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Script component to add to GameObjects to easily show debug text above within Scene view
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
/// <summary>DebugText class | |
/// AUTHOR: Beard or Die (more or less) | |
/// BASED ON AND THANKS TO: Video and code by Unity3d.college: https://www.youtube.com/watch?v=uFFexymk3FY | |
/// DATE: 2018-01-11 | |
/// COPYRIGHT: None; even remove this text if you want. | |
/// PURPOSE: | |
/// Adds a customizable text viewable within the Scene tab, even when not in Play mode | |
/// You can choose between the built-in data types to be shown, or customize the debug data. | |
/// | |
/// INSTRUCTIONS: | |
/// If using Override mode to set custom debug text, in order to prevent | |
/// "OverrideText method not yet called. See instructions." being shown, | |
/// in any another script attached to the same GameObject, use the following code: | |
/// | |
/// private void OnGUI() | |
/// { | |
/// if(gameObject.GetComponent<DebugText>()!=null) gameObject.GetComponent<DebugText>().OverrideText("myVar1: " + myVar1 + "\n" + "myVar2: " + myVar2); | |
/// } | |
/// </summary> | |
public class DebugText : MonoBehaviour { | |
[HideInInspector] public enum DebugDataTypes {TransformPosition, GameObjectName, GameObjectToString, Override} | |
[Tooltip("Choose type of data to show")] public DebugDataTypes useData = DebugDataTypes.TransformPosition; | |
[Tooltip("Adjust position of debug text relative to object")] public Vector3 heightOffset = Vector3.up; | |
public Color color = Color.green; | |
private string overrideText = "OverrideText method not yet called. See instructions."; | |
public void OverrideText(string newText) | |
{ | |
overrideText = newText; | |
} | |
public GUIStyle style; | |
#if UNITY_EDITOR | |
private void OnGUI() | |
{ | |
DrawText(); | |
} | |
#endif | |
#if UNITY_EDITOR | |
private void DrawText() | |
{ | |
string text = " "; | |
style.normal.textColor = color; | |
style.alignment = TextAnchor.MiddleCenter; | |
style.fixedWidth = 300f; | |
switch (useData){ | |
case DebugDataTypes.GameObjectName: | |
text = gameObject.name; | |
break; | |
case DebugDataTypes.TransformPosition: | |
text = gameObject.transform.position.ToString(); | |
break; | |
case DebugDataTypes.GameObjectToString: | |
text = gameObject.ToString(); | |
break; | |
case DebugDataTypes.Override: | |
if(overrideText!=null) | |
{ | |
text = overrideText; | |
} else | |
{ | |
text = "OverrideText not yet called. See instructions."; // to prevent this, see instructions | |
} | |
break; | |
default: | |
text = gameObject.ToString(); | |
break; | |
} | |
UnityEditor.Handles.Label(gameObject.transform.position + heightOffset, text, style); | |
} | |
#endif | |
#if UNITY_EDITOR | |
[ExecuteInEditMode] | |
private void OnDrawGizmos() | |
{ | |
DrawText(); | |
} | |
#endif | |
} |
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Updated 2018-01-13 with the help of Darkfafi and B.A.R.A.N.U.S.: now visible in Game view also, and does not cause build problems.