Today, Brick describes what equipment exists in a building.
Generate cinematic, human-sounding AI dialogue for game cut scenes using Microsoft Neural Voices, completely scriptable from Python.
The script takes a dialogue script with two characters, generates separate voice lines, then merges them into a single cutscene_edge.wav ready for Unity, Unreal, Godot, etc.
⚠️ This uses Microsoft’s neural TTS over the internet via Edge-TTS. Text is sent to Microsoft’s service; audio comes back. No API key required.
Works great with:
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| import pandas as pd | |
| import numpy as np | |
| import matplotlib.pyplot as plt | |
| import os | |
| # Load the CSV data into a DataFrame | |
| df = pd.read_csv("Merged_Weather_System_Data.csv") | |
| # Convert timestamp to datetime and set as index | |
| df['ts'] = pd.to_datetime(df['ts']) |
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| from __future__ import annotations | |
| import argparse | |
| import os | |
| import re | |
| import requests | |
| import subprocess | |
| import sys | |
| from pathlib import Path | |
| from typing import List, Tuple, Optional, Callable, Dict |
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| import asyncio | |
| import BAC0 | |
| """ | |
| not tested yet | |
| """ | |
| async def main(): | |
| bacnet = BAC0.lite() |
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