battles as Magnus. | |
Eventually, you'll face a two character unit with one of the characters | |
being a High Level Dragon of the element of the Pedra. Defeat that | |
group and you'll receive the Pedra. | |
Pedra of Bane: Go to Jiram in the Highland of Soathon. In this town, | |
either a woman will tell you about the death of her son's dog, or the | |
kid himself will tell you. Bring a spare Hellhound to the town with | |
you. If you don't have one, one can easily be found in the Barrens | |
surrounding town. Return to him with the Hellhound in a unit and he'll | |
accept the dog (after a couple of visits) and give you the Pedra of | |
Bane. Very nice... | |
Pedra of Virtue: Go to Muji, Gules Hills and you'll speak to a man who | |
wants you to find his daughter in the Volmus Mine. Go to Volmus Mine | |
and a woman will tell you she went to Mount Ithaca. Go to Cactovich, | |
Mount Ithaca and you'll find the girl, who'll then give you the Pedra | |
of Virtue. | |
Okay, you've found them all... Now, how to use them? | |
Well, there's an Interrupt Meter at the top of the screen. As soon as | |
it fills three times, you can activate the Pedra menu, where you can | |
select one to attack with. After which, the Pedra will need time to | |
recharge. | |
Now, this will be tough in the beginning, since the battles are far | |
quicker. One way to try to stretch the battle out to maybe activate it | |
is to Interrupt the battle after every attack, which may increase the | |
Interrupt Meter enough. | |
************************************************************************ | |
B. Rare Items | |
At certain points in the game, you can get rare items from people. | |
Some of these are gifts for particular characters, and you must visit | |
the person with that character. Others you get with Magnus, or by | |
performing special tasks at some point in the game. | |
--- | |
Special Character Gifts | |
Hallowed Shield | |
Character: Troi Ttyon | |
Location: Elgorea, Mylesia | |
Angel's Brooch | |
Character: Katreda Birall | |
Location: Inekell, Gunther Piedmont | |
Helm of the Fearless | |
Character: Asnabel Birall | |
Location: Kinseya, Gunther Piedmont | |
Red Branch | |
Character: Liedel Klein | |
Location: Inze, Fair Heights | |
Idaten's Mail | |
Character: Vad Orok Zlenka | |
Location: Shafferville, Highland of Soathon | |
Decoy Cap | |
Character: Sheen Cocteau | |
Location: Garu Kaio, Dardunnelles II | |
Rai's Tear | |
Character: Meredia O'Kiefe | |
Location: Melthaus, Argent | |
Starry Sky | |
Character: Europea Rheda | |
Location: Fort Hillverich, Vert Plateau | |
Robe of the Abyss | |
Character: Paul Lukische | |
Location: Temple of Berthe, Temple of Berthe | |
Jeulnelune | |
Character: Biske La Varet | |
Location: Surina, Capitirium | |
Runic Cape | |
Character: Carth Forleizen | |
Location: Rete, Ptia | |
--- | |
Other Rare Items | |
Note: Items for a specific class (or required to get items for a | |
specific class) will not be here. | |
Medal of Vigor (Portable, Valuable) - | |
Go to Edepar, Alba with Magnus after the Alba mission. | |
Annihilation (Spellbook, Drakonite) - | |
Sold in Vertze, Alba. The price starts at 30000 and climbs by 20 Goth | |
for every game day. It peaks at 60000 Goth. | |
OR | |
Found southeast of Sondrio, Barpheth. | |
Meteor Strike (Spellbook, Drakonite) - | |
Found in Melphy, Dardunnelles for 50000 Goth. Go there between 6 PM | |
and 9 PM on the 6th, 15th, or 21st of any month. | |
OR | |
Between Highlands and Barrens Southwest of Furge, Ptia. | |
Tempest (Spellbook, Drakonite) - | |
Found Southeast of Surite, Blue Basilica. (across the river) | |
White Mute (Spellbook, Drakonite) - | |
Found near a piece of land east of Carella, Argent. | |
Southern Cross (Armor, Full-body Armor) - | |
After storming Winnea, return there and go to Vulge to learn about an | |
Angel appearing in the church in Gothpicci. Take Magnus there Between | |
12 and 4 AM. The Angel will appear. If you have the Pedras of Bane | |
and Virtue, the Ansate Cross from Zenobia border, a Dream Tiara, and a | |
high Chaos Frame, you'll be given the Southern Cross. | |
************************************************************************ | |
C. Birthdays | |
Now, you knew you put your birthday in at the beginning for a reason, | |
right? Well, it turns out you get a present on every one of your | |
birthdays! To access your birthday, go to the Hugo Report, then to | |
Events, and then find the scene called "Happy Birthday". Hit L to view | |
the scene. Your friends will throw you a little party and you'll | |
receive a present. | |
Now, normally, these presents will be supplemental expendables. Every | |
birthday that ends in 0, however, will get you a special item, indeed. | |
20th: Gallant Doll (Weapon, Doll) | |
21st - 29th: Scroll of Discipline, Urn of Chaos, Goblet of Destiny | |
30th: Marching Baton (Portable, Valuable) | |
31st - 39th: Stone of Quickness, Crystal of Precision | |
40th: Censer of Repose (Portable, Valuable) | |
41st - 49th: Bracer of Protection, Mirror of Soul | |
50th: Figurine of Sleipnir (Portable, Valuable) | |
51st - 59th: Sword Emblem, Crown of Intellect | |
60th: Manual of Warfare (Portable, Valuable) | |
61st - 69th: Champion Statuette, Cup of Life | |
70th: Mastaba's Barrier (Portable, Valuable) | |
71st - 79th: Dowsing Rod, Silver Hourglass, Flag of Unity | |
80th: Charge Horn (Portable, Valuable) | |
81st - 89th: Altar of Ressurection, Revive Stone | |
90th: Diadora's Song (Armor, Full-body Armor) | |
91st - 98th: Heal Leaf, Heal Pack, Power Fruit, Angel Fruit | |
99th: Noish's Promise (Weapon, Sword) | |
************************************************************************ | |
D. Neutral Encounter List | |
For convenience sake, I've decided to consolidate all possible Neutral | |
Encounters in one location. I'm going to put it by monster, because | |
let's face it, you're probably looking for a specific monster, or a | |
specific item for free... | |
Note: The more valuable items have less of a chance of showing up on | |
the low level characters. | |
Undead: | |
Skeleton - | |
Items: Halt Hammer, Torn Cloth | |
Where: Volmus Mine II, Forests (Lv. 6) | |
Dardunnelles I, Forests (Lv. 8) | |
Sable Lowlands, Forests (Lv. 12) | |
Dardunnelles II, Forests (Lv. 16) | |
Capitrium, Forests (Lv. 18) | |
Ghost - | |
Items: Torn Cloth | |
Where: Volmus Mine II, Forests (Lv. 6) | |
Dardunnelles I, Forests (Lv. 8) | |
Sable Lowlands, Forests (Lv. 12) | |
--- | |
Demi-human: | |
Hawkman - | |
Items: Halt Hammer, Bandanna, Leather Armor | |
Where: Mylesia I, Highways/Plains (Lv. 5) | |
Volmus Mine II, Highways/Plains (Lv. 6) | |
Crenel Canyon II, Highways/Plains (Lv. 9) | |
Vultan - | |
Items: Baldr Club, Hachigane, Hard Leather | |
Where: Wentinus I, Highways/Plains (Lv. 16) | |
Dardunnelles II, Highways/Plains (Lv. 16) | |
Wentinus II, Highways/Plains (Lv. 34) | |
Raven - | |
Items: Baldr Axe, Armet, Hard Leather | |
Where: Wentinus I, Highways/Plains (Lv. 16) | |
Dardunnelles II, Highways/Plains (Lv. 16) | |
Aurua Plains, Highways/Plains (Lv. 32) | |
Pumpkinhead - | |
Items: Heal Leaf, Dowsing Rod | |
Where: Highland of Soathon, Forests (Lv. 11) | |
Ptia, Forests (Lv. 28) | |
Gremlin - | |
Items: Heal Seed, Quit Gate | |
Where: Mylesia I, Forests (Lv. 5) | |
Volmus Mine II, Plains (Lv. 6) | |
Mylesia II, Forests (Lv. 11) | |
Mount Ithaca, Forests (Lv. 13) | |
Fair Heights, Forests (Lv. 17) | |
Faerie - | |
Items: Heal Leaf, Silver Hourglass | |
Where: Mylesia I, Plains (Lv. 5) | |
Mylesia II, Plains (Lv. 11) | |
Sable Lowlands, Plains (Lv. 12) | |
Mount Ithaca, Plains (Lv. 13) | |
Fair Heights, Plains (Lv. 17) | |
--- | |
Dragons: | |
Young Dragon - | |
Items: Heal Seed | |
Where: Tenne Plains, Forests (Lv. 2) | |
Volmus Mine I, Forests (Lv. 2) | |
Zenobian Border, Plains (Lv. 5) | |
Alba, Forests (Lv. 8) | |
Thunder Dragon - | |
Items: Heal Seed, Sum Mannus | |
Where: Dardunnelles I, Barrens (Lv. 8) | |
Mount Keryoleth I, Barrens (Lv. 15) | |
Gules Hills I, Barrens (Lv. 16) | |
Celesis, Barrens (Lv. 20) | |
Ptia, Snowy Barrens (Lv. 28) | |
Latium, Barrens (Lv. 33) | |
Red Dragon - | |
Items: Heal Seed, Sword of Firedrake | |
Where: Audvera Heights, Highlands (Lv. 12) | |
Azure Plains, Highlands (Lv. 14) | |
Fair Heights, Highlands (Lv. 17) | |
Tremos Mountains II, Highlands (Lv. 21) | |
Blue Basilica, Highlands (Lv. 26) | |
Aurua Plains, Highlands (Lv. 32) | |
Earth Dragon - | |
Items: Heal Seed, Axe of Wyrm | |
Where: Alba, Forests (Lv. 7) | |
Mount Keryoleth I, Forests (Lv. 15) | |
Azure Plains, Forests (Lv. 14) | |
Vert Plateau, Forests (Lv. 19) | |
Temple of Berthe II (Lv. 22) | |
Blue Dragon - | |
Items: Heal Seed, Cyanic Claw | |
Where: Gunther Piedmont, Marsh (Lv. 7) | |
Sable Lowlands, Highlands (Lv.12) | |
Gules Hills I, Marsh (Lv. 16) | |
Tybell, Marsh (Lv. 30) | |
Platinum Dragon - | |
Items: Heal Seed, Ytival | |
Where: Crenel Canyon II, Barrens (Lv. 9) | |
Highland of Soathon, Highlands (Lv. 11) | |
Vert Plateau, Highlands (Lv. 19) | |
Capitrium, Highlands (Lv. 18) | |
Celesis, Highlands (Lv. 20) | |
Barpheth, Snowy Highlands (Lv. 27) | |
Argent, Highlands (Lv. 29) | |
Black Dragon - | |
Items: Heal Seed, Kerykeion | |
Where: Mylesia II, Forests (Lv. 11) | |
Tremos Mountains I, Forests (Lv. 23) | |
Barpheth, Forests (Lv. 27) | |
Tybell, Forests (Lv. 30) | |
Ahzi Dahaka - | |
Items: Bracer of Protection | |
Where: Mount Keryoleth II, Forests (Lv. 34) | |
Hydra - | |
Items: Snow Orb | |
Where: Wentinus II, Marsh (Lv. 34) | |
Tiamat - | |
Items: Angel Fruit, Goblet of Destiny | |
Where: Aurua Plains, Forests (Lv. 32) | |
--- | |
Monsters: | |
Wyrm - | |
Items: Power Fruit | |
Where: Tenne Plains, Barrens (Lv. 2) | |
Mylesia I, Highlands (Lv. 5) | |
Volmus Mine II, Highlands (Lv. 6) | |
Mylesia II, Highlands (Lv. 11) | |
Wyvern - | |
Items: Cup of Life, Champion Statuette | |
Where: Tremos Mountains I, Highlands (Lv. 23) | |
Temple of Berthe II, Barrens (Lv. 22) | |
Wentinus II, Highlands (Lv. 34) | |
Griffin - | |
Items: Power Fruit | |
Where: Crenel Canyon I, Highlands (Lv. 3) | |
Zenobia Border, Highlands (Lv. 5) | |
Gunther Piedmont, Barrens (Lv. 7) | |
Crenel Canyon II (Lv. 9) | |
Mount Ithaca, Highlands (Lv. 13) | |
Opinincus - | |
Items: Angel Fruit, Crystal of Precision, Stone of Quickness | |
Where: Temple of Berthe II, Highlands (Lv. 22) | |
Romulus, Barrens, (Lv. 24) | |
Tybell, Highlands, (Lv. 30) | |
Cockatrice - | |
Items: Revive Stone, Scroll of Discipline | |
Where: Audvera Heights, Forests (Lv. 12) | |
Mount Keryoleth I, Highlands (Lv. 15) | |
Temple of Berthe II, Snowy Highlands (Lv. 22) | |
Romulus, Highlands (Lv. 24) | |
Mount Keryoleth II, Barrens (Lv. 34) | |
Sphinx - | |
Items: Angel Fruit, Altar of Resurrection | |
Where: Argent, Forests (Lv. 29) | |
Latium, Highlands (Lv. 33) | |
Hellhound - | |
Items: Power Fruit | |
Where: Crenel Canyon I, Forests (Lv. 3) | |
Zenobia Border, Barrens (Lv. 5) | |
Highland of Soathon, Barrens (Lv. 11) | |
Cerberus - | |
Items: Angel Fruit, Goblet of Destiny, Flag of Unity | |
Where: Gules Hills I, Forests (Lv. 16) | |
Barpheth, Barrens (Lv. 27) | |
--- | |
Golems: | |
Golem - | |
Items: Heal Leaf | |
Where: Tenne Plains, Highlands (Lv. 2) | |
Volmus Mine I, Highlands (Lv. 2) | |
Mylesia I, Barrens (Lv. 5) | |
Gunther Piedmont, Highlands (Lv. 7) | |
Stone Golem - | |
Items: Kite Shield | |
Where: Audvera Heights, Barrens (Lv. 12) | |
Tremos Mountains II, Highlands (Lv. 21) | |
Baldr Golem - | |
Items: Baldr Shield, Baldr Armor | |
Where: Tremos Mountains II, Snowy Highlands (Lv. 21) | |
Romulus, Highlands (Lv. 24) | |
Argent, Barrens (Lv. 29) | |
--- | |
Demons: | |
Goblin - | |
Items: Heal Leaf, Short Sword, Plate Mail | |
Where: Mount Keryoleth I, Forests (Lv. 15) | |
Tremos Mountains II, Forests (Lv. 21) | |
Ptia, Forests (Lv. 28) | |
Blue Basilica, Forests (Lv. 26) | |
Latium, Forests (Lv. 33) | |
Ogre - | |
Items: Warhammer, Leather Armor, Ogre Blade | |
Where: Tybell, Highway (Lv. 30) | |
Gorgon - | |
Items: Revive Stone, Composite Bow, Love and Peace | |
Where: Ptia, Snowy Forests (Lv. 28) | |
Latium, Forests (Lv. 33) | |
************************************************************************ | |
E. Scene Progression | |
This is how you can progress through the scenes in the game. | |
1 | |
| | |
2 | |
| | |
3 | |
/ \ | |
4---5 (must complete both missions) | |
| | |
6 | |
| | |
7 | |
| | |
8 | |
| | |
9 | |
| | |
10 | |
| | |
11 | |
| | |
12 | |
/|\ | |
/ | \ | |
13-14-15 (completing 15 moves you on, if you haven't | |
/| completed 13 or 14, they close) | |
/ | | |
16-17 (can complete both 16 and 17) | |
| / | |
|/ | |
18 (after 18, 16, 17, and 18 close) | |
| | |
19 | |
| | |
20 | |
| | |
21 | |
/|\ | |
/ | \ | |
23 22-24 (must go to 24 after 22, or to 22 after 24) | |
| | | |
| / | |
26 25 | |
| | | |
25 26 | |
\ | | |
\| | |
27 | |
| | |
28 | |
| | |
29 | |
| | |
30 | |
| | |
31 | |
/ \ | |
33--32 | |
| | | |
| 34 | |
|\ | | |
| \ | | |
| 35 | |
| |\ | |
| | \ | |
\ / 36 | |
37 | |
| | |
38 (after 38, you have the option of going to any | |
| of the remaining 32-36) | |
39 | |
| | |
40 | |
| | |
41 | |
| | |
42 | |
| | |
43 (43 is only accesible if you have a low CF | |
and no Zenobians) | |
You'll start at Scene 1 and progress normally. When you finish Scene 3, | |
you'll have two scenes to choose from (Mylesia and Zenobia Border). You | |
will have to complete both scenes, and the order won't affect you one | |
way or another. | |
After those two scenes, you'll progress in a singular direction for | |
some time. Eventually, you'll have a choice of three: Audvera Heights, | |
Sable Lowlands, and Mount Ithaca. If you go to Mount Ithaca, the other | |
two scenes will close if you haven't already visited them. Best course | |
of action is to go to Audvera Heights and Sable Lowlands first. If you | |
go to Sable Lowlands first, you'll attack Audvera Heights from the | |
back. If you go to Audvera first, you'll attack from the front, and | |
Sable Lowlands will be no different. | |
Your next choice is between Azure Plains and Mount Keryoleth. You can | |
go to both, but after you finish the next scene (Wentinus I), Wentinus, | |
Azure Plains, and Mount Keryoleth will all close. | |
Your next choice is probably your biggest, because you'll have to snub | |
one or two scenes. You'll have three choices: Vert Plateau, Capitrium, | |
and Tremos Mountains. | |
IF you go to Vert Plateau, you'll go to Capitrium next, and Tremos | |
Mountains will close. Afterwards you'll go to Celesis, Tremos Mountains | |
II, and then on to the Temple of Berthe. | |
IF you go to Capitrium, Tremos Mountains will close. You'll go to Vert | |
Plateau next. Afterwards, you'll go to Celesis, Tremos Mountains II, | |
then on to the Temple of Berthe. | |
IF you go to Tremos Mountains, Vert Plateau and Capitrium will both | |
close. Afterwards, you'll go to Tremos Mountains II, then Celesis, | |
then on to the Temple of Berthe. | |
Right, so which route (Vert/Capitrium or Tremos) should you pick? Well: | |
Vert and Capitrium: You'll have the opportunity to get both Europea and | |
Biske, as well as some good items like the Firecrest and the Evil | |
Blade. See the Character section on how to get the characters. | |
Tremos Mountains: You'll have the opportunity to get Paul, and to get | |
a Ring of the Dead, which will allow you to create a Lich. | |
It's your choice. | |
Your next choice comes a while later, after you beat Fort Romulus. | |
You have the option of going to Ptia or the Blue Basilica. Neither way | |
will affect you greatly. What affects this, and the next three scenes | |
(Argent, Barpheth, and Tybell) is when you go to Latium. Once you go | |
to Latium, the remaining scenes (particularly Argent and Ptia) will | |
change. | |
Once you go to Latium, you can continue on to Aurua Plains, Wentinus, | |
and Mount Keryoleth. If you have a decent Chaos Frame (33+) or any of | |
the Zenobians (Aisha, Saradin, Debonair, Gilbert, or Destin), the game | |
will end there and give you your ending. If you have a low Chaos Frame | |
and no Zenobians, you'll finish with Aurua Plains II. | |
************************************************************************ | |
F. The Item Multiplier Bug | |
NOTE: I strongly suggest you go through the game normally before trying | |
this trick to get the full experience, because this cheat makes the | |
game far easier... | |
Okay. Now that that's settled... | |
The basic gist of this trick is that you can create 255 of a specific | |
item. This works for Supplemental Expendables, and Portable Valuables. | |
If anyone has proof it works on any other kind of item (or not for a | |
specific one in this group), let me know... | |
Okay. First, you're going to need at least one of the item you want to | |
make 55 of. Sorry. No getting a billion Urns of Chaos right off the | |
bat. | |
Set up a unit, with one of the characters being able to carry only one | |
item, and load it up with a bunch of items. Doesn't matter what. Heal | |
Leaves work fine. Make the last two item slots blank. Put the item | |
you want in the last slot, leaving the 2nd to last blank. | |
Now, go to Remove Characters and remove a character that can carry just | |
one item. This moves the item you want into the new last slot | |
(previously blank), BUT it also creates a new item, which is put back | |
into your depot. Now you have an extra item, but the fun doesn't stop | |
there! | |
Now, remove the item you want from that unit and back into the depot, | |
using the Carry Item function. Since you already technically have zero | |
equipped (according to the Item List), it'll roll over to 55. Now, | |
you'll have 55/01 items (or 55/02, or however many you had before). | |
Well, now you have 55 items, but you can't access them, because they're | |
in the "equipped" slot. What you need to do now is go to the Sell Item | |
screen, and sell one more than the second number next to the item. So, | |
if the number's 55/01, sell two, if it's 55/02, sell three. This will | |
cause the second number to roll over to 55. | |
Now, leave the Organize Screen and come back, and you'll now have 0/55 | |
of the item. This is actually 255, and the hundreds digit isn't | |
visible. Now, you can use it to your heart's content, or sell them | |
off for major cash. | |
Only problem is that strange things can happen to those items after | |
you save and shut the game off. For instance, I used it to get 55 Cups | |
of Life, and after I went back to the game, I had 27. To the best of | |
my knowledge, your items will never completely disappear, but the number | |
may change. Really, there isn't a problem. You can just do the trick | |
again for another 255. | |
Okay... I've been told people have received infinite items because of | |
this, and that there are problems with getting certain items. Folks, | |
it's a bug... It's not the most easily explained thing in the world. | |
If you start selling a jillion items, just wait until you're done | |
selling... | |
************************************************************************ | |
G. Attack List | |
Here's a list of the attacks in the game and what they do, not to | |
mention who can use them. | |
--- | |
Pure Physical Attacks | |
These are straight bashing attacks with a weapon or whatever the | |
character can use. Elemental based attacks can be used if the weapon | |
equipped is of a specific element. There is generally only one target | |
for attacks like these. | |
Slash - Attacks the target with a Sword or a Greatsword. The most | |
common attack. | |
Classes: Fighter, Knight, Fencer, Paladin, Sword Master, Dragoon, | |
Centurion, Goblin, Gladiator, Vanguard, General, Warrior, Solidblade, | |
Lycanthrope, Lord | |
Thrust - Attacks the target by thrusting its weapon towards the enemy. | |
Classes: Soldier, Dragon Tamer, Dragon Master | |
Strike - Attacks the target with a 1-handed Axe or Hammer. | |
Classes: Berserker, Skeleton, Hawkman, Vultan, Raven, Saturos | |
Pierce - Attempts to strike through the enemy's armor with a thin | |
weapon. | |
Classes: Phalanx, Cataphract, Angel Knight, Seraph | |
Lash - Strikes the enemy with a Whip. | |
Classes: Beast Tamer, Beast Master | |
Pull Strings - Uses a Doll to attack the enemy. | |
Classes: Doll Master, Enchanter | |
Rend - Rakes the enemy with a set of Claws. | |
Classes: Ninja, Ninja Master, Grappler | |
Cleave - Slashes (or smashes) the enemy with a polearm-type weapon. | |
Classes: Black Knight, Valkyrie, Freya, Blaze Knight, Rune Knight | |
Shoot - Fires an arrow at the enemy with a Bow. | |
Classes: Amazon, Archer, Diana, Gorgon | |
Bite - Goes after the enemy with big, nasty, pointy teeth! | |
Classes: Zombie, Young Dragon, Thunder Dragon, Red Dragon, Earth Dragon, | |
Blue Dragon, Platinum Dragon, Black Dragon, Wyrm, Wyvern, Hellhound, | |
Cerberus | |
Pumpkin Smash - Drops a pumpkin on an enemy, halving it's HP. | |
Classes: Pumpkinhead | |
Pumpkin Shower - Drops six pumpkins on different enemies, halving HP | |
with each hit. Also halves the HP of the attacker. | |
Classes: Pumpkinhead | |
Claw - Dashes towards the enemy, and slashes with claws. | |
Classes: Griffin, Opinincus, Sphinx, Werewolf | |
Peck - Uses a beak to slash and stab the enemy. | |
Classes: Cockatrice | |
Crush - Pounds the enemy with a large, two-handed weapon. | |
Classes: Ogre | |
Smash - Flattens the enemy with bare hands. | |
Classes: Golem, Stone Golem, Baldr Golem | |
Fatal Dance - Hits an enemy hard multiple times, for large amounts of | |
damage. | |
Classes: Grappler | |
--- | |
Breath Attacks | |
These attacks are used with a beasts magical breath. They all hit | |
multiple enemies. | |
Lightning Breath - Spits lightning at a cluster of enemies. | |
Element: Wind | |
Classes: Thunder Dragon, Quetzalcoatl | |
Fire Breath - Spits a bolt of flame at a cluster of enemies. | |
Element: Fire | |
Classes: Red Dragon, Flarebrass, Wyvern | |
Acid Breath - Flings a ball of acid at a cluster of enemies. | |
Element: Earth | |
Classes: Earth Dragon, Ahzi Dahaka | |
Breath of Cold - Spits a sheen of ice at a cluster of enemies. | |
Element: Water | |
Classes: Blue Dragon, Hydra | |
Sacred Breath - Casts a blast of holy energy at a cluster of enemies. | |
Element: Virtue | |
Classes: Platinum Dragon, Bahamut | |
Rotten Breath - Spits a bolt of decaying force at a cluster of enemies. | |
Element: Bane | |
Classes: Black Dragon, Tiamat | |
Petrify - Breathes on a cluster of enemies, encasing them in stone. | |
Classes: Cockatrice | |
--- | |
Blasts | |
A type of attack specific to Generals. The General swings his sword at | |
incredible speed, releasing the element contained within. The blast | |
attacks one enemy. | |
Sonic Blast - If the sword has no element, a deadly sound wave is | |
generated. | |
Wind Blast - A core of wind is cast towards the enemy. | |
Fire Blast - A crescent of flame is cast towards the enemy. | |
Earth Blast - A shockwave from the earth is flung towards the enemy. | |
Aqua Blast - A blast of water is cast at the enemy. | |
Holy Blast - A holy force is thrown at the enemy. | |
Dark Blast - A core of decay is cast at the enemy. | |
--- | |
Physical-based Magic Attacks | |
These attacks are not really physical, but they're not specifically | |
magic attacks as indicated on the Organize Screen. | |
Sonic Boom - Swings sword at high speed, breaking the speed of sound, | |
but also causing damage to oneself. | |
Classes: Sword Master | |
Life Drain - Focuses undead energy on an enemy, draining HP and adding | |
it to the attacker. | |
Element: Bane | |
Classes: Vampire | |
Banish - Sends a halo which hovers above an enemy, and blasts it with | |
holy energy. | |
Element: Virtue | |
Classes: Angel Knight, Seraph | |
Jihad - Blasts the entire enemy unit with a giant ball of light. | |
Element: Virtue | |
Classes: Seraph | |
Wind Shot - Focuses the power of wind and nails an enemy with it. | |
Element: Wind | |
Classes: Vultan, Griffin | |
Thunder Arrow - Fires a ball of electricity at an enemy. | |
Element: Wind | |
Classes: Raven | |
Throw a Kiss - Blows a mystic kiss at an enemy, lowering its power. | |
Classes: Gremlin | |
Abyss - Attacks the enemy with dark energy that can put it to sleep. | |
Element: Bane | |
Classes: Gremlin | |
Throw a Kiss - Blows a mystic kiss at an ally, raising its power. | |
Classes: Faerie | |
Magic Missile - Creates a small ball of holy light, which hits an enemy. | |
Element: Virtue | |
Classes: Faerie | |
Radiant Gale - Casts a storm of lightning and wind at the entire group | |
of enemies. | |
Element: Wind | |
Classes: Quetzalcoatl | |
Crimson Note - Generates a storm of fire that engulfs the entire enemy. | |
Element: Fire | |
Classes: Flarebrass | |
Earthquake - Opens the earth and swallows the entire enemy. Flying | |
characters are unaffected. | |
Element: Earth | |
Classes: Ahzi Dahaka | |
Clear Disaster - Casts an ice storm that chills the entire enemy. | |
Element: Water | |
Classes: Hydra | |
Divine Ray - Creates a ball of light that blasts the entire enemy with | |
purity. | |
Element: Virtue | |
Classes: Bahamut | |
Evil Dead - Summons a gate to the netherworld, releasing undead spirits | |
on the entire enemy. | |
Element: Bane | |
Classes: Tiamat | |
Wind Storm - Creates a vortex of wind which slams the entire enemy. | |
Element: Wind | |
Classes: Opinincus | |
Mesmerize - An evil cloud damages a cluster of enemies and puts them to | |
sleep. | |
Element: Bane | |
Classes: Cerberus | |
Gaze of Terror - A ray pierces from the eye and petrifies all in the | |
attacker's line of sight. Shielded characters are unaffected. | |
Element: Bane | |
Classes: Gorgon | |
--- | |
Elemental Magic | |
These are the entry level spells. Magic-using Fighters can use spells | |
if they're equipped with a weapon of the same element as the spell. | |
Spellcasters can use these spells if they are the same element as the | |
spell and are equipped with a Spellbook, or a book of the same element. | |
All of these spells hit one enemy. | |
Lightning - A bolt of lightning strikes an enemy. | |
Element: Wind | |
Classes: Wizard, Paladin, Black Knight, Archmage, Valkyrie, Sorceress, | |
Siren, Princess, Saturos, Gladiator (Magnus), Warrior, Blaze Knight, | |
Warlock, Lord | |
Fireball - A ball of fire ignites an enemy. | |
Element: Fire | |
Classes: Wizard, Paladin, Black Knight, Archmage, Sorceress, Siren, | |
Princess, Saturos, Gladiator (Magnus), Warrior, Warlock, Lord | |
Acid Vapor - Acid clouds erupt from the ground and assault the enemy. | |
Element: Earth | |
Classes: Wizard, Paladin, Black Knight, Archmage, Sorceress, Siren, | |
Princess, Saturos, Gladiator (Magnus), Warrior, Warlock, Lord | |
Ice Blast - An frigid icicle spins in the air and impales an enemy. | |
Element: Water | |
Classes: Wizard, Paladin, Black Knight, Archmage, Sorceress, Siren, | |
Princess, Saturos, Gladiator (Magnus), Warrior, Warlock, Lord | |
Healing - Holy energy heals an ally. | |
Element: Virtue | |
Classes: Paladin, Black Knight, Cleric, Priest, Saturos, Gladiator | |
(Magnus), Warrior, Lord | |
Word of Pain - Dark energy inflicts pain on an enemy. | |
Element: Bane | |
Classes: Wizard, Paladin, Black Knight, Archmage, Sorceress, Siren, | |
Princess, Saturos, Gladiator (Magnus), Warrior, Warlock, Lord | |
--- | |
Combination Elemental Magic | |
This magic is invoked by two magic users who have been in the same unit | |
for some time. They combine their two elements to create a more | |
powerful spell that hits a cluster of enemies. | |
Plasma Ball - A rolling cloud of plasma attacks the enemy. | |
Element: Wind/Fire | |
Lava Shot - A molten rock sails into the area. | |
Element: Fire/Earth | |
Clay Assault - A ball of clay bounces towards and attacks the enemy. | |
Element: Earth/Water | |
(Also used solely by Solidblade) | |
Ionosphere - A ball of electricity assails the enemy. | |
Element: Water/Wind | |
Infest - Winds from the netherworld assault the enemy. | |
Element: Bane/Wind | |
Dark Blaze - A flame from the netherworld engulfs the enemy. | |
Element: Bane/Fire | |
--- | |
Elemental Magic Plus | |
This is higher elemental magic. It works the same way as Elemental | |
Magic, and hits a cluster of enemies. If two spellcasters combo of the | |
same element, they'll generate a spell of the same kind, only hitting | |
the entire enemy force. | |
Thunder Flare - A lightning storm strikes the enemy. | |
Element: Wind | |
Classes: Archmage, Freya, Siren, Princess, Lich, Vanguard, Warlock | |
Fire Storm - A raging column of flame engulfs the enemy. | |
Element: Fire | |
Classes: Archmage, Freya, Siren, Princess, Lich, Vanguard, Warlock | |
Crag Press - A giant boulder slams the enemy from above. | |
Element: Earth | |
Classes: Archmage, Freya, Siren, Princess, Lich, Vanguard, Warlock | |
Ice Field - A chilling column of ice swarms the enemy. | |
Element: Water | |
Classes: Archmage, Freya, Siren, Princess, Lich, Vanguard, Warlock | |
Healing Plus - A large field of holy energy heals allies. | |
Element: Virtue | |
Classes: Freya, Priest, Vanguard | |
Dark Quest - Dark, undead forces swarm the enemy. | |
Element: Bane | |
Classes: Archmage, Freya, Siren, Princess, Lich, Vanguard, Warlock | |
Ninja Art - Casts a Area Effect Elemental Magic spell of any element. | |
Classes: Ninja Master | |
Evocation - Uses mystical energy to hit the enemy with the Area Effect | |
Elemental spell that will work best on the enemy (usually Dark Quest). | |
Classes: Sphinx | |
--- | |
Combo Elemental Magic Plus | |
This works the same was as Combo Elemental Magic. If a high and low | |
level spellcaster combine, the spell will cover a cluster of enemies, | |
while two high level combinations will result in the entire enemy force | |
being hit. | |
Plasma Storm - Gigantic balls of plasma electrocute the enemy. | |
Element: Wind/Fire | |
Lava Flow - A volcano erupts and sprays the enemy with lava. | |
Element: Fire/Earth | |
Blue Spiral - A geyser erupts, blasting the enemy with water. | |
Element: Earth/Water | |
Atmosphere - A globe of atmospheric energy hits the enemy. | |
Element: Water/Wind | |
Inferno - Dark gale forces from the netherworld strike the enemy. | |
Element: Wind/Bane | |
Dark Flame - Evil fire swarms through the enemy. | |
Element: Fire/Bane | |
--- | |
Effect Magic | |
This magic doesn't hurt an enemy directly, but can incapacitate them. | |
Shock Bolt - Electricity paralyzes an enemy. | |
Element: Wind | |
Classes: Witch, Warlock | |
Ray of Paralysis - Heated energy paralyzes an enemy. | |
Element: Fire | |
Classes: Witch, Warlock | |
Poison Cloud - An insipid cloud poisons an enemy. | |
Element: Earth | |
Classes: Witch, Warlock | |
Slumber Mist - A cloud of mist puts an enemy to sleep. | |
Element: Water | |
Classes: Witch, Warlock | |
Nightmare - Dark energy puts an enemy to sleep. | |
Element: Bane | |
Classes: Witch, Ghost, Warlock | |
--- | |
Combo Effect Magic | |
Just like any other Combo magic, this magic targets a cluster of | |
enemies. | |
Bind Flare - Rings of plasma surround the enemy, paralyzing them. | |
Element: Wind/Fire | |
Poison Plant - A large mushroom pops up, paralyzing the enemy. | |
Element: Fire/Earth | |
Deep Sleep - Small ghosts surround the enemy, putting them to sleep. | |
Element: Earth/Water | |
Poison Lime - Icicles pop from the ground, poisoning the enemy. | |
Element: Water/Wind | |
Black Breeze - Encases the enemy in a jelly, poisoning them. | |
Element: Bane/Wind | |
Doom - A dark hand grabs the enemy, putting them to sleep. | |
Element: Bane/Fire | |
--- | |
Drakonite Spells | |
All these spells target the entire enemy equally. | |
Tempest - A massive storm strikes, blasting the enemy with lightning | |
and wind. | |
Element: Wind | |
Classes: Wizard, Archmage, Sorceress, Witch, Siren, Warlock | |
Annihilation - Raging bolts of fire strike from the heavens, | |
incinerating the enemy. | |
Element: Fire | |
Classes: Wizard, Archmage, Sorceress, Witch, Siren, Warlock | |
Meteor Strike - Massive meteors fall from the heavens and pound the | |
enemy. | |
Element: Earth | |
Classes: Wizard, Archmage, Sorceress, Witch, Siren, Warlock | |
White Mute - Ice storms blast the enemy and freeze them in a solid | |
block of ice. | |
Element: Water | |
Classes: Wizard, Archmage, Sorceress, Witch, Siren, Warlock | |
************************************************************************ | |
H. Name Codes | |
There are two names you can enter on the New Game screen that'll | |
"activate" new features. They're not huge, but they exist, so in the | |
guide they go... | |
DEL_DATA - Enter this and all data saved on the cart will be removed. | |
MUSIC_ON - Enter this and you can access the Sound Test | |
************************************************************************ | |
************************************************************************ | |
11. Legal | |
This FAQ was made 100% by me, Scott "CyricZ" Zdankiewicz. You may not | |
take it in whole or in part and claim it as your own. You may not alter | |
it in any way, even if you ask me first, and that includes putting it | |
in HTML format. Please don’t post this on your site unless you have | |
express consent by me. I’ve put a lot of time into this. Give me some | |
credit... | |
Currently, the following sites have permission to post my FAQ. | |
www.gamefaqs.com | |
vgstrategies.about.com | |
rwartrow.yahoo.com | |
www.cheatcc.com | |
www.happypuppy.com | |
www.cheatstop.com | |
www.neoseeker.com | |
www.gamespot.com | |
www.ogrebattle64saga.8k.com | |
ishibishi.8m.com | |
www.gamesteronline.com | |
www.gamexperts.com | |
www.geocities.com/rpg0nline | |
www.delphi.com/LordHeavyArms | |
www.magnusgallant.cjb.net | |
www.timsvault.com | |
www.game-place.com | |
http://members.xoom.com/3dmike1/matt/rpgsite | |
If you find any sites that have this FAQ besides those listed, please | |
let me know. | |
************************************************************************ | |
************************************************************************ | |
12. Credits | |
CJayC - For putting this up on his site. | |
Lunatikk - Was the first to give me a bunch of new classes: Paladin, | |
Diana, Priest, Beast Master, Zombie, Ghost, Vultan, Raven, Pumpkinhead, | |
Gremlin, Faerie, Wyvern, Cerberus, Young Dragon, Platinum Dragon, | |
Blue Dragon, Sword Master, Ninja Master, Freya, Siren, Vampire, | |
Bahamut, Cockatrice. Now, get out of my bushes! ^_^ | |
MetroidMoo - For info on Golems. | |
Brian Jones - For some info on besting the ever annoying Cockatrices... | |
MtnRige - For Black Knight and Archmage | |
Kami - For info on how to get Vad | |
King Tut - THANK YOU, THANK YOU, THANK YOU for letting me use the class | |
change stats on his website | |
supergremlin - For telling me the enemy uses Revive Stones. | |
Andrew - For the Baldr Golem class | |
The Juggernaut - For pointing out to me a few tips on experience | |
building. | |
Duke Frederick - For supplying me with a preliminary strategy for | |
Scene 23. | |
Wicked Souls - For the excellent Witch combos! | |
Eagles - For the definitive word on Alignment requirements. | |
Eagles and Mighty Pang - For a good starter walkthrough for Tremos | |
Mountains I. | |
Adam Hutch, Freedan, Bumper, francis lapointe, mrputter - For supplying | |
me with item info. | |
MetroidMoo - For allowing me to use his FAQ for some of my items. | |
Rashidi and Chameleon - For info on the Vanity and Superior Knight | |
Class' attacks. | |
Rashidi - For the Level Up Bonuses | |
Celda - For a correction | |
Anthony Gargon - For supplying some battle strategies. | |
Freedan - For supplying me with extra birthday info, and the walkthrough | |
for the bonus scene. | |
Nintendo Power - For compiling the Opening values. | |
IGNGuides - For publishing another set of Opening values... | |
bearsman6 - For giving me proprietary stats for Wyverns. | |
Darth Gecko - For some ending info | |
Arctic - Help on a few random things. | |
ultron, epic, EvanMacD, Otik2, poocho, Karl Hungus - For Netural | |
Encounter info. | |
Nash Blade and other users on the GameFAQs boards - For discovering the | |
55 Item Cheat. | |
************************************************************************ | |
************************************************************************ | |
13. Version Updates | |
Version 3.0 - 5/10/2002 - Not really an update so much as an appeasment | |
for the nitpickers. Folks, if there's anything else you want me to put | |
in this guide (i.e. individual level-ups), send them directly to me, as | |
I'm too busy on other guides to search them out. | |
Version 2.9 - 9/8/2001 - Nice big old update, with menus and stuff... | |
Version 2.8 - 2/23/2001 - I spoil you guys too much... If you'll check | |
the Item List, you'll see what I mean... ^_^ | |
Version 2.7 - 1/26/2001 - With Freedan sending in the last mission | |
walkthrough, and the addition of Carth and Biske, this guide is largely | |
complete. I don't think I'll be making any more updates soon. Also, | |
I moved Lich and Vampire to the Human sections, where they show up in | |
the game, and fixed the opening question values. | |
Version 2.6 - 1/16/2001 - So, how was everyone's holiday? Few things | |
corrected. Put up a Tremos Mts. Walkthrough and the info for Paul. I | |
know how to get Biske and Carth, thank you all, but I'd like to get | |
them on my own before I put the info in the FAQ. | |
Version 2.5 - 12/20/2000 - God, I hate Finals week. Anyway, I finished | |
pretty much all the missions on hidden items and whatnot. Just have to | |
make myself a complete Tremos Mts. I walkthrough, and get that bonus | |
mission, and we should be all done... | |
Oh yeah... Got an interesting cheat up in the Miscellany section... | |
And I'll be postponing updates for a while, until I get back from break. | |
That'll be until about Jan. 13, so don't expect anything from me | |
between those times... | |
Version 2.4 - 12/9/2000 - Okay. Did a lot. Rearranged all the Items, | |
and finished off a ton of missions with enemy levels and hidden items. | |
Version 2.3 - 12/3/2000 - Well, that's pretty much all of the missions, | |
except the bonus mission that you get for beating the game with no | |
Zenobians and having a low Chaos Frame. | |
Version 2.2 - 11/29/2000 - Such a short amount of time, but such a big | |
update. I've added the Miscellany section, and consolidated all the | |
Neutral Encounters into one section. Oh, and a few more missions, too. | |
Version 2.1 - 11/26/2000 - Two more missions. One of them being the | |
first, and one being the last. That's right. I beat the game, and I'm | |
now accepting any and all pieces of info. | |
Version 2.0 - 11/20/2000 - About four or so more missions. | |
Version 1.9 - 11/17/2000 - Two more missions, and Tiamat thrown in for | |
your troubles, not to mention numerical values for the Alignment | |
requirements. | |
Version 1.8 - 11/10/2000 - Five more missions, the Princess class, as | |
well as Gorgon and Sphinx. | |
Version 1.7 - 11/7/2000 - Two more missions, and I've added Debonair, | |
Destin, and Gilbert. Happy day! | |
Version 1.6 - 11/2/2000 - Three more missions, as well as Angel Knights | |
and Seraphim added. | |
Version 1.5 - 10/31/2000 - Two more missions, and I've changed the | |
format once again. I will now have Hidden Items in the missions. | |
Version 1.4 - 10/28/2000 - A couple more missions, and several of the | |
master Dragon classes. | |
Version 1.3 - 10/26/2000 - I know it's a little late to change the | |
format, but I'll have to do it soon anyway, so I've added Level and | |
items carried to each of the opposing units in my Mission Walkthroughs. | |
Also, I'm building a small shrine to King Tut. He's a veritable god in | |
my book. He allowed me to use information from his site: | |
http://kalynuik-s.tripod.com. This allows me to put up stat | |
requirements for all required classes! Yay! | |
Version 1.2 - 10/22/2000 - See Version 1.1 ^_^ | |
Version 1.1 - 10/19/2000 - More missions, and some more items. | |
Version 1.0 - 10/15/2000 - Since it's actually starting to look like a | |
real FAQ, we're above 1. Added the first Mission Walkthrough (for | |
Scene 10) and some more classes, more items, etc... | |
Version 0.5 - 10/14/2000 - The first bit. Intro, Legal, the Classes I | |
had and Items and such... | |
************************************************************************ | |
************************************************************************ | |
14. The Final Word | |
FAQ #2 out and ready. Phew. This one was a lot harder to do than | |
the Perfect Dark FAQ. RPGs tend to be as such. | |
Remember, if you want to submit to me, make sure you check to make sure | |
your stuff isn't already in the FAQ. | |
I'll take any info you got. Items, Neutral Encounters, the few Special | |
Characters I have missing, whatever... | |
One final note: | |
Some people have asked me about how they're doing, or if their units | |
are any good. Also, some ask me what my best teams are so that they | |
can emulate me. Let me just say that there are a million and a half | |
ways to play this game, and my best units are not going to be YOUR best | |
units. Don't always go looking to me for answers. This is your war, | |
not mine. You know how best you can fight it. I'm just giving you a | |
road map. You have to make the journey. | |
Have fun! |
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