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Python port of WebKit bezier solver
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# Copyright (C) 2008 Apple Inc. All Rights Reserved. | |
# Copyright (C) 2013 Grey Lee. All Rights Reserved. | |
# | |
# Redistribution and use in source and binary forms, with or without | |
# modification, are permitted provided that the following conditions are met: | |
# | |
# 1. Redistributions of source code must retain the above copyright notice, this | |
# list of conditions and the following disclaimer. | |
# 2. Redistributions in binary form must reproduce the above copyright notice, | |
# this list of conditions and the following disclaimer in the documentation | |
# and/or other materials provided with the distribution. | |
# | |
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | |
# ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
# WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
# DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR | |
# ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | |
# (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | |
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | |
# ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | |
# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
from math import fabs | |
# Ported from WebKit/Source/core/platform/graphics/UnitBezier.h | |
class UnitBezier(object): | |
def __init__(self, p1x, p1y, p2x, p2y): | |
# Calculate the polynomial coefficients, implicit first and last | |
# control points are (0.0, 0.0) and (1.0, 1.0). | |
self.cx = 3.0 * p1x | |
self.bx = 3.0 * (p2x - p1x) - self.cx | |
self.ax = 1.0 - self.cx -self.bx | |
self.cy = 3.0 * p1y | |
self.by = 3.0 * (p2y - p1y) - self.cy | |
self.ay = 1.0 - self.cy - self.by | |
def sampleCurveX(self, t): | |
# `ax t^3 + bx t^2 + cx t' expanded using Horner's rule. | |
return ((self.ax * t + self.bx) * t + self.cx) * t | |
def sampleCurveY(self, t): | |
return ((self.ay * t + self.by) * t + self.cy) * t | |
def sampleCurveDerivativeX(self, t): | |
return (3.0 * self.ax * t + 2.0 * self.bx) * t + self.cx | |
def solveCurveX(self, x, epsilon): | |
"""Given an x value, find a parametric value it came from. | |
""" | |
assert x >= 0.0 | |
assert x <= 1.0 | |
# First try a few iterations of Newton's method -- normally very fast. | |
t2 = x | |
for i in xrange(8): | |
x2 = self.sampleCurveX(t2) - x | |
if (fabs(x2) < epsilon): | |
return t2 | |
d2 = self.sampleCurveDerivativeX(t2) | |
if (fabs(d2) < 1e-6): | |
break | |
t2 = t2 - x2 / d2 | |
# Fall back to the bisection method for reliability. | |
t0 = 0.0 | |
t1 = 1.0 | |
t2 = x | |
while t0 < t1: | |
x2 = self.sampleCurveX(t2) | |
if fabs(x2 - x) < epsilon: | |
return t2; | |
if x > x2: | |
t0 = t2; | |
else: | |
t1 = t2; | |
t2 = (t1 - t0) * 0.5 + t0 | |
# Failure. | |
return t2 | |
def solve(self, x, epsilon): | |
"""Evaluates y at the given x. The epsilon parameter provides a hint as | |
to the required accuracy and is not guaranteed. | |
""" | |
if x < 0.0: | |
return 0.0 | |
if x > 1.0: | |
return 1.0 | |
return self.sampleCurveY(self.solveCurveX(x, epsilon)) | |
# Ported from WebKit/Source/core/svg/SVGAnimationElement.cpp | |
def solveEpsilon(duration): | |
return 1.0 / (200 * duration) | |
if __name__ == '__main__': | |
import unittest | |
# Ported from WebKit/Source/core/platform/graphics/UnitBezierTest.cpp | |
class UnitBezierTestCase(unittest.TestCase): | |
def testBasicUse(self): | |
bezier = UnitBezier(0.5, 1.0, 0.5, 1.0) | |
self.assertEqual(0.875, bezier.solve(0.5, 0.005)) | |
def testOvershoot(self): | |
bezier = UnitBezier(0.5, 2.0, 0.5, 2.0) | |
self.assertEqual(1.625, bezier.solve(0.5, 0.005)) | |
def testUndershoot(self): | |
bezier = UnitBezier(0.5, -1.0, 0.5, -1.0) | |
self.assertEqual(-0.625, bezier.solve(0.5, 0.005)) | |
def testInputAtEdgeOfRange(self): | |
bezier = UnitBezier(0.5, 1.0, 0.5, 1.0) | |
self.assertEqual(0.0, bezier.solve(0.0, 0.005)) | |
self.assertEqual(1.0, bezier.solve(1.0, 0.005)) | |
def testInputOutOfRange(self): | |
bezier = UnitBezier(0.5, 1.0, 0.5, 1.0) | |
self.assertEqual(0.0, bezier.solve(-1.0, 0.005)) | |
self.assertEqual(1.0, bezier.solve(2.0, 0.005)) | |
def testInputOutOfRangeLargeEpsilon(self): | |
bezier = UnitBezier(0.5, 1.0, 0.5, 1.0) | |
self.assertEqual(0.0, bezier.solve(-1.0, 1.0)) | |
self.assertEqual(1.0, bezier.solve(2.0, 1.0)) | |
unittest.main() |
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