Created
October 15, 2016 09:26
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extension Int { | |
/// SwiftRandom extension | |
static func random(lower: Int = 0, _ upper: Int = 100) -> Int { | |
return lower + Int(arc4random_uniform(UInt32(upper - lower + 1))) | |
} | |
var array: [Int] { | |
return description.characters.map{Int(String($0)) ?? 0} | |
} | |
} | |
extension Double { | |
/// SwiftRandom extension | |
static func random(lower: Double = 0, _ upper: Double = 100) -> Double { | |
return (Double(arc4random()) / 0xFFFFFFFF) * (upper - lower) + lower | |
} | |
} | |
extension Float { | |
/// SwiftRandom extension | |
static func random(lower: Float = 0, _ upper: Float = 100) -> Float { | |
return (Float(arc4random()) / 0xFFFFFFFF) * (upper - lower) + lower | |
} | |
} | |
extension CGFloat { | |
/// SwiftRandom extension | |
static func random(lower: CGFloat = 0, _ upper: CGFloat = 1) -> CGFloat { | |
return CGFloat(Float(arc4random()) / Float(UINT32_MAX)) * (upper - lower) + lower | |
} | |
} |
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