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January 2, 2019 22:38
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/* Modified FastLED example to stress test power supplies | |
* by using long lengths of LED strips and setting brightness | |
* to max. This was used in the Mean Well LED Switching Power | |
* Supply Hookup Guide on WS2812-based LEDs. | |
* | |
* https://learn.sparkfun.com/tutorials/mean-well-led-switching-power-supply-hookup-guide/ | |
* | |
* However, it can be be used on other addressable | |
* LED chipsets by adjusting the LED_type. | |
*/ | |
//Make sure to Install the Library => https://github.com/FastLED/FastLED | |
#include <FastLED.h> | |
#define LED_PIN 5 | |
#define NUM_LEDS 384 | |
#define BRIGHTNESS 255 | |
#define LED_TYPE WS2811 | |
#define COLOR_ORDER GRB | |
CRGB leds[NUM_LEDS]; | |
#define UPDATES_PER_SECOND 100 | |
// This example shows several ways to set up and use 'palettes' of colors | |
// with FastLED. | |
// | |
// These compact palettes provide an easy way to re-colorize your | |
// animation on the fly, quickly, easily, and with low overhead. | |
// | |
// USING palettes is MUCH simpler in practice than in theory, so first just | |
// run this sketch, and watch the pretty lights as you then read through | |
// the code. Although this sketch has eight (or more) different color schemes, | |
// the entire sketch compiles down to about 6.5K on AVR. | |
// | |
// FastLED provides a few pre-configured color palettes, and makes it | |
// extremely easy to make up your own color schemes with palettes. | |
// | |
// Some notes on the more abstract 'theory and practice' of | |
// FastLED compact palettes are at the bottom of this file. | |
CRGBPalette16 currentPalette; | |
TBlendType currentBlending; | |
extern CRGBPalette16 myRedWhiteBluePalette; | |
extern const TProgmemPalette16 myRedWhiteBluePalette_p PROGMEM; | |
void setup() { | |
delay( 3000 ); // power-up safety delay | |
FastLED.addLeds<LED_TYPE, LED_PIN, COLOR_ORDER>(leds, NUM_LEDS).setCorrection( TypicalLEDStrip ); | |
FastLED.setBrightness( BRIGHTNESS ); | |
currentPalette = RainbowColors_p; | |
currentBlending = LINEARBLEND; | |
ChangePalettePeriodically(); | |
static uint8_t startIndex = 0; | |
startIndex = startIndex + 1; /* motion speed */ | |
FillLEDsFromPaletteColors( startIndex); | |
FastLED.show(); | |
FastLED.delay(1000 / UPDATES_PER_SECOND); | |
} | |
void loop() | |
{ | |
} | |
void FillLEDsFromPaletteColors( uint8_t colorIndex) | |
{ | |
uint8_t brightness = 255; | |
/*for( int i = 0; i < NUM_LEDS; i++) { | |
leds[i] = ColorFromPalette( currentPalette, colorIndex, brightness, currentBlending); | |
colorIndex += 3; | |
} | |
*/ | |
for (int i = 0; i < NUM_LEDS; i++) { | |
leds[i] = CRGB::White; | |
} | |
} | |
// There are several different palettes of colors demonstrated here. | |
// | |
// FastLED provides several 'preset' palettes: RainbowColors_p, RainbowStripeColors_p, | |
// OceanColors_p, CloudColors_p, LavaColors_p, ForestColors_p, and PartyColors_p. | |
// | |
// Additionally, you can manually define your own color palettes, or you can write | |
// code that creates color palettes on the fly. All are shown here. | |
void ChangePalettePeriodically() | |
{ | |
//uint8_t secondHand = (millis() / 1000) % 60; | |
uint8_t secondHand = 30; | |
static uint8_t lastSecond = 99; | |
if ( lastSecond != secondHand) { | |
lastSecond = secondHand; | |
//if( secondHand == 0) { currentPalette = RainbowColors_p; currentBlending = LINEARBLEND; } | |
//if( secondHand == 10) { currentPalette = RainbowStripeColors_p; currentBlending = NOBLEND; } | |
//if( secondHand == 15) { currentPalette = RainbowStripeColors_p; currentBlending = LINEARBLEND; } | |
//if( secondHand == 20) { SetupPurpleAndGreenPalette(); currentBlending = LINEARBLEND; } | |
//if( secondHand == 25) { SetupTotallyRandomPalette(); currentBlending = LINEARBLEND; } | |
if ( secondHand == 30) { | |
SetupBlackAndWhiteStripedPalette(); | |
currentBlending = NOBLEND; | |
} | |
//if( secondHand == 35) { SetupBlackAndWhiteStripedPalette(); currentBlending = LINEARBLEND; } | |
//if( secondHand == 40) { currentPalette = CloudColors_p; currentBlending = LINEARBLEND; } | |
//if( secondHand == 45) { currentPalette = PartyColors_p; currentBlending = LINEARBLEND; } | |
//if( secondHand == 50) { currentPalette = myRedWhiteBluePalette_p; currentBlending = NOBLEND; } | |
//if( secondHand == 55) { currentPalette = myRedWhiteBluePalette_p; currentBlending = LINEARBLEND; } | |
} | |
} | |
// This function fills the palette with totally random colors. | |
void SetupTotallyRandomPalette() | |
{ | |
for ( int i = 0; i < 16; i++) { | |
currentPalette[i] = CHSV( random8(), 255, random8()); | |
} | |
} | |
// This function sets up a palette of black and white stripes, | |
// using code. Since the palette is effectively an array of | |
// sixteen CRGB colors, the various fill_* functions can be used | |
// to set them up. | |
void SetupBlackAndWhiteStripedPalette() | |
{ | |
for (int i = 0; i < NUM_LEDS; i++) { | |
leds[i] = CRGB::White; | |
} | |
/* | |
// 'black out' all 16 palette entries... | |
fill_solid( currentPalette, 16, CRGB::Black); | |
// and set every fourth one to white. | |
currentPalette[0] = CRGB::White; | |
currentPalette[4] = CRGB::White; | |
currentPalette[8] = CRGB::White; | |
currentPalette[12] = CRGB::White;*/ | |
} | |
// This function sets up a palette of purple and green stripes. | |
void SetupPurpleAndGreenPalette() | |
{ | |
CRGB purple = CHSV( HUE_PURPLE, 255, 255); | |
CRGB green = CHSV( HUE_GREEN, 255, 255); | |
CRGB black = CRGB::Black; | |
currentPalette = CRGBPalette16( | |
green, green, black, black, | |
purple, purple, black, black, | |
green, green, black, black, | |
purple, purple, black, black ); | |
} | |
// This example shows how to set up a static color palette | |
// which is stored in PROGMEM (flash), which is almost always more | |
// plentiful than RAM. A static PROGMEM palette like this | |
// takes up 64 bytes of flash. | |
const TProgmemPalette16 myRedWhiteBluePalette_p PROGMEM = | |
{ | |
CRGB::Red, | |
CRGB::Gray, // 'white' is too bright compared to red and blue | |
CRGB::Blue, | |
CRGB::Black, | |
CRGB::Red, | |
CRGB::Gray, | |
CRGB::Blue, | |
CRGB::Black, | |
CRGB::Red, | |
CRGB::Red, | |
CRGB::Gray, | |
CRGB::Gray, | |
CRGB::Blue, | |
CRGB::Blue, | |
CRGB::Black, | |
CRGB::Black | |
}; | |
// Additionl notes on FastLED compact palettes: | |
// | |
// Normally, in computer graphics, the palette (or "color lookup table") | |
// has 256 entries, each containing a specific 24-bit RGB color. You can then | |
// index into the color palette using a simple 8-bit (one byte) value. | |
// A 256-entry color palette takes up 768 bytes of RAM, which on Arduino | |
// is quite possibly "too many" bytes. | |
// | |
// FastLED does offer traditional 256-element palettes, for setups that | |
// can afford the 768-byte cost in RAM. | |
// | |
// However, FastLED also offers a compact alternative. FastLED offers | |
// palettes that store 16 distinct entries, but can be accessed AS IF | |
// they actually have 256 entries; this is accomplished by interpolating | |
// between the 16 explicit entries to create fifteen intermediate palette | |
// entries between each pair. | |
// | |
// So for example, if you set the first two explicit entries of a compact | |
// palette to Green (0,255,0) and Blue (0,0,255), and then retrieved | |
// the first sixteen entries from the virtual palette (of 256), you'd get | |
// Green, followed by a smooth gradient from green-to-blue, and then Blue. |
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