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// LPD8806 LED Code for our Yacht Club's Anchor | |
/*************************************************************************************/ | |
#include "LPD8806.h" // Library Here: https://github.com/adafruit/LPD8806 | |
#include "SPI.h" | |
int totalLEDs = 14; | |
int dataPin = 2; | |
int clockPin = 3; | |
LPD8806 strip = LPD8806(totalLEDs, dataPin, clockPin); | |
void setup() { | |
strip.begin(); // Start up the LED strip | |
strip.show(); // Update the strip, to start they are all 'off' | |
} | |
// function prototypes, do not remove these! | |
void colorChase(uint32_t c, uint8_t wait); | |
void colorWipe(uint32_t c, uint8_t wait); | |
void dither(uint32_t c, uint8_t wait); | |
void scanner(uint8_t r, uint8_t g, uint8_t b, uint8_t wait); | |
void wave(uint32_t c, int cycles, uint8_t wait); | |
void rainbowCycle(uint8_t wait); | |
uint32_t Wheel(uint16_t WheelPos); | |
void loop() { | |
scanner(0,0,127, 80); // blue, fast | |
colorWipe(strip.Color(127,127,0 ), 80); // yellow | |
colorWipe(strip.Color(127,127,0 ), 80); // blue | |
colorWipe(strip.Color(127,127,0 ), 80); // blue | |
wave(strip.Color(0,0,100), 2, 60); // icy | |
colorWipe(strip.Color(127,127,0 ), 60); // blue | |
rainbowCycle(0); // make it go through the cycle fairly fast | |
for (int i=0; i < strip.numPixels(); i++) { | |
strip.setPixelColor(i, 0); // Clear strip data before start of next effect | |
} | |
} | |
// Cycle through the color wheel, equally spaced around the belt | |
void rainbowCycle(uint8_t wait) { | |
uint16_t i, j; | |
for (j=0; j < 384 * 5; j++) { // 5 cycles of all 384 colors in the wheel | |
for (i=0; i < strip.numPixels(); i++) { | |
// tricky math! we use each pixel as a fraction of the full 384-color | |
// wheel (thats the i / strip.numPixels() part) | |
// Then add in j which makes the colors go around per pixel | |
// the % 384 is to make the wheel cycle around | |
strip.setPixelColor(i, Wheel(((i * 384 / strip.numPixels()) + j) % 384)); | |
} | |
strip.show(); // write all the pixels out | |
delay(wait); | |
} | |
} | |
// fill the dots one after the other with said color | |
// good for testing purposes | |
void colorWipe(uint32_t c, uint8_t wait) { | |
int i; | |
for (i=0; i < strip.numPixels(); i++) { | |
strip.setPixelColor(i, c); | |
strip.show(); | |
delay(wait); | |
} | |
} | |
// Chase a dot down the strip | |
// good for testing purposes | |
void colorChase(uint32_t c, uint8_t wait) { | |
int i; | |
for (i=0; i < strip.numPixels(); i++) { | |
strip.setPixelColor(i, 0); // turn all pixels off | |
} | |
for (i=0; i < strip.numPixels(); i++) { | |
strip.setPixelColor(i, c); // set one pixel | |
strip.show(); // refresh strip display | |
delay(wait); // hold image for a moment | |
strip.setPixelColor(i, 0); // erase pixel (but don't refresh yet) | |
} | |
strip.show(); // for last erased pixel | |
} | |
// An "ordered dither" fills every pixel in a sequence that looks | |
// sparkly and almost random, but actually follows a specific order. | |
void dither(uint32_t c, uint8_t wait) { | |
// Determine highest bit needed to represent pixel index | |
int hiBit = 0; | |
int n = strip.numPixels() - 1; | |
for(int bit=1; bit < 0x8000; bit <<= 1) { | |
if(n & bit) hiBit = bit; | |
} | |
int bit, reverse; | |
for(int i=0; i<(hiBit << 1); i++) { | |
// Reverse the bits in i to create ordered dither: | |
reverse = 0; | |
for(bit=1; bit <= hiBit; bit <<= 1) { | |
reverse <<= 1; | |
if(i & bit) reverse |= 1; | |
} | |
strip.setPixelColor(reverse, c); | |
strip.show(); | |
delay(wait); | |
} | |
delay(250); // Hold image for 1/4 sec | |
} | |
// "Larson scanner" = Cylon/KITT bouncing light effect | |
void scanner(uint8_t r, uint8_t g, uint8_t b, uint8_t wait) { | |
int i, j, pos, dir; | |
pos = 0; | |
dir = 1; | |
for(i=0; i<((strip.numPixels()-1) * 8); i++) { | |
// Draw 5 pixels centered on pos. setPixelColor() will clip | |
// any pixels off the ends of the strip, no worries there. | |
// we'll make the colors dimmer at the edges for a nice pulse | |
// look | |
strip.setPixelColor(pos - 2, strip.Color(r/4, g/4, b/4)); | |
strip.setPixelColor(pos - 1, strip.Color(r/2, g/2, b/2)); | |
strip.setPixelColor(pos, strip.Color(r, g, b)); | |
strip.setPixelColor(pos + 1, strip.Color(r/2, g/2, b/2)); | |
strip.setPixelColor(pos + 2, strip.Color(r/4, g/4, b/4)); | |
strip.show(); | |
delay(wait); | |
// If we wanted to be sneaky we could erase just the tail end | |
// pixel, but it's much easier just to erase the whole thing | |
// and draw a new one next time. | |
for(j=-2; j<= 2; j++) | |
strip.setPixelColor(pos+j, strip.Color(0,0,0)); | |
// Bounce off ends of strip | |
pos += dir; | |
if(pos < 0) { | |
pos = 1; | |
dir = -dir; | |
} else if(pos >= strip.numPixels()) { | |
pos = strip.numPixels() - 2; | |
dir = -dir; | |
} | |
} | |
} | |
// Sine wave effect | |
#define PI 3.14159265 | |
void wave(uint32_t c, int cycles, uint8_t wait) { | |
float y; | |
byte r, g, b, r2, g2, b2; | |
// Need to decompose color into its r, g, b elements | |
g = (c >> 16) & 0x7f; | |
r = (c >> 8) & 0x7f; | |
b = c & 0x7f; | |
for(int x=0; x<(strip.numPixels()*5); x++) { | |
for(int i=0; i<strip.numPixels(); i++) { | |
y = sin(PI * (float)cycles * (float)(x + i) / (float)strip.numPixels()); | |
if(y >= 0.0) { | |
// Peaks of sine wave are white | |
y = 1.0 - y; // Translate Y to 0.0 (top) to 1.0 (center) | |
r2 = 127 - (byte)((float)(127 - r) * y); | |
g2 = 127 - (byte)((float)(127 - g) * y); | |
b2 = 127 - (byte)((float)(127 - b) * y); | |
} else { | |
// Troughs of sine wave are black | |
y += 1.0; // Translate Y to 0.0 (bottom) to 1.0 (center) | |
r2 = (byte)((float)r * y); | |
g2 = (byte)((float)g * y); | |
b2 = (byte)((float)b * y); | |
} | |
strip.setPixelColor(i, r2, g2, b2); | |
} | |
strip.show(); | |
delay(wait); | |
} | |
} | |
/* Helper function */ | |
//Input a value 0 to 384 to get a color value. | |
//The colours are a transition r - g - b - back to r | |
uint32_t Wheel(uint16_t WheelPos) { | |
byte r, g, b; | |
switch(WheelPos / 128) | |
{ | |
case 0: | |
r = 127 - WheelPos % 128; // red down | |
g = WheelPos % 128; // green up | |
b = 0; // blue off | |
break; | |
case 1: | |
g = 127 - WheelPos % 128; // green down | |
b = WheelPos % 128; // blue up | |
r = 0; // red off | |
break; | |
case 2: | |
b = 127 - WheelPos % 128; // blue down | |
r = WheelPos % 128; // red up | |
g = 0; // green off | |
break; | |
} | |
return(strip.Color(r,0,b)); /// ------- Green is removed here! | |
} |
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