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February 6, 2014 22:11
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// Backbone.Events | |
// --------------- | |
// A module that can be mixed in to *any object* in order to provide it with | |
// custom events. You may bind with `on` or remove with `off` callback | |
// functions to an event; `trigger`-ing an event fires all callbacks in | |
// succession. | |
// | |
// var object = {}; | |
// _.extend(object, Backbone.Events); | |
// object.on('expand', function(){ alert('expanded'); }); | |
// object.trigger('expand'); | |
// | |
var Events = Backbone.Events = { | |
// Bind an event to a `callback` function. Passing `"all"` will bind | |
// the callback to all events fired. | |
on: function(name, callback, context) { | |
if (!eventsApi(this, 'on', name, [callback, context]) || !callback) return this; | |
this._events || (this._events = {}); | |
var events = this._events[name] || (this._events[name] = []); | |
events.push({callback: callback, context: context, ctx: context || this}); | |
return this; | |
}, | |
// Bind an event to only be triggered a single time. After the first time | |
// the callback is invoked, it will be removed. | |
once: function(name, callback, context) { | |
if (!eventsApi(this, 'once', name, [callback, context]) || !callback) return this; | |
var self = this; | |
var once = _.once(function() { | |
self.off(name, once); | |
callback.apply(this, arguments); | |
}); | |
once._callback = callback; | |
return this.on(name, once, context); | |
}, | |
// Remove one or many callbacks. If `context` is null, removes all | |
// callbacks with that function. If `callback` is null, removes all | |
// callbacks for the event. If `name` is null, removes all bound | |
// callbacks for all events. | |
off: function(name, callback, context) { | |
var retain, ev, events, names, i, l, j, k; | |
if (!this._events || !eventsApi(this, 'off', name, [callback, context])) return this; | |
if (!name && !callback && !context) { | |
this._events = {}; | |
return this; | |
} | |
names = name ? [name] : _.keys(this._events); | |
for (i = 0, l = names.length; i < l; i++) { | |
name = names[i]; | |
if (events = this._events[name]) { | |
this._events[name] = retain = []; | |
if (callback || context) { | |
for (j = 0, k = events.length; j < k; j++) { | |
ev = events[j]; | |
if ((callback && callback !== ev.callback && callback !== ev.callback._callback) || | |
(context && context !== ev.context)) { | |
retain.push(ev); | |
} | |
} | |
} | |
if (!retain.length) delete this._events[name]; | |
} | |
} | |
return this; | |
}, | |
// Trigger one or many events, firing all bound callbacks. Callbacks are | |
// passed the same arguments as `trigger` is, apart from the event name | |
// (unless you're listening on `"all"`, which will cause your callback to | |
// receive the true name of the event as the first argument). | |
trigger: function(name) { | |
if (!this._events) return this; | |
var args = slice.call(arguments, 1); | |
if (!eventsApi(this, 'trigger', name, args)) return this; | |
var events = this._events[name]; | |
var allEvents = this._events.all; | |
if (events) triggerEvents(events, args); | |
if (allEvents) triggerEvents(allEvents, arguments); | |
return this; | |
}, | |
// Tell this object to stop listening to either specific events ... or | |
// to every object it's currently listening to. | |
stopListening: function(obj, name, callback) { | |
var listeners = this._listeners; | |
if (!listeners) return this; | |
var deleteListener = !name && !callback; | |
if (typeof name === 'object') callback = this; | |
if (obj) (listeners = {})[obj._listenerId] = obj; | |
for (var id in listeners) { | |
listeners[id].off(name, callback, this); | |
if (deleteListener) delete this._listeners[id]; | |
} | |
return this; | |
} | |
}; | |
// Regular expression used to split event strings. | |
var eventSplitter = /\s+/; | |
// Implement fancy features of the Events API such as multiple event | |
// names `"change blur"` and jQuery-style event maps `{change: action}` | |
// in terms of the existing API. | |
var eventsApi = function(obj, action, name, rest) { | |
if (!name) return true; | |
// Handle event maps. | |
if (typeof name === 'object') { | |
for (var key in name) { | |
obj[action].apply(obj, [key, name[key]].concat(rest)); | |
} | |
return false; | |
} | |
// Handle space separated event names. | |
if (eventSplitter.test(name)) { | |
var names = name.split(eventSplitter); | |
for (var i = 0, l = names.length; i < l; i++) { | |
obj[action].apply(obj, [names[i]].concat(rest)); | |
} | |
return false; | |
} | |
return true; | |
}; | |
// A difficult-to-believe, but optimized internal dispatch function for | |
// triggering events. Tries to keep the usual cases speedy (most internal | |
// Backbone events have 3 arguments). | |
var triggerEvents = function(events, args) { | |
var ev, i = -1, l = events.length, a1 = args[0], a2 = args[1], a3 = args[2]; | |
switch (args.length) { | |
case 0: while (++i < l) (ev = events[i]).callback.call(ev.ctx); return; | |
case 1: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1); return; | |
case 2: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2); return; | |
case 3: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2, a3); return; | |
default: while (++i < l) (ev = events[i]).callback.apply(ev.ctx, args); | |
} | |
}; | |
var listenMethods = {listenTo: 'on', listenToOnce: 'once'}; | |
// Inversion-of-control versions of `on` and `once`. Tell *this* object to | |
// listen to an event in another object ... keeping track of what it's | |
// listening to. | |
_.each(listenMethods, function(implementation, method) { | |
Events[method] = function(obj, name, callback) { | |
var listeners = this._listeners || (this._listeners = {}); | |
var id = obj._listenerId || (obj._listenerId = _.uniqueId('l')); | |
listeners[id] = obj; | |
if (typeof name === 'object') callback = this; | |
obj[implementation](name, callback, this); | |
return this; | |
}; | |
}); | |
// Aliases for backwards compatibility. | |
Events.bind = Events.on; | |
Events.unbind = Events.off; |
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