Created
April 8, 2018 03:09
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React Native Donkey Kong - Level 1
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import React from "react"; | |
import { Dimensions } from "react-native"; | |
import Matter from "matter-js"; | |
import Platform from "./platform"; | |
import Mario from "./mario"; | |
//-- Overriding this function because the original references HTMLElement | |
//-- which will throw an error when running in a React Native context | |
Matter.Common.isElement = () => false; | |
//-- These variable will help us position our entities on the device's screen | |
const { width, height } = Dimensions.get("window"); | |
const scale = Math.min(width, 430) / 375; | |
const cx = width / 2; | |
const cy = height / 2; | |
const offsetY = (height - 465) / 2 - 35; | |
const platformWidth = Math.min(width, 430); | |
export const LevelOne = () => { | |
//-- We intiate our physics engine and world | |
let engine = Matter.Engine.create({ enableSleeping: false }); | |
let world = engine.world; | |
// The origin of our world is in the top-left corner. Hence, the y-axis increases down the screen! | |
world.gravity = { x: 0, y: 2 }; | |
//-- Our game entities for level one are below. Notice they all have unique ids (platform1, platform2 etc) and | |
//-- we instantiate there components using dedicated function calls (the components can be verbose - | |
//-- so I'm hiding the details here) | |
return { | |
physics: { engine: engine, world: world }, | |
platform1: Platform(world, { x: cx, y: offsetY + 35 }, 0, platformWidth * 0.25), | |
platform2: Platform(world, { x: cx - 15, y: offsetY + 100 }, 0, platformWidth * 0.8), | |
platform3: Platform(world, { x: cx + 15, y: offsetY + 165 }, -0.07, platformWidth * 0.8), | |
platform4: Platform(world, { x: cx - 15, y: offsetY + 240 }, 0.07, platformWidth * 0.8), | |
platform5: Platform(world, { x: cx + 15, y: offsetY + 315 }, -0.07, platformWidth * 0.8), | |
platform6: Platform(world, { x: cx - 15, y: offsetY + 390 }, 0.07, platformWidth * 0.8), | |
platform7: Platform(world, { x: cx, y: offsetY + 465 }, 0, platformWidth * 0.9), | |
mario: Mario(world, { x: cx, y: offsetY + 465 - 20 / 2 - 20 }), | |
}; | |
}; |
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