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#include <Adafruit_NeoPixel.h> | |
#ifdef __AVR__ | |
#include <avr/power.h> | |
#endif | |
#define PIN 6 | |
// Parameter 1 = number of pixels in strip | |
// Parameter 2 = Arduino pin number (most are valid) | |
// Parameter 3 = pixel type flags, add together as needed: | |
// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs) | |
// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers) | |
// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products) | |
// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2) | |
// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products) | |
Adafruit_NeoPixel strip = Adafruit_NeoPixel(1, PIN, NEO_GRB + NEO_KHZ800); | |
// IMPORTANT: To reduce NeoPixel burnout risk, add 1000 uF capacitor across | |
// pixel power leads, add 300 - 500 Ohm resistor on first pixel's data input | |
// and minimize distance between Arduino and first pixel. Avoid connecting | |
// on a live circuit...if you must, connect GND first. | |
void setup() { | |
// This is for Trinket 5V 16MHz, you can remove these three lines if you are not using a Trinket | |
#if defined (__AVR_ATtiny85__) | |
if (F_CPU == 16000000) clock_prescale_set(clock_div_1); | |
#endif | |
// End of trinket special code | |
delay(3000); | |
strip.begin(); | |
strip.setBrightness(64); | |
strip.show(); // Initialize all pixels to 'off' | |
} | |
void loop() { | |
// Some example procedures showing how to display to the pixels: | |
//colorWipe(strip.Color(255, 0, 0), 50); // Red | |
//colorWipe(strip.Color(0, 255, 0), 50); // Green | |
//colorWipe(strip.Color(0, 0, 255), 50); // Blue | |
//colorWipe(strip.Color(0, 0, 0, 255), 50); // White RGBW | |
// Send a theater pixel chase in... | |
//theaterChase(strip.Color(127, 127, 127), 50); // White | |
//theaterChase(strip.Color(127, 0, 0), 50); // Red | |
//theaterChase(strip.Color(0, 0, 127), 50); // Blue | |
rainbow(20); | |
//rainbowCycle(20); | |
//theaterChaseRainbow(50); | |
} | |
// Fill the dots one after the other with a color | |
void colorWipe(uint32_t c, uint8_t wait) { | |
for (uint16_t i = 0; i < strip.numPixels(); i++) { | |
strip.setPixelColor(i, c); | |
strip.show(); | |
delay(wait); | |
} | |
} | |
void rainbow(uint8_t wait) { | |
uint16_t i, j; | |
for (j = 0; j < 256; j++) { | |
for (i = 0; i < strip.numPixels(); i++) { | |
strip.setPixelColor(i, Wheel((i + j) & 255)); | |
} | |
strip.show(); | |
delay(wait); | |
} | |
} | |
// Slightly different, this makes the rainbow equally distributed throughout | |
void rainbowCycle(uint8_t wait) { | |
uint16_t i, j; | |
for (j = 0; j < 256 * 5; j++) { // 5 cycles of all colors on wheel | |
for (i = 0; i < strip.numPixels(); i++) { | |
strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255)); | |
} | |
strip.show(); | |
delay(wait); | |
} | |
} | |
//Theatre-style crawling lights. | |
void theaterChase(uint32_t c, uint8_t wait) { | |
for (int j = 0; j < 10; j++) { //do 10 cycles of chasing | |
for (int q = 0; q < 3; q++) { | |
for (uint16_t i = 0; i < strip.numPixels(); i = i + 3) { | |
strip.setPixelColor(i + q, c); //turn every third pixel on | |
} | |
strip.show(); | |
delay(wait); | |
for (uint16_t i = 0; i < strip.numPixels(); i = i + 3) { | |
strip.setPixelColor(i + q, 0); //turn every third pixel off | |
} | |
} | |
} | |
} | |
//Theatre-style crawling lights with rainbow effect | |
void theaterChaseRainbow(uint8_t wait) { | |
for (int j = 0; j < 256; j++) { // cycle all 256 colors in the wheel | |
for (int q = 0; q < 3; q++) { | |
for (uint16_t i = 0; i < strip.numPixels(); i = i + 3) { | |
strip.setPixelColor(i + q, Wheel( (i + j) % 255)); //turn every third pixel on | |
} | |
strip.show(); | |
delay(wait); | |
for (uint16_t i = 0; i < strip.numPixels(); i = i + 3) { | |
strip.setPixelColor(i + q, 0); //turn every third pixel off | |
} | |
} | |
} | |
} | |
// Input a value 0 to 255 to get a color value. | |
// The colours are a transition r - g - b - back to r. | |
uint32_t Wheel(byte WheelPos) { | |
WheelPos = 255 - WheelPos; | |
if (WheelPos < 85) { | |
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3); | |
} | |
if (WheelPos < 170) { | |
WheelPos -= 85; | |
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3); | |
} | |
WheelPos -= 170; | |
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0); | |
} |
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