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// | |
// librib -- fast, cross-platform game engine in Coffeescript | |
// | |
// Copyright (c) 2013 Christopher Clarke | |
// Please see attached LICENSE file for your distrobution. | |
// | |
#include "Scripter.hh" | |
#include <stdio.h> | |
#include <iostream> | |
#include <fstream> | |
#include <sstream> | |
namespace rib | |
{ | |
namespace scripter | |
{ | |
void Run(std::string& f, bool debugVal) | |
{ | |
// Read contents of file given to a std::string. | |
std::ifstream ifs(f.c_str()); | |
std::stringstream sstr; | |
sstr << ifs.rdbuf(); | |
std::string code = sstr.str(); | |
// Compile script. | |
v8::Handle<v8::String> v8Code = v8::String::New(code.c_str()); | |
v8::Handle<v8::Script> script = v8::Script::Compile(v8Code); | |
// If we're debugging, we definitely want to print the ASCII | |
// output of the compiled script. | |
if (debugVal) | |
{ | |
v8::Handle<v8::Value> output = script->Run(); | |
v8::String::AsciiValue outStr(output); | |
printf("%s\n", *outStr); | |
} else { | |
script->Run(); | |
} | |
} | |
} | |
} |
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