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@lostincode
lostincode / ContentView.swift
Created June 15, 2024 00:24
MeshGradient Playground iOS 18
//
// ContentView.swift
// MeshGradientPlayground
//
// Created by Bill Richards on 6/14/24.
//
import SwiftUI
struct ContentView: View {
@cellularmitosis
cellularmitosis / EmojiPointersDemo.swift
Created August 15, 2018 18:11
Representing pointer values as emoji can be useful for "visually" debugging certain issues, like cell reuse, etc.
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
let window = UIWindow(frame: UIScreen.main.bounds)
@tclementdev
tclementdev / libdispatch-efficiency-tips.md
Last active November 15, 2024 01:56
Making efficient use of the libdispatch (GCD)

libdispatch efficiency tips

The libdispatch is one of the most misused API due to the way it was presented to us when it was introduced and for many years after that, and due to the confusing documentation and API. This page is a compilation of important things to know if you're going to use this library. Many references are available at the end of this document pointing to comments from Apple's very own libdispatch maintainer (Pierre Habouzit).

My take-aways are:

  • You should create very few, long-lived, well-defined queues. These queues should be seen as execution contexts in your program (gui, background work, ...) that benefit from executing in parallel. An important thing to note is that if these queues are all active at once, you will get as many threads running. In most apps, you probably do not need to create more than 3 or 4 queues.

  • Go serial first, and as you find performance bottle necks, measure why, and if concurrency helps, apply with care, always validating under system pressure. Reuse

# VERSION 1.0.4
# Author: @madhavajay
# This currently works for iOS and watchOS in the Simulator and Devices
# Changes
# Using ${TOOLCHAIN} in two places now
# Added double quotes " around paths
# Fixed watchOS Issues
# Instructions iOS
@tadija
tadija / Xcode Semi-Automatic Versioning.md
Last active August 11, 2022 19:55
Xcode Semi-Automatic Versioning | Bump Build Number | Bump Version Number

Xcode Semi-Automatic Versioning

Instructions:

First Things First

In order for agvtool to work properly you must first set
Project Settings / Build Settings / Versioning / Versioning System to Apple Generic.

Bump Build Number

  1. Create new shared scheme 'Bump Build Number'
@Ashton-W
Ashton-W / Breakpoints_v2.xcbkptlist
Last active January 25, 2023 09:28
My User Breakpoints_v2.xcbkptlist
<?xml version="1.0" encoding="UTF-8"?>
<Bucket
type = "2"
version = "2.0">
<Breakpoints>
<!-- All Exceptions -->
<BreakpointProxy
BreakpointExtensionID = "Xcode.Breakpoint.ExceptionBreakpoint">
<BreakpointContent
@JeOam
JeOam / Animation.md
Last active July 11, 2024 03:30
iOS Core Animation: Advanced Techniques, Part 1: The Layer Beneath

Author: https://www.cyanhall.com/

1. The Layer Tree

Core Animation's original name is Layer Kit

Core Animation is a compositing engine; its job is to compose different pieces of visual content on the screen, and to do so as fast as possible. The content in question is divided into individual layers stored in a hierarchy known as the layer tree. This tree forms the underpinning for all of UIKit, and for everything that you see on the screen in an iOS application.

In UIView, tasks such as rendering, layout and animation are all managed by a Core Animation class called CALayer. The only major feature of UIView that isn’t handled by CALayer is user interaction.

There are four hierarchies, each performing a different role:

@seanKenkeremath
seanKenkeremath / Android Lollipop Widget Tinting Guide
Last active November 17, 2023 12:40
How base colors in Lollipop apply to different UI elements
Unless specified otherwise, all of the below tinting applies to both Lollipop and pre-Lollipop using AppCompat v21. To use the support version of these attributes, remove the android namespace. For instance, "android:colorControlNormal" becomes "colorControlNormal". These attributes will be propagated to their corresponding attributes within the android namespace for devices running Lollipop. Any exceptions to this will be noted by including the "android:" prefix.
All Clickable Views:
-----------
* ripple effect (Lollipop only) -- "colorControlHighlight"
Status Bar:
------------
* background (Lollipop only) - "colorPrimaryDark"
@m1entus
m1entus / dateFormatter.swift
Created July 23, 2014 08:01
Swift NSDateFormatter singleton
class var userDateFormatter : NSDateFormatter {
struct Static {
static let instance: NSDateFormatter = {
let dateFormatter = NSDateFormatter()
dateFormatter.dateFormat = "yyyy-MM-dd'T'HH:mm:ss.SSS'Z'"
return dateFormatter
}()
}
return Static.instance
}
@alexfu
alexfu / DividerItemDecoration.java
Last active February 9, 2023 05:09
An ItemDecoration that draws dividers between items. Pulled from Android support demos.
/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software