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useful Debug.log extensions
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using System; | |
using UnityEngine; | |
using Object = UnityEngine.Object; | |
namespace Utils | |
{ | |
public static class DrowsyLogger | |
{ | |
public static string Color(this string myStr, string color) | |
{ | |
return $"<color={color}>{myStr}</color>"; | |
} | |
private static void DoLog(Action<string, Object> LogFunction, string prefix, Object myObj, params object[] msg) | |
{ | |
#if UNITY_EDITOR | |
var name = (myObj ? myObj.name : "NullObject").Color("lightblue"); | |
LogFunction($"{prefix}[{name}]: {String.Join("; ", msg)}\n ", myObj); | |
#endif | |
} | |
public static void Log(this Object myObj, params object[] msg) | |
{ | |
DoLog(Debug.Log, "", myObj, msg); | |
} | |
public static void LogError(this Object myObj, params object[] msg) | |
{ | |
DoLog(Debug.LogError, "<!>".Color("red"), myObj, msg); | |
} | |
public static void LogWarning(this Object myObj, params object[] msg) | |
{ | |
DoLog(Debug.LogWarning, "⚠️".Color("yellow"), myObj, msg); | |
} | |
public static void LogSuccess(this Object myObj, params object[] msg) | |
{ | |
DoLog(Debug.Log, "☻".Color("green"), myObj, msg); | |
} | |
} | |
} |
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