Created
October 17, 2019 17:11
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/** | |
* | |
* Provides an easy way to start animating on an event and keep doing new frame requests for X number of ms after the last poke has occured | |
* | |
* (c) 2019 - Bart van de Sande | |
*/ | |
export default class AnimationFrameTail | |
{ | |
constructor(tailDuration, callback) | |
{ | |
this._now = performance.now(); | |
this._tailDuration = tailDuration; | |
this._hijackDuration = 0; | |
this._callback = callback; | |
this._hijackCallback = null; | |
this._isRunning = false; | |
} | |
getLastNow = () => | |
{ | |
return this._now; | |
} | |
/** | |
* Starts the animation frame requests, callback will be invoked from this call on until the tail duration has expired | |
* callbacks are guaranteed to be made from the last poke + tail duration | |
*/ | |
poke = () => | |
{ | |
this._pokeTime = performance.now(); | |
if (!this._isRunning) | |
{ | |
this._isRunning = true; | |
this.frame(); | |
} | |
} | |
/** | |
* Provide an extra callback to be made before regular callback until the tail has expired | |
*/ | |
hijack = (callback, duration) => { | |
if (duration) | |
{ | |
this._hijackDuration = duration; | |
} | |
else | |
{ | |
this._hijackDuration = 0; | |
} | |
this._hijackCallback = callback; | |
this.poke(); | |
} | |
get isHijacked() | |
{ | |
return this._hijackCallback !== null; | |
} | |
frame = () => | |
{ | |
this._now = performance.now(); | |
if (this._now - this._pokeTime < Math.max(this._tailDuration, this._hijackDuration)) | |
{ | |
if (this._hijackCallback) | |
this._hijackCallback(); | |
this._isRunning = true; | |
this._callback(); | |
requestAnimationFrame(this.frame); | |
} | |
else | |
{ | |
this._hijackDuration = 0; | |
this._hijackCallback = null; | |
this._isRunning = false; | |
} | |
} | |
} |
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