Created
June 6, 2021 09:35
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automatically lighten and darken hexadecimal colors for awesomewm
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-- u/linuxFoolDumDum | |
-- https://www.reddit.com/r/awesomewm/comments/nph6ew/i_made_a_module_to_automatically_lightendarken/ | |
local M = {} | |
-- Rounds to whole number | |
local function round(num) | |
return math.floor(num + 0.5) | |
end | |
-- Rounds to hundredths | |
local function roundH(num) | |
return math.floor((num * 100) +0.5) / 100 | |
end | |
-- Converts hexadecimal color to HSL | |
-- Lightness (L) is changed based on amt | |
-- Converts HSL back to hex | |
-- amt (0-100) can be negative to darken or positive to lighten | |
-- The amt specified is added to the color's existing Lightness | |
-- e.g., (#000000, 25) L = 25 but (#404040, 25) L = 50 | |
function M.lighten(hex_color, amt) | |
local r, g, b, a | |
local hex = hex_color:gsub("#", "") | |
if #hex < 6 then | |
local t = {} | |
for i = 1, #hex do | |
local char = hex:sub(i, i) | |
t[i] = char..char | |
end | |
hex = table.concat(t) | |
end | |
r = tonumber(hex:sub(1,2), 16)/255 | |
g = tonumber(hex:sub(3,4), 16)/255 | |
b = tonumber(hex:sub(5,6), 16)/255 | |
if #hex ~= 6 then | |
a = roundH(tonumber(hex:sub(7,8), 16)/255) | |
end | |
local max = math.max(r, g, b) | |
local min = math.min(r, g, b) | |
local c = max - min | |
----------------------------- | |
-- Hue | |
local h | |
if c == 0 then | |
h = 0 | |
elseif max == r then | |
h = ((g - b) / c)%6 | |
elseif max == g then | |
h = ((b - r) / c)+2 | |
elseif max == b then | |
h = ((r - g) / c)+4 | |
end | |
h = h*60 | |
----------------------------- | |
-- Luminance | |
local l = (max + min) * 0.5 | |
----------------------------- | |
-- Saturation | |
local s | |
if l <= 0.5 then | |
s = c / (l*2) | |
elseif l > 0.5 then | |
s = c / (2 - (l*2)) | |
end | |
----------------------------- | |
local H, S, L, A | |
H = round(h)/360 | |
S = round(s*100)/100 | |
L = round(l*100)/100 | |
amt = amt/100 | |
if L + amt > 1 then | |
L = 1 | |
elseif L + amt < 0 then | |
L = 0 | |
else | |
L = L + amt | |
end | |
local R, G, B | |
if S == 0 then | |
R, G, B = round(L*255), round(L*255), round(L*255) | |
else | |
local function hue2rgb(p, q, t) | |
if t < 0 then t = t + 1 end | |
if t > 1 then t = t - 1 end | |
if t < 1/6 then | |
return p + (q - p) * (6 * t) end | |
if t < 1/2 then | |
return q end | |
if t < 2/3 then | |
return p + (q - p) * (2/3 - t) * 6 end | |
return p | |
end | |
local q | |
if L < 0.5 then | |
q = L * (1 + S) | |
else | |
q = L + S - (L*S) | |
end | |
local p = 2 * L - q | |
R = round(hue2rgb(p, q, (H + 1/3))*255) | |
G = round(hue2rgb(p, q, H)*255) | |
B = round(hue2rgb(p, q, (H - 1/3))*255) | |
end | |
if a ~= nil then | |
A = round(a*255) | |
return string.format("#"..'%.2x%.2x%.2x%.2x', R, G, B, A) | |
else | |
return string.format("#"..'%.2x%.2x%.2x', R, G, B) | |
end | |
end | |
return M |
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