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using System; | |
using UnityEngine; | |
using VRTK; | |
[RequireComponent(typeof(VRTK_InteractGrab))] | |
public class InteractableObjectGrabHook : MonoBehaviour | |
{ | |
[Tooltip("How long a complete move of the interactable object should take (in either direction).")] | |
public float Duration; | |
private enum GrabState | |
{ | |
None, | |
Grabbed, | |
Ungrabbed | |
} | |
private VRTK_InteractGrab grabScript; | |
private GrabState grabState = GrabState.None; | |
private Rigidbody grabbedRigidbody; | |
private Rigidbody grabbingRigidbody; | |
private Vector3 grabStartPosition; | |
private float grabStartTime; | |
private void OnEnable() | |
{ | |
grabScript = GetComponent<VRTK_InteractGrab>(); | |
grabScript.ControllerGrabInteractableObject += OnControllerGrabInteractableObject; | |
grabScript.ControllerUngrabInteractableObject += OnControllerUngrabInteractableObject; | |
} | |
private void OnDisable() | |
{ | |
grabScript.ControllerGrabInteractableObject -= OnControllerGrabInteractableObject; | |
grabScript.ControllerUngrabInteractableObject -= OnControllerUngrabInteractableObject; | |
grabScript = null; | |
grabState = GrabState.None; | |
grabbedRigidbody = null; | |
grabbingRigidbody = null; | |
grabStartTime = Time.time; | |
} | |
private void FixedUpdate() | |
{ | |
switch (grabState) | |
{ | |
case GrabState.Grabbed: | |
if (Vector3.Distance(grabbedRigidbody.position, grabbingRigidbody.position) < float.Epsilon) | |
{ | |
grabState = GrabState.None; | |
return; | |
} | |
var timeSinceGrabStart = Time.time - grabStartTime; | |
var grabMovementPercentageComplete = timeSinceGrabStart / Duration; | |
grabbedRigidbody.MovePosition( | |
Vector3.Lerp( | |
grabStartPosition, | |
grabbingRigidbody.position, | |
grabMovementPercentageComplete | |
) | |
); | |
break; | |
case GrabState.Ungrabbed: | |
if (Vector3.Distance(grabbedRigidbody.position, grabStartPosition) < float.Epsilon) | |
{ | |
grabState = GrabState.None; | |
return; | |
} | |
var timeSinceUngrabStart = Time.time - grabStartTime; | |
var ungrabMovementPercentageComplete = timeSinceUngrabStart / Duration; | |
grabbedRigidbody.MovePosition( | |
Vector3.Lerp( | |
grabbingRigidbody.position, | |
grabStartPosition, | |
ungrabMovementPercentageComplete | |
) | |
); | |
break; | |
case GrabState.None: | |
break; | |
default: | |
throw new ArgumentOutOfRangeException(); | |
} | |
} | |
private void OnControllerGrabInteractableObject(object sender, ObjectInteractEventArgs objectInteractEventArgs) | |
{ | |
grabState = GrabState.Grabbed; | |
grabbedRigidbody = objectInteractEventArgs.target.GetComponent<Rigidbody>(); | |
grabbingRigidbody = VRTK_DeviceFinder.GetControllerByIndex(objectInteractEventArgs.controllerIndex, false) | |
.gameObject.GetComponent<Rigidbody>(); | |
grabStartPosition = grabbedRigidbody.position; | |
grabStartTime = Time.time; | |
} | |
private void OnControllerUngrabInteractableObject(object sender, ObjectInteractEventArgs objectInteractEventArgs) | |
{ | |
grabState = GrabState.Ungrabbed; | |
grabStartTime = Time.time; | |
} | |
} |
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