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March 24, 2018 21:43
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void function() { | |
class ChessError extends Error { } | |
class InvalidMoveError extends ChessError { } | |
class NoLineOfSightError extends ChessError { } | |
class NotYourTurnError extends ChessError { } | |
// Represents a chess game | |
class Game { | |
private board = new Board | |
private pieces = Game.makePieces() | |
private turn = 'White' | |
tryToMove(piece: Piece, file: File, rank: Rank) { | |
if (piece.getColor() !== this.turn) { | |
return new NotYourTurnError | |
} | |
let canMove = piece.canMoveTo(file, rank) | |
let canTake = piece.canTakeAt(file, rank) | |
let pieceToTake = this.getPieceAt(file, rank) | |
// Is there a piece there already? | |
if (canTake && pieceToTake) { | |
this.take(piece, pieceToTake) | |
this.nextTurn() | |
return | |
} | |
// Can the piece move there? | |
if (!canMove) { | |
return new InvalidMoveError | |
} | |
// Is there a piece in the way? | |
if (!piece.canJump && !this.hasLineOfSight(piece, file, rank)) { | |
return new NoLineOfSightError | |
} | |
// Move! | |
this.move(piece, file, rank) | |
this.nextTurn() | |
} | |
private move(piece: Piece, file: File, rank: Rank) { | |
piece.position = { file, rank } | |
} | |
private take(piece: Piece, otherPiece: Piece) { | |
otherPiece.isAlive = false | |
piece.position = otherPiece.position | |
} | |
private nextTurn() { | |
this.turn = this.turn === 'White' ? 'Black' : 'White' | |
} | |
private hasLineOfSight(piece: Piece, file: File, rank: Rank) { | |
return piece | |
.getPathsTo(file, rank) | |
.some(path => | |
!path.some(_ => this.getPieceAt(_.file, _.rank) !== undefined) | |
) | |
} | |
private getPieceAt(file: File, rank: Rank): Piece | undefined { | |
return this.pieces.find(_ => | |
_.isAlive && | |
_.position.file === file && _.position.rank === rank | |
) | |
} | |
private static makePieces() { | |
return [ | |
// kings | |
new King('White', 'E', 1), | |
new King('Black', 'E', 8), | |
// queens | |
new Queen('White', 'D', 1), | |
new Queen('Black', 'D', 8), | |
// bishops | |
new Bishop('White', 'C', 1), | |
new Bishop('White', 'F', 1), | |
new Bishop('Black', 'C', 8), | |
new Bishop('Black', 'F', 8), | |
// knights | |
new Knight('White', 'B', 1), | |
new Knight('White', 'G', 1), | |
new Knight('Black', 'B', 8), | |
new Knight('Black', 'G', 8), | |
// rooks | |
new Rook('White', 'A', 1), | |
new Rook('White', 'H', 1), | |
new Rook('Black', 'A', 8), | |
new Rook('Black', 'H', 8), | |
// pawns | |
new Pawn('White', 'A', 1), | |
new Pawn('White', 'B', 1), | |
new Pawn('White', 'C', 1), | |
new Pawn('White', 'D', 1), | |
new Pawn('White', 'E', 1), | |
new Pawn('White', 'F', 1), | |
new Pawn('White', 'G', 1), | |
new Pawn('White', 'H', 1), | |
new Pawn('Black', 'A', 8), | |
new Pawn('Black', 'B', 8), | |
new Pawn('Black', 'C', 8), | |
new Pawn('Black', 'D', 8), | |
new Pawn('Black', 'E', 8), | |
new Pawn('Black', 'F', 8), | |
new Pawn('Black', 'G', 8), | |
new Pawn('Black', 'H', 8) | |
] | |
} | |
} | |
// A chess board | |
class Board { } | |
// A chess piece | |
abstract class Piece { | |
abstract canJump: boolean | |
constructor( | |
private color: Color, | |
protected file: File, | |
protected rank: Rank, | |
private status: Status = 'Alive' | |
) { } | |
getColor() { | |
return this.color | |
} | |
get isAlive() { | |
return this.status === 'Alive' | |
} | |
set isAlive(isAlive: boolean) { | |
this.status = isAlive ? 'Alive' : 'Dead' | |
} | |
get position() { | |
return { | |
file: this.file, | |
rank: this.rank | |
} | |
} | |
set position(position: Position) { | |
this.rank = position.rank | |
this.file = position.file | |
} | |
moveTo(file: File, rank: Rank) { | |
this.file = file | |
this.rank = rank | |
} | |
canTakeAt(file: File, rank: Rank) { | |
return this.canMoveTo(file, rank) | |
} | |
abstract canMoveTo(file: File, rank: Rank): boolean | |
abstract getPathsTo(file: File, rank: Rank): Position[][] | |
} | |
class King extends Piece { | |
canJump = false | |
canMoveTo(file: File, rank: Rank) { | |
return Math.abs(rank - this.rank) < 2 | |
&& Math.abs(file.charCodeAt(0) - this.file.charCodeAt(0)) < 2 | |
} | |
getPathsTo(file: File, rank: Rank) { | |
if (!this.canMoveTo(file, rank)) { | |
return [] | |
} | |
return [ | |
[{ file, rank }] | |
] | |
} | |
} | |
class Queen extends Piece { | |
canJump = false | |
canMoveTo(file: File, rank: Rank) { | |
return file === this.file | |
|| rank === this.rank | |
|| Math.abs(file.charCodeAt(0) - this.file.charCodeAt(0)) === Math.abs(rank - this.rank) | |
} | |
} | |
class Bishop extends Piece { | |
canJump = false | |
canMoveTo(file: File, rank: Rank) { | |
return Math.abs(file.charCodeAt(0) - this.file.charCodeAt(0)) === Math.abs(rank - this.rank) | |
} | |
} | |
class Knight extends Piece { | |
canJump = true | |
canMoveTo(file: File, rank: Rank) { | |
let x = Math.abs(file.charCodeAt(0) - this.file.charCodeAt(0)) | |
let y = Math.abs(rank - this.rank) | |
return x === 2 && y === 3 || x === 3 && y === 2 | |
} | |
} | |
class Rook extends Piece { | |
canJump = false | |
canMoveTo(file: File, rank: Rank) { | |
return file === this.file | |
|| rank === this.rank | |
} | |
} | |
class Pawn extends Piece { | |
canJump = false | |
canMoveTo(file: File, rank: Rank) { | |
if (this.file !== file) { | |
return false | |
} | |
if (this.rank === 2 && rank === 4) { | |
return true | |
} | |
if (this.rank + 1 === rank) { | |
return true | |
} | |
return false | |
} | |
canTakeAt(file: File, rank: Rank) { | |
return this.rank + 1 === rank | |
&& Math.abs(this.file.charCodeAt(0) - file.charCodeAt(0)) === 1 | |
} | |
} | |
type Color = 'Black' | 'White' | |
type File = 'A' | 'B' | 'C' | 'D' | 'E' | 'F' | 'G' | 'H' | |
type Rank = 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |
type Status = 'Dead' | 'Alive' | |
type Position = { | |
rank: Rank | |
file: File | |
} | |
} |
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