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{ | |
akuma: { | |
name: "Akuma", | |
label: "akuma", | |
data: [ | |
{ | |
notation: "in rage 1, 1, b or f+3, 2", | |
hit_level: "m(Throw)", | |
damage: "?", | |
speed: "16", |
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{ | |
akuma: { | |
name: "Akuma", | |
label: "akuma", | |
data: [ | |
{ | |
notation: "in rage 1, 1, b or f+3, 2", | |
hit_level: "m(Throw)", | |
damage: "?", | |
speed: "16", |
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{ | |
akuma: { | |
id: 1, | |
name: "Akuma", | |
label: "akuma", | |
game: "t7", | |
last_updated: 1496540097 | |
}, | |
asuka: { | |
id: 2, |
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#!/bin/sh | |
#################################################### | |
## ## | |
## PPP VPN split-network/split-DNS script for OSX ## | |
## by Aaron Meriwether ## | |
## ## | |
## installation: ## | |
## sudo cp thisfile /etc/ppp/ip-up ## | |
## sudo chmod 755 /etc/ppp/ip-up ## | |
## ## |
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window.onload = function() { | |
console.log('got here'); | |
getMovements(); | |
//var movementSubmit = document.getElementById("movementSubmit"); | |
//movementSubmit.onclick = movementManager; | |
getMovementIdByName('Front Squat', function(callback) { | |
console.log(callback); | |
}); | |
}; |
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function eventManager(evt) { | |
var movement = $('#movementInput').val(); | |
var date = Date(); | |
movementsRef.push({name: movement, created: date}); | |
event.preventDefault(); | |
$('#movementInput').val(''); // Added this to clear the value of the input field after a submit. You would probably want to add validation before this step eventually | |
} | |
movementsRef.on('child_added', function(snapshot){ |
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{"file":"Q09MT1I9AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD6CQAAAAAAAAAAgL8AAAAAAACQQgwC+MEAAIhBff+MQgwC+MEAAIhBff+MQgwC+MEAAAAA/38AAAAAAACAvwAAAAAAAJBCDAL4wQAAiEF9/4xCDAL4wQAAAAAAAJBCDAL4wQAAAAD/fwAAAAAAAIC/AAAAAAYBYsIMAvjBAACIQQYBYsIMAvjBAAAAAAAAjEIMAvjBAACIQf9/AAAAAAAAgL8AAAAAAACMQgwC+MEAAIhBBgFiwgwC+MEAAAAAAACMQgwC+MEAAAAA/38AAIA/AAAAAAAAAAAAAIxC9P3nwQAAAAAAAIxCDAL4wQAAiEEAAIxCDAL4wQAAAAD/fwAAgL8AAAAAAAAAAAAAdML40zlCw/U8QQAAdMJWjjtClkM5QQAAdMK28zdCZDs/QaUYAACAvwAAAAAAAAAAAAB0wlaOO0KWQzlBAAB0wm8SPUK6STRBAAB0wrbzN0JkOz9BpRgAAIC/AAAAAAAAAAAAAHTCbxI9QrpJNEEAAHTC5VA+Qlg5LkEAAHTCtvM3QmQ7P0GlGAAAgL8AAAAAAAAAAAAAdMIAADZCGQRAQQAAdMK28zdCZDs/QQAAdMLlUD5CWDkuQaUYAACAvwAAAAAAAAAAAAB0wnE9P0LfTydBAAB0wkoMNEJkOz9BAAB0wuVQPkJYOS5BpRgAAAAAAAAAAAAAgD9t5wdCMzPjwAwCoEEAAARCAADgwAwCoEHwpwtCnMTswAwCoEF9FAAAAAAAAAAAAACAPwAABEIAAODADAKgQZMYAEIzM+PADAKgQfCnC0KcxOzADAKgQX0UAACAvwAAAAAAAAAAAAB0wgYBQEIAABhBAAB0wggsMkJ7FOZAAAB0wtnOP0LZzh9BpRgAAIC/AAAAAAAAAAAAAHTC5VA+QqjGAUEAAH |
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class enemy extends EventEmitter | |
load: -> | |
emit 'load' | |
move: (location) -> | |
# moves an enemy across the game | |
emit 'move', location | |
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class enemy extends EventEmitter | |
load: -> | |
emit 'load' | |
move: (location) -> | |
# moves an enemy across the game | |
emit 'move', location | |
class world extends EventEmitter |
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getRequest: (callback) -> | |
options = { | |
host: config.host or 'yourserver' | |
port: config.port or 80 | |
path: config.path or '/api/' | |
method: config.method or 'GET' | |
tmp = [] # Russ at the NYC NodeJS Meetup said array push is faster | |
http.request _options, (res) -> |
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