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scoket.io ve canvas ile gerçek zamanlı uygulama örneği main.js
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var btnJoin; | |
var socket = io.connect('http://localhost:3000/'); | |
socket.on('newBall', function (data) { | |
addBall(data); | |
}); | |
socket.on('animate', (data) => { | |
let ball = ballArray.filter(b => { | |
return b.id == data.id; | |
})[0]; | |
ball.x = data.x; | |
ball.y = data.y; | |
update(ball); | |
}); | |
socket.on('initBalls', function (data) { | |
ballArray = data; | |
}); | |
var canvas = document.getElementById('canvas'); | |
var keyList = []; | |
window.addEventListener('keydown', (e) => { | |
if (e.keyCode == 38) { | |
//up | |
keyList.push(38); | |
} | |
if (e.keyCode == 40) { | |
//down | |
keyList.push(40); | |
} | |
if (e.keyCode == 37) { | |
//left | |
keyList.push(37); | |
} | |
if (e.keyCode == 39) { | |
//right | |
keyList.push(39); | |
} | |
travelKeys(); | |
}); | |
function travelKeys() { | |
ball = ballArray.filter(s => s.id == socket.id)[0]; | |
socket.emit('animate',ball); | |
keyList.forEach((v, i) => { | |
if (v == 38) { | |
ball.y -= 10; | |
} else if (v == 40) { | |
ball.y += 10; | |
} else if (v == 37) { | |
ball.x -= 10; | |
} else if (v == 39) { | |
ball.x += 10; | |
} | |
keyList.shift(); | |
}); | |
} | |
canvas.width = innerWidth - 10; | |
canvas.height = innerHeight - 60; | |
var ctx = canvas.getContext('2d'); | |
var DEFAULT_RADIUS = 15; | |
var isStop = false; | |
function Ball(id) { | |
this.id = id; | |
this.x = canvas.width / 2, | |
this.y = canvas.height / 2 | |
} | |
function update(ball) { | |
this.draw(ball); | |
} | |
function draw(ball) { | |
ctx.beginPath() | |
ctx.arc(ball.x, ball.y, this.DEFAULT_RADIUS, 0, Math.PI * 2, false) | |
ctx.fillStyle = 'red'; | |
ctx.fill(); | |
ctx.beginPath(); | |
ctx.fillStyle = 'black'; | |
ctx.font = '16px serif'; | |
ctx.fillText(ball.id, ball.x - DEFAULT_RADIUS, ball.y - DEFAULT_RADIUS - 5); | |
ctx.fill(); | |
ctx.closePath() | |
} | |
var ball; | |
var ballArray = []; | |
function init() { | |
animate(); | |
} | |
function animate() { | |
ctx.clearRect(0, 0, canvas.width, canvas.height); | |
if (!isStop) { | |
requestAnimationFrame(animate); | |
for (let index = 0; index < ballArray.length; index++) { | |
update(ballArray[index]); | |
} | |
} | |
} | |
function addBall(id) { | |
let ball = new Ball(id); | |
ballArray.push(ball); | |
} | |
function createOne(){ | |
let ball = new Ball(socket.id); | |
socket.emit('newBall', ball); | |
ballArray.push(ball); | |
} | |
window.onload = () => { | |
btnJoin = document.querySelector('.join'); | |
init(); | |
btnJoin.addEventListener('click', () => { | |
btnJoin.disabled = true; | |
btnJoin.style.opacity = 0.6; | |
btnJoin.style.cusror = 'none'; | |
createOne(); | |
}); | |
} | |
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