Created
November 2, 2017 17:07
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From Hex to UIColor and Back in Swift
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import UIKit | |
extension UIColor { | |
// MARK: - Initialization | |
convenience init?(hex: String) { | |
var hexSanitized = hex.trimmingCharacters(in: .whitespacesAndNewlines) | |
hexSanitized = hexSanitized.replacingOccurrences(of: "#", with: "") | |
var rgb: UInt32 = 0 | |
var r: CGFloat = 0.0 | |
var g: CGFloat = 0.0 | |
var b: CGFloat = 0.0 | |
var a: CGFloat = 1.0 | |
let length = hexSanitized.characters.count | |
guard Scanner(string: hexSanitized).scanHexInt32(&rgb) else { return nil } | |
if length == 6 { | |
r = CGFloat((rgb & 0xFF0000) >> 16) / 255.0 | |
g = CGFloat((rgb & 0x00FF00) >> 8) / 255.0 | |
b = CGFloat(rgb & 0x0000FF) / 255.0 | |
} else if length == 8 { | |
r = CGFloat((rgb & 0xFF000000) >> 24) / 255.0 | |
g = CGFloat((rgb & 0x00FF0000) >> 16) / 255.0 | |
b = CGFloat((rgb & 0x0000FF00) >> 8) / 255.0 | |
a = CGFloat(rgb & 0x000000FF) / 255.0 | |
} else { | |
return nil | |
} | |
self.init(red: r, green: g, blue: b, alpha: a) | |
} | |
// MARK: - Computed Properties | |
var toHex: String? { | |
return toHex() | |
} | |
// MARK: - From UIColor to String | |
func toHex(alpha: Bool = false) -> String? { | |
guard let components = cgColor.components, components.count >= 3 else { | |
return nil | |
} | |
let r = Float(components[0]) | |
let g = Float(components[1]) | |
let b = Float(components[2]) | |
var a = Float(1.0) | |
if components.count >= 4 { | |
a = Float(components[3]) | |
} | |
if alpha { | |
return String(format: "%02lX%02lX%02lX%02lX", lroundf(r * 255), lroundf(g * 255), lroundf(b * 255), lroundf(a * 255)) | |
} else { | |
return String(format: "%02lX%02lX%02lX", lroundf(r * 255), lroundf(g * 255), lroundf(b * 255)) | |
} | |
} | |
} |
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