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SameGame
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object SameGame { | |
final case class Position(col: Int, row: Int) | |
sealed trait Color | |
case object Green extends Color | |
case object Blue extends Color | |
case object Red extends Color | |
case object Brown extends Color | |
case object Gray extends Color | |
sealed trait CellState | |
final case class Filled(color: Color) extends CellState | |
case object Empty extends CellState | |
final case class Cell(position: Position, state: CellState) | |
final case class Group(color: Color, positions: Set[Position]) | |
final case class Column(cells: List[CellState]) extends AnyVal | |
final case class Board(columns: List[Column]) extends AnyVal | |
sealed trait SameGameState | |
final case class InProgress(board: Board, score: Int) extends SameGameState | |
final case class Finished(board: Board, score: Int) extends SameGameState | |
object Color { | |
def apply(n: Int): Color = { | |
n % 5 match { | |
case 0 => Green | |
case 1 => Blue | |
case 2 => Red | |
case 3 => Brown | |
case 4 => Gray | |
} | |
} | |
} | |
object Position { | |
def left(pos: Position): Position = { | |
Position(pos.col - 1, pos.row) | |
} | |
def right(pos: Position): Position = { | |
Position(pos.col + 1, pos.row) | |
} | |
def up(pos: Position): Position = { | |
Position(pos.col, pos.row + 1) | |
} | |
def down(pos: Position): Position = { | |
Position(pos.col, pos.row - 1) | |
} | |
} | |
object Column { | |
implicit class CellMapper(column: Column) { | |
def map(f: (CellState, Int) => CellState): Column = { | |
Column(column.cells.zipWithIndex.map { case (cs, i) => f(cs, i) }) | |
} | |
def shiftDown: Column = { | |
val nonEmptyCells = column.cells | |
.filter(!CellState.isEmpty(_)) | |
val diff = column.cells.length - nonEmptyCells.length | |
Column(nonEmptyCells ++ List.fill(diff)(Empty)) | |
} | |
} | |
def empty(height: Int): Column = Column((1 to height).map(_ => Empty).toList) | |
} | |
object CellState { | |
def isEmpty(cellState: CellState): Boolean = { | |
cellState match { | |
case Empty => true | |
case _ => false | |
} | |
} | |
} | |
object Board { | |
implicit class ColumnMapper(board: Board) { | |
def map(f: (Column, Int) => Column): Board = { | |
Board(board.columns.zipWithIndex.map { case (c, i) => f(c, i) }) | |
} | |
def shiftLeft: Board = { | |
val nonEmptyColumns = board.columns | |
.filter(column => !CellState.isEmpty(column.cells.head)) | |
val diff = board.columns.length - nonEmptyColumns.length | |
val height = board.columns.head.cells.length | |
Board(nonEmptyColumns ++ List.fill(diff)(Column.empty(height))) | |
} | |
} | |
} | |
private val bonus = 1000 | |
private def sqr(x: Int): Int = x * x | |
private def calcScore(group: Group): Int = sqr(group.positions.size - 2) | |
private def penalty(numberOfFilledCells: Int): Int = -sqr(numberOfFilledCells - 2) | |
private def getCellState(board: Board, position: Position): CellState = { | |
val width = board.columns.length | |
val height = board.columns.head.cells.length | |
if (position.col >= 0 && position.col < width && position.row >= 0 && position.row < height) { | |
board.columns(position.col).cells(position.row) | |
} else { | |
Empty | |
} | |
} | |
private def findAdjacentWithSameColor(board: Board, position: Position): Set[Position] = { | |
getCellState(board, position) match { | |
case Filled(color) => | |
Set( | |
Position.up(position), | |
Position.right(position), | |
Position.down(position), | |
Position.left(position) | |
).map(p => (getCellState(board, p), p)) | |
.filter { | |
case (Filled(c), _) => c == color | |
case _ => false | |
} | |
.map(_._2) | |
case Empty => Set() | |
} | |
} | |
private def hasValidMoves(board: Board): Boolean = { | |
board.columns.zipWithIndex | |
.exists { | |
case (column, colIndex) => | |
column.cells.zipWithIndex | |
.exists { | |
case (_, rowIndex) => | |
findAdjacentWithSameColor(board, Position(colIndex, rowIndex)).nonEmpty | |
} | |
} | |
} | |
private def filledCells(board: Board): Int = { | |
board.columns | |
.foldLeft(0)((total, column) => | |
column.cells.foldLeft(total)((count, cell) => | |
cell match { | |
case Filled(_) => count + 1 | |
case Empty => count | |
})) | |
} | |
private def findGroup(board: Board, position: Position): Option[Group] = { | |
def find(toSearch: Set[Position], group: Set[Position]): Set[Position] = | |
toSearch.headOption.fold(group) { head => | |
val cellsWithSameColor = findAdjacentWithSameColor(board, head) | |
val cellsFoundSoFar = group + head | |
val stillToSearch = (cellsWithSameColor ++ toSearch.tail) -- cellsFoundSoFar | |
find(stillToSearch, cellsFoundSoFar) | |
} | |
getCellState(board, position) match { | |
case Filled(color) => | |
val positions = find(Set(position), Set.empty) | |
if (positions.size > 1) { | |
Some(Group(color, positions)) | |
} else { | |
None | |
} | |
case _ => None | |
} | |
} | |
private def removeGroup(board: Board, group: Group): Board = { | |
board.map { | |
case (column, colIndex) => | |
column.map { | |
case (cell, rowIndex) => | |
if (group.positions.contains(Position(colIndex, rowIndex))) { | |
Empty | |
} else { | |
cell | |
} | |
}.shiftDown | |
}.shiftLeft | |
} | |
private def play(board: Board, position: Position): Option[(Board, Int)] = { | |
findGroup(board, position) | |
.map(g => (removeGroup(board, g), calcScore(g))) | |
} | |
def evaluateGameState(board: Board, score: Int): SameGameState = { | |
def isEmpty(board: Board): Boolean = filledCells(board) == 0 | |
if (hasValidMoves(board)) { | |
InProgress(board, score) | |
} else if (isEmpty(board)) { | |
Finished(board, score + bonus) | |
} else { | |
Finished(board, score + penalty(filledCells(board))) | |
} | |
} | |
def applyMove(position: Position, game: SameGameState): SameGameState = | |
game match { | |
case InProgress(board, score) => | |
play(board, position) | |
.map { case (b, s) => evaluateGameState(b, s + score) } | |
.getOrElse(game) | |
case Finished(_, _) => game | |
} | |
def legalMoves(game: SameGameState): List[Position] = | |
game match { | |
case InProgress(board, _) => | |
board.columns.zipWithIndex | |
.flatMap { | |
case (col, colIndex) => | |
col.cells.zipWithIndex.map { case (_, rowIndex) => Position(colIndex, rowIndex) } | |
} | |
.flatMap(pos => findGroup(board, pos).toList) | |
.distinct | |
.flatMap(g => g.positions.headOption.toList) | |
case Finished(_, _) => Nil | |
} | |
def score(game: SameGameState): Int = | |
game match { | |
case InProgress(_, score) => score | |
case Finished(_, score) => score | |
} | |
def apply(board: List[List[Int]]): SameGameState = | |
SameGame.evaluateGameState(Board(board.map(c => Column(c.map(s => Filled(Color(s)))))), 0) | |
} |
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