Created
January 8, 2009 05:52
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inline do |builder| | |
builder.prefix %{ | |
VALUE | |
intersect(VALUE s, VALUE o) { | |
float x, y, y_offset, x_offset, ox, oy, ox_offset, oy_offset; | |
x = rb_iv_get(s, "@x"); | |
y = rb_iv_get(s, "@y"); | |
x_offset = rb_iv_get(s, "@x_offset"); | |
y_offset = rb_iv_get(s, "@y_offset"); | |
ox = rb_iv_get(o, "@x"); | |
oy = rb_iv_get(o, "@y"); | |
ox_offset = rb_iv_get(o, "@x_offset"); | |
oy_offset = rb_iv_get(o, "@y_offset"); | |
if(y - y_offset < oy + oy_offset && y + y_offset > oy - oy_offset && | |
x - x_offset < ox + ox_offset && x + x_offset > ox - ox_offset) | |
return Qtrue; | |
else | |
return Qfalse; | |
} | |
} | |
builder.c %{ | |
VALUE | |
check_actor_collision() { | |
VALUE world, thing; | |
world = rb_iv_get(self, "@world"); | |
int i; | |
for(i = 0; i < RARRAY(world)->len; i++) { | |
thing = rb_ary_entry(world, i); | |
if(thing == self) continue; | |
if(intersect(self, thing)) { | |
rb_funcall(self, rb_intern("do_collision"), thing); | |
rb_funcall(thing, rb_intern("do_collision"), self); | |
} | |
} | |
return Qnil; | |
} | |
} | |
end |
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