Created
February 11, 2017 15:09
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Asynchronously loading music and sound effects to play via Web Audio API for arcade.ly games
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function _initialiseSoundEffects() { | |
_loadSounds(soundConfiguration.sounds, true); | |
_loadSounds(soundConfiguration.music, false); | |
} | |
function _loadSounds(sounds, areSfx) { | |
for (var soundIndex = 0, soundCount = sounds.length; soundIndex < soundCount; ++soundIndex) { | |
var sound = sounds[soundIndex]; | |
if (areSfx) { | |
sound.elementIndex = 0; | |
} | |
service[sound.id] = sound; | |
sound.gain = context.createGain(); | |
sound.gain.gain.value = sound.volume * soundConfiguration.sfxMasterVolume; | |
sound.gain.connect(context.destination); | |
_loadSound(sound); | |
} | |
} | |
function _loadSound(sound) { | |
var request = new XMLHttpRequest(); | |
request.open( | |
'GET', | |
os.isPhone && sound.srcLowQuality | |
? sound.srcLowQuality | |
: sound.src, | |
true); | |
request.responseType = 'arraybuffer'; | |
request.onload = function () { | |
context.decodeAudioData(request.response, function(buffer) { | |
sound.buffer = buffer; | |
}); | |
}; | |
request.send(); | |
} | |
/* | |
This code is licensed under the terms of the MIT License as described | |
in LICENSE.txt. | |
Copyright (c) 2015 - 2017 Bart Read, arcade.ly (https://arcade.ly), | |
and bartread.com Ltd (http://www.bartread.com/) | |
The soundConfiguration service is a per-game service, implemented by | |
games at https://arcade.ly, that provides configuration for sound | |
effects and music to the sfx service, thus allowing them to be played. | |
*/ |
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