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Playing sound effects and music in games at https://arcade.ly - notably Star Citadel, which is available at http://starcas.tl
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MIT License | |
Copyright (c) 2015, 2016 Bart Read, arcade.ly (https://arcade.ly), and | |
bartread.com Ltd (http://www.bartread.com/) | |
Permission is hereby granted, free of charge, to any person obtaining a copy of | |
this software and associated documentation files (the "Software"), to deal in the | |
Software without restriction, including without limitation the rights to use, | |
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the | |
Software, and to permit persons to whom the Software is furnished to do so, | |
subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in all | |
copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS | |
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR | |
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | |
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION | |
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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/* | |
This code is licensed under the terms of the MIT License as described | |
in LICENSE.txt. | |
Copyright (c) 2015, 2016 Bart Read, arcade.ly (https://arcade.ly), | |
and bartread.com Ltd (http://www.bartread.com/) | |
The pinjector is loosely based on a limited subset of the Angular 1.x | |
module API and injector that is used for service registration and | |
dependency injection by games at http://arcade.ly. It exists because | |
the first game was initially implemented using AngularJS until Bart | |
experience a moment of clarity in which he realised this was an | |
insane thing to use Angular for but couldn't be bothered with the | |
faff of switching everything over to a different module system and | |
API. | |
*/ | |
'use strict'; // jshint ignore:line | |
var pinjector = {}; | |
(function () { | |
pinjector.module = module; | |
var modules = {}; | |
function module(name) { | |
var controllers = {}; | |
var factories = {}; | |
var module = modules[name]; | |
if (!module) { | |
module = { | |
controller: controller, | |
factory: factory, | |
run: run, | |
getController: getController | |
}; | |
modules[name] = module; | |
} | |
return module; | |
function controller(constructorName, params) { | |
controllers[constructorName] = { | |
name: constructorName, | |
params: params, | |
controller: params[params.length -1] | |
}; | |
} | |
function getController(controllerName) { | |
return controllers[controllerName].controller; | |
} | |
function factory(constructorName, params) { | |
factories[constructorName] = { | |
name: constructorName, | |
params: params, | |
constructor: params[params.length -1] | |
}; | |
} | |
function run(controllerName) { | |
resolve(); | |
var controllerDefinition = controllers[controllerName];//module.getController(controllerName); | |
if (!controllerDefinition) { | |
throw 'Specified controller "' + controllerName + '" is not registered. Unable to run.'; | |
} | |
var main = controllerDefinition.controller.main; | |
if (!main) { | |
throw 'Controller "' + controllerName + '" doesn\'t export a main function. Unable to run.'; | |
} | |
main(); | |
} | |
function resolve() { | |
for (var propName in factories) { | |
if (!factories.hasOwnProperty(propName)) { | |
continue; | |
} | |
resolveFactoryName(propName); | |
} | |
resolveControllerDependencies(); | |
} | |
function resolveControllerDependencies() { | |
for (var propName in controllers) { | |
if (!controllers.hasOwnProperty(propName)) { | |
continue; | |
} | |
var controllerDefinition = controllers[propName]; | |
resolveFactoryDefinition(controllerDefinition); | |
} | |
} | |
function resolveFactoryName(factoryName) { | |
var definition = factories[factoryName]; | |
if (definition) { | |
return resolveFactoryDefinition(definition); | |
} | |
return null; | |
} | |
function resolveFactoryDefinition(factoryDefinition) { | |
if (factoryDefinition.factory) { | |
return factoryDefinition.factory; | |
} | |
var dependencies = []; | |
var size = factoryDefinition.params.length - 1; | |
for (var index = 0; index < size; ++index) { | |
var name = factoryDefinition.params[index]; | |
var dependency = resolveFactoryName(name); | |
if (dependency) { | |
dependencies.push(dependency); | |
} else { | |
throw 'Unable to resolve dependency "' + | |
name + | |
'" for factory "' + | |
factoryDefinition.name + | |
'".'; | |
} | |
} | |
var constructor = factoryDefinition.params[size]; | |
var factory = constructor.apply(constructor, dependencies); | |
factoryDefinition.factory = factory; | |
return factory; | |
} | |
} | |
}()); |
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/* | |
This code is licensed under the terms of the MIT License as described | |
in LICENSE.txt. | |
Copyright (c) 2015, 2016 Bart Read, arcade.ly (https://arcade.ly), | |
and bartread.com Ltd (http://www.bartread.com/) | |
The os service exposes operating system and browser information to | |
games at http://arcade.ly via a simple interface in order to allow | |
them to make necessary behavioural modifications to compensate for | |
differences in performance and behaviour in different browsers. | |
*/ | |
f(function () { | |
'use strict'; | |
pinjector | |
.module('starCastle') | |
.factory( | |
'os', | |
[ | |
os | |
]); | |
function os() { | |
var service = { | |
isDesktop: true, | |
isIos: false, | |
isAndroid: false, | |
isWindowsPhone: false, | |
isTouch: false, | |
isPhone: false, | |
isTablet: false, | |
isSafari: false, | |
isChrome: true, | |
isFirefox: false, | |
isIe: false, | |
isEdge: false | |
}; | |
detect(); | |
return service; | |
function detect() { | |
var userAgent = navigator.userAgent, | |
platform = navigator.platform; | |
// Checking this first is important because on Windows | |
// Phone 8.1 IE11 spoofs the user agent to include iOS | |
// and Android. I imagine the same is also true for Edge | |
// on Windows 10 Mobile, though I don't have a device | |
// to test with. Shouldn't make any difference anyway | |
// if not. | |
detectWindowsPhone(userAgent); | |
if (userAgent.isWindowsPhone) { | |
detectDesktopOrWindowsPhoneBrowser(userAgent); | |
} else { | |
if (userAgent && userAgent.indexOf('iPhone') >= 0 | |
|| platform && platform.indexOf('iPhone') >= 0) { | |
service = { | |
isDesktop: false, | |
isIos: true, | |
isAndroid: false, | |
isWindowsPhone: false, | |
isTouch: true, | |
isPhone: true, | |
isTablet: false, | |
isSafari: true, | |
isChrome: false, | |
isFirefox: false, | |
isIe: false, | |
isEdge: false | |
}; | |
} else if (userAgent && userAgent.indexOf('iPad') >= 0 | |
|| platform && platform.indexOf('iPad') >= 0) { | |
service = { | |
isDesktop: false, | |
isIos: true, | |
isAndroid: false, | |
isWindowsPhone: false, | |
isTouch: true, | |
isPhone: false, | |
isTablet: true, | |
isSafari: true, | |
isChrome: false, | |
isFirefox: false, | |
isIe: false, | |
isEdge: false | |
}; | |
} else if (userAgent && userAgent.indexOf('Android') >= 0 | |
|| platform && platform.indexOf('Android') >= 0) { | |
service = { | |
isDesktop: false, | |
isIos: false, | |
isAndroid: true, | |
isWindowsPhone: false, | |
isTouch: true, | |
isPhone: true, | |
isTablet: false, | |
isSafari: false, | |
isChrome: true, // This might not be true | |
isFirefox: false, // Might be true | |
isIe: false, | |
isEdge: false | |
}; | |
// TODO: Android tablet detection | |
} else { | |
detectDesktopOrWindowsPhoneBrowser(userAgent); | |
} | |
} | |
if (service.isIos) { | |
service.iOsVersion = getIOsVersion(userAgent); | |
checkAndSetOldIOs(); | |
} | |
} | |
function detectWindowsPhone(userAgent) { | |
if (!userAgent) { | |
return; | |
} | |
userAgent = userAgent.toLowerCase(); | |
if (userAgent.indexOf('windows phone') >= 0) { | |
service.isWindowsPhone = true; | |
service.isDesktop = false; | |
service.isPhone = true; | |
service.isTouch = true; | |
} | |
} | |
function detectDesktopOrWindowsPhoneBrowser(userAgent) { | |
if (!userAgent) { | |
return; | |
} | |
userAgent = userAgent.toLowerCase(); | |
if (userAgent.indexOf('edge') >= 0) { | |
service.isChrome = false; | |
service.isEdge = true; | |
} else if (userAgent.indexOf('msie') >= 0 || userAgent.indexOf('trident') >= 0) { | |
service.isChrome = false; | |
service.isIe = true; | |
} else if (userAgent.indexOf('chrome') >= 0) { | |
service.isChrome = true; // This is a no-op | |
} else if (userAgent.indexOf('firefox') >= 0) { | |
service.isChrome = false; | |
service.isFirefox = true; | |
} else if (userAgent.indexOf('safari') >= 0) { | |
service.isChrome = false; | |
service.isSafari = true; | |
} | |
} | |
function getIOsVersion(source) { | |
var match = source.match(/OS (\d+)_(\d+)_?(\d+)?/); | |
if (match) { | |
return { | |
major: parseInt(match[1], 10), | |
minor: parseInt(match[2], 10), | |
patch: parseInt(match[3] || 0, 10) | |
}; | |
} | |
return undefined; | |
} | |
function checkAndSetOldIOs() { | |
if (service.isIos) { | |
var version = service.iOsVersion; | |
if ((version && version.major < 9) | |
|| (version.major === 9 && version.minor < 3)) { | |
service.isOldIOs = true; | |
} | |
} | |
service.isOldIOs = false; | |
} | |
} | |
}()); |
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/* | |
This code is licensed under the terms of the MIT License as described | |
in LICENSE.txt. | |
Copyright (c) 2015, 2016 Bart Read, arcade.ly (https://arcade.ly), | |
and bartread.com Ltd (http://www.bartread.com/) | |
The sfx service is used by games at https://arcade.ly to play sound | |
effects and music in web pages. It preferentially uses the Web Audio | |
API but, where this is not available, will fall back to use HTML5 | |
<audio> elements. | |
*/ | |
(function () { | |
'use strict'; | |
pinjector | |
.module('starCastle') | |
.factory( | |
'sfx', | |
[ | |
'soundConfiguration', | |
'arcadeSettings', | |
'os', | |
sfx | |
]); | |
function sfx(soundConfiguration, arcadeSettings, os) { | |
var sfxService, | |
context = getWebAudioContext(), | |
effectsThatWerePlaying, | |
areSfxEnabledFlag = true, | |
currentMusic, | |
isMusicEnabledFlag = true; | |
initAudioEnabledSettings(); | |
sfxService = context | |
? createWebAudioService(context) | |
: createAudioElementService(); | |
return sfxService; | |
function initAudioEnabledSettings() { | |
var enabled = arcadeSettings.get('arcade.musicEnabled'); | |
isMusicEnabledFlag = enabled === undefined || enabled === null || enabled === 'true'; | |
enabled = arcadeSettings.get('arcade.sfxEnabled'); | |
areSfxEnabledFlag = enabled === undefined || enabled === null || enabled === 'true'; | |
} | |
function getWebAudioContext() { | |
try { | |
var ctor = window.AudioContext || window.webkitAudioContext; | |
return ctor ? new ctor() : null; | |
} catch (e) { | |
return null; | |
} | |
} | |
function _unlockAudio() { | |
_playInitialSound(); | |
// Fix for iOS audio distortion | |
if (context.sampleRate === 48000) { | |
context = getWebAudioContext(); | |
_playInitialSound(); | |
} | |
} | |
function _playInitialSound() { | |
var buffer = context.createBuffer(1, 1, 22050); | |
var source = context.createBufferSource(); | |
source.buffer = buffer; | |
source.connect(context.destination); | |
if (!source.start) { | |
source.start = source.noteOn; | |
} | |
source.start(); | |
} | |
function createWebAudioService(context) { | |
var service = { | |
play: _play, | |
playByName: _playByName, | |
stop: _stop, | |
stopByName: _stopByName, | |
toggleEffects: _toggleEffects, | |
areEffectsEnabled: _areEffectsEnabled, | |
playMusic: _playMusic, | |
playMusicByName: _playMusicByName, | |
stopMusic: _stopMusic, | |
toggleMusic: _toggleMusic, | |
isMusicReady: _isMusicReady, | |
isMusicReadyByName: _isMusicReadyByName, | |
isMusicEnabled: _isMusicEnabled, | |
pause: _pause, | |
resume: _resume, | |
unlockAudio: _unlockAudio | |
}; | |
var allSources = [], | |
musicTimeout = null; | |
_initialiseSoundEffects(); | |
return service; | |
function _play(effect) { | |
if (!areSfxEnabledFlag || !effect) { | |
return; | |
} | |
var buffer = effect.buffer; | |
if (!buffer) { | |
return; | |
} | |
var source = context.createBufferSource(); | |
source.buffer = buffer; | |
effect.mediaSource = source; | |
source.connect(effect.gain); | |
if (!source.start) { | |
source.start = source.noteOn; | |
} | |
source.start(0); | |
} | |
function _playByName(name) { | |
_play(service[name]); | |
} | |
function _stop(effect) { | |
if (!effect) { | |
return; | |
} | |
var mediaSource = effect.mediaSource; | |
if (!mediaSource) { | |
return; | |
} | |
mediaSource.stop(); | |
effect.mediaSource = null; | |
} | |
function _stopByName(name) { | |
_stop(service[name]); | |
} | |
function _toggleEffects() { | |
if (areSfxEnabledFlag) { | |
areSfxEnabledFlag = false; | |
effectsThatWerePlaying = null; | |
for (var index = 0, size = allSources.length; index < size; ++index) { | |
var effect = allSources[index]; | |
} | |
} else { | |
areSfxEnabledFlag = true; | |
} | |
arcadeSettings.set('arcade.sfxEnabled', areSfxEnabledFlag); | |
} | |
function _areEffectsEnabled() { | |
return areSfxEnabledFlag; | |
} | |
function _playMusic(music) { | |
if (musicTimeout !== null) { | |
window.clearTimeout(musicTimeout); | |
musicTimeout = null; | |
} | |
if (currentMusic === music && currentMusic.mediaSource) { | |
return; | |
} | |
_stopMusic(); | |
currentMusic = music; | |
if (isMusicEnabledFlag && currentMusic) { | |
var buffer = currentMusic.buffer; | |
if (!buffer) { | |
musicTimeout = window.setTimeout( | |
function () { _playMusic(music); }, | |
2000); | |
return; | |
} | |
var source = context.createBufferSource(); | |
source.buffer = buffer; | |
source.loop = true; | |
music.mediaSource = source; | |
source.connect(music.gain); | |
if (!source.start) { | |
source.start = source.noteOn; | |
} | |
source.start(0); | |
} | |
} | |
function _playMusicByName(name) { | |
_playMusic(service[name]); | |
} | |
function _isMusicReady(music) { | |
return music && music.buffer; | |
} | |
function _isMusicReadyByName(name) { | |
return _isMusicReady(service[name]); | |
} | |
function _isMusicEnabled() { | |
return isMusicEnabledFlag; | |
} | |
function _stopMusic() { | |
if (currentMusic) { | |
if (currentMusic.mediaSource) { | |
currentMusic.mediaSource.stop(); | |
currentMusic.mediaSource = null; | |
} | |
currentMusic = null; | |
} | |
} | |
function _toggleMusic() { | |
if (isMusicEnabledFlag) { | |
_pauseMusic(); | |
isMusicEnabledFlag = false; | |
} else { | |
isMusicEnabledFlag = true; | |
_resumeMusic(); | |
} | |
arcadeSettings.set('arcade.musicEnabled', isMusicEnabledFlag); | |
} | |
function _pauseMusic() { | |
if (currentMusic && currentMusic.mediaSource) { | |
currentMusic.mediaSource.stop(); | |
currentMusic.mediaSource = null; | |
} | |
} | |
function _pause() { | |
if (context.state === 'running') { | |
context.suspend(); | |
} | |
} | |
function _resumeMusic() { | |
if (isMusicEnabledFlag && currentMusic) { | |
_playMusic(currentMusic); | |
} | |
} | |
function _resume() { | |
if (context.state === 'suspended') { | |
context.resume(); | |
} | |
} | |
function _initialiseSoundEffects() { | |
_loadSounds(soundConfiguration.sounds, true); | |
_loadSounds(soundConfiguration.music, false); | |
} | |
function _loadSounds(sounds, areSfx) { | |
for (var soundIndex = 0, soundCount = sounds.length; soundIndex < soundCount; ++soundIndex) { | |
var sound = sounds[soundIndex]; | |
if (areSfx) { | |
sound.elementIndex = 0; | |
} | |
service[sound.id] = sound; | |
sound.gain = context.createGain(); | |
sound.gain.gain.value = sound.volume * soundConfiguration.sfxMasterVolume; | |
sound.gain.connect(context.destination); | |
_loadSound(sound); | |
} | |
} | |
function _loadSound(sound) { | |
var request = new XMLHttpRequest(); | |
request.open( | |
'GET', | |
os.isPhone && sound.srcLowQuality | |
? sound.srcLowQuality | |
: sound.src, | |
true); | |
request.responseType = 'arraybuffer'; | |
request.onload = function () { | |
context.decodeAudioData(request.response, function(buffer) { | |
sound.buffer = buffer; | |
}); | |
}; | |
request.send(); | |
} | |
} | |
function createAudioElementService() { | |
var service = { | |
play: play, | |
playByName: playByName, | |
stop: stop, | |
stopByName: stopByName, | |
toggleEffects: toggleEffects, | |
areEffectsEnabled: areEffectsEnabled, | |
playMusic: playMusic, | |
playMusicByName: playMusicByName, | |
stopMusic: stopMusic, | |
toggleMusic: toggleMusic, | |
isMusicReady: isMusicReady, | |
isMusicReadyByName: isMusicReadyByName, | |
isMusicEnabled: isMusicEnabled, | |
pause: pause, | |
resume: resume, | |
unlockAudio: _unlockAudio | |
}; | |
var allEffects = []; | |
initialiseSoundEffects(); | |
return service; | |
function play(effect) { | |
if (!areSfxEnabledFlag || !effect) { | |
return; | |
} | |
var element = effect.elements[effect.elementIndex]; | |
if (element.readyState >= 2) { | |
element.currentTime = 0; | |
element.play(); | |
} | |
effect.elementIndex = (effect.elementIndex + 1) % effect.elements.length; | |
} | |
function playByName(name) { | |
play(service[name]); | |
} | |
function stop(effect) { | |
if (!effect) { | |
return; | |
} | |
var elements = effect.elements; | |
for (var index = 0, size = elements.length; index < size; ++index) { | |
var element = effect.elements[index]; | |
if (element.readyState >= 2) { | |
element.pause(); | |
} | |
} | |
} | |
function stopByName(name) { | |
stop(service[name]); | |
} | |
function toggleEffects() { | |
if (areSfxEnabledFlag) { | |
areSfxEnabledFlag = false; | |
effectsThatWerePlaying = null; | |
for (var index = 0, size = allEffects.length; index < size; ++index) { | |
var effect = allEffects[index]; | |
if ((!currentMusic || effect != currentMusic.element) | |
&& !effect.paused) { | |
effect.pause(); | |
} | |
} | |
} else { | |
areSfxEnabledFlag = true; | |
} | |
arcadeSettings.set('arcade.sfxEnabled', areSfxEnabledFlag); | |
} | |
function areEffectsEnabled() { | |
return areSfxEnabledFlag; | |
} | |
function playMusic(music) { | |
stopMusic(); | |
currentMusic = music; | |
if (isMusicEnabledFlag && currentMusic) { | |
var element = currentMusic.element; | |
if (element.readyState >= 2) { | |
element.currentTime = 0; | |
element.play(); | |
} | |
} | |
} | |
function playMusicByName(name) { | |
playMusic(service[name]); | |
} | |
function isMusicReady(music) { | |
return music && music.element && music.element.readyState >= 2; | |
} | |
function isMusicReadyByName(name) { | |
return isMusicReady(service[name]); | |
} | |
function isMusicEnabled() { | |
return isMusicEnabledFlag; | |
} | |
function stopMusic() { | |
if (currentMusic) { | |
currentMusic.element.pause(); | |
currentMusic = null; | |
} | |
} | |
function toggleMusic() { | |
if (isMusicEnabledFlag) { | |
pauseMusic(); | |
isMusicEnabledFlag = false; | |
} else { | |
isMusicEnabledFlag = true; | |
resumeMusic(); | |
} | |
arcadeSettings.set('arcade.musicEnabled', isMusicEnabledFlag); | |
} | |
function pauseMusic() { | |
if (currentMusic) { | |
currentMusic.element.pause(); | |
} | |
} | |
function pause() { | |
pauseMusic(); | |
effectsThatWerePlaying = []; | |
if (allEffects) { | |
for (var index = 0, size = allEffects.length; index < size; ++index) { | |
var effect = allEffects[index]; | |
if (!effect.paused) { | |
effectsThatWerePlaying.push(effect); | |
effect.pause(); | |
} | |
} | |
} | |
} | |
function resumeMusic() { | |
if (isMusicEnabledFlag && currentMusic && currentMusic.element.readyState >= 2) { | |
currentMusic.element.play(); | |
} | |
} | |
function resume() { | |
resumeMusic(); | |
if (effectsThatWerePlaying) { | |
for (var index = 0, size = effectsThatWerePlaying.length; index < size; ++index) { | |
effectsThatWerePlaying[index].play(); | |
} | |
effectsThatWerePlaying = null; | |
} | |
} | |
function initialiseSoundEffects() { | |
var body = document.getElementsByTagName('body')[0]; | |
var children = body.childNodes; | |
var repeats = soundConfiguration.elementCountForRapidRepeat; | |
var sounds = soundConfiguration.sounds, | |
audio; | |
for (var soundIndex = 0, soundCount = sounds.length; soundIndex < soundCount; ++soundIndex) { | |
var sound = sounds[soundIndex]; | |
var elements = []; | |
sound.elements = elements; | |
sound.elementIndex = 0; | |
service[sound.id] = sound; | |
for (var elementIndex = 0, elementCount = sound.rapidRepeat ? repeats : 1; elementIndex < elementCount; ++elementIndex) { | |
audio = document.createElement('audio'); | |
audio.id = sound.id + elementIndex; | |
audio.src = sound.src; | |
if (sound.volume) { | |
audio.volume = sound.volume; | |
} | |
audio.preload = 'auto'; | |
body.appendChild(audio); | |
allEffects.push(audio); | |
elements.push(audio); | |
} | |
} | |
var music = soundConfiguration.music; | |
for (var musicIndex = 0, musicCount = music.length; musicIndex < musicCount; ++musicIndex) { | |
var track = music[musicIndex]; | |
service[track.id] = track; | |
audio = document.createElement('audio'); | |
audio.id = track.id; | |
audio.src = track.src; | |
if (track.volume) { | |
audio.volume = track.volume; | |
} | |
audio.preload = 'auto'; | |
if (track.autoplay) { | |
audio.setAttribute('autoplay', ''); | |
} | |
audio.setAttribute('loop', ''); | |
body.appendChild(audio); | |
allEffects.push(audio); | |
track.element = audio; | |
} | |
} | |
} | |
} | |
}()); |
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/* | |
This code is licensed under the terms of the MIT License as described | |
in LICENSE.txt. | |
Copyright (c) 2015, 2016 Bart Read, arcade.ly (https://arcade.ly), | |
and bartread.com Ltd (http://www.bartread.com/) | |
The soundConfiguration service is a per-game service, implemented by | |
games at https://arcade.ly, that provides configuration for sound | |
effects and music to the sfx service, thus allowing them to be played. | |
*/ | |
(function () { | |
'use strict'; | |
pinjector | |
.module('starCastle') | |
.factory( | |
'soundConfiguration', | |
[ | |
soundConfiguration | |
]); | |
function soundConfiguration() { | |
var config = { | |
elementCountForRapidRepeat: 6, | |
sfxMasterVolume: 0.4, | |
musicMasterVolume: 0.6, | |
sounds: [{ | |
id: 'playerShot', | |
src: './content/sounds/PlayerShot.mp3', | |
volume: 0.3, | |
rapidRepeat: true | |
}, { | |
id: 'playerMaterialise', | |
src: './content/sounds/PlayerMaterialise.mp3', | |
volume: 1.0, | |
rapidRepeat: true | |
}, { | |
id: 'shieldImpact', | |
src: './content/sounds/ShieldImpact.mp3', | |
volume: 1.0, | |
rapidRepeat: true | |
}, { | |
id: 'shieldExplode', | |
src: './content/sounds/ShieldExplode.mp3', | |
volume: 0.5, | |
rapidRepeat: true | |
}, { | |
id: 'playerThrust', | |
src: './content/sounds/PlayerThrust.mp3', | |
volume: 0.4 | |
}, { | |
id: 'cannonThrust', | |
src: './content/sounds/CannonThrust.mp3', | |
volume: 0.1 | |
}, { | |
id: 'cannonFire', | |
src: './content/sounds/CannonFire.mp3', | |
volume: 1.0 | |
}, { | |
id: 'lowBoom', | |
src: './content/sounds/LowBoom.mp3', | |
volume: 1.0 | |
}, { | |
id: 'smallBoom', | |
src: './content/sounds/SmallBoom.mp3', | |
volume: 1.0, | |
rapidRepeat: true | |
}, { | |
id: 'cannonLock', | |
src: './content/sounds/CannonLock.mp3', | |
volume: 0.4 | |
}, { | |
id: 'cannonMaterialise', | |
src: './content/sounds/CannonMaterialise.mp3', | |
volume: 1.0, | |
rapidRepeat: true | |
}, { | |
id: 'mineRelease', | |
src: './content/sounds/MineRelease.mp3', | |
volume: 1.0, | |
rapidRepeat: true | |
}, { | |
id: 'mineCapture', | |
src: './content/sounds/MineCapture.mp3', | |
volume: 1.0, | |
rapidRepeat: true | |
}, { | |
id: 'alienScream', | |
src: './content/sounds/AlienScream.mp3', | |
volume: 1.0, | |
rapidRepeat: true | |
}, { | |
id: 'buttonClick', | |
src: './content/sounds/50635__cbakos__newwallswitchon.mp3', | |
volume: 1.0, | |
rapidRepeat: true | |
}], | |
music: [{ | |
id: 'titleMusic', | |
src: './content/music/179_full_arrested-for-driving-while-mad_0159.mp3', | |
srcLowQuality: './content/music/179_full_arrested-for-driving-while-mad_0159_lowquality.mp3', | |
volume: 1.0, | |
autoplay: true | |
}, { | |
id: 'levelMusic', | |
src: './content/music/179_full_a-naked-gun-bank-assault_0100.mp3', | |
srcLowQuality: './content/music/179_full_a-naked-gun-bank-assault_0100_lowquality.mp3', | |
volume: 1.0 | |
}, { | |
id: 'gameOverMusic', | |
src: './content/music/156_full_good-ol-western_0123.mp3', | |
srcLowQuality: './content/music/156_full_good-ol-western_0123_lowquality.mp3', | |
volume: 1.0 | |
}] | |
}; | |
return config; | |
} | |
}()); |
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