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Last active April 10, 2024 16:49
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Conceptual Ableton liveset in pure XML

<?xml version="1.0" encoding="UTF-8"?>
<Ableton LiveSet="12.0.0">
  <!-- Expansion of pseudo-code for dynamic modulation and automation within an Ableton Live Set -->

  <!-- Deep Dive into Wavetable Ambient Drone -->
  <MidiTrack>
    <Name Value="Expanded Ambient Drone - Wavetable"/>
    <DeviceChain>
      <WavetableDevice>
        <!-- Enhancing oscillators for complex textures -->
        <Oscillator1 Waveform="Sine" Position="AutomateForEvolvingTexture()">
        <Oscillator2 Waveform="ComplexWaveform" Position="ModulateWithLFO(LFOSettings())" Volume="DynamicVolumeControl()">
        <!-- Advanced filter modulation for evolving tonal shifts -->
        <Filter1 Type="Morph" Frequency="AutomateFilterSweep()" Resonance="ModulateResonanceWithEnvelope(EnvelopeSettings())"/>
        <AmpEnvelope Attack="DynamicAttackControl()" Decay="5s" Sustain="1.0" Release="DynamicReleaseControl()">
        <!-- Implement pseudo-functions for dynamic control -->
        <!-- Pseudo-functions to dynamically control aspects of the sound -->
      </WavetableDevice>
      <AudioEffects>
        <Reverb DeviceOn="true" DryWet="70%" DecayTime="AutomateForSpatialDepth()" PreDelay="ModulateForDynamicSpace()">
        <Delay DeviceOn="true" DryWet="30%" Feedback="ModulateForRhythmicVariations()" DelayTime="SyncToTempoWithDynamicChanges()">
        <!-- Additional effects for texture and movement -->
        <Phaser Rate="SlowModulationForMovement()" Depth="IncreaseForPsychedelicEffect()">
      </AudioEffects>
    </DeviceChain>
  </MidiTrack>
  
  <!-- Integrating Advanced Sound Design Techniques -->
  <!-- Track featuring complex environmental sound manipulation -->
  <MidiTrack>
    <Name Value="Algorithmic Nature and Environmental Sounds"/>
    <DeviceChain>
      <SimplerDevice>
        <!-- Simulating nature sounds with granular synthesis -->
        <Sample Name="ForestAmbience.wav" PlaybackMode="Granular" GrainSize="VaryOverTime()" Position="ExploreSampleAutomatically()">
      </SimplerDevice>
      <MaxForLiveDevice Name="EcosystemGenerator">
        <!-- Generating evolving nature sounds with algorithmic patterns -->
        <Parameters>
          <Seed Value="GenerateRandomlyOrFixedForRepeatability()">
          <Pattern Complexity="VaryComplexityOverTime()">
        </Parameters>
      </MaxForLiveDevice>
      <!-- Envelope and LFO for dynamic modulation of nature sounds -->
      <AudioEffects>
        <AutoFilter Frequency="SweepThroughNaturalHarmonics()" Resonance="AdjustForWaterSounds()">
      </AudioEffects>
    </DeviceChain>
  </MidiTrack>
  
  <!-- Detailed Master Track with '70s Analog Console Emulation -->
  <MasterTrack>
    <DeviceChain>
      <!-- Emulating '70s console warmth and saturation -->
      <Saturation Drive="EmulateTapeDrive()" Curve="ModelVintageTape()">
      <AnalogCharacter Model="ChooseConsoleType()" Character="AdjustForDesiredWarmth()">
      <!-- Global dynamic EQ and compression to glue the mix -->
      <DynamicEQ TargetFrequencies="AutomateForMixClarity()">
      <GlueCompressor Threshold="AdaptToMixLevel()" Ratio="TuneForGentleCompression()">
      <!-- Master track automation for overall dynamics -->
      <MasterAutomation Parameter="Volume" Curve="ShapeForSongDynamics()">
    </DeviceChain>
  </MasterTrack>
  
  <!-- Commentary and pseudo-code explaining the rationale behind the track arrangements and sound design choices. Outlining how automation, modulation, and sound design techniques collectively enhance the immersive quality of the music. -->

  </LiveSet>
</Ableton>
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