Created
August 18, 2018 19:34
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Unity Editor-only helper script to simulate gravity for placing objects on ground with physics
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#if UNITY_EDITOR | |
using System.Collections; | |
using UnityEditor; | |
using UnityEngine; | |
[ExecuteInEditMode] | |
public class SimulateGravity : MonoBehaviour | |
{ | |
public bool simulate = false; | |
public bool remove = false; | |
new Rigidbody rigidbody; | |
private void OnValidate() | |
{ | |
rigidbody = GetComponent<Rigidbody>(); | |
if (!rigidbody) Debug.Log("Cannot simulate gravity without a rigidbody"); | |
if(!simulate && !remove) StartCoroutine(SimulateCoroutine()); | |
} | |
void Update() | |
{ | |
if(remove) | |
{ | |
Physics.autoSimulation = true; | |
DestroyImmediate(this); | |
} | |
if (!simulate) return; | |
Physics.autoSimulation = false; | |
Physics.Simulate(Time.deltaTime); | |
} | |
[MenuItem("Tools/SimulateGravity")] | |
public static void StartSimulateGravity() | |
{ | |
Rigidbody selectionRigidbody = Selection.activeGameObject.GetComponent<Rigidbody>(); | |
if (!selectionRigidbody) | |
{ | |
Debug.LogError("Cannot simulate gravity on a gameobject without a rigidbody"); | |
return; | |
} | |
Selection.activeGameObject.AddComponent <SimulateGravity> (); | |
} | |
IEnumerator SimulateCoroutine() | |
{ | |
simulate = true; | |
yield return new WaitForSeconds(1f); | |
simulate = false; | |
remove = true; | |
} | |
} | |
#endif |
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